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SWRPF Archive The New and Improved Tactical Question Thread

Discussion in 'Star Wars Role Playing Archive' started by Bravo, Jul 2, 2002.

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  1. Wildwookiee Force Ghost

    Member Since:
    Apr 14, 2001
    star 4
    I disagree bterrik.

    The loss of not just one ship...but three is bad. You also forget that Thrawn was a genious, and I do not think that he would allow two Neb-B frigates to ram his ISD's. And Yes, a few X-wings and an A-wing took down the Executor...BUT it was also heavily damaged...remember Admiral Ackbar... "Concentrate All fire on the Super Star Destroyer"

    The A-wing was just the straw that broke the Gundark's back.
  2. Warlord_Ken Jedi Master

    Member Since:
    Dec 2, 2000
    star 4
    IMO, it was kinda stupid that Adm. Ackbar waited until the end of the battle to give that order, and then the shields of the SSD collapsed in 2 seconds. Seems to me like the fleet was already pounding the SSD pretty hard and Adm. Ackbar's order was a waste of breath.

    Anyways, I guess that the VSD's engines are damaged, and that there is a member world nearby. I'd first call for help.

    Then I'd hail the ships, and offer terms of surrender. Meanwhile my men would be hustling to the escape pods and abandoning ship. I would offer the VSD in exchange for permission for the rest of my fleet to leave in peace.

    If I get it, great. If I don't, then I'd try to stall GA Thrawn with banter, negotiations, etc., until help comes. If it doesn't, too bad.
  3. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    I love these friendly debates! :)

    The-Bad-Feeling - Welcome! :) Sorry for the late welcome, kindda been a busy bee. Have fun and if you have any questions, contact one of the Senior Members. If they direct you to me, I'll be happy to answer any questions you may have, as well.


    black-elf_182 - Welcome! :) If you have any questions, feel free to throw a Senior Member a PM. If they direct you to me, I'll be happy to answer any questions you may have, as well. Have fun.

    TACTICAL QUESTION NEWS

    Been a while since we had one of these. Hey, sorry for my lack of being here. Kindda have been busy with school work and posting off and on at another RPG and at the JC over all. I'll try to post more and get abck into the swing of things ASAP. Well, I for one, am very pleased how people are still posting here and how our Senior Members are keeping things in check. Thank you all Senior Members for your help as well as all the members. Remember, don't let those grades get low, keep them up, even if it means a few days away from the JC in general, keep those grades up and put family first. Have fun all. :)


    MEMBER LIST

    SENIOR MEMBERS

    GrandMoffTarkin (Tactical Terror)
    Bravo (Tactical Terror)
    Wildwookie (Tactical Terror)
    I-poodoo (Tactical Terror)

    MEMBERS

    Gohan
    JFettG
    Kenobi217
    LightSide_Apprentice
    Deneveon
    YouAgain
    bterrik
    Missu_Resea
    Senator_Elegos_A-kla
    Warlord_Ken (Tactical Terror)
    The-Bad-Feeling
    black-elf_182
  4. Warlord_Ken Jedi Master

    Member Since:
    Dec 2, 2000
    star 4
    Alright, here's a new one.

    Tactical Question IX (#9)

    Battle Type: Infiltration/Sabotage
    Loctation: Fondor shipyards
    Time Period: Several months after the Battle of Yavin
    Nearby planets: Fondor
    Forces: 1 man (Cmdr. Luke Skywalker), and an astromech droid (R2-D2)
    Allies: 8 Imperial officers
    Foes: Admiral Griff, Lord Vader, and 40 stormtroopers, as well as others
    Rules: Um...no real rules. Just be realistic. Oh, and you have to play as Skywalker.

    Mission Information: The SSD Executor has been commissioned as Lord Vader's command ship. 9 disgruntled Imp officers, jealous of Lord Vader, decide to allow a Rebel agent (Commander Luke Skywalker) to sabotage the SSD by destroying the main reactor. However, one of the officers, Admiral Griff, is actually working to destroy the traitors and setting a trap for Skywalker. However, only he, Vader, and 40 stormtroopers specifically instructed to accompany Vader know this.

    As Skywalker, you must infiltrate the shipyards and blow up the reactor. You have the ID and uniform of an Imperial officer, the 8 Imp traitors for guides, R2-D2 as your "technical assistant", a DL-44 blaster pistol, and 2 Class A thermal detonators (to destroy the reactor). You are to meet with the traitors in a secret room outside of the SSD, then make your way into the SSD, past all the people that normally comprise an SSD crew, go to the main reactor, and throw 1 TD at the reactor. Once the reactor blows, you have 5 minutes to escape to your X-wing before the entire vessel is consumed in a huge explosion. 5 minutes is enough to get to your X-wing in a run.

