1. Oh hai Guest!

    Welcome to the RPF!

NSWRPF Archive The Lords of Middle-Earth

Discussion in 'Non-Star Wars Role Playing Archive' started by Jango10, Mar 14, 2006.

Thread Status:
Not open for further replies.
  1. Mikaboshi Force Ghost

    Member Since:
    Jul 12, 2005
    star 6
    IC: Saruman, Isengard

    The aged wizard of Isengard watched with a maniacal grin upon his face, the Elves at last have begun to leave Fangorn, he was tempted to order his army to crush the inferior force but there were other prizes to be gained. The Forest now belonged to Isengard, and its resources would be put to good use indeed. Though, the Ents would still be a concern, for now anyway he would command the army to remain there.

    As for his General, he and the Warg Riders would be sent to Dunland. His spying had discovered that the army that once defended Dunland had now moved far north to Bree, it would not take much to persuade the people of Dunland that their best interest lay in an alliance with Isengard. Through magical means Saruman sent the orders, and soon the forces of Isengard were shifting once again.

    Tag: Nobody

    IC: Commander Dantrag, Enedwaith

    Commander Dantrag oversaw the Legion of the Tower as they marched into the northern lands of Enedwaith, they had crossed the southern border into the land a day ago and marched straight to the River Greyflood on the northern border. There they would set about burning and destroying all passes and ferry landings along the northern riverbanks of Enedwaith and Dunland save one, the largest and easiest to defend. In this manner Isengard would cut off passage of any force from the nations in the north, namely Rohan's force.

    With their crossing and march to Bree they had left Dunland unguarded, and if all routes south were destroyed or heavily guarded, they would be stranded in the northern lands. Saruman had sent these orders, and already Commander Dantrag saw the benefit to Isengard, with control of the river passings defending both Enedwaith and Dunland would be much easier.

    Tag: Jango if needed

    IC: General Gaal, with Warg Wing enroute to Dunland

    The Warg wing was making good time toward Dunland and he expected to arrive on the morrow, and by the end of the day Dunland would be his. Their intent was not to set upon yet another attack of the people there, it was to ride through the land and pass the word of their liberation and that the army of Rohan was gone. The Warg would continue to ride on a northern route and meet with the Legion of the Tower, if all went as expected all the river passes should be under control of Isengard upon his arrival.

    Tag: Jango if needed


    Current Balance: 350
    Replace losses:
    40 Uruk-Hai: Cost 80
    135 Warg Riders: Cost 270

    End Balance: 0


    Isengard Defense Forces
    Command: Saruman
    1 Infantry Battalion (500 troops)
    2 Archer Division (400 troops)

    Legion of the Tower/In North Enedwaith along the River Greyflood
    Temporary Command: Commander Dantrag
    2 Infantry Divisions (2000 troops)

    ~Destroy all but one major (and defendable) passage to the northern lands along the river. The map below is to show the river along the northern borders of Enedwaith and Dunland.

    [image=http://www.aloha.net/~shaug/pix/lotr/middle-earth_1161x1024.jpg]

    Legion of the White Hand/In Fangorn
    Command: Captain Gnarf
    2 Uruk-Hai Divisions (2000 troops)
    1 Infantry Division and 1 Battalion (1465 troops)

    ~Secure and Hold the forest.

    Ridiers enroute to Dunland
    Command: General Gaal
    1 Warg Rider Wing (1000 troops)

    ~Liberate Dunland/>/>
  2. Winged_Jedi Force Ghost

    Member Since:
    Feb 28, 2003
    star 4
    OOC: Sorry I've been away, I missed Monday's payday, so that's included in this update. And BTW, cheers to joesha for the help in this battle!

    Battle of the Shire

    King Vladimor rested against one of the golden trees, taking a moment to admire its beauty, the swirling patterns on its bark, the soft grass beneath his feet, the sun shining through the leaves above-

    But no time for such distractions now. One of his scouts had warned him that the halflings might prove more of a match than had at first been expected. At least two thousand of them had taken up arms to defend their lands as infantry, with a further five hundred working as archers against the invaders. This was his first taste of battle, and the hobbits might well put up a braver defense than he had anticipated.

    ?We have waited long enough,? he told his men, unsheathing his own sword. ?We move forwards at once. Blackguards are to engage the Hobbit infantry at once. They have superiority in numbers, but we have the advantage in skill. Aim low with your attacks to decapitate them, and surround them when possible. Scarskin archers- you are to try and pin down the enemy infantry, fire at them from behind while they are otherwise engaged. Finally, cavalry?as soon as the hobbit infantry is committed, you will be free to charge upon their archers. Horses always mow down archers with ease, I fully expect this time to be no different, understood??

    He lifted his sword.

    ?Then,? he screamed, ?to war!?

    He sprinted towards the fight with his men, watching as they met pitchforks and scythes with the steel of war. As the first blood was spilt, a call reached him from one of his messengers.

    ?Sir! Help has arrived from Rhun!?

    Vladimor merely smiled. In his mind, he was already composing a song to celebrate victory.

