The Official 'Does anyone have stats for THIS species?' Thread v1.0

Discussion in 'Games: RPG & Miniatures' started by MoronDude, Oct 25, 2001.

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  1. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
    Well, I managed to stop home so...

    Caamasi
    -2 Str, -2 Con, +4 Wis
    Memory Sharting: Caamasi are able to create strong, lasting memories, and share them with others of their species using a kind of telepathy. Among the Caamasi, this is an automatic ability, requiring only time.
    Force-using characters can also receive memnii from Caamasi with a succesful Telepathy check (DC 15). Sharing a memory requires as much time as the events remembered. Having received a memnii in this fashion grants a +2 circumstance bonus on Intelligence checks to remember details about the events.

    +2 Species Bonus on Diplomacy Checks: Caamasi have a reputation for tranquility and wisdom, allowing them to negotiate a peace treaty or a dinner check with equall skill.

    Automatic Languages: Basic, Caamasi.

    There you go.
  2. Fingorfin Jedi Master

    Member Since:
    Nov 7, 2001
    star 4
    Where did you find those? I looked and could not find them.
  3. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
    The info I posted was in a side bar.
  4. Fingorfin Jedi Master

    Member Since:
    Nov 7, 2001
    star 4
  5. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    The Alien Anthology kinda made this thread obsolete, huh?
  6. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
    Yeah, its a box on the side of the page with exta information that doesn't always fit with the rest around it.

    Not really, we've been asking about species that aren't in the Alien Anthology.
  7. Fingorfin Jedi Master

    Member Since:
    Nov 7, 2001
    star 4
    I know what a sidebar is! I was looking for the name of the book that it was located in, I looked though them all and did not see it.
  8. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
    Oh, sorry. In the New Jedi Order book, page 45.
  9. Fingorfin Jedi Master

    Member Since:
    Nov 7, 2001
    star 4
  10. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
  11. Quiwan Jedi Master

    Member Since:
    Jun 29, 2000
    star 4
    Anyone got any ideas for Vulcans? I'm using a species in my campaign that is based on the Vulcan's. Any help would be appreciated.
  12. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
    They seem like they'd have a bonus to Int and a penalty to Cha.
  13. Fingorfin Jedi Master

    Member Since:
    Nov 7, 2001
    star 4
    That sounds right. Perhaps a strength bonus as well; they are fairly strong.
  14. Ender Sai Chosen One

    Member Since:
    Feb 18, 2001
    star 8
    Sorry guys, can I request stats for Corran Horn, as found in the NJO SB here?

    TIA

    E_S
  15. Fingorfin Jedi Master

    Member Since:
    Nov 7, 2001
    star 4
    Corran Horn
    Human: Jedi Guardian 8/Scoundrel 1/Soldier 6/Starfighter Ace 4 [A level 21 character?!]
    Init +3
    Defense 26
    VP/WP: 145/14
    Attcks
    melee: +18/+13/+8/+3 Unarmed
    +19/+14/+9/+4 with lightsaber (3d8 damage)
    ranged: +20/+15/+10/+5
    SQs: Illicit barter/ Starfighter defense/ familiarity +2/ may not use telekinetic skills/feats
    Saves: Fort +15, Ref +17, Will +9
    FP 9; DSP 3; Rep 12
    STR 12
    DEX 16
    CON 14
    INT 14
    WIS 12
    CHA 14
    Equip: Dual phase lightsaber, Jedi robes, X-wing, astromech

    Skills: Astrogate +8, Bluff +7, Computer Use +8 Craft(lightsaber) +8, Diplomacy +4, Gather Info +8, Hide +7, Intimidate +9, Knowledge (Corellia) +6, (law) +7, (New Republic military) +7, Listen +5, Move silently +7, Pilot +19, Repair +8, Search +7, Spot +7, Treat injury +5
    Speaks Basic, Huttese, and Old Corellian

    Force Skills: Affect Mind +20, Battlemind +11, Empathy +7, Enhance Ability +8, farseeing +5, Force Defense +10, Heal Self +8, See Force +7, Telepathy +6

    Feats: AP (all), Dodge, Exotic WP (lightsaber), Expertise, Force Sensitive, Heroic Surge, Mobility, starship dodge, Starship Operation (strafighters), WP (all)

    Force Feats: Absorb Energy, Alter, Control, Deflect Blasters, Dissipate Energy, Knight Defense, Lightsaber Defense, Semse.