    Lord Vader and 40 stormtroopers have specifically been ordered to capture you. Keep in mind that there is a standard-sized crew on the ship, but they would not know of your true identity. Avoid Vader and his detachment if your goal is to succeed.

    TIP: Luke has fledgling Jedi skills. He can't use telekinesis or a lightsaber or anything, but he can sense Vader through the Force.

    Forces Mission and goals: To sabotage and destroy the main reactor for the SSD Executor
    Forces sizes and ships: Luke, R2-D2, 8 Imp officers, one X-wing to get away
    Reinforcements (if any): None


    Btw, this scenario is based on a true story, which I read about in The Essential Guide to Planets and Moons.
  5. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    I am still here. Once football is over, I'll have a lot more time. But, for time reasons, here is a post I posted twice before.

    My father and I, as some of you know, have different views on the JC in general. Yet again, like last night, we had a disagreement. Well, not just that, but I want to get a 4.0 GPA this year, which ain't easy, or at least get close. So, for the remainder of the football season, 4-5 weeks, I will not be on the JC actively posting.

    See You All Soon,

    Jason
  6. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    Tactical Question #: #9
    Fraction (Side): Luke Skywalker
    Response:

    After getting onto the shipyards themselves, after, no doubt, reading through Imperial Standards and officer protocalls, make my way, making sure I don't avoid people and main corriodors, but also making sure I avoid anyone who might, just might, find me out. After meeting with the officers, I would make sure they inform me of whatever I might need to survive this mission. Then, after the meeting, making sure I don'y hurry, maybe stopping by at a food stop or two, if the Imps have such a thing for off duty personal, like the ones you see at airports, the food places. After making my way into the SSD itself, I will make sure I fit in and don't stand out. Once I sense Vader and his Stormtroopers, I will make sure I use all the tips the Imperial officers gave me. Knowing that the reactor core area won't be easy to get into, I will have to take some of the air ducts and making taking out a guard or two. Once I am in the reactor core, I take out the personal I ahve to, plant the bombs, and get out. Knowing that Vader has probably split up his force, into four groups, 10 troopers per group, I make my way and exit the craft. Vader will probably, if he knows its too late, sound the alarm in a last ditch effort. There, I might have to excahnge a few blaster shots while making my way to my X-Wing. Then I blast off.

    Winner: Rebel Alliance
    Losser: Luke Skywalker
    Your Losses: None
    Enemy Losses: 5 Stormtroopers, 10 Navy Troopers, 20 SSD Crewmen

    I know, I know, that reply was really bad. Just getting back into things. It might take me afew TQ's to get back into the rythm of things. And, its good to be back. :)
  7. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    Is this thread dead? If any member knows the answer, just PM me. I know, for me at least, school and football has been taking up all my time. But, when football is over, two weeks, I'll be able to post more.

    -Senior Member Bravo
  8. Warlord_Ken Jedi Master

    Member Since:
    Dec 2, 2000
    star 4
    Sorry, man. I've been really busy with school and other JC stuff, and there's not much to do here except answer my own TQ...so, haven't been posting much.
  9. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    Yeah, know what you mean. School has been very busy for me also. Once the football season ends, I'll have a little more time.
  10. Kenobi217 Jedi Master

    Member Since:
    Jan 7, 2002
    star 4
    I'm afraid that Darth School as well has had an effect on me..however I will definitley make time to post on this thread and occasionally answer some TQs.
  11. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    Yeah, I know most of us here have school, some work. And, TQ's take time, at least 10-20 minutes. That's why, at least for me, its been hard to find time to post a TQ. First you gotta read the TQ, get the info you need, think up of a plan, post the plan, edit the plan maybe, and then you are done. And that, for me, if I work fast, takes at least 30 minutes. And when you have to answer PM's, check news or say hi to a user or two, by the time you here to post, like me, I have like 10 minutes left before class. But, with football almost over, I'll have a little more time, although with football over, I will have to work after school for some money. So, in short, when you have school and work, its really hard to find 30 minutes of posting time and when you just have work, well, its still hard.

