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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

The Official 'Does anyone have stats for THIS species?' Thread v1.0

Discussion in 'Archive: Games: RPG & Miniatures' started by MoronDude, Oct 25, 2001.

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  1. FlareStorm

    FlareStorm Jedi Grand Master star 6

    Registered:
    Nov 13, 2000
    Someone already asked about the Azanti a while back. Nobody was able to find anything :(
     
  2. Crimson_Jedi_Knight

    Crimson_Jedi_Knight Jedi Padawan star 4

    Registered:
    Feb 21, 2001
    Veng_Commando: In case you didn't find stats on the Defel here you go.

    -2 Dex, -2 Con, +2 Wis, +2 Cha

    SQ:
    Invisibility - Because of a genetic adaption to a long-forgotten predator on their homeworld, Defels absorb al light wavelengths except ultraviolet. In effect, they appear as patches of darkness, much like shadows, and in areas of low light, they are effectively invisible. Unless the creature is under direct normal sunlight (or the artificial equivalent, such as a brightly lit arboretum), the Defel gains a +2 circumstance bonus to attacks, and its target loses all Dexterity bonuses to Defense. At the same time, attacks against a Defel in these circumstances confer a 50% miss chance. Under especially low-light conditions (such as a dimly lit cantina) the attacker must guess where the Defel actually is (see Chaper 8 of the core rulebook*) as well.
    Limited Vision - Defels can see only by light in the ultra-violet range. When away from their homeworld, they must wear special visors. Without these visors, they are considered blind as defined in Chapter 12 of the core rulebook**.

    Languages: Defel and Basic

    *Table 8-9 (p 143)

    ** (From side bar p 218) Blinded: The hero cannot see at all, and thus everything has full concealment to him. He has a 50% chance to miss in combat. He has effective Dexterity of 3, along with a -4 penalty on the use of Strength-based and Dexterity-based skills. This -4 penalty also applies to Search and any other skill check for which the GM deems sight to be important. He cannot make Spot checks or perform any other ativity (such as reading) that require vision. Heros who are blind long-term (from birth or early in life) grow accustom to these drawbacks and can overcome some of them (GM discretion).

    There you are the info was from Gamer 7 and The Core Rulebook.
     
  3. Fingorfin

    Fingorfin Jedi Master star 4

    Registered:
    Nov 7, 2001
    Anyone know about stats for a Yuzzum?
     
  4. Crimson_Jedi_Knight

    Crimson_Jedi_Knight Jedi Padawan star 4

    Registered:
    Feb 21, 2001
    d6 or d20? 'cause I think I might have d6 not sure on d20.
     
  5. Fingorfin

    Fingorfin Jedi Master star 4

    Registered:
    Nov 7, 2001
    Looking for d20 Yuzzums, but willing to convert from d6 stats.
     
  6. TallienGolle

    TallienGolle Jedi Youngling

    Registered:
    Dec 21, 2001
    Does anybody know what they call Auura Sing's race? Does she just qualify as near human(follow human rules) or does she get different bonuses? :confused:
     
  7. TallienGolle

    TallienGolle Jedi Youngling

    Registered:
    Dec 21, 2001
    Neimodian stats (from the secrets of Naboo book)

    Personality: Status-obsessed, greedy, decietful, cowardly
    Homeworld: Neimoidia
    Language: Basic
    Species Traits: -2 str, +2 int, +2 wis.
    Neimoidians are Medium sized, base move: 10.
    +2 Species bonus to Appraise checks, +2 bonus to Bluff checks.

    Commoner: Init:+0; Defense 10, Spd, 10m; VP/WP: -/10; attack: -1 melee, +0 ranged;
    SQ: +2 to appraise and bluff checks; SV: Fort +0, Ref +0, Will +01; SZ: M; Rep 0.
    Str 8, Dex 10, Con 10, Int 12, Wis 12, Cha 10
    Challenge code: A
    skills: craft (any)+2, profession (any)+2, Knowledge (any)+2, Speak: Basic.
    Species Features: -2 str, +2 int, +2 wis

    stats for specific members of the Neimodians (like: Viceroy Nute Gunray, Capitan Daultay Dofine, and Settlement Officer Rune Haako) can be found on pg. 15 of the Secrets of Naboo book.
    there ya go!
     
  8. Fingorfin

    Fingorfin Jedi Master star 4

    Registered:
    Nov 7, 2001
    According to the DSSB Auura Sing is classified as near-human.
     
  9. obi-wan_joshobi

    obi-wan_joshobi Jedi Youngling star 2

    Registered:
    Jul 30, 2001
    she is near human but she has a computer implanted in her head that helps her track things.
     
