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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

The Official Force Commander Hints & Tips Thread..

Discussion in 'Archive: Games' started by BobaNet, Mar 22, 2000.

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  1. Cirrocu

    Cirrocu Jedi Youngling

    Registered:
    Apr 4, 2000
    Yavin IV? Probe Droid and Mobile Artillery. Also, get yourself an airfield and call down some TIEs. They'll be handy for a little side mission you have to take on early in the level...
     
  2. Insane Anakin

    Insane Anakin Jedi Padawan star 4

    Registered:
    Nov 12, 1999
    Thanks. 6 AT-STs... would it work if I sent a swarm of Speeder Bikes to pick the guy up? Is this the General Veers mission? Man, I played the first 30 seconds of the mission, and this level looks very dark, as in lighting. Maybe it's just me.
     
  3. Commander Horn

    Commander Horn Jedi Youngling

    Registered:
    Mar 11, 2000
    Don't do that! Nobody thinks that there is no AA units there at all! when you see Veers just send at least one TIE out to him and he will be rescued. Nobody said anything about ground units getting to him. Then just use the Ties to take out the infantry around him and the two tanks at the evac point and walk him there. Real easy.

    [This message has been edited by Commander Horn (edited 04-08-2000).]
     
  4. WampaTaunTaun

    WampaTaunTaun Jedi Youngling

    Registered:
    Nov 26, 1999
    That's exactly what I did. I sent a squadron of about 5 Ties out to protect him while I went about the rest of the mission.
     
  5. Insane Anakin

    Insane Anakin Jedi Padawan star 4

    Registered:
    Nov 12, 1999
    Sounds good. Thanks for the tips. Veers is pretty cool. I heard you meet up with General Thrawn during the game? You don't have to majorly spoil it for me, just yes/no and tell me if it's interesting.
     
  6. Darth Binky

    Darth Binky Jedi Grand Master star 4

    Registered:
    Oct 24, 1999
    I suggested using AT-ST's to get him because when you finally attack the Rebel base, they have a bunch of those tanks with AA ability sitting there, so using TIEs for that is pointless because they'll stop what they're doing to attack them. But if you use AT-ST's, you don't have to worry about that plus if you get them experience, they'll have extra hit points for the final assault. I never use TIE's, I just don't like them.
     
  7. Darth Saber

    Darth Saber Jedi Youngling star 3

    Registered:
    Sep 29, 1999
    Darth Binky:

    Have you beaten that level(Yavin IV)? Good luck trying to get ANY ground unit to Veers. There are a bunch of AV Turrets, AI turrets, and whole garrisons of Rebel troopers. Before I realized that TIEs were the best way to go, I got completely mowed down by those turrets. And, even if you get by them, The infantry attacks and kills Veers if you take to long, which it will if you use ground units. Therefore, the easiest way to rescue him, is to bring about 4 or 5 TIEs and kill the infantry around him. After that, escort him to the rescue point (taking out troopers and tanks as you go). Then get your TIEs back to the landing pad and begin your assault on the Rebel base.
     
  8. Insane Anakin

    Insane Anakin Jedi Padawan star 4

    Registered:
    Nov 12, 1999
    I sent out 5 Speeder Bikes to get him. Two got there. I then had 5 TIEs just slaughter all those Rebels hiding in the shadows. After a while, 4 of the 5 had gained an experience stripe! Cool! I then zipped Veers down to the Evacuation Site and got my command points. Hooray! Now I just have to get in the Mobile Artillery/Probot mode.
     
  9. Darth Binky

    Darth Binky Jedi Grand Master star 4

    Registered:
    Oct 24, 1999
    Actually, yes I did get AT-ST's to him. I dropped six of them in, walked up to there (I did use a lot of stuff to kill those first tanks right outside my base), killed everything I ran into, and then got him. I came out from my base (I knew where the Rebels were from my first attempt at it) and I had them hug the wall to the south until I got all the way to the right side of the map. Then I killed the enemy until I rescued Veers (the enemy infantry just stood there and died when I shot them from outside the range of their guns). I did lose an AT-ST or two (because I wasn't paying close attention and got attacked), but most came out ok.

    I am actually well past Yavin IV; I have been on Abridon Massacre 3 for a while (I have been playing Skirmishes the last couple days instead of continuing my campaign). My command style is simply to focus on ground stuff; I dislike air power- especially when the enemy's is much better than mine. Of course, that'll probably change when I switch to the Rebels after Ab3.
     