    But, as a Senior Member, I have the job of keeping this thread in check and making sure that we all have fun here. And, I am trying to do that with the little time I have. Well, I have class in about 5 minutes, see you all soon.
  12. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    Okay, hopefully soon here, I'll be able to start posting TQ's and start to answer some. I can probably post or answer a TQ as soon as tomorrow. See you all soon. :)
  13. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    Battle Type: Space

    Loctation: Imperial Space

    Time Period: 1 Year before the IR surrenders to the NR

    Nearby planets: None

    Forces: Imperial Remant (sp?)/New Republic

    Allies: None

    Foes: IR=NR/NR=IR

    Rules: Play whoever you want

    Mission Information: What remains of the IR in a small sector of IR space is defending itself against a NR picket fleet who has orders to scout and need be, engage enemy forces to confirm their positions for the main fleet. Both fleets have older ships since both sides are running out of supplies, credits, and public support for the war.

    Forces Mission and goals:

    IR:

    Defended against NR Picket Fleet and survive

    NR:

    Destroy IR forces

    Forces sizes and ships (Keep it realstic):

    IR:

    4 VSDI's (2 are heavily damaged, 1 is medium damaged, 1 is lightly damaged)
    1 ISDI (Lightly Damaged)
    4 EF76 Neb. B Escort Frigates (3 ar Heavily Damaged, 1 is medium damaged)
    1 Corellian Gunship (Lightly Damaged)
    2 CR90 Corellian Corvettes (Lightly Damaged)
    3 Lancer Frigates

    Total: 15 Ships

    NR:

    3 VSDI's
    1 VSDII
    1 EF76 Neb. B Escort Frigate
    4 Corellian Gunships
    3 CR90 Corellian Corvettes

    Total: 12 Ships

    Reinforcements (if any):

    IR:

    None

    NR:

    None
  14. GrandAdmiralJello Moderator Communitatis Litterarumque

    Manager
    Member Since:
    Nov 28, 2000
    star 10
    I'm back! Anyways, according to W_K's post on the top of this page, I am eligible to be a Tactical Terror. I would appreciate having that title. :D

    Are the rules for the TQ's the same, or are they now real-time?
  15. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    Welcome GrandAdmiralJello. You are our new Tactical Terror. :)

    Since there are two types of TQ's, time tables differ. If you are answering and or posting a regular TQ, then there is no time. Members answer and complete the question at their own speed and rate. For the larger TQ's, a member's answer could take over a few days. But mostly, when answering a regular TQ, there is no time limit in real time.

    Turn-based TQ's do have time tables since you are posting against another person. We haven't had a situtation where a member has started a turn-based TQ and dosen't come back for a few days, but if that does happen, the Senior Members will post a poll for a vote on a new rule. For turn-based TQ's, it is desireable that you and the other member fix out a time where both of you can be online at the same time. But, it is not a rule and the rate at which the turn-based TQ is completed is set by the two or more players. But, since we have only had I think maybe 1 or 2 turn-based TQ's, we have had no problems with timing.

    Turn-based TQ's are like WOTG or any other RPG, except it is very simple. Its a standard TQ, only difference is that you are playing against someone else and trying to defeat them instead of you completing a TQ alone.

    If you have any questions, feel free to PM me or another Senior Member. :)

    TACTICAL QUESTION NEWS

    I am back, or at least I have more time to post. We all know that school is very important and as I have said before, take care of real life stuff and school first, before you come to the JC. I also know that finals will be coming up in, at least for me, in 4 1/2 weeks. Remember, we are still going strong and our main goal here is to have fun. :)

    MEMBER LIST

    SENIOR MEMBERS

    GrandMoffTarkin (Tactical Terror)
    Bravo (Tactical Terror)
    Wildwookie (Tactical Terror)
    I-poodoo (Tactical Terror)

    MEMBERS

    Gohan
    JFettG
    Kenobi217
    LightSide_Apprentice
    Deneveon
    YouAgain
    bterrik
    Missu_Resea
    Senator_Elegos_A-kla
    Warlord_Ken (Tactical Terror)
    The-Bad-Feeling
    black-elf_182
    GrandAdmiralJello (Tactical Terror)
  16. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6

    Tactical Question #: #10

    Fraction (Side): Rebel Alliance

    Response:

    Since my fleet is not as battle damaged as my enemy's, I will use that as a key point in the battle. More then likely, the Imperials have lost a few starfighters or if they were replaced, replaced by rookies and their spirit in this fight might be low might be not.