    Tag: Jango10, Darth_Joesha


    Finances

    Starting Balance: 2000 (Umbar income)
    Purchases:
    -2000 One Troll Division
    Final Balance: 0


    Command

    Umbar

    The Fabled Dark (Corsair, 500 crew)
    The Gift of the Maia (Corsair, 500 crew)
    The Fair Ice (Corsair, 500 crew)
    2 Troop Ships (Total troop capacity: 1000)
    4 Cargo Ships (Total troll capacity: 100)
    Waterway Gate
    Troll Division (100 Trolls)

    The Shire

    First Blackguard Infantry (1000 troops): Engaging Halfling Infantry
    First Warbringer Cavalry (500 troops): Charging Halfling Archers
    First Scarskin Archers (200 troops): Pinning Halfling Infantry

    The Lost Fury (Corsair, 500 crew): Continuing along Brandywine River
    The Nightship (Corsair, 500 crew): Continuing along Brandywine River
    4 Troop Ships (Total troop capacity: 2000, currently carrying no troops): Following Corsairs along Brandywine River

    />/>/>
  3. dontlookatmethatway Jedi Knight

    Member Since:
    Jul 5, 2005
    star 3
    IC: Éomer
    Rohan

    Éomer put his hand to his head. What a stroke of foul luck had befallen Rohan. He looked up. ?You are sure? There are forces from Isengard moving in to Dunland? There are forces destroying the major bridge passages?? ?Yes, sir.? Éomer was silent for a moment, then he looked up. ?Rider, get a fresh mount. You have done well in bringing me this information. Go to the Ents in Fangorn. We must inform them of this threat. You,? He pointed at a second man. ?will find our forces in the North and inform them of this threat. Tell them to move south.? Éomer got the attention of three more Riders. ?You will all go and find Gandalf. Tell him of the treachery of Isengard. Tell him that Rohan begs him to come and aid us. He, and he alone, can stop Saruman. I am also issuing a Call to Arms. The new troops will come and gather in Rohan.? He paused for a moment. ?What! You?re still here? Get moving!?

    Tag: Jango10 for Gandalf, the Ents, and the Call to Arms
  4. Mikaboshi Force Ghost

    Member Since:
    Jul 12, 2005
    star 6
    IC: General Gaal, In Dunland riding north

    As the force entered Dunland the General sent riders to the nearby towns they passed notifying the citizens that Isengard had come to save them from the tyranny of Rohan and ask that they ally themselves under the banner of Isengard, as they rode north they would continue to pass this news to the people of Dunland. At this pace he expected to arrive on the northern border in one day, there they would patrol the borders and ensure that Rohan is unable to cross to take back Dunland.

    Tag: Jango if needed


    Isengard Defense Forces
    Command: Saruman
    1 Infantry Battalion (500 troops)
    2 Archer Division (400 troops)

    Legion of the Tower/In North Enedwaith along the River Greyflood
    Temporary Command: Commander Dantrag
    2 Infantry Divisions (2000 troops)

    ~Continue to destroy all passes to the northern lands along the river, secure and guard main pass to the north. The map below is to show the river along the northern borders of Enedwaith and Dunland.

    [image=http://www.aloha.net/~shaug/pix/lotr/middle-earth_1161x1024.jpg]

    Legion of the White Hand/In Fangorn
    Command: Captain Gnarf
    2 Uruk-Hai Divisions (2000 troops)
    1 Infantry Division and 1 Battalion (1465 troops)

    ~Secure and hold the forest.

    Warg Riders in Dunland
    Command: General Gaal
    1 Warg Rider Wing (1000 troops)

    ~Liberate Dunland[/quote]/>
  5. PRENNTACULAR VIP

    Member Since:
    Dec 21, 2005
    star 6
    IC: Messanger

    The messanger limped back into camp, with his severed limb in his other hand. "They....Said......NO........" And with that, he died. CageWorm, the Moria General in charge of Army Three kicked the usless pile of gore at his feet. He turned to his best luteniant.
    "Fortify camp. We will wait for reinforcements to arrive. Fortify our position and keep a Gauard out at all times. Move!"

    TAG: Jango if needed


    OOC: I swear I was planning this before dont's post.

    IC: Nargoth

    The battle was still dead even. Something needed to turn the tide, and Nargoth thought he knew what would do it. He pulled His best luteniant over to him, Roachebreed. "You are to go to Moria, and issue a Call to Arms. Assemble all of the men there, and await your orders. You are in charge of those forces. Tell Ragtar to listen to you or he will die!" And with that, the messanger took off. Nargoth turned his attention back to the battle...

    TAG: Any involved

    OOC 2: Jango, how many men will a call to arms yeild?
    />
  6. dontlookatmethatway Jedi Knight

    Member Since:
    Jul 5, 2005
    star 3
    OOC: MASTERPRENN, only the good guys get to use Calls to Arms.
  7. Jango10 Force Ghost

    Member Since:
    Sep 22, 2002
    star 5
    IC: Battle of the Shire

    A horn blown by a Hobbit, signaled a charge. The full force of two-thousand Hobbits charged foward to meet the superior forces of Umbar and Rhun. They knew that they had little hope for victory, but they also knew that had to at least give the women and children time to flee Hobbiton. Arrows rained down on the armies of Umbar and Rhun just before the Hobbit infantry clashed into their lines. Being small gave the Hobbits a type of advantage, they were harder to hit. But there stature also gave them a disadvantage, as they were not strong. The fray caused by the Hobbit charge slowed and even prevented the forces attempting to flank them.

    Army of the Shire

    Hobbit Infantry: 1700
    Hobbit Archers: 450

    Army of Rhun

    Archer Division: 575
    Infantry Division (2): 1,900

    Army of Umbar

    First Blackguard Infantry: 950 troops
    First Warbringer Cavalry: 495 troops
    First Scarskin Archers: 160 troops

    TAG: Winged_Jedi, Darth_Joesha



    IC: Rohan Call To Arms

    250 Calvary Riders marshaled at Edoras.

    TAG: dontlookatmethatway



    IC: Treebeard

    "Saruman is sure making a lot of enemies these days," Treebeard remarked at what the Rohan scout had just told him. Suddenly, the trees began creaking, as if they were speaking. Treebeard paused and listened. "Saruman has moved an army into the forest and has laid claim to it?" he said redundently. "I must go see this for myself."

    "What about Dunland?" the Rohan scout asked.

