The Official "Does Anyone Have Stats for THIS Species" Thread, v2.0

Discussion in 'Games: RPG & Miniatures' started by dp4m, Feb 11, 2003.

Thread Status:
Not open for further replies.
  1. Jacen13 Jedi Knight

    Member Since:
    Aug 17, 2002
    star 2
    Alrighty, there was a cat-like species in one of the "Adventures of Han Solo" Books. What were they? And what book(s) are they in?
  2. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 9
    They are the "Trianii," and they can be found IN THEIR ENTIRETY here.

    Have fun!
  3. Jacen13 Jedi Knight

    Member Since:
    Aug 17, 2002
    star 2
  4. TheExecutor Jedi Knight

    Member Since:
    Nov 8, 2002
    star 3
    Trianii

    The Trianii race has evolved from feline ancestors and is another one of the several sapient feline alien species to be found in the universe. Others include but are not limited to Togorians, Cathar, Catuman, Horansi and Pardu. Unlike these other feline aliens, they are unique in having prehensile tails, and they are particularly agile, and naturally athletic and acrobatic. Their bodies are covered in sleek fur, in a wide range of colors in patterns and colorations. They have 3 fingered hands and feet that have retractable claws, and they are excellent hunters. The females of the species are generally stronger, faster and more dexterous than the males. There society is matriarchal in structure; tribunals of females called Yu'nar are responsible for running their society.

    Much of their female dominated society is organized around their religious ways: Dance, Art, music, literature, marshal arts and even industry and commerce, revolve around their religious beliefs. In the past they had numerous competing religions, ranging from fertility cults to large hierarchical orthodoxies. These diverse religions peaceably agreed upon a moral code of conduct and beliefs, building a religious coalition that has lasted for over a thousand years. Most if not all Trianii are active in their family¡¦s traditional faith and customs. Religious figures are held in great regard, Tunnac the current prefect of the united church, has visited several non-Trianii worlds to spread their message of peace, harmony and philosophy.

    The Trianii are fiercely independent and self-reliant. Never content with what they have, they are driven to explore and expand. They have established colonies in no less then six separate systems, including Pypin and Fibuli. Trianii colonies are completely independent civilizations, founded by people who seek a more self-reliant way of life.

    Subsequently the Trianii have inadvertently become a major thorn in the side of the Corporate Sector Authority (CSA). The Trianii have always controlled their region of space with peace. Then the CSA decided to expand into Trianii held space. By most reckoning, with tens of thousands of systems to be exploited by the CSA, they need never have come into conflict with the Trianii. But such thinking ignores logic, and greed is the principle upon which the CSA was founded on.

    The CSA has always appreciated the finer wisdom of letting others do the hard work for them and then swooping down to pilfer the profits. With the Trianii worlds already explored, studied and colonized, there was the opportunity to use the populous as a slave work force and exploit the Trianii worlds for the benefit of the CSA.

    The CSA tried in vain to forcibly make the Trianii colonists into a slave work force, but the colonists fought back tenaciously and with spirit. But to no avail the colonists were no mach for the forces of the CSA. Not all hope was lost because the Trianii Yu'nar Council sent in the legendary Trianii Rangers, the feared independent space force of the Trianii people, to intercede on behalf of the Trianii colonists. The Trianii Rangers were able to drive back the CSA¡¦s foot hold on their worlds. The Rangers efforts have sent a clear message to the CSA that a full out War with the Trianii people would not be very cost affective and beneficial for them. Subsequently the CSA stopped infringing on Trianii held worlds. But it has not stopped the CSA from a harassment campaign with the Trianii.

    Trianii Held worlds: In addition to the Trianii home world of Trian, They have explored and colonized five other systems, the five most noteworthy being:

    Bretta Located near the disputed border of the CSA, this planet is a mixture of civilized urban centers surrounded by pre-industrial wilds.

    Brochiib One of the Trianii colony worlds near the disputed border of the CSA

    Ekibo One of the Trianii colony worlds near the disputed border of the CSA.