  10. Crimson_Jedi_Knight

    Crimson_Jedi_Knight Jedi Padawan star 4

    Registered:
    Feb 21, 2001
    Ok, I looked and couldn't find d20. So here is the d6:

    Attribute dice: 12d
    Attribute Min/Max
    Dex 2d/4d+1
    Know 2d/4d
    Mech 2d/4d
    Per 1d/3d+2
    Str 2d/4d
    Tech 2d/3d+2
    Move: 10/12
    Size: 2-2.5
    Primative
     
  11. Fingorfin

    Fingorfin Jedi Master star 4

    Registered:
    Nov 7, 2001
    Thank you.
     
  12. Crimson_Jedi_Knight

    Crimson_Jedi_Knight Jedi Padawan star 4

    Registered:
    Feb 21, 2001
    You're welcome. Anyone else have anything?
     
  13. MoronDude

    MoronDude Jedi Knight star 6

    Registered:
    Nov 1, 2000
    I'm not sure if it has been printed anywhere, but does anyone have Dianoga(sp?) stats?
     
  14. Fingorfin

    Fingorfin Jedi Master star 4

    Registered:
    Nov 7, 2001
    Dianogas for the d20 game can be found on page 258 of the Core Rulebook.
     
  15. MoronDude

    MoronDude Jedi Knight star 6

    Registered:
    Nov 1, 2000
    Really?!? How did I miss that?!??!??
     
  16. Crimson_Jedi_Knight

    Crimson_Jedi_Knight Jedi Padawan star 4

    Registered:
    Feb 21, 2001
    Anyone another question?
     
  17. Crimson_Jedi_Knight

    Crimson_Jedi_Knight Jedi Padawan star 4

    Registered:
    Feb 21, 2001
  18. NecroFett

    NecroFett Jedi Youngling

    Registered:
    Jan 26, 2002
    What about Zabrak?
     
  19. Fingorfin

    Fingorfin Jedi Master star 4

    Registered:
    Nov 7, 2001
    Stats for Zabrak are listed in the Alien Anthology book.
    Typical near-human race. They do not get any special species related bonuses.
     
  20. MoronDude

    MoronDude Jedi Knight star 6

    Registered:
    Nov 1, 2000
    FlareStorm, I'm looking for Anzati stats. If I find anything, I'll post them.
     
  21. Fingorfin

    Fingorfin Jedi Master star 4

    Registered:
    Nov 7, 2001
    d6 or d20 Anzati? I feel like I have traveled all over the net and have not found any for my d20 game. :(
     
  22. MoronDude

    MoronDude Jedi Knight star 6

    Registered:
    Nov 1, 2000
    I've looked everywhere too. Why don't we as a group make up the stats for Anzatis and use it until and more "official" source is given?
     
  23. MoronDude

    MoronDude Jedi Knight star 6

    Registered:
    Nov 1, 2000
    Anzati should definatly have Con +2 due to their long life. I would think they would also have a bonus to Cha, but how do you explain Dannik Jerriko? Maybe they would get a +2 to all Charisma-based skills they use to ensnare and capture their prey. What stats would they get a penalty?
     
  24. Fingorfin

    Fingorfin Jedi Master star 4

    Registered:
    Nov 7, 2001
    The +2 to Cha based skills used to hunt sounds good.
    They should also have +2 or to Disguise, Track, and See Force.
    Perhaps a -2 to Str or Dex to offset the Con and Cha bonuses.
    The real problem with this species is the mechanics of draing the "soup". Should they roll an attack roll to insert their proboscises? I think the victim is entitled to a Wil save to avoid being drained. DC 12+level of Anzati? If save succeeds the victim is not drained.

    What do you think?
     
  25. MoronDude

    MoronDude Jedi Knight star 6

    Registered:
    Nov 1, 2000
    -2 to Str & Dex sounds good.

    They must incapasitate(sp?) or in some way disable them from getting away by winning an opposed STR check or lune them close with a winning Cha check(Their +2 bonus would come into play) against a Sence Motive check or by drugging them.

    Once they are in a position of having their "soup" taken, either by force, lust or drugs, they must make a successful Will save of DC 10 + Cha modifier + 2 (species bonus) + 1/2 the Anzati Level. That would mean a 2nd level Anzati with a Charisma of 13 would make a DC of 15 (10+2+2+1) while a 8th level Anzati with a Charisma of 16 would make a DC of 20 (10+4+2+4).

    Also if the "prey" were to escape, they would have to keep hunting that prey until they caught it or went mad(Jerriko in Tales of Jabba's Palace).

    Also there should either be some reward for eating "soup" or a penalty for not doing so. Here are some examples:

    Rewards:
    1. Victim's Level X 100 experiance points
    2. +1 to any Stat
    3. 1 extra Force Point

    Penalties:
    1. Cannot Advance in Level until they drink one person's soup.
    2. Cumm. -1 to all stats for each level advanced without eating soup.
    3. Cumm. -2 to all saving throws for each level advanced without eating soup.

    Those are just some ideas, We only need pick one, or if you have a better idea for one.

    Also, Should drinking soup award the player a Drakside point?


    [Edit} I just looked at your idea for calculating the "soup" DC and compared it to mine and they both come out with similar results... and yours is simpler... so yours is better.
     
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