    "The Ents cannot interfere with matters that are not ours," Treebeard answered. He turned and began walking to the location of the Isengard force stationed in the midst of the forest. When Treebeard arrived, he was horrified. Hideous creatures that resembled orcs were fortifying themselves and building fires, all using trees.

    "What is this treachery!" Treebeard said in a powerful voice.

    TAG: Despised1



    GM Note

    To MASTERPRENN: dontlookatmethatway is right. Only the good guys get Call to Arms. Since the bad guys have so many special forces, I decided that the good guys needed something too.

    To All Participating in the Battle of the Rohan Hills: Post one more time, and I will reply for that battle. I'm going to PM Master_Burhead to see if he is still in the game.

    />/>/>
  8. dontlookatmethatway Jedi Knight

    Member Since:
    Jul 5, 2005
    star 3
    IC: Théodred
    Bree

    Théodred grimaced. This problem was irritating in every sense of the word. A main source of revenue was now in the hands of the enemy. Worse, there were hostile forces patrolling the river to prevent a crossing ? except for a single bridge. But Théodred had a plan. He wasn?t going to let Saruman?s forces keep him out of Dunland. His troops would march to the place where this bridge was located. A Rider came up to him. ?Sir, we are ready to move out. Shall I give the order?? Théodred nodded. ?Let?s put those fools back in their place.?

    Tag: None? yet

    IC: Éomer
    Rohan

    Éomer turned to deal with the battle currently going on. Once it was over, he would take the forces and stamp out the enemies in Dunland. "Keep fighting!" he yelled. "All men not attacking the infantry, kill the warg riders. Those attacking the infantry, continue with what you are doing."

    Tag: MASTERPRENN, Master_Burhead, Jango10, any others


    The Rohirrim

    Rohan Battle Commands

    Soldiers that are not engaging the infantry will annihilate the enemy warg riders. Soldiers engaging the infantry will continue to slaughter them.

    1st Army

    Leader: Théodred

    Forces:

    1st Infantry Company (500)
    1st ? 2nd Riders of Rohan (1000)
    1st Archers (200)

    Position: Bree

    Commands: March to the bridge area. Stay back from the bridge itself.

    2nd Army

    Leader: Éomer

    Forces:

    5th ? 8th Riders of Rohan (1972)

    Position: Rohan

    Commands: Win the battle

    3rd Army

    Leader: Éothain

    Forces:

    2nd Infantry Company (410)
    3rd ? 4th Riders of Rohan (990)

    Position: Rohan

    Commands: Win the battle

    4th Army

    Leader: Théor

    Forces:

    9th ? 10th Riders of Rohan (1000)

    Position: Rohan

    Commands: Win the battle

    5th Army

    Leader: Haim

    Forces:

    1st Rider Company (250)

    Position: Edoras, Rohan

    Commands: Hold position/>
  9. Mikaboshi Force Ghost

    Member Since:
    Jul 12, 2005
    star 6
    IC: General Gaal, In Dunland riding north

    General Gaal and his Wing of Warg Riders made their way quickly through Dunland, with no enemy forces there the travel was much easier. With the word of Dunland's liberation spreading the riders of Isengard made their way toward the main host of infantry already stationed at the river border in the north, and as he suspected they had already completed securing the passes.

    The General of Isengard's forces made his rounds and ensured that all infantry was posted out of bowshot of the far riverbank, and also ensured that the area was being patroled to ensure no ambush attacks. Now all that was left to do was wait, Rohans troops would have to cross on terms that benefited Isengard, and if they tried Isengard would see to it that Rohan's force was destroyed to the man.

    Tag: Jango if needed


    Isengard Defense Forces
    Command: Saruman
    1 Infantry Battalion (500 troops)
    2 Archer Division (400 troops)

    Legion of the Tower/In Northern Enedwaith defending river crossing
    Temporary Command: Commander Dantrag
    2 Infantry Divisions (2000 troops)
    1 Warg Rider Wing (1000 troops)

    ~Army is to guard northern border of Enedwaith and Dunland and in specific the river crossing under Isengard control.

    [image=http://www.aloha.net/~shaug/pix/lotr/middle-earth_1161x1024.jpg]

    Legion of the White Hand/In Fangorn
    Command: Captain Gnarf
    2 Uruk-Hai Divisions (2000 troops)
    1 Infantry Division and 1 Battalion (1465 troops)

    ~Secure and hold the forest.
    />
  10. dontlookatmethatway Jedi Knight

    Member Since:
    Jul 5, 2005
    star 3
    IC: Théodred
    Bree

    ?Sir! We?ve reached the bridge!? Théodred dug his heels into the side of his horse to increase its pace. He brought the creature up to the hill overlooking the bridge and enemy forces. Elements of his cavalry were starting to form up on the hill. Their commander was certainly cautious. His troops were out of bowshot and they had probably scanned the area many times over to prevent ambush attacks. But Théodred had a plan, one that the commander wouldn?t be able to counter. He turned and looked over his shoulder. The infantry and archers were coming up the hill and starting to form up. Théodred looked out again at the opposing forces. Then he turned to the head engineer, who was standing by his catapult. ?The general of Isengard believes that we will fight on his terms. Disabuse him of that notion.? Théodred smirked as the man signaled to the catapult crew. That smirk broadened into a nasty grin as the first stone went sailing toward the enemy lines.

    Tag: Despised1, Jango10


    The Rohirrim

    Bridge Battle Commands

    The catapult will launch stones toward the enemy forces. The infantry will draw up in a curved formation on the hill in front of the catapult. The archers will stand behind them. The cavalry will form two blocks of soldiers to the right and left of the infantry and archers. Infantry, archers, and cavalry will not move. They will hold their positions until futher orders come.

