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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Padu, KY The Force Unleashed Minis Revealed

Discussion in 'MidWest Regional Discussion' started by DarkLordOsirisPrime1, Oct 9, 2007.

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  1. DarkLordOsirisPrime1

    DarkLordOsirisPrime1 Jedi Youngling star 2

    Registered:
    Dec 18, 2006
    Hey,just letting everyone know that a poster with the images of the entire TFU set has been leaked online. You can find the pics and complete set list on swmgamers.com.

    UGGERNAUT=AWESOME!
     
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  2. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    Rather than have everybody sift through 14 pages of randomness to find the juicy bits, I'm gonna post the pertinent stuff here.

    1. Darth Revan (Sith)


    2. Kazdan Paratus (Republic)
    3. Shaak Ti, Jedi Master (Republic)


    4. Chewbacca of Hoth (Rebel)
    5. Elite Hoth Trooper (Rebel)
    6. Golan Anti-infantry Battery (Rebel)
    7. Han Solo in Carbonite (Rebel)
    8. Han Solo of Hoth (Rebel)
    9. Hoth Trooper Officer (Rebel)
    10. Hoth Trooper with Repeating Blaster Canon (Rebel)
    11. Juno Eclipse (Rebel)
    12. K-3PO (Rebel)
    13. Luke's Snowspeeder (Rebel)
    14. Luke Skywalker, Unleashed (Rebel)
    15. Luke Skywalker and Yoda (Rebel)
    16. Master Kota (Rebel)
    17. Mon Calamari Medic (Rebel)
    18. Obi-wan Kenobi, Unleashed (Rebel)
    19. Princess Leia of Cloud City (Rebel)
    20. Rebel Marksman (Rebel)
    21. Rebel Troop Cart (Rebel)
    22. Rebel Trooper on Tauntaun (Rebel)
    23. Rebel Vanguard (Rebel)
    24. 2-1B (Rebel)
    25. Vader's Secret Apprentice, Redeemed (Rebel)
    26. Verpine Tech (Rebel)
    27. Wedge Antilles, Red 2 (Rebel)
    28. Wookiee Warrior (Rebel)


    29. Admiral Ozzel (Imperial)
    30. AT-AT Driver (Imperial)
    31. Darktrooper (Imperial)
    32. Darth Vader, Unleashed (Imperial)
    33. Emperor's Shadowguard (Imperial)
    34. Evo Trooper (Imperial)
    35. Felucian Stormtrooper (Imperial)
    36. Gotal Imperial Assassin (Imperial)
    37. Imperial Navy Trooper (Imperial)
    38. Raxus Prime Trooper (Imperial)
    39. Snowtrooper (Imperial)
    40. Star Destroyer Officer (Imperial)
    41. Stormtrooper (Imperial)
    42. TIE Crawler (Imperial)
    43. Vader's Secret Apprentice, Unleashed (Imperial)
    44. Wookiee Hunter AT-ST (Imperial)


    45. Garm Bel Iblis (New Republic)


    46. Amanin Scout (Fringe)
    47. Boba Fett, Mercenary (Fringe)
    48. Caamasi Noble (Fringe)
    49. Cloud City Car (Fringe)
    50. Felucian Warrior on Rancor (Fringe)
    51. Junk Golem (Fringe)
    52. Knobby White Spider (Fringe)
    53. Maris Brood (Fringe)
    54. Muun Tactics Broker (Fringe)
    55. Myynock (Fringe)
    56. Proxy (Fringe)
    57. Telosian Tank Droid (Fringe)
    58. Uggernaught (Fringe)
    59. Ugnaught Demolitionist Boss (Fringe)
    60. Ugnaught Demolitionist Tech (Fringe)


    Poster link: here

    Close up on 3 of the huges: here



    A few comments:

    Darth Revan? Yay!
    Uggernaught? Made entirely of win.
    Wookiee Hunter AT-ST? Yes please?

    Han in Carbonite? Uh, wtf . . .




    I'm so turned on right now.
     
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  3. DarkLordOsirisPrime1

    DarkLordOsirisPrime1 Jedi Youngling star 2

    Registered:
    Dec 18, 2006
    I cannot wait for this series. One of the pieces I'm looking forward to is K-3PO. Another site had his stats up and he has a Thrawn-like swap ability. Too bad there is no booming voice rebel character.
     
