The official (i've always wanted an official thread) character updates and new character stat thread

Discussion in 'Games: RPG & Miniatures' started by NJOfan215, Mar 22, 2005.

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  1. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    As many of you have scene i've posted many threads with updated stats for various characters. A few other people have done the same. I want to compile all of those into one thread.

    Here are my stats:

    Vergere: Female Fosh Jedi Consular 8/Jedi Investigator 5/Jedi Master 7; Init +2 (+2 Dex); Defense 25 (+13 class, +2 Dex); Spd 10 m; VP/WP 117/12; Atk +18/+13/+7/+2 melee (6d8, crit 19-20, lightsaber), +18/+13/+7/+2 ranged; SQ Contacts (2 Yuuzhan Vong, names unknown), deflect (defense +3), deflect (attack -3), deflect (extend defense and attack), favor +2, Force secrets (Heal Another +1, Heal Self +2), healing, Jedi Knight, profile, target bonus +3; SV Fort +14, Ref +11, Will +19; SZ M; FP 7; DSP 8; Rep 9; Str 10, Dex 14, Con 12, Int 19, Wis 20, Cha 14, Challenge Code G.
    Equipment: Lightsaber, robes.
    Skills: Bluff +15, Craft (lightsaber) +10, Diplomacy +15, Gather Information +15, Listen +12, Intimidate +10, Knowledge (Jedi lore) +10, Knowledge (medicine) +10, Knowledge (Yuuzhan Vong) +20, Pilot +7, Read/Write Basic, Read/Write Yuuzhan Vong, Search +10, Sense Motive +15, Spot +20, Speak Basic, Speak Fosh, Speak Huttese, Speak Rodian, Speak Shyriiwook, Speak Sith, Speak Yuuzhan Vong.
    Force Skills: Battle mind +9, Enhance ability+11, Enhance Senses +10, Farseeing +10, Force Defense +15, Force strike +11, Move object + 11, Heal Another +11, Heal Self +11, See Force +20, Telepathy +12.
    Feats: Alertness, Attuned, Aware, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Low Profile, Weapon Finesse (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).
    Force Feats: Alter, Art of the small, Control, Force Mastery, Knight Defense, Mind Trick, Lightsaber Defense, Sense

    Ulic Qel-Droma: Male Human Jedi Guardian 11/Sith Lord 5; Init +3 (Dex); Defense 25 (+12 class, +3 Dex); Spd 10 m; VP/WP 141/16; Atk +22/+17/+12/+7* melee (6d8+4/19-20, lightsaber) or +19/+14/+9/+4 ranged; SQ Deflect (defense +3, attack -1, extend defense and attack), block, resource access, minions; SV Fort +15, Ref +14, Will +10; SZ M; FP 8; DSP 15; Rep +9; Str 17, Dex 16, Con 16, Int 14, Wis 14, Cha 14.

    Equipment: Lightsaber, Sith amulet.
    Ulic has constructed his own saber.

    Skills: Astrogate +6, Bluff +4, Craft (lightsaber) +6, Diplomacy +6, Intimidate +12, Knowledge (Sith lore) +12, Knowledge (Outer Rim systems) +3, Knowledge (Jedi lore) +3, Pilot +8, Read/Write Basic, Read/Write Sith, Repair +8, Ride +5, Speak Arkanian, Speak Basic, Speak Ryl, Speak Sith.

    Force Skills: Battlemind +17, Drain Knowledge +7, Enhance Ability +9, Enhance Senses +6, Farseeing +8, Force Defense +13, Force Grip +12, Force Strike +8, Heal Self +8, Move Object +14, See Force +11, Telepathy +10.

    Feats: Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Heroic Surge, Infamy, Power Attack, Starship Operation (space transports), Weapon Focus (lightsaber), Weapon Group Proficiency (blaster pistols, simple weapons).

    Force Feats: Alter, Burst of Speed, Control, Knight Defense, Lightsaber Defense, Master Defense, Mettle, Rage, Sense.

  2. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    ok since i have no idea what the word limit is for a post i'm going to post 2 or 3 characters a post.

    Qui-Gon Jinn: Male Human Jedi Guardian 8/Jedi Master 7; Init +2 (Dex); Defense 22 (+10 class, +2 Dex); Spd 10 m; VP/WP 92/12; Atk +16/+11/+5 melee (1d3+1, punch) or +18/+13/+8* melee (5d8+1/19-20, lightsaber) or +17/+12/+7 ranged; SQ Deflect (defense +2, attack -4, extend defense and attack), Force secrets (Affect Mind, Battlemind, Move Object); SV Fort +11, Ref +12, Will +13; SZ M; FP 11; DSP 0; Rep +6; Str 13, Dex 15, Con 12, Int 16, Wis 17, Cha 15.

    Equipment: Lightsaber, Jedi robes, utility belt, comlink, aquata breather.