    1st Army

    Leader: Théodred

    Forces:

    1st Infantry Company (500)
    1st ? 2nd Riders of Rohan (1000)
    1st Archers (200)
    1st Artillery (1 Catapult)

    Position: Bree-Dunland Border

    Commands: Fight


    OOC: I know my First Army records look somewhat different from the records in my previous post. This was the result of sloppy bookkeeping. I will try to make sure that it does not happen again. If you dig a few posts back, you will see that I purchased a catapult. This is the result of stupidity and not dishonesty.

    Also, are the catapults like those in the Peter Jackson version of Return of the King? If so, they are not catapults. They are trebuchets./>/>
  11. Mikaboshi Force Ghost

    Member Since:
    Jul 12, 2005
    star 6
    OOC: No worries. :)

    IC: General Gaal, Enedwaith and Dunland northern border

    At last the forces of Rohan had come into view, his own force almost doubled that of what opposed him, but he would still give the proper respect and take caution against his enemy. One thing he noted almost immediatly was the trebuchet in tow, a weapon of some power but widely known to have long reload times and they were also not the most agile of weapons, in the time it took to reload and aim for another shot his troops could easily shift out of harms way.

    As the army of Rohan prepared its first volley of stone General Gaal gave orders to spread out and fall back to a point just out of range of the trebechet. His next command was to call up a squad of 5 of his fastest riders, "Ride to the bridge and set it to fire, if Rohan wishes to cross we will ensure that there are no means to do so." The rides nodded and spurred their Warg on toward the bride at their fastest pace, each carried a bottle and torch, and as they neared the bridge each threw the bottle and torch.

    Upon impact the oil in the bottles splashed onto the bridge and once the torches hit the blaze had begun, it would not be long until Rohan's army was stranded in a foreign land. General Gaal ordered scouts to continue to patrol the river in case his adversaries found other means of crossing, he and his army would stay to keep an eye on the main host of Rohan.

    Tag: Jango if needed


    Isengard Defense Forces
    Command: Saruman
    1 Infantry Battalion (500 troops)
    2 Archer Division (400 troops)

    Legion of the Tower/In Northern Enedwaith defending river crossing
    Temporary Command: Commander Dantrag
    2 Infantry Divisions (2000 troops)
    1 Warg Rider Wing (1000 troops)

    ~Army is to guard northern border of Enedwaith and Dunland and in specific the river crossing under Isengard control.

    [image=http://www.aloha.net/~shaug/pix/lotr/middle-earth_1161x1024.jpg]

    Legion of the White Hand/In Fangorn
    Command: Captain Gnarf
    2 Uruk-Hai Divisions (2000 troops)
    1 Infantry Division and 1 Battalion (1465 troops)

    ~Secure and hold the forest./>
  12. Imperial_Hammer Manager Emeritus: RPFs

    Member Since:
    Sep 25, 2004
    star 5
    IC: The Witch King of Angmar
    Location: The Ettenmoors

    The Witch King swiped at an Orc, his firey sword arcing across the air and etching its way into the troll's flesh. The troll roared in pain, and swiped at the Witch King, who agily avoided his blow.

    The Witch King spurred his horse into full gallop away from the beast, who tore after him like an out of control avalanche, the ground rumbling as it chased the dark rider. The Lord of the Nazgul kept ahead of him, and soon, the troll crashed into the ground, the bitter poision of the Nazgul blade finally doing its work. When the blade pierced flesh, that was all it needed to do its work. The Black Captain trotted his way up onto a nearby hill to observe the battle. The moon was high in the sky, and the stars shone brightly. He could see many of the bodies of the Hez'rias, litering the battlefield. And there were many. The Witchking was not happy to see so many casualties. How did this happen?

    A roar caught his attention as he saw 3 of his calvary harrassing another troll, they threw their lances into the troll's leathery hide, and the troll, with its massive girth, answered with a huge tree trunk into all three riders. So that was it. Overpowering the riders. Killing many of them with single blows.

    The onslaught had been stemmed though. There seemed to be 15 or so on the field still advancing. But more than 3/4 of the calvary had been wiped out. This required a change in strategies.

    "Calvary to me!" the Witch King shouted, his voice amplified in the minds of his riders. They moved to form around the Witch King, using their speed to put some distance between the trolls and their positions.

    "Form up." the Witch King said to them directly. "We're going to use numbers to pick off the periphery. Trolls are stupid creatures. I will be bringing the Infantry up and set traps. Your missions are to draw them away from the peripheries, move them into position of the infantry. And keep them distracted. We'll ambush them and wipe them out! Kill any trolls you can, but keep yourselves alive."

    "Heyiah!" they shouted, then rode out to meet the trolls once more.

    The Witch King rode down to the waiting infantry, marshalling them.

    "I want 5 groups of 200 at my mark, present at the north facing sides of the hills. We're going to lead the trolls up and over the hills. When the rider passes you, you are to ascend and crest the hill. This will give you higher ground over the up and coming trolls, plus a 200 to 1 ratio. Flank out and try to keep single damage swipes to a minimum. Throw your swords if you can't get in for a swipe. You'll have about three trolls per group, plus a few calvary to back you up. If you all succeed, you'll be legends. Now move into position, and claim Angmar's rightful place in Middle Earth!"

    The Troopers began to group and head towards their assigned hills.

    Battle In The Ettenmoors

    Calvary Division The Hez'rias: 95
    Infantry Division Shadow's Hand: 1000

    New Orders
    -Calvary Division to Split into a group of 50, and a group of 45
    -Group of 50 to harrass the trolls, keeping them occupied and disoriented
    -Group of 50 to disperse to avoid troll projectiles and watch for vulnerable spots
    -Group of 50 to take pains so as to stay alive
    -Group of 45 to split into 5 groups of 9
    -Groups to start sheparding and isolating trolls, leading them to the ambush points on the hills
    -Groups of 9 to take care to stay alive
    -Groups of 9 to be sure to ride by the infanty to alert them to spring the trap
    -Calvary to assist from the rear in taking down ambushed trolls
    -Infantry Division to split into 5 groups of 200
    -Infantry Division to move into Northern Facing positions on five hills located around the battlefield of the Ettenmoors
    -Infantry to ambush trolls coming up the southern faces of the hills by moving over the hills when alerted by the riders
    -Infantry to kill their trolls at any cost
    -Infantry to spread as to minimize blunt attack
    -The />
  13. Jango10 Force Ghost

    Member Since:
    Sep 22, 2002
    star 5
    GM Note

    To All: Payday Once Again!!!