  4. TK8049

    TK8049 Jedi Youngling star 2

    Registered:
    Feb 3, 2006
    I love the TIE Crawler!!

    I wish the rancor had a sith witch riding instead but its cool.

    Lukes landspeeder?!? C'mon people.
     
  5. DarkLordOsirisPrime1

    DarkLordOsirisPrime1 Jedi Youngling star 2

    Registered:
    Dec 18, 2006
    Wizards released the first two preview figures today. They are Emperor's Shadow Guard and Vader's Apprentice Unleashed. Here are the stats.

    Emperor's Shadow Guard:
    Faction: Imperial
    Cost: 23
    Hit Points: 90
    Defense: 19
    Attack: + 8
    Damage: 20
    Special Abilities: Cunning Attack, Deadly Attack, Melee Attack, Stealth
    Force Powers: Force 1, Lightsaber Block

    Vader's Apprentice, Unleashed:
    Faction: Imperial
    Cost: 48
    Hit Points: 130
    Defense: 20
    Attack: +13
    Damage: 20
    Special Abilities: Unique, Melee Attack, Double Attack
    Force Powers: Force 2, Force Renewal 1, Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16), Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)

     
  6. DarkLordOsirisPrime1

    DarkLordOsirisPrime1 Jedi Youngling star 2

    Registered:
    Dec 18, 2006
    The two new previews hit today, and all I can say is WOW!

    Maris Brood

    In the Star Wars Miniatures Game, Maris Brood is one of the relatively few high-power Fringe Force-users. Her combination of Double Attack, Twin Attack, and Lightsaber Assault give her the punch and flexibility to act as a heavy-hitting melee fighter. Her best abilities, however, are Force Push and Force Repulse, either of which she can use from the first round of the battle. Both can not only deal damage but also push targets away -- and being able to force your opponent out of an advantageous position or formation can pay enormous dividends if employed carefully. Whether shoving an enemy out of the way to close a door, forcing a shooter to lose line of sight on a high-value ally, pushing a melee heavy hitter so that he is no longer adjacent to an ally, or even pushing a foe so he comes adjacent to one of your melee fighters, you'll find plenty of situations where Brood can give you a substantial advantage.

    Star Wars Miniatures Stat Card Preview

    Faction: Fringe
    Cost: 49
    Hit Points: 110
    Defense: 19
    Attack: + 9
    Damage: 20
    Special Abilities: Unique, Melee Attack, Double Attack, Twin Attack
    Force Powers: Force 2, Force Renewal 1, Force Push 2 (Force 2, replaces attacks: range 60; 20 damage; push back target 2 squares if Huge or smaller), Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character), Lightsaber Assault


    --------------------------------------------------------------------------------
    Kazdan Paratus

    In the Star Wars Miniatures Game, Kazdan Paratus joins the ranks of Unique Jedi characters available to the Republic faction. He also brings more Jedi power to Rebel squads, thanks to his Affinity ability. Kazdan's cost is high -- much higher than most of the other Jedi, and equaling Yoda at 55. This might seem unusual, given that Kazdan's stats are similar to those of lesser-cost Jedi, but his Immediate Droid Reserves 30 accounts for the increase. In fact, this ability turns Kazdan into a droid-centric mini-squad of his own. Coupled with his Droid Mark ability, Kazdan has staying power, boosted further by Lightsaber Block and Lightsaber Deflect.

    Kazdan isn't all about droids, though; he also uses speed. Use his Surprise Move power to advance across the map quickly, setting up for Double Attack later in the round, or make a quick escape before opposing characters can activate and attack.


    Faction: Republic
    Cost: 55
    Hit Points: 110
    Defense: 18
    Attack: +12
    Damage: 20
    Special Abilities: Unique, Melee Attack, Double Attack, Affinity (May be in a Rebel squad), Droid Mark (When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]), Immediate Droid Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
    Force Powers: Force 3, Lightsaber Block, Lightsaber Deflect, Surprise Move

     
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  7. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    In the Rebel or Republic faction, Maris should be quite good considering all the nice CE's you can give her. Her base attack is ******, but people should be able to find enough ways to boost it. Plus I'm finding push and repulse to be really interesting considering there's no save involved. I'm still wondering if you can push someone into a pit or not though.

