The game I have planned shall draw in equal parts from the classical Victorian Age adventure like the Sherlock Holmes books by Sir Arthur Conan Doyle, Dan Simmons Drood or Alan Moore´s From Hell and the works of H.P. Lovecraft and Cthulhu Mythos and the dreaded otherworldy horrors that stalk humanities soul from beyond the realms of our reality. I plan to make this first game a very contained experience and if it shows to be a success and actually gets concluded I would open sequel-episodes. The next two I have actually quite much outlined already and they are named The Silence of the Rats and Cave Canem. I plan to adopt Chaosium´s mechanism of “sanity points” in one way or another, but I still have to figure out how to do include that. Below is a rough draft of the first game The Star Are Right. ___________ ___________ “I am aware that my present position and what I am about to do will create a natural doubt of the authenticity of my narrative. But my words might have the power to make you ignore the circumstances of my vanishing. To you reader I try to appeal, that neither the truth of my words nor the madness within them would be a good reason to follow my path. I asked for proof and proof was given to me. Now I must carry the burden of knowledge for the rest of my days, as few as they shall be. And I feel the things in the shadows and yet I resist the urge to throw my torch at them. For I know the fire would find nothing but the shattering doubt if I can trust my own senses. Obviously I cannot. What little do our few senses perceive. The universe is an endless pond of truth and the human soul is not meant to swim far in it. I feel the ageless eye upon me. It is aware of my existence in this place and at this time. A thought. A thought that is frightening me every waking second and I had many seconds awake. For my dreams have become a gateway and my only my conscious mind can keep out the thoughts echoing through my soul. They are so alien I cannot give them words. Actually I am sure, there are no words to express them in any way any other human being could ever understand them. Their scope alone seems to make the chains of human consciousness burst and yet I can keep them contained. For now. For now. I asked for proof and proof was given to me. I asked for proof and proof was given to me. I asked for proof and proof was given to me. Beware my dear reader. If you ever encounter these notes, you shall use them in any way you see fit. But do not follow my path, or you will suffer my fate or worse. And make good use of every day of your life despite the knowledge you obviously have seeked and found in these papers. Any day is precious. Any. Not many remain. Because the stars are right.” The Note was all that was found next to John Lester Wallace´s body. The poor man had a bullet in his head and an empty textbook next to him in which only one page remained, containing the text above written in a hasty handwriting. Considering the empty opium pipe nearby, the witness account that John Lester Wallace had not slept for about two weeks at the time of his death and the enigmatic and random nature of his note made the police quickly conclude he had committed suicide. The time of death was noted at three of clock in the morning on the 13th February 1890. The investigation was closed within the day. John Lester Wallace´s death was under no circumstances anything but ordinary. Suicide was not uncommon and although nobody would have expected him to be the kind of man feeling bound by such obligations JL Wallace had been indebted, considerably indebted. And his death had lead to a generous offer by his university, where he had given lectures on antique sculptors. The wife of JL Wallace was therefore free of any claims by the loan sharks and could enjoy the little pension she would receive as the wife of an artist and Professor. What Wallace had spent the money for was the subject of everybody´s guesses. But gentlemen did not talk about money and therefore the people soon assumed gambling and drugs would be the obvious answer. Only a few realized that Wallace had been remarkably absent from the Club lately and the same time seemed to become such a regular visitor of the university library. But what could a library do to a man that made him kill himself? By the time of his funeral everybody had forgot about such speculations and it was generally assumed and accepted his final rest would end the whole affair and let it pass into the shared consciousness of the public as another tragedy of a death of a young and skilled and very talented artist by his own hand. Only one person knew that Wallace had not killed himself, or at least she said she knew it. His wife was not yet ready to accept this truth. And if the police would not help her, she would someone who did. For the truth was something a widow deserved. Even though it meant to ignore his last will in form of the warning he had left in his note. ______________________ THE STARS ARE RIGHT ~A Horror Adventure in the Victorian Age ~ _____________________ The Setting: London. The majestic center of the British Empire. The Victorian Age. Named after the most powerful monarch to probably ever grace the world, Queen Victoria, the same era would later become known as the Gaslight Era. It did not call itself that, because it could not know how short gaslight’s dominion would be, how soon after it´s invention and the replacement of torches it would be succeeded by the electrical light. But in this time the streets of London, foggy and dark, were lit by lanterns working with gaslight. _____________________ That was the way many things went in these days. They changed. The world itself was on the move. It changed so fast, if you did not do your utmost best to keep up with it, it left you behind. Old orders broke apart and what came into the world was what would soon shape into the so called “modern” world. They dug tunnels and put trains underground to travel through town. Towers so tall they looked over all of the city the build. They invented technology unthinkable to man until then. Radio, electrical turbines, radar, steam power, light bulbs, phonographs, the movie . . . and most important among all those inventions probably, the automated factory. And yet, despite all those inventions the live of the poor changed little. They just worked for rich industrialists now instead of the rich nobles they had worked for before. More than anything the Victorian Age was one of great inequality of people. It was also a time of a great enthusiasm for occultism, before it was laid off as mere superstition. And secret orders like The Golden Dawn and the Hellfire Club recruited some of the ages most prominent minds to dwell in the secrets and nature of the supernatural. ________________ Characters So who do you play? I really would not dare to limit your imagination. Literature and history give anybody in need a hundred ideas, really. The sleuth, the academic, the nobleman or woman? The smart inspector or the reckless American? Too many good ideas to name them all. If you need any help I am sure we can find something together. Be aware this adventure will be quite an investigative one in nature and certainly the ability to read and write might come in handy for any character. But the lack of such abilities might be as interesting as well, so please do not even limit your choice of character to the upper levels of society. Just go ahead. How will you fit into that story of mine? Here´s the deal. You make your character and then together we shall come up with that little detail, okay? The character-sheet. Please fill it out and send it to me via PM if you are interested in joining the game. Name: Occupation: Description: Equipment: (please some realism when it come to weapons. It was very uncommon in this age to wear guns inside London city limits if you had not a good reason to do so, yet a walking cane of dagger was much more common etc. ) Biography: (as short or long as you want it to be) And obviously we all must stick to rules, so here are the rules. 1. The GM is right. Always. 2. Please send any sheet to me for approval before posting 3. Do not be afraid, everything in here is fictional. I hope. 4. For the sake of atmosphere there shall be no OOC at all. Feel free to PM or chat in any social thread about the game if you like. The notice of a future absence is the exception of that rule. 5. Please try to post at least once a week. If any character´s player endangers the game flow by his absence I reserve the right to move his character out of the way. Gently. 6. If you have extensive knowledge of the work of H.P. Lovecraft and feel you need to expose it in the game, please make a character who has access to according knowledge by the means of libraries or through personal experience. 7. Have FUN!