    Fibuli, Containing the city of Knanan, is one of the Trianii colony worlds that was annexed by the adjacent Corporate S
  5. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 9
    Where'd that second Trianii stats block come from? It's not accurate to the curent version in D20...
  6. Falatero Jedi Padawan

    Member Since:
    Oct 6, 2003
    Does anyone know the stats for Lanniks?
  7. Falatero Jedi Padawan

    Member Since:
    Oct 6, 2003
    Never mind, it is in the Ultimate Alien Anthology.
  8. MethaneDealer Jedi Knight

    Member Since:
    Oct 9, 2003
    star 1
    Anyone have stats for the Lepi, you know, the big, weird rabbit-people?
  9. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 9
    Lepi: -2 STR, +2 DEX, Sz M, Spd 10, Kick 1d4 Bludgeoning (no AoO), +8 Jump, +2 Listen, Weapon Finesse (Kick), Read/Write/Speak Lepi.
  10. wicket1138 Jedi Grand Master

    Member Since:
    Mar 10, 2002
    star 5
    Right now I am running a primarily Gamorrean based game, and we're having a little trouble with the stats. The stats listed here, and on the master table, are conflicting with those that have been published in the core rulebooks and the Ultimate Alien Anthology. Those sources list the special class features as +2 Str, -2 Dex and I believe -2 Int... along with the bonus feat Power Attack, and no intimidate +2 or +1 melee. Have their been any further clarifications on this that I might have missed? My opinion is that the Ultimate Alien Anthology is probably right, seeing as that was the entire reason to publish it, and I believe it came out after the master table (seeing as there are certain species not on the table that are listed in the book). Anyone?

    AHBY
  11. JoinTheSchwarz Comms Admin & Community Manager

    Administrator
    Member Since:
    Nov 21, 2002
    star 8
    IIRC, the master table was made for the OCR ruleset. If you're using the Revised Core Rulebook, stick with the UAA ones.
  12. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 9
    No, the Master Table was made for the RCRB, however the UAA happened to change some of the entries after the fact (e.g. Chiss getting +2 INT and not Tactics).
  13. JoinTheSchwarz Comms Admin & Community Manager

    Administrator
    Member Since:
    Nov 21, 2002
    star 8
    Ah, okay, it was me who used it with the OCR. Heh.
  14. LottDodd Force Ghost

    Member Since:
    Oct 4, 2002
    star 4
    Anyone got stats or info on the E.T.s?
  15. wicket1138 Jedi Grand Master

    Member Since:
    Mar 10, 2002
    star 5
    I figure he's got +2 saves vs. government.
    (Seriously though, hes probably got Heal Another bonuses)
    (Move Object too)
    (Of course theres always knowledge (herbology))
    Bonus Feat: Run (run really funny at least)
    Primitive works really well
  16. Senator_Cilghal Force Ghost

    Member Since:
    Jul 19, 2003
    star 5
    Not all humans speak only Basic (some don't even speak Basic). Humans from certain worlds should get a free language for their homeworld:

    Aargauese--spoken on Aargau, in addition to Basic

    Algar--spoken on Algar, in addition to Basic

    A'Mar--the moon Lamus, in addition to Basic

    Boordist--spoken of Boordii, in addition to Basic

    Calian--spoken of Shiva IV, INSTEAD of Basic

    Caluulan--spoken of Caluula, in addition to Basic

    Illodian--spoken of Illodia, in addition to Basic

    Koruun--spoken by the Koruunai of Haruun Kal, in addition to Basic

    Kuat--spoken on Kuat, in addition to Basic

    Lorrdian Sign Language--"spoken" on Lorrd, in
    addition to Basic

    Mandalorian--historically spoken on Mandalore, in addition to Basic; preserved by the Mandalorian Shock
    Troops; the last known native speaker was Jango Fett

    Mistryl--spoken on Emberlene, in addition to Basic

    N'or--spoken on Da'nor, in addition to Basic

    Old Corellian--hisotrically spoken on Corellia, still spoken by certain inhabitants of Socorro

    Old Tarmidian--spoken on Tarmidia, in addition to Basic

    Onderonian--spoken on Onderon, in addition to Basic

    Paecian--spoken of Dathomir, in addition to Basic; historically the tongue of the ancient Paecian Empire