    Skill: Balance +6, Bluff +6, Computer Use +5, Craft (lightsaber) +8, Diplomacy +6, Gather Information +6, Jump +9, Knowledge (Coruscant) +7, Knowledge (Jedi lore) +13, Read/Write Basic, Sense Motive +7, Speak Basic, Speak Cerean, Speak Gran, Speak Shyriiwook, Spot +7, Treat Injury +9, Tumble +8.

    Force Skills: Affect Mind +15, Battlemind +12, Empathy +9, Enhance Ability +8, Force Defense +10, Force Strike +8, Heal Another +9, Move Object +13, See Force +13.

    Feats: Combat Expertise, Combat Reflexes, Exotic Weapon (lightsaber), Force-Sensitive, Headstrong, Quick Draw, Weapon Finesse (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).

    Force Feats: Alter, Burst of Speed, Control, Force Mastery, Knight Defense, Lightsaber Defense, Master Defense, Sense.

    Darth Lumiya: Female Human, Scoundrel 6/Emperor?s hand 3/ Sith warrior 6/ Sith lord 4; lnit +3 (dex); Defense 25 (+12 class, +3 Dex,); Spd 10m; VP/WP 150/17; Atk +18/+13/+8/+3 melee (1d4+2 unarmed) or +20/+15/+10/+5melee* (2d8+2/19-20, lightsaber) or, +21/+16/+11/+6 melee (6d6+2, reach 6m, lightwhip*) +19/+14/+19/+4 ranged (3d6, blaster pistol); SQ illicit barter, lucky (2/day), precise attack +1, deflect (defense +1, attack ?4), Enemy bonus +2 Target bonus +1, preferred weapon, resource access, authority, DR 5; SV Fort +15, Ref +18, Will +12; SZ M; FP 9; DSP 19; Rep 5; Str 15, Dex 17, Con 17, lnt 16, Wis 15, Cha 15.

    Equipment: Lightsaber*, blaster pistol, Light Whip*, sith armor.

    *Lumiya has constructed her own lightsaber and lightwhip, the lightwhip give a +2 bonus to trip or disarm.

    Skills: Astorgate +9, Bluf + 9, Computer Use +10, Craft (lightsaber) +5, craft (lightwhip)+6, Diplomacy +7, Disable Device +5, Disguise +5, Gather Information +7, Hide +7, Intimidate +17, Jump + 7, Knowledge (alien species) +6, Knowledge (systems) +5 Knowledge (sith lore) + 12, Listen + 4, Move Silently +7, Pilot +12, Read/Write Basic, Repair +5, Speak Basic, Speak Sith, Speak Bothan, Spot + 7, Survival + 10, Tumble +7.

    Force Skills: Affect Mind +10, Battle mind + 18, Enhance Ability +12, Far seeing +7, Fear + 12, Force Defense +13, Force grip + 13, Force strike +6, Heal self + 10, Move Object +5,

    Feats: Alertness, Exotic Weapon Proficiency (lightsaber, lightwhip), Frightful presence, Force-Sensitive, Point Blank Shot, Quick draw, Skill Emphasis (intimidate), Weapon finesse (lightwhip), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (Vibro Weapons).

    Force Feats: Alter, Control, Dissipate energy, Force mastery, Force whirlwind, Hatred, Lightsaber Defense, Sense.

    Asajj Ventress: Female near-Human Jedi Guardian 6/Dark Side Marauder 3/Jedi weapon master 3; Init +3 (Dex); Defense 22 (+9 class, +3 Dex); Spd 10 m; VP/WP 100/14; Atk +17/+12/+7 melee (4d8+1/18-20, lightsaber) or +13/+13/+10/+5 (4d8+1/18-20, two lightsabers) or +13/+8/ melee (1d6+1 unarmed) or +15/+10/+5 ranged; SQ Deflect (defense +2), deflect (attack -3), deflect (extend defense and attack), weapon mastery (superior weapon focus); SV Fort +12, Ref +13, Will +6; SZ M; FP 5; DSP 15; Rep +4; Str 13, Dex 17, Con 14, Int 12, Wis 11, Cha 11.

    Equipment: 2 lightsabers, solar sailship, Sith cloak.

    Skills: Balance +4, Demolitions +3, Hide +5, Intimidate +4, Jump +6, Knowledge (Rattatak) +5, Move Silently +7, Pilot +13, Read/Write Basic, S
  3. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    Luke Skywalker (End of the New Jedi Order): Male Human Fringer 2/Jedi Guardian 13/Jedi Master 5; Init +2 (Dex); Defense 26 (+14 class, +2 Dex); Spd 10 m; VP/WP 126/12; Atk +23/+18/+13/+8* melee (5d8+2/18-20, lightsaber) or +21/+16/+11/+6 ranged (3d8 or DC15 stun, heavy blaster pistol); SQ Force Points use a though three levels higher; Skywalkers get Force-sensitive feat free and ignore the ?Force Level 1st? prerequisite when selecting the Force feats Control, Sense and Alter; bonus class skill (Repair), barter, deflect (defense +4, attack -3, extend defense and attack), block, Force secrets (Battlemind, Force Defense); SV Fort +15, Ref +15, Will +13; SZ M; FP 14; DSP 1; Rep +10; Str 14, Dex 15, Con 12, Int 15, Wis 16, Cha 13.