  10. Darth Saber

    Darth Saber Jedi Youngling star 3

    Registered:
    Sep 29, 1999
    I am also on Abridon, Part III. Can anyone help me with this level? How do I get to the AT-AT without the Rebel Speeders and Y-Wings destroying me? I can't seem to get to him quick enough.
     
  11. WampaTaunTaun

    WampaTaunTaun Jedi Youngling

    Registered:
    Nov 26, 1999
    Darth Saber, see my post on the previous page (the long one). If I remember that this is the level where you prevent him from defecting, the post tells you how I did it. It may not be the best way but it worked for me.
     
  12. Darth Binky

    Darth Binky Jedi Grand Master star 4

    Registered:
    Oct 24, 1999
    Has anyone else tried my AT-AA trick on Hoth? Or was that just a fluke on my game? I've just been wondering about that...
     
  13. Darth Saber

    Darth Saber Jedi Youngling star 3

    Registered:
    Sep 29, 1999
    Thanks for the response, WampaTaunTaun. I don't understand it though. How do I get to the AT-AT. There are Rebel Speeders and Y-Wings everywhere. What island are you talking about? Before I can even get close, the Rebs start pounding me with their bombs. Can you explain it again please? Sorry. I guess I haven't explored all the terrain enough.

    P.S. Darth Binky, I tried to do that trick. It was a very good idea, but when I picked my units, there were no AT-AA's to pick from. I guess that's why it was so hard for me. But I did beat it with the help of The Dark Lord Of The Sith, Darth Vader. He killed all 6 Stormtroopers in the Base single-handedly!
     
  14. Insane Anakin

    Insane Anakin Jedi Padawan star 4

    Registered:
    Nov 12, 1999
    I shall have to try that. I let my stormtroopers take care of business. Did anyone else think Hoth was a letdown? I'm on Surprise at Endor right now, and it's tough. See Ewoks burn. Burn, Ewoks, burn! Hoth was the easiest mission so far.
     
  15. Darth Saber

    Darth Saber Jedi Youngling star 3

    Registered:
    Sep 29, 1999
    I guess different levels are harder for some of us, and easier for others. Insane Anakin, you thought Hoth was easy, and I thought it was extremely hard. But guess what? I thought Endor was VERY easy. I didn't use my AT-ST's at all, except when it came time to destroy the Ewok village that the Empire was using as its base. (What you do after you scout all the locales).

    ABRIDON, Part III. Can anyone give me any help for this mission? It is hard as ****.
     
  16. Darth Saber

    Darth Saber Jedi Youngling star 3

    Registered:
    Sep 29, 1999
    Come on guys! Is anyone still interested in Force Commander? Or has everyone beat it already? Can anyone give advice on Abridon, Part III?

    Darth Saber
     
  17. Insane Anakin

    Insane Anakin Jedi Padawan star 4

    Registered:
    Nov 12, 1999
    I'm on the first Abridon mission. Any tips before I start out? Endor was fairly difficult. I sent out Speeder Bikes to the first two locations. Fair trade. The plot behind Abridon looks intriguing. Three parts, eh? Well, I know something is going to happen that pisses off Brenn and turns him Rebel. I'm guessing it has something to do with Dellis... but don't spoil it for me!
     
  18. Commander Horn

    Commander Horn Jedi Youngling

    Registered:
    Mar 11, 2000
    Ok guys, heres the deal with Abridon Pt. 3...

    Why does the walker run? Because you passed a trigger point along the road just past the 1st bridge and down the hill. I don't know exactly where, so just don't go near the hill until you're ready to catch him. Just ignore everything else and try and get at least 1 walker to him. Chin gun him and it's over. There is a bunker down the hil of where you start but only infantry can make it over the mountains. You get infinite +10, but is it worth it to waste lives on the three turrets that await your men? Your call.

    So there, I hope you can beat it... but Return To Ruul, which I am stuck on, soon awaits you.
     
  19. Commander Horn

    Commander Horn Jedi Youngling

    Registered:
    Mar 11, 2000
    whoops, double post

    [This message has been edited by Commander Horn (edited 04-10-2000).]
     
  20. Commander Horn

    Commander Horn Jedi Youngling

    Registered:
    Mar 11, 2000
    wow, a triple post, sorry i messed up

    [This message has been edited by Commander Horn (edited 04-11-2000).]
     
