Discussion in 'Games: RPG & Miniatures' started by Diverjkc, Nov 21, 2003.
It's probably for the best, I'm just waiting my for my next turn. You guys take awhile to post.
Lets give him till Monday, if he doesn't post by then, take his turn.
Ok, Ender take his turn, if he hasn't returned by the end of combat, then I will do something with him.
Sorry guys I had some real life issues and was away from the boards for a while.
He swung the gunnery chair around taking two quick shots at the nearest TIE
11 & 8 after a 0(+4 ranged attack & -4 non-proficiency) modifier
Deak: I was begining to worry about you, glad you are back. Your shots shear by the tie as it passes, the pilot deftly dodging your feeble attempt at retalition.
Karin aimed at the nearest TIE, trying hard to follow his flying.
He braced himself and squeezed the firing controls.
attack roll: 3+BAB4-nonproficiency4=3
CH: I gotta give ya props for trying...
The target of your shot flys past your view, compleatly unphased. His wingman, however, who was following a little to far away broke off as your shot clipped the back end of his port side solar pannel.
Jkc, TIEs turn.
All: Bah, the one that was clipped was No. 5, so he fumbles his turn, A.K.A. Bad pilot check.
Tamms cuts forward thrust, spinning the ship on its X axis, she taps a few buttons and sends two torpedos angrly buzzing after two of the TIEs.