    To Imperial_Hammer: You didn't lose that many calvary, that was my mistake. It was supposed to be 950 calvary, not 95. So I will wait to respond as the Trolls until you have made the proper adjustments. Once again, my mistake.

    To dontlookatmethatway: Catapults are mobile and trebuchets are stationary. They cost the same, it is just how they are used.
  14. PRENNTACULAR VIP

    Member Since:
    Dec 21, 2005
    star 6
    OOC: Sorry for the confusion and false alarm, thank you for correcting me.


    Purchase mode:

    Starting Balance: 0

    Purchase: 2 Infantry Divisions (2000) - 2000

    Ending Balance: 0

    ***Forces of Moria***

    At Moria:

    1 Infantry company (500)
    1 Warg divsion (500) (1 Warg company+1 Warg company)
    1 Archer company (100)

    Commands: Dig In

    At Rohan

    Army One:

    3 Infantry Divisions: 3,000 (1000 Just arrived from last payday, I messed up and never had them arrive. When I bought them )
    1 Warg Division: 450
    1 Archer Company: 90
    1 Warg Comany: 190

    Commands: Engage Rohan Forces

    Army Two:

    1 Infantry Company: 490
    1 Warg Company: 220

    Commands: Engage Gondor

    En Route to Rohan: (Will arrive next post)

    1 Infantry Division (1000)

    At Grey Mountians:

    Army Three

    1 Infantry Division (1000)

    Commands: Fortify

    En Route to Grey Mountains:

    1 Infantry Division


    IC: Nargoth
    Please ignore the last post about the call to arms, seeing as I can't do that

    Another infantry division had arrived making the Infantry forces attacking Rohan number 3000. Nargoth told the coming Infantry division to run into the fray head on, and that is what they did. The swords were flying and with this sudden rienforcement, the battle started to turn back towards the Orc's hands.

    TAG: All Involved

    OOC: Once again, sorry for the spontanuous army, it was slopy bookkeeping. Please subsitute this post in for the last one I made, and everything should make sense./>/>
  15. Mikaboshi Force Ghost

    Member Since:
    Jul 12, 2005
    star 6
    IC: Saruman in Isengard and Captain Gnarf in Fangorn Forest

    Saruman had spent much time of late watching the situation in Fangorn, and it has proven to be a thorn in his side for too long now, it was time to act. He now stood in the pits that once was a beautiful wooded grove, now only the machines of industry could be viewed, what was once a place of nature was now dark and smelled of the furnaces that forged its weapons. "Captain Grumat" he spoke to a nearby orc captain, "take the new infantry to the southern border of Fangorn, wait outside the treeline, feel free to harvest trees while you are there. Captain Gnarf will use the Uruk Hai and Infantry to draw out the Ents, once we get them into the plains of Isengard we will batter them into extinction."

    As he watches the orc captain prepare the newly formed infantry of Isengard he prepared a quick spell to send a message to his captain in Fangorn, "Captain Gnarf, pull your forces to the southern edge of Fangorn, but stay in the forest. I am going to send a message to the Ents that they will not fail to understand, once they arrive you are to engage them in a controlled retreat and draw them out of the forest so that our additional infantry can assist." There would be a great struggle soon, the ancient forces of nature would clash with the new force of industry, and Saruman would ensure that it was industry that prevailed.

    He now prepared a second message, this to Treebeard. "Treebeard, my old friend. I regret that it is me that must bring you this news, but your time in Fangorn is over. Even as this message reaches you thousands of trees are dying on the southern border, and this will continue. I give you one chance for the survival of the Ents, you may leave now to Lothlorien in peace and there will remain hope for the Ents, if you stay in Fangorn or ever leave Lothlorien and I will personally see to it that all the trees of Fangorn including the Ents are burnt to their stumps." The message was sent off as usual on the breeze, soon his friend would know the true intent of Saruman the White.

    Tag: Jango for the Ents

    IC: General Gaal, Northern border of Dunland/Enedwaith

    As the first wave of Warg hit the bridge with its oil and flame, General Gaal motioned for a second wave of rides carrying more oil, this time 10 riders took off for the bridge at a full charge conciously using hills and cover to conceal their location against archers. Once near the bridge they would unleash more fuel to the fire, there would be no crossing for Rohan's army here, at least not while General Gaal stood in their way.

    Tag: dontlookatmethatway, Jango


    Previous Balance: 0

    Income:
    ~Isengard: 1500
    ~Enedwaith: 850
    ~Dunland: 1000

    New Balance: 3350

    Purchases: 3 Infantry Divisions- 3000

    Repairs: Infantry in Fangorn: 35 infantry, cost 35

    Current Balance: 315


    Isengard Defense Forces
    Command: Saruman
    1 Infantry Battalion (500 troops)
    2 Archer Division (400 troops)

    Legion of the Tower/In Northern Enedwaith defending river crossing
    Temporary Command: General Gaal
    2 Infantry Divisions (2000 troops)
    1 Warg Rider Wing (1000 troops)

    ~Army is to guard northern border of Enedwaith and Dunland and destroy any and all remaining river crossings.