    Kazdan looks like a fun piece, if a bit pricey. As I said on the WotC boards, you may roll reserves 3 times, or you may never roll it . . . so it can come back and bite you in the ass if you're unlucky. Plus, reserves points count when killed, so if you win reserves you have to plop 30 points or droids right around Kazdan which is just begging to be LS Throw 5'd, missiled, flame throwered, etc :p

    I kinda like the idea of giving a dark trooper speed 8 (K-3P0) and +4 attack (BDO) though :)
     
  8. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    Star Wars Miniatures - Mon Calamari Medic
    Figure: Mon Calamari Medic
    Faction: Rebel
    Cost: 8
    Hit Points: 10
    Defense: 12
    Attack: +0
    Damage: 10
    Set #: 17/60
    Rarity: Common
    Special Abilities:
    Heal 10 - Replaces attacks: remove 10 damage from a living character.
    Melee Attack
    Mon Calamari Medic Strategy Tips
    Rolling in at one-eleventh the cost of the strongest fig in the set, the Mon Calamari Medic is a walking band-aid. With an attack that's about as fierce as tearing a band-aid off *owtch!* this fig won't put the hurt on anybody but can keep your other figs alive, open doors and chip in for the post-fight pizza. Mmm... pizza...

    Star Wars Miniatures - Uggernaut
    Figure: Uggernaut
    Faction: Fringe
    Cost: 34
    Hit Points: 100
    Defense: 16
    Attack: +6
    Damage: 20
    Set #: 58/60
    Rarity: Rare
    Special Abilities:
    Ugnaught
    Furious Assault - Replaces turn. Can move up to 12 squares, then attack each legal target once.
    Mounted Weapon - Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
    Rigid - Can't squeeze.
    Twin Attack - Whenever this character attacks, it makes 1 extra attack against the same target.
    Uggernaut Strategy Tips
    This beast is a great clanking heap of chaotic fun. It's easy to hit and can't take much damage but if you get a chance to run it up to a cluster of your opponent's troops and press the big red death blossom button, things get messy. It really needs someone with Force Sense to negate cover and maybe some figs to help Combine Fire, but it can make a total mess with a few lucky rolls. Just make sure to get it some cover before your opponent turns it into scrap.
     
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  9. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    Oh, and ignore the tips. The people at kidzworld don't have a ****ing clue what they're talking about.

    I would like to point something out though:

    "Rolling in at one-eleventh the cost of the strongest fig in the set, the Mon Calamari Medic is a walking band-aid."

    Here's what I wanna know . . . who the duece costs 88 points? Revan perhaps?
     
  10. DarkLordOsirisPrime1

    DarkLordOsirisPrime1 Jedi Youngling star 2

    Registered:
    Dec 18, 2006
    The third wizkids preview hit today: Here are the two newest previews.

    DARTH REVAN

    Faction: Sith
    Cost: 88
    Hit Points: 140
    Defense: 21
    Attack: +16
    Damage: 20
    Special Abilities: Unique. Melee Attack, Triple Attack, Dark Armor, Lightsaber Duelist, Master Tactician
    Force Powers: Force 2. Force Renewal 1, Force Corruption (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.), Force Storm 2, Lightsaber Block
    Commander Effect: Droids are subject to these effects: non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.

    Rebel Vanguard

    Faction: Rebel
    Cost: 11
    Hit Points: 10
    Defense: 12
    Attack: +4
    Damage: 10
    Special Abilities: Missiles 30
     
  11. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    BUNCH of new info from our fellow French minis players, including the hoth pack!

    Force Unleashed: http://forums.gleemax.com/leaving.php?destination=http://www.swminis.fr/News-article-224.html

    Hoth Pack: http://www.swminis.fr/News-article-225.html

    The new AT-ST looks amazing!
     
  12. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    The hoth pack article was taken down, sorry =/ I'll post stats later of what I can remember.
     