    I would move my three VSDI's into missile range, making sure they divert all power that is not needed to shields. I would keep the VSDII out of the battle and use it as a command station and recovering station for downed starfighter pilots. My three VSD's would engage the enemy's closet ships with starfighter support, keeping enemy starfighters at bay and helping destroy the enemy capital ships. My three CR90 Corellian Corvettes would be on the outer rim of the battle, keeping enemy shuttles and hyperspace capable starfighters at bay. My lone EF76 Neb. B Escort Frigate and four Corellian Gunships would help my three VSD's. My keeping in a compact group with shields and fields of fire over laping, the 8 ships would dive into the heart of the enemy formation. The enemy would have a tougher time destroying my ships if they stay in a group and starfighters and support craft would keep enemy starfighters at bay.

    I will expect heavy damage to all my ships within the 8 group of ships since the enemy can bring their firepower to bear on one target. But, my firepower can also be brought to bear on one of two ships and in greater numbers and effect for damage. I will suspect that since the Empire needs ships, once the Empire suffers heavy damage, the remaining ships will retreat.

    Winner: Rebel Alliance

    Losser: Galactic Empire

    Your Losses:

    3 VDI's (All Heavily Damaged)
    1 EF76 Neb. B Escort Frigate (Heavily Damaged)
    4 Corellian Gunships (Destroyed, 2 Heavily Damaged, 1 Damage Medium)
    3 CR90 Corellian Corvettes (Lightly Damaged)

    Enemy Losses:

    4 VSDI's (2 are destroyed, 1 is Heavily Damaged, 1 is Damage Medium)
    1 ISDI (Destroyed)
    4 EF76 Neb. B Escort Frigates (3 are Destroyed, 1 is medium damaged)
    1 Corellian Gunship (Heavily Damaged)
    2 CR90 Corellian Corvettes (Destroyed)
    3 Lancer Frigates (Destroyed, 2 are Heavily Damaged)

  17. Miccu_Resea Jedi Master

    Member Since:
    Mar 17, 2002
    star 4
    Tactical Question #: #10

    Fraction (Side): Imperial Remnant

    Response:

    THe main point in this battle is the damage. The VSD, and Escorts will be the main factor, and in my fleet they need to be protected. Although my fleet is damaged, the firepower of the fleet will greatly overpower the NR fleet. Having my VSD that is lightly damaged out in front, i will array my fleet behind it.

    fighter screen

    CGl Vl L
    CCl L Vm Il Vm L CCl
    Eh Eh Vh Eh Em

    The main power of the fleet is the ISD. Even though it is lightly damaged, it can overpower any VSD it come in contact to. The Corellian Gunships will be a problem, since they threaten my Escorts and Corellian Corvettes. Have the Vic Star begin bombarding the Fleet as soon as they come in range with the opposing fleets. The three Vic Stars of thier fleet will be a problem, since they have the same capabilities as my Vic Stars and will probably do the same tactic. Using a shield bubble, it would defend against the missle barage. Then, as soon as i get in range with the opposing fleet, i would send a heavily damaged Vic and a medium damaged Vic against one, the Imp Star against another, and the Light Damaged (probably a medium damaged one due to the forward assult) and the heavily damaged one against another Vic. If the Vic Star Duece decides to enter the fight, i would send off the Imp Star to deal with it instead of the Vic Star and send correlian Corvettes and gunships to delay it so my other Vics and impstar can finish it off. The Escort Frigates will go in pairs, to fend off the Escort firgate and the Gunships. Once the Vics are finished with the other Vics, They will be on clean up crews with the other ships.

    True Bravo, my fighters will probably be inexperienced, but there is a far better equilizer out there. The Lancer Frigates are more than capable in fighting off Starfighters: its what they were designed for! The Lancers will be more the capable than making up for the inexperience of the pilots.

    The only problem is the damage. If worse comes to worse, Then in a desperation move i will have the ships ram the other ships, and hopefully taking one down with them. That will only be last case, if it ever comes down to it...

