Interesting hearing Fins' observations, because it seems to me if you're building a long-lasting story you have no choice but to allow for redundancies. As Sin Fins says, you build with enough plot threads so you can lose one or two without losing the whole game. Which obviously worked for SotS. In ToF's case, not out of any brilliance on my part and more out of just how D&D is built, your other option is to build a story flexible enough that no player is so integral to the story that the story cannot continue without them. ToF has no plot branches, but all it really requires if put to it is two or three players*. D&D and the campaign that ToF works from is just like that - it has opportunities or story hooks to allow people to either become NPCs or get killed off, as well as places for other people to pick up and join in. Although both approaches, as Fins noted, require (a) committed players and (b) a lot of luck. Which, touch wood, Light and I have had thus far. Sky, as to your game I'd probably have to agree with Draco and Peng: it's either you're "not known" or the game just isn't what people want to play right now. But I would really, really, really like you to stay, simply because you gave a damn enough to come and talk to us before launching. Please don't take one failure as indictive that all your efforts will go that way. Most likely, they won't. As Draco says - come play with us. We make friends easy. If it's world building you're into, I'm probably flexible enough to start another Microscope RPG. Doesn't have to be a lot of people, either, it can be two of us or three or four. Microscope at least (and I think I've worked out where I screwed up the first time I tried to run it) allows everyone to GM and worldbuild together. Have a look at the one that's running and see if it sparks your interest. Probably the best part of it is that every game's unique, because every group of ideas and whatnot is unique. (Oh, and if anyone else is interested, I'm happy to take another person or two on!) * Not that I want to lose any one of the eight great players I currently have. They're awesome.