  21. Darth Saber

    Darth Saber Jedi Youngling star 3

    Registered:
    Sep 29, 1999
    Thanks for replying, Insane Anakin, eventhough you aren't on Abridon, Part III. For Part I, make sure you go after the base to the South. If you go for the base to the Southeast, you'll get mowed down by the Rebels. I know, I tried to go against them and got destroyed. Retake the base, which is lightly being held the Rebs. After that, start getting reinforcements. You'll need them. Before The Rebs come, retake the hospital, and start building turrets. In between sieges of your base, get a Repair Bay ASAP!!! Start healing your AT-ST's and keep fending of the rebel attacks. Get mobile artillery, and deploy at your base. That way, the Rebs will get destroyed when coming. After the attacks have died down, Go on the offensive. Take out the Rebs in the Gov't. court yard, which probably will take a couple of attacks. After they are gone from the area. Get some AT-AA's and AT-ST's to defend the area. If you are feeling bold, you can attempt to take the base. It's pretty well defended, but its possible. Get some TIEs to help. (If you like them). If you don't wanna take the base, get a Tyderium Shuttle loaded with Stormtroopers and take that Government Center! Hope this helps!

    P.S. Again, anyone else want to talk? I miss the intelligent FC conversations we had. Is everyone playing Jedi Power Battles? I can't wait to get that game!
     
  22. Insane Anakin

    Insane Anakin Jedi Padawan star 4

    Registered:
    Nov 12, 1999
    I heard that Jedi Power Battles isn't very good. But I heard the same thing about Force Commander, and FoCom is truly awesome. I'm not really into fighting games, though, so I doubt JPB will be my cup of tea.
     
  23. Insane Anakin

    Insane Anakin Jedi Padawan star 4

    Registered:
    Nov 12, 1999
    Oh, and thanks for the tips on Abridon Part I. I'm sure they'll come in handy. I hear that Part 3 is really tough. We'll see.
     
  24. WampaTaunTaun

    WampaTaunTaun Jedi Youngling

    Registered:
    Nov 26, 1999
    OK Darth Saber, I thought Hoth was easy too. I used the AT-AAs and never had any trouble with the Speeders. It seems we are opposite since I had tons of trouble with Endor. It drove me nuts!!
    What I did on Abridon Pt3 was this:
    I immediately brought down more stormtroopers. Then I went down the hill and took over both the Infantry Turret (first), then Vehicle Turret (second). I then focused both on the turret on the little island by the bridge. When that was destroyed I brought down more stormtroopers, as many as possible. I took over the bunker and kept bringing more stormtroopers down as my command points would allow. I did this until I had all 60 units on the screen. If a Y-wing or Speeder attacked my guys I would have them all fire and take them out. If they attacked my vehicles up on the hill I would bring my AT-AAs in close to take them out.
    When I had all stormtroopers down at the bottom of the hill, I would send them all up North across the bridge at once until they were across and to the left (NW). I would place them at the insection that the AT-AT comes down, then stop and leave them there.
    I would keep using my command points to get more acculating by the bunker I took over and when I get back up to 60 total units I would send them up across the bridge to meet up with the others. If you get attacked by tanks, focus all guys on one and take them out one at a time. This way it stops them quicker and it's also one less to fire on your guys.
    After you get enough all waiting up there, then send your vehicles up across the other bridge. This will trigger the AT-AT to move. Two hovertanks then attack my stormtroopers but they are able to take them out again by focusing all on one at a time. Then the AT-AT will come and have them all attack it. Move to the side when it gets close so they don't get stepped on and they should be able to take it out OK.
    I then build all my troops and vehicles up at the top of the bridge that the stormtroopers came across in the beginning and rebuild for the assault on the Rebel Base which is down to the left of the bunker you took over.
    Be sure to use the chin guns on your AT-AT. They will save health on them by taking the rebels out quickly, especially the Vehicle Turrets.
    I hope this helps. I will try to explain further if you need me to.

    [This message has been edited by WampaTaunTaun (edited 04-11-2000).]
     
  25. WampaTaunTaun

    WampaTaunTaun Jedi Youngling

    Registered:
    Nov 26, 1999
    Darth Binky, Hoth was easy for me too. With the AT-AAs the speeders never got close. I will have to agree with others that Endor was a pain in the...
    It does seem that some games have it tougher on some levels then others.
    I'm stuck on Return to Ruul Pt2 right now. All I can call down are Troopers and Heavy Troopers but I keep getting bombarded by AT-STs over and over and over and over...
     
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