Needs a lot of work, I'd say. Grammar, spelling, and punctuation, firstly (there are several sentences in there where I have no idea what they're trying to convey). The story section is too small and rather lacking in detail compared to the character sheet and rules. What I see there is a frame for game: there's a premise, but no plot. No mission. No clear opposition. Not even a clear assignment: you finish the story section telling the players they're going to go for training. What kind of training? The rebellion is still pretty fragile and informal in 1 ABY: how experienced are these candidates supposed to be? If they're already good at what they do, does the Alliance really have the time to run them through further training if they're intended to be used on a vital (and presumably time-sensitive) mission? If they're inexperienced, why haven't they selected more skilled operatives? If you've got a mission plan, I'd say put it right there. Tell the players what they're in for, make that the focus, rather than signing up for a nebulous secret venture where they have no idea what's involved. Something closer to the Death Star briefings in ANH and RotJ, perhaps.