    In a time of great need for resources, once the NR finds out that its going to lose the battle they will retreat, saving the ships for later. This will also give the NR a crushing blow in moral, since the Imperial Remnant is still alive and kick'n :D

    Winner: Imperial Remnant

    Loser: New Republic

    Losses: NR:
    3 VDI's (2 destroyed, 1 Heavily Damaged)
    1 VSDII (Heavily damaged)
    1 EF76 Neb. B Escort Frigate (Destroyed)
    4 Corellian Gunships (3 Destroyed, 1 Heavily Damaged)
    3 CR90 Corellian Corvettes (2 heavily Damaged, 2 Lightly Damaged)

    Our losses:

    4 VSDI's (1 are destroyed, 2 is Heavily Damaged, 1 is Damage Medium)
    1 ISDI (Heavily to Medium damage)
    4 EF76 Neb. B Escort Frigates (2 are Destroyed, 2 are heavily damaged)
    1 Corellian Gunship (Heavily Damaged)
    2 CR90 Corellian Corvettes (1 Destroyed, 1 Heavily damaged)
    3 Lancer Frigates (all Heavily Damaged)

    Good one Bravo :D
  18. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    Thanks Miccu_Resea. :) If I can find some time, we should do a turn based TQ and see who wins.
  19. Miccu_Resea Jedi Master

    Member Since:
    Mar 17, 2002
    star 4
    That would be fun :D hehe...
  20. I-poodoo Jedi Master

    Member Since:
    May 1, 2001
    star 4
    Okay I'm back I hope I'm not the threadkiller this time around like I was last time.

    "The-Bad-Feeling - Welcome! Sorry for the late welcome,"

    Actually Bravo T-B-F is my sock I posted on this thread while using my sock's identity without thinking about it, sorry for the misunderstanding.

    Give me some time and I'll come up with an answer to the latest TQ.
  21. Wildwookiee Force Ghost

    Member Since:
    Apr 14, 2001
    star 4
    I'm going to try to post soon...I've got a great space battle with Yomin in the WOTG that has been taking most of my time
  22. Warlord_Ken Jedi Master

    Member Since:
    Dec 2, 2000
    star 4
    <nods> I've been trying to find time for this thread for the past week, and have been largely unsuccessful. I'll try to post tomorrow, but right now I gotta get going...
  23. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    GrandMoffTarkin and I Pmed a few members. I still have to PM the rest of mine, I'll been short on time. I just found out that I might have three projects for three of my finals and I only have 2 and 1/2 weeks until finals. So time has just became an issue again. I'll get around to PMing those members I still have to PM ASAP. Always remember, take care of school, family, and other personal and real life stuff first before posting at the JC.
  24. Warlord_Ken Jedi Master

    Member Since:
    Dec 2, 2000
    star 4
    For the Fondor situation:

    I would have a quick planning session and then disperse before Vader and Co. arrive. The key here is to keep two steps ahead of him.

    Some officers would move to my escape route, to shut down security systems. Speed is key.

    The problem is that Vader would know about this, and would move to remove the officers. Which is why every 5 minutes the officers should move around, and maybe keep Vader going in circles.

    Luke would move to deactivate the reactor, then use glop grenades (which glue down whole groups of soldiers) and fragmentation grenades to hold the Imps off my back. With the Imps covering my back, I would escape to the landing bay, then use my lasers to cover my conspirators' escape. Then, I'd get the hell out of there.


    For the fleet battle:

    I will play both sides.

    NR:

    The Imps, seeing that my force is outnumbered and outgunned, would want to launch an impulsive and rash attack.

    Fine. Bring it on.

    My fleet would array itself so that the smaller ships are out in front. They would engage the ships flanking the big ISD, as well as starfighters.

    As soon as my VSD's come in range of the ISD, all hell will be unleashed.

    My VSD's will surge forward, surround the ISD, and pound it to a crispy hulk. Ignore all outside fire, just kill that mofo.

    For good measure, I'd take out the two heavily damaged VSD's as well.

    As soon as the ISD is destroyed, I would plot a course out of the system, and come back with reinforcements.
  25. Bravo Force Ghost

    Member Since:
    Sep 10, 2001
    star 6
    TACTICAL QUESTION NEWS

    Well, we just got done PMing all the members we needed to. So far, no replies from my PM's. Today, I have some sad news.

    GrandMoffTarkin will not be able to be with us anymore. He PMed me a few days ago and he told me. We will all miss him for sure and if it wasn't for GrandMoffTarkin, we might not have the new thread up. He stayed in there along with me and Warlord_Ken, even when the old thread was dead and it was really only us three going at it. We owe him a lot for this thread and for all of the members. Because if it wasn't for GrandMoffTarkin, I think I would be here still and like I said, the new thread wouldn't of got started. GrandMoffTarkin, we will miss you buddy.

    Although he asked me to take him off of the members list, I can't do that. He has done so much for this thread that I am going to keep his name up there out of respect and out of his loyality for this thread and for its members.
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