    Challenge code F
  16. Ender Sai Chosen One

    Member Since:
    Feb 18, 2001
    star 8
    Ummmm, thanks but I think he's only Level 19!!!
    6 + 4 + 1 + 8 = 19.
    :D

    E_S
  17. Fingorfin Jedi Master

    Member Since:
    Nov 7, 2001
    star 4
    OK, so my math skills failed me last night.
  18. Ender Sai Chosen One

    Member Since:
    Feb 18, 2001
    star 8
    Nevertheless, thanks. :)

    E_S
  19. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
    Math skills fail us all from time to time.
  20. Jedi_Hope Jedi Master

    Member Since:
    Jan 28, 2002
    star 4
    Any stats for Aurra Sing out there?
  21. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
    There are some in the Darkside book. Would you like me to post them?
  22. Jedi_Hope Jedi Master

    Member Since:
    Jan 28, 2002
    star 4
  23. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
    Here you go Hope:

    Aurra Sing

    Female near-Human, JG 2/Sct 6/BH 4; Init +6: Defense 24 (+12 Class, +2 Dex); Spd 10m; VP/WP 92/14; Atk +11/+6 melee (1d3+1, punch) or +11/+6 (2d8+1/19-20, lightsaber) or +12/+7 ranged; SQ Trailblazing, uncanny dodge (retains Dex bonus to Defense), skill mastery (Survival), target bonus +2, sneak attack +2d6; SV Fort +7, Ref +8, Will +5; SZ M; FP 5; DSP 7; Rep 8; Str 12, Dex 15, Con 14, Int 13, Wis 12, Cha 12. Challenge Code: E.
    Equipment: Lightsabers (several), slugthrower rifle, blaster pistols (2), utility vest, protective bodysuit, Rhen-Orm biocomputer, ion-repulsortlift swoop, Corellian blockade runner, jumpsuit.
    Skillls: Astrogate +5, Computer Use +5, Gather Infomation +6, Hide +12, Intimidate +7, Jump +3, Knowldge (Anzati lore) +7, Knowledge (streetwise) +6, Knowledge (Jedi lore) +6, Move Silently +12, Pilot +7, Read/Write Basic, Speak Basic, Speak Huttese, Spot +7, Survival +11, Tumble +8
    Force Skills: Battlemind +8, Force Push +7, Move Object +5, See Force +13
    Feats: Exotic Weapon Proficiency (Lightsaber), Expertise, Force-Sensitive, Improved Initiative, Track, Two-Weapon Fighting, Weapon Group Proficiency (Blaster pistols, Blaster rifles, Simple)
    Force Feats: Alter, Control, Sense
  24. corran_rouge9 Jedi Knight

    Member Since:
    Jul 28, 2001
    star 2
    I'm looking for the Bimms, those little market people on Bimmissari. Also, it would be great if someone could put up the species description for the Biths. Working on a new campaign, and want to have it take place on Bimmissari, but one character is wanting to be a Bith. Tooo many B's!!!
  25. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
    Bimms:

    Species Traits: -4 Str, +2 Int, +2 Cha
    Automatic languages: Bimm and Basic

    Bith: The Bith have gray to milk-white skin and stand taller than Humans on average. The most remarkable physical feature of the Bith is the structure of their eyes and their sense of smell. Their large, black eyes give them increadibly sharp vision, permitting them to focus on microscopic objects, but their long-range vision isn't very clear. Their sense of smell partially makes up for this. Bith do not need to sleep, but do need to engage in focused meditation every 24 hours.

    SQ: Sense of smell:: Bith can identify an individual by smell at a range of 10 meters with a Wisdom check (DC 15).
    Micro-Vision:: Bith have eyes so sharp they can see microscopic organisms. This gives them +4 on Search and Spot checks when searching an area up to 30 cm away. They recieve a +2 bonus in areas 30 cm to 5 m away. However, Bith are also myopic and suffer a -2 penalty on all Search and Spot checks 5-20m away. The penalty increases to -4 for visual-related actions involving a range of 20-40m. They cannot see beyond 40m without special equipment such as electrobinoculars.

    Species Traits: -2 Str, -2 Dex, -2 Con, +4 Int, +2 Wis
    Automatic Languages: Bith and Basic

    Hope this helps
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