    Legion of the White Hand/In Fangorn's southern lands
    Command: Captain Gnarf
    2 Uruk-Hai Divisions (2000 troops)
    1 Infantry Division and 1 Battalion (1500 troops)

    ~Try to draw out the Ents, keep to the southern lands of Fangorn near the plains of Isengard.

    Marching from Isengard to Fangorn's southern borders
    Temporary Command: Captain Grumat
    3 Infantry Divisions: 3000 troops

    ~Wait on southern border, 200 yards outside of the treeline. />/>
  16. Winged_Jedi Force Ghost

    Member Since:
    Feb 28, 2003
    star 4
    Battle of the Shire

    Vladimor watched with concern as his men fell before his eyes. Every single death was a crushing blow to his own poor, weak heart, as if it was his own family out there. But this was different. This was not how his father had died, nor his brothers. They had fallen to mighty foes on even battlefields, with the wind snarling around their ears and the smell of smoke and fire in the air. They had breathed their last beside brave comrades and in front of vicious monsters and cruel hearted men of armour and steel. They had not died at the hands of some pitchfork-wielding halfling farmers.

    Furious to lose any of his army at all to these surprisingly courageous little folk, Vladimor bellowed out commands with a fierceness he did not he possessed.

    ?Archers, pull back!? he screamed. They had taken too many casualties. ?Retreat to a safe distance. Infantry, wipe out those halflings!?

    He turned to the leader of his cavalry.

    ?Pull your men out of battle and split them in two. These two halves will flank the hobbit archers on either side in a pincer movement. Go as wide as you need to, and then charge in when you have outflanked them. I don?t want to see a single one of those midgets standing at the end. Go!?

    Tag: Jango10, Darth_Joesha


    Finances

    Starting Balance: 2000 (Umbar income)
    Purchases:
    -2000 (4 Corsairs at 50% discount)
    Final Balance: 0


    Command

    Umbar

    The Fabled Dark (Corsair, 500 crew)
    The Gift of the Maia (Corsair, 500 crew)
    The Fair Ice (Corsair, 500 crew)
    The Beautiful Fear (Corsair, 500 crew)
    The Emerald Envy (Corsair, 500 crew)
    The Memory of What We Lost (Corsair, 500 crew)
    The Murderer?s Siege (Corsair, 500 crew)
    2 Troop Ships (Total troop capacity: 1000)
    4 Cargo Ships (Total troll capacity: 100)
    Waterway Gate
    Troll Division (100 Trolls)

    The Shire

    First Blackguard Infantry (950 troops): Engaging Halfling Infantry
    First Warbringer Cavalry (495 troops): Split into two halves to charge Halfling Archers from either side
    First Scarskin Archers (160 troops): Falling back

    The Lost Fury (Corsair, 500 crew): Continuing along Brandywine River
    The Nightship (Corsair, 500 crew): Continuing along Brandywine River
    4 Troop Ships (Total troop capacity: 2000, currently carrying no troops): Following Corsairs along Brandywine River

    />/>/>
  17. Jango10 Force Ghost

    Member Since:
    Sep 22, 2002
    star 5
    IC: Battle of the Rohan Hills

    Even with the addition of orcs from Moria, the sheer number and superiority of Rohan Calvary basically ensured Rohan victory. Horses were bigger, faster, and stronger than orcs, and it showed. As the calvary striked in waves against the Moria infantry, the orcs could do little but be trampled.

    Forces of Rohan

    5th ? 8th Riders of Rohan: 1,960
    3rd ? 4th Riders of Rohan: 985
    9th ? 10th Riders of Rohan: 990
    2nd Infantry Company: 350

    Army of Moria

    3 Infantry Divisions: 2,460
    1 Warg Division: 400
    1 Archer Company: 80
    1 Warg Comany: 150

    1 Infantry Company: 475
    1 Warg Company: 195

    Gondorian Forces

    1 Infantry Legion: 45
    1 Calvary Division: 400


    TAG: dontlookatmethatway, MASTERPRENN, Master_Burhead
  18. dontlookatmethatway Jedi Knight

    Member Since:
    Jul 5, 2005
    star 3
    Finances

    Income

    Starting Balance: 0

    Income: 2000
    -Rohan (1500)
    -Bree (500)

    Total Income: 2000

    Expenses

    4 Cavalry Divisions - 2000

    Total Expenditure: 2000

    End Balance: 0


    IC: Théodred
    Bree

    The column of smoke from the burning bridge floated up through the air. Théodred narrowed his eyes. The commander was more wily than he had anticipated. No matter. He turned to one of his men. ?Send out the order to set up camp. Double the number of scout patrols and tell all soldiers to be alert. I want them ready to move on a moment?s notice.? ?But-" ?Just do it.? The man saluted stiffly and rode away. Théodred looked out again at the bridge. The reason he was keeping his troops here was because it meant the enemy had to keep their troops here. It tied their soldiers down like a lead weight. If they moved, he could cross the river and into Dunland. Now all he needed to do was play the waiting game.

    Tag: Despised1 (if you want)

    IC: Haim
    Rohan

    The Riders streamed forth across the hills of Rohan. Haim rubbed his hands together nervously. He had been sent out with a substantial command to retake Dunland and place it back under Rohan?s control. Haim was very worried. His entire career depended on whether he led his forces to victory or defeat. But he was determined not to fail. Rohan required it.

    Tag: None yet

    IC: Éomer
    Rohan

    The forces of Rohan pushed forward and victory seemed to be at hand. Éomer, however, felt no joy. After this battle the bulk of their forces would undoubtedly be transferred to the Isengard Campaign, where he would be asked to lead the main host through the bitter series of fights that would undoubtedly take place. Yet more battles were hidden by the veil of the future. But Éomer knew it was his duty to do this. No matter how much personal hardship it caused him, he would continue onward.