  13. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    Alright, pulling from memory here's what was featured in the article:

    Blizzard Scout One (AT-ST)

    Cost: 54
    Hp: 120
    Att: +10
    Def: 15
    Dam: 40

    Special Abilites:
    -Unique
    -Damage Reduction 10
    -Twin Attack
    -Charging Fire (move 12 and attack)
    -Flanking Fire (Enemies attacked by this piece get -4 Def against allies with mounted weapon for the rest of the round.)
    -Rapport 10 (Allied AT-ST's cost 10 less)



    Hologram Veers:

    Cost: 17
    HP: -
    Att: -
    Def: -
    Dam: -

    Special Abilities:
    -Hologram (Basically like obi ghost. Can't attack, doesn't count as cover, etc. However, this character is defeated if no troopers are within 2 squares at the end of the turn.)
    - Fire Control (at the end of this character's turn, choose one trooper within 2 squares. That trooper gains "fire control" for the rest of the round. Fire control - Replaces turn. Choose one target in LOS, ignoring cover. That character and all characters within 2 squares take 60 damage. Save 6 to reduce the damage to 10.)
     
  14. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    Hoth Trooper Officer
    Cost: 17
    HP: 40
    Defense: 17
    Attack: +7
    Damage: 10
    Deadeye
    Rebel trooper followers within 6 squares gain Deadeye.

    Luke Skywalker, Hoth Pilot Unleashed
    Cost: 28
    HP: 80
    Defense: 19
    Attack: +11
    Damage: 20
    Unique. Pilot
    Demolition Charge( Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6.)

    FORCE 2
    Force Renewal 1
    Force Push 4
    Lightsaber Deflect

    Princess Leia of Cloud City
    Cost: 14
    HP: 60
    Defense: 16
    Attack: +8
    Damage: 20
    Unique
    FORCE 2
    Force Sense

    Wookie Warrior
    Cost: 13
    HP: 40
    Defense: 13
    Attack: +6
    Damage: 20
    Grenades 20

    AT-AT Driver
    Cost: 11
    HP: 40
    Defense: 15
    Attack: +4
    Damage: 20
    Gunner

    Felucian Stormtrooper Officer
    Cost: 16
    HP: 30
    Defense: 18
    Attack: +8
    Damage: 10
    Double Attack
    Trooper followers within 6 squares gain Advantageous Cover. (Everyone, throw up with me now. 5pt stormie can now achieve 30 def in cover. Repulsor sled . . . 32 def.)

    Gotal Imperial Assassin
    Cost: 21
    HP: 40
    Defense: 14
    Attack: +7
    Damage: 10
    Accurate Shot
    Careful Shot +6
    Deadeye
    Deadly Attack

    Imperial Navy Trooper
    Cost: 6
    HP: 10
    Defense: 13
    Attack: +6
    Damage: 10
    Synchronized Fire

    Raxus Prime Trooper
    Cost: 5
    HP: 10
    Defense: 15
    Attack: +5
    Damage: 10
    Wall Climber

    Wookie Hunter AT-ST
    Cost: 58
    HP: 120
    Defense: 14
    Attack: +8
    Damage: 40
    Damage Reduction 10
    Double Attack
    Mobile Attack
    Mounted Weapon
    Net Gun 16
    Rigid

    Boba Fett, Mercenary
    Cost: 58
    HP: 110
    Defense: 19
    Attack: +10
    Damage: 20
    Unique
    Flight
    Accurate Shot
    Bounty Hunter +4
    Cunning Attack
    Double Attack
    Intuition

    Caamasi Noble
    Cost: 5
    HP: 10
    Defense: 12
    Attack: +0
    Damage: 0
    Diplomat

    Cloud Car Pilot
    Cost: 8
    HP: 10
    Defense: 13
    Attack: +5
    Damage: 20
    Pilot

    Felucian Warrior on Rancor
    Cost: 52
    HP: 140
    Defense: 20
    Attack: +11
    Damage: 20
    Melee Attack
    Triple Attack
    Melee Reach 2
    Parry
    Penetration 10
    Regeneration 10
    Speed 8
    FORCE 2

    Muun Tactics Broker
    Cost: 8
    HP: 10
    Defense: 11
    Attack: +3
    Damage: 10
    Tactics Broker (Once per round before initiative is determined, if this character is in your squad, choose one other character in your squad. Remove the chosen character from play (it counts as defeated) and choose an opponent. That opponent's initiative check result is automatically 1. If a tie requires rerolling initiative, this ability cannot be used again for tie-breaking)

    Ugnaught Tech
    Cost: 7
    HP: 10
    Defense: 12
    Attack: +0
    Damage: 10
    Industrial Repair 10
    Melee Attack
    Repair 10

    Golan arms Turret
    Cost: 26
    HP: 120
    Defense: 12
    Attack: +10
    Damage: 20
    DR 10
    Splash 10
    Can deploy anywhere in your half of the map.
    Cannot move or be moved.

