Nothing wrong with your games, Reynar. The obvious point: our player base is much smaller than it was when you were last starting games. Odds are that this will change as we approach the new films, though new users tend to come looking to play Star Wars, at least at first. If I'm being picky, The Strangers is a touch vague. The abilities you mention are indistinguishable from standard superpowers. It reads like an everyman superhero game, except you've replaced pseudo-science with the supernatural: you've substituted "magic" for "mutation". But that isn't enough of a twist on the usual formula, because you're dispensing with everything associated with magic: the robes, the spellcasting, the institutions. So what difference does it make in practice? There's not enough information to tell me.