[hl=black]The Game Masters Group[/hl] [image=http://farm4.static.flickr.com/3126/2863469496_6920591173.jpg] Introduction Games are the blood to the RPF's body. The art of game mastering is the equivalent of keeping the blood flowing. It is vital to the RPF Community. Therefore it is needed to keep our skills sharp and our technique strong and make our games enjoyable. To make them thrilling. Amusing. Sad. Desirable. Not only for our players. No, also for ourselves. We are the GMs. Without us, there wonÂ´t be games. This is a group for all those who tell their stories, master their games and keep their dungeons. Here we shall gather and discuss. About the tricks and methods, highs and lows, problems and highlights of being a GM out there. In general or for any specific game. Our three missions 1. Help with specific problems Whenever a member feels he needs advice he is free to ask. Should the problem be present or even if it is in the future, we will discuss it and see if our combined experience will help to solve it. I want this to be a practical help. Therefore we will deal with practical questions, first. 2. Learn and teach how to GM Producing player-interest, storyline development, traps to avoid, promotion for games, structuring them, player-cabs and player-numbers. What works and what not? Dos and DoNots. Chances, experiences, tricks and techniques to create suspense, generate interest, develop characters and guide player through stories. Workload, frustration and effort of playing games shall also be discussed. Here you share them, here you ask about them and here you can read all about them. 3. Discussion This is a place to discuss and to learn. And I mean a place where everybody can discuss and all of us can learn something. Because there is no school and no book that teaches you to do a good game. There is not even an adoption program, like the players have one. All there is and will ever be is us. So let us share our wisdom and learn from each other. So our games will get better and better with each post. This guild will limit itself to the games themselves. For opening posts and game design we gladly hand over to our brothers at the GDG. And we have enough to talk about, I guess. What we demand . . . Whoever comes here does so to make others games and his own better. Criticism will be brought forth with as much seriousness and honesty, but also courtesy and respect, as possible. Group Moderator And a word on my humble self and all those who may follow my example and guide this group. I think of myself primary as someone to talk to. If there is any insecurity about what is appropriate or right, just ask. My PM box is open. I will also enforce of policy of respectful discussion, but as I know GMs to be reasonable, wise entities I doubt I ever have to. Otherwise I might provide challenges or questions from time to time, to gather the opinions of the GMs of our group or simply have fun by training our GMing muscles . . . Membership There are no privileges and no special members. Whoever is interested in this discussion can join. If you like, you can note that you're a member of the Game Masters Group in your signature or bio, but that is not required. So come and join, my friends. We got GMing to do . . .