    Proxy
    Cost : 41
    Defense : 12
    Hit Points : 120
    Attack : +1
    Damage : 10
    Special Abilities :
    -Unique
    -Droid
    -Melee Attack
    -Double Attack
    -Mimetic Combat Processor (This character
    uses the Defense, Attack, and Damage
    ratings of itself or any 1 Medium character
    with Melee Attack within 6 squares,
    whichever are higher)
    Force Powers (Force 1)
    -Lightsaber Block

    SHAAK TI, JEDI MASTER
    cost :47
    hp 130
    defense 20
    atack +13
    dmg 20
    Special Abilities
    -Unique. Melee Attack; Double Attack
    -Affinity (May be in a Rebel squad)
    -Crowd Fighting (This character gets +2 Attack for every adjacent character other than her target)
    -Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
    -Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)
    -Stealth
    Force Powers
    Force 2. Force Renewal 1; Master of the Force 2
    -Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
    -Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)



    HAN SOLO OF HOTH
    cost 33
    hp 80
    def 18
    atack +8
    dmg 20
    Special Abilities
    -Unique
    -Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this roun
     
  15. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    TFU Rules insert. Read this for clarification on new abilities, including what han in carbonite does.

     
  16. willismaximus

    willismaximus Jedi Youngling star 1

    Registered:
    Dec 17, 2006
    MYNOCK
    cost : 5
    hp 10
    def 13
    atack +0
    dmg 10
    -Special Abilities
    -Flight (Ignores diffi cult terrain, enemy characters, low objects, and pits when moving)
    -Absorb Minerals (+10 Damage against Droid enemies and enemies with Mounted Weapon)
    -Demolish (Ignores Damage Reduction of adjacent targets)
    -Melee Attack (Can attack only adjacent enemies)
    -Swarm +1 (+1 Attack against a target for each other allied character named Mynock adjacent to that target)


    TELOSIAN TANK DROID
    cost 38
    hp 90
    def 15
    atack +9
    dmg 20
    Special Abilities
    -Droid
    -Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability)
    -Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fi re with this character)
    -Rigid (Can?t squeeze)
    -Splash 10 (If this character?s attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
    -Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)


    AMANIN SCOUT
    cost 13
    hp 40
    def 15
    atack +7
    dmg 20
    -Special Abilities
    -Melee Attack (Can attack only adjacent enemies)
    -Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
    -Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
    -Wall Climber (This character ignores diffi cult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
    -Wheel Form (This character can move up to 18 squares if he does not attack)

    UGNAUGHT BOSS
    cost 15
    hp 30
    def 14
    atack +2
    dmg 10
    Special Abilities
    -Droid Mark (When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11])
    -Melee Attack (Can attack only adjacent enemies)
    Commander Effect
    Allies whose name contains Ugnaught gain Self-Destruct 10 (When this character is defeated, each adjacent character takes 10 damage).

    HOTH TROOPER WITH
    REPEATING BLASTER CANNON
    cost 21
    hp 60
    def 14
    atack +8
    dmg 20
    Special Abilities
    -Heavy Weapon (Can?t attack and move in the same turn)
    -Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
    -Speed 1 (Can move only 2 squares without attacking)
    -Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)



    REBEL MARKSMAN
    cost 15
    hp 10
    def 12
    atack +6
    dmg 20
    Special Abilities
    -Accurate Shot (Can attack an enemy with cover even if it?s not the nearest enemy)
    -Deadeye (On this character?s turn, if she doesn?t move, she gets +10 Damage)



    REBEL TROOP CART
    cost 15
    hp 50
    def 18
    atck +0
    dmg 0
    Special Abilities
    -Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
    -Troop Cart (This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6.)



    VERPINE TECH
    cost 12
    hp 20
    def 15
    atack +3
    dmg 10
    Special Abilities
    -Jolt (An enemy hit by this character?s attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
    -Droid Defender (If an enemy targets an allied Droid within 6 squ
     
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