    Prak--spoken on Prakith, in addition to Basic

    Rhommamoolian--spoken on Rhommamool, in addition to Basic

    Yashuvhi--spoken of Yashuvhu, INSTEAD of Basic

    Ysannan--spoken by the Ysanna of Ossus, INSTEAD of Basic

    Tionese--spoken in the Tion Hegemony, in addition to Basic

    High Trammic--spoken in the Centrality, in addition to Basic

    Hapan--language not only of the near-human Hapans but of all the baseline humans in the Hapes Cluster; spoken INSTEAD of Basic (inhabitants of the Hapes Cluster do NOT receive Basic as a free language)

    Other languages a human can choose to learn (not free bonuses):
    Bocce--a common trade language of the Baobab Merchant Fleet, easily learned by humans and aliens alike

    Classical Ossan--an ancient language of the Jedi, once spoken on Ossus (the mother tongue of Ysannan)

    Coruscanti--the historical language of Coruscant

    Galactic Sign Language--a universal sign language of the GFFA

    High Galactic--a special language of the Imperial Court

    Old Galactic Standard--the historical, ancestral language of Basic, spoken at the time of the Republic's Formation and the Great Chism (Arden Lyn speaks this language)

    pre-Corellian--the historical, ancestral tongue from which Old Corellian was derived
  17. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 9
    Wonder Mod Powers... ACTIVATE! Form of... a thread bump!
  18. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
  19. Jedi_Matt Force Ghost

    Member Since:
    Jul 11, 2002
    star 4
    a homer simpson style WAHOO!
  20. FlareStorm Force Ghost

    Member Since:
    Nov 13, 2000
    star 6
    'cept UAA kinda made this thread useless :)

    Anyone got any custom species that are interesting?
  21. Shadowen Jedi Youngling

    Member Since:
    May 11, 1999
    star 3
    Currently fine-tuning a species I created for a story I'm writing. I'll post it when I think it's ready for critiquing.
  22. Jedi_Matt Force Ghost

    Member Since:
    Jul 11, 2002
    star 4
    well here's one for ya :p

    Remember the Jedi loving Coynites from the D6 game, which had their species specific armour and weapons, one of which had a nifty lil hook for disarming?

    Well my new copy of UAA arrived today, and I was surprised to see them omitted, i thought the whole ent'ra'sol thing was quite cool, I had an idea for an af'harl coynite :(
  23. Jedi_Matt Force Ghost

    Member Since:
    Jul 11, 2002
    star 4
    sorry, shoulda stated in the previous post :p

    I'm after conversions, or home brewed ideas for them if possible :)
  24. Sev-07 Jedi Knight

    Member Since:
    Mar 24, 2005
    star 1
    Just to be certain a Lepi is the big green rabbit from the marvel star wars comic correct?

    or is the lepi another species of giant rabbit?
    Im sure giant rabbits are very common.
  25. Jedi_Matt Force Ghost

    Member Since:
    Jul 11, 2002
    star 4
    ok, can someone give me hints for converting D6 species stats to D20?

    Attribute Dice: 13D
    DEXTERITY 2D/5D
    KNOWLEDGE 1D/3D+2
    MECHANICAL 1D/4D
    PERCEPTION 1D/4D+2
    STRENGTH 2D/5D+1
    TECHNICAL 1D/3D
    Special Skills:

    Beast Riding: tris. All Coynites raised in traditional Coynite society have this beast riding specialization. Beginning Coynite player characters must allocate a minimum of 1D to this skill.
    Special Abilites:

    Sneak: Coynites get a +1D when using sneak.

    Claws: Coynites have sharp claws that do STR+1D+2 damage and add +1D to their brawling skill.

    Intimidation: Coynites gain a +1D when using intimidation due to their fearsome presence.
    Story Factors:

    Honor: To a Coynite, honor is life. The strict code of the Coynite law, the En'Tra'Sol, must always be followed. Any Coynite who fails to follow this law will be branded af'harl ("cowardly deceiver") and loses all rights in Coynite society. Other Coynites will feel obligated to maintain the honor of their species and will hunt down this Coynite. Because an af'harl has no standing, he or she may be murdered, enslaved or otherwise mistreated in any way that other Coynites see fit.

    Ferocity: The Coynites have a deserved reputation for ferocity (hence the bonus to intimidation).

    Move: 11/15

    Size: 2.0-3.0 meters tall
Thread Status:
Not open for further replies.