    Tag: MASTERPRENN, Master_Burhead, Jango10


    The Rohirrim

    Rohan Battle Commands

    Continue to fight.

    1st Army

    Leader: Théodred

    Forces:

    1st Infantry Company (500)
    1st ? 2nd Riders of Rohan (1000)
    1st Archers (200)
    1st Artillery (1 Catapult)

    Position: Bree

    Commands: Hold position

    2nd Army

    Leader: Éomer

    Forces:

    5th ? 8th Riders of Rohan (1960)

    Position: Rohan

    Commands: Win the battle

    3rd Army

    Leader: Éothain

    Forces:

    2nd Infantry Company (350)
    3rd ? 4th Riders of Rohan (985)

    Position: Dunland-Rohan Border

    Commands: Win the battle

    4th Army

    Leader: Théor

    Forces:

    9th ? 10th Riders of Rohan (990)

    Commands: Win the battle

    5th Army

    Leader: Haim

    Forces:

    1st Rider Company (250)
    11th ? 14th Riders of Rohan (2000)

    Position: Rohan

    Commands: Move into Dunland.
    />/>
  19. PRENNTACULAR VIP

    Member Since:
    Dec 21, 2005
    star 6
    IC: Nargoth the Desturctive

    Nargoth had been through many battles, and he could sense a loosing effort when he was a part of one. He regretted to have to do this, but it is what needed to be done. Better to cut your losses. He waved over the Trumpeteer, the one that would signal retreat. He had not been used once in Nargoth's history as cheif, but there was a first time for everything. "Blow the trupmet. We are leaving this cursed land." At the sound of the trumet, all the forces were shocked, but there shock only lasted a second, for they knew how to take orders. And so began the exudus of Orcs from Rohan. Nargoth pulled Twisthate aside. "Tell your men to re-group at the base of the misty mountains. We will go from there!"

    TAG: All involved
  20. Mikaboshi Force Ghost

    Member Since:
    Jul 12, 2005
    star 6
    OOC: Here is my repost for Fangorn, thanks Jango. This should make more sense. :)

    IC: Captain Gnarf in Fangorn Forest

    Now that the Elves were gone from Fangorn it was time to focus on removing the Ents, and as luck would have Treebeard chose that time to appear and question the will of Isengard. "What is this treachery!" Treebeard said in a powerful voice. All in the area looked with sudden alarm at the immense creature, but quickly realized that he appeared to be alone.

    It was the Uruk-Hai Captain who gave Treebeard his response, he picked up a burning log from a fire nearby and looked to the tree herder, "This land belongs to Isengard now, Saruman demands that you leave the forest and retreat to the Mirkwood and there you shall stay. Deny the master of the tower at your own risk."

    With such bold words all the troops in the area began to bristle with anticipation of a fight, many held axes and swords at the ready, while others wielded flaming torches or logs. At the sign of anything less than full agreement to the terms of Isengard and they would swarm on the Ent like ants, and after him they would search out the rest of his kind and eliminate them.

    Tag: Jango for the Ents

    IC: General Gaal in Enedwaith, Saruman in Isengard

    Saruman was sitting in his study, he looked to be asleep but he was in truth speaking to his General in the field. "General Gaal. The seeing stone has revealed that Rohan moves on you from the south, ensure that the river is unable to be crossed. I will send more forces from Isengard to help aid in your victory." After a moment of silence Saruman heard the reply from his General, "Yes my Lord, I will see to it that Rohan's efforts here are wasted." With that the spell ended, and Saruman sent a runner down to the archer units, they were to assemble and march into Dunland behind the Rohan calvary, additional orders would be given once they arrived in northern Dunland.

    Tag: dontlookatmethatway


    Isengard Defense Forces
    Command: Saruman
    1 Infantry Battalion (500 troops)

    Legion of the Tower/In Northern Enedwaith defending river crossing
    Temporary Command: General Gaal
    2 Infantry Divisions (2000 troops)
    1 Warg Rider Wing (1000 troops)

    ~Army is to guard northern border of Enedwaith and Dunland and destroy any and all remaining river crossings.

    Marching to Dunland
    2 Archer Divisions (400)

    Legion of the White Hand/In Fangorn's southern lands
    Command: Captain Gnarf
    2 Uruk-Hai Divisions (2000 troops)
    1 Infantry Division and 1 Battalion (1500 troops)

    ~Deal with Treebeard.

    Marching from Isengard to Fangorn's southern borders
    Temporary Command: Captain Grumat
    3 Infantry Divisions: 3000 troops

    ~Wait on southern border, 200 yards outside of the treeline. />
  21. dontlookatmethatway Jedi Knight

    Member Since:
    Jul 5, 2005
    star 3
    IC: Éomer
    Rohan

    Éomer looked out across the battlefield. It looked as if the orcs were retreating. Elements of the cavalry moved forward to pursue. Éomer quickly gave orders that they were to not follow. The orcs were a mere nuisance compared to the trouble that Saruman was giving at this point. Éomer was already pondering how to best divide his forces to protect Rohan and continue the fight against Isengard.

    Tag: MASTERPRENN, Master_Burhead, Jango10


    IC: Haim
    Rohan

    Haim looked over his shoulder as the order to halt rippled down the line. They were stopping to rest their horses. Haim took the opportunity to converse with his generals. ?We are finally in Dunland. I want you to send out scouts. We will sweep Dunland for resistance and destroy it before moving onward.? ?Yes, sir.?

    Tag: Despised1 (if you want it)
  22. PRENNTACULAR VIP

    Member Since:
    Dec 21, 2005
    star 6
    IC: Nargoth

    Nargoth let out a sigh of relief as he saw the Rohan commander letting his troops go without any more battle. He had lost plenty of troops already, and he didn't want to lose more. In addition, he already had his sights set on another target. As they were leaving, the Orcs ran into their next wave of infantry coming over from Moria. Nargoth signaled them to retreat as well, and together, every Moria Orc headed towards the base of the Misty mountians, where they would regroup and move on...

    TAG: Jango if nececsarry

    OOC: The other army was the one that I bought on monday that hadn't arrived yet.


    Forces of Moria:

    At Grey Mountains:
    Army Two

    2 Infantry Divisions (2000)

    Commands:Sit tight, fortify

    Leaving Rohan:

    3 Infantry Divisions: 2,460 (+1000 new)
    1 Warg Division: 400
    1 Archer Company: 80
    1 Warg Comany: 150

    1 Infantry Company: 475
    1 Warg Company: 195

    Re-worked Army's From Rohan:

    Army One

    Narogth The Destructive (Leader)
    3 Infantry Divisions: 3,000 (1000 new ones that just arrived, 2000 old)
    1 Warg Division: 500

    Commands: Rest 1 day and then Continue on to Grey Mountains

    Army Three

    1 Warg Company: 245
    1 Infantry Division: 935
    1 Archer Company: 80

    Commands: Re-group at the base of Misty Mountains, Move on to Moria, releive outsiders (I_H's men) from their duty


    OOC: I re-worked my system, and I got the totals I got by adding all the forces at the battle of Rohan, and then adding the 1000 extra troops that I bought Monday, and then dividing them up.

    />/>
  23. Imperial_Hammer Manager Emeritus: RPFs

    Member Since:
    Sep 25, 2004
    star 5
    OOC: As of right now, in order to progress my story-arcs, I'm going to just redo my orders...

    ICs and New Purchases will be coming hopefully tomorrow!

    Battle In The Ettenmoors

    Calvary Division The Hez'rias: 950
    Infantry Division Shadow's Hand: 1000

    Orders
    -Calvary to split into 10 groups of 95 riders
    -Groups are to run standard hit-and-fades on the trolls, attacking them in swarms
    -Focus on speed, and the maximization of damage over casualties. Take only reasonable risks
    -Infantry to advance, but maintain their distance from the fighting.
    -If Infantry is engaged by the trolls directly, spread out and tag team.
    -The Witch King to oversee the battle, and focus on manipulation of the Dark Arts to influence the victory

    TAG: GM for the Trolls

    The Army of the Forodwaith - Siege of Foroth

    2 Infantry Divisions: Iron Spike and Blizzard's Night
    1 Northern Orc Division: Oznik
    4 Siege Towers: The Dark Brothers
    1 Barrow Wight: Lystro

    Orders
    -Iron Spike to Siege the Road into Foroth
    -Blizzard's Night to split into about 12 groups of 80 and take up a clocks position around the city
    -Oznik to take up positions on the ice around the Port of Foroth
    -The Dark Brothers to fortify around Iron Spike, to also be guarded by the division and used as watch-towers for any travelers on the road
    -Lystro and Norik to fortify with Iron Spike and wait for Orders

    TAG: GM for Foroth

    Well actually, I will do this...

    IC: Nargold
    Location: Khazad-Dum

    Nargold looked up as the flap of his tent was brought up by a Moria Orc.

    "You've been relieved." he grunted. "Head back to the North with your men."

    "Wait brother Orc." Nargold said, standing. "We were promised compensation for our services. The Armies of Angmar do not relocate themselves easily."

    The Wight, Malachi, with which Nargold was sitting, also stood, fear pouring from his person.

    "Run and tell your Massssster if we are not paid, the Black Captain shall be most displeased. We sssshall wait for your negotiatorsssss, and if you fear for your life, do not tesssssst us."

    The Orc turned to leave, as Nargold turned to face the Wight.

    "Alert the sentriessss." Malachi stated. "To be on guard for any actionsssss of Moriasss' cunning. We shallll not be sssssshortchanged."

    "Ya." Nargold said. "We shall be ready to defend Gundabad's honor. Our crafty cousins shall not renig on our agreement"

    TAG: Prenn />/>/>
  24. Darth_Joesha Jedi Master

    Member Since:
    Apr 22, 2004
    star 4
    ***COMMAND MODE***

    *PURCHASE MODE*

    Inflows:
    Rhun: 2500
    Starting Amount: 0125

    Total Inflow: 2650

    Outflows:
    Easterling Warriors Research - 2000

    Total Outflows: 2000

    Net Balance: 0650


    The Military of Rhun:

    6 Infantry Divisions
    1 Warg Division:
    6 Archer Division



    ***Rhun's Holdings***

    Elannon:

    Fortified:
    1 Infantry Division
    1 Infantry Division
    1 Infantry Division
    1 Warg Division
    1 Archer Division
    1 Archer Division
    1 Archer Division

    The Shire:
    Attacking Halflings:
    1 Infantry Division
    1 Infantry Division
    1 Infantry Division
    1 Archer Division
    1 Archer Division
    1 Archer Division

    Orders:


    ***TROOP ORDERS***

    575 Archers target the flanks of the Hobbit Infantry.
    1900 Infantry march and surround Hobbit Infantry.
    950 Infantry march and eliminate Hobbit Archers.


    ooc: I had made a mistake last time, i had sent 3 infantry regiments! So i just took the same amount off them that you took off the rest. If thats wrong please tell me and i'll edit it.


    IC: Raine Yubari

    Raine jumped athleticly from her horse as soon as the infantry clashed. During her forward somersault she pulled out her two scimtars and slashed the two hobbits next to her.
    "For Rhun!" she shouted to her troops.

    tag: Jango10, Winged
  25. Jango10 Force Ghost

    Member Since:
    Sep 22, 2002
    star 5
    GM Note

    Post up either today or tommorrow. I've been busy this week, so sorry for the delay.
Thread Status:
Not open for further replies.