    Equipment: Lightsaber, Jedi robes, XJ type X-wing starfighter, heavy blaster pistol.
    Luke has created his own lightsaber

    Skills: Astrogate +5, Climb +7, Computer Use +8, Craft (lightsaber) +8, Diplomacy +5, Gather Information +4, Intimidate +4, Jump +12, Knowledge (Jedi lore) +4, Knowledge (politics) +6, Knowledge (Tatooine) +8, Pilot +15, Profession (moisture farmer) +5, Read/Write Basic, Repair +7, Search +7, Sense Motive +7, Speak Basic, Speak Huttese, Speak Jawa Trade Language, Speak Shyriiwook, Spot +9, Survival +8, Tumble +8.

    Force Skills: Affect Mind +11, Battlemind +12, Empathy +11, Enhance Ability +11, Enhance Senses +7, Farseeing +10, Force Defense +10, Heal Self +7, Move Object +10, See Force +11, Telepathy +8.

    Feats: Acrobatic, Combat Reflexes, Exotic Weapon (lightsaber), Fame, Force-Sensitive, Improved Critical (lightsaber), Skill Emphasis (Pilot), Starship Dodge (starfighter), Starship Operation (starfighters), Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, blaster rifles, primitive weapons, simple weapons).

    Force Feats: Alter, Attuned, Control, Force Mastery, Knight Defense, Lightsaber Defense, Sense.

    Luke Skywalker, Jedi Master: Male Human Fringer 1/Jedi Guardian 9/Jedi Master 10; Init +2 (Dex); Defense 26 (+14 class, +2 Dex); Spd 10 m; VP/WP 138/14; Atk +23/+18/+13/+8* melee (6d8+2/18-20, lightsaber) or +21/+16/+11/+6 ranged (3d8 or DC15 stun, heavy blaster pistol); SQ Force Points use a though three levels higher; Skywalkers get Force-sensitive feat free and ignore the ?Force Level 1st? prerequisite when selecting the Force feats Control, Sense and Alter; bonus class skill (Repair), deflect (defense +3, attack -3, extend defense and attack), block, Force secrets (Battlemind, Force Defense, Enhance Ability);SV Fort +17, Ref +15, Will +14; SZ M; FP 14; DSP 1; Rep 11; Str 14, Dex 14, Con 14, Int 15, Wis 14, Cha 12. Challenge Code D.
    Equipment: Lightsaber, Jedi robes, XJ type X-wing starfighter, heavy blaster pistol.
    Luke has created his own lightsaber

    Skills: Astrogate +5, Climb +7, Computer Use +7, Craft (lightsaber) +8, Diplomacy +7, Gather Information +4, Intimidate +5, Jump +10, Knowledge (Jedi lore) +6, Knowledge (politics) +5, Knowledge (Tatooine) +5, Pilot +15, Profession (moisture farmer) +5, Read/Write Basic, Repair +7, Search +7, Sense Motive +7, Speak Basic, Speak Huttese, Speak Jawa Trade Language, Speak Shyriiwook, Spot +7, Survival +5, Tumble +7.

    Force Skills: Affect Mind +11, Battlemind +12, Empathy +11, Enhance Ability +11, Enhance Senses +7, Farseeing +10, Force Defense +11, Force Strike +5, Heal Another +5, Heal Self +7, Move Object +10, See Force +11, Telepathy +8.

    Feats: Combat Reflexes, Exotic Weapon (lightsaber), Fame, Force-Sensitive, Improved Critical (lightsaber), Skill Emphasis (Pilot), Starship Dodge (starfighter), Starship Operation (starfighters), Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, blaster rifles, primitive weapons, simple weapons).

    Force Feats: Alter, Attuned, Control, Force Mastery, Knight Defense, Lightsaber Defense, Master Defense, Sense.

    These stats were basicly an experiment. I wanted to try to create many versions of the iconic characters. This set of stats represents luke as the master of his jedi order. At some point, i may change the abi
  4. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    Jaina Solo (End of TUF) Female Human Jedi Guardian 8/Soldier 2/Jedi Ace 3; Init +2; Defense 22 (+10 class, +2 Dex); Spd 10 m; VP/WP: 84/14; Atk +12/+7/+2 melee (1d4, unarmed) or +17/+12/+7/+2* (3d8/19-20, lightsaber) or +12/+7/+2 ranged (3d6, blaster pistol); SQ: Force Point use as though three levels higher; Skywalkers get Force-Sensitive feat free and ignore the "Force Level 1st" prerequisite when selecting the Force feats Control, Sense, and Alter, Deflect (defense +1, attack -4, extend defense and attack), Starfighter defense, starship focus, Familiarity +1; SV Fort +11, Ref +7, Will +7; SZ M; FP 7; DSP 3; Rep 4; Str 11, Dex 15, Con 14, Int 14, Wis 13, Cha 13.

    Equipment: Lightsaber*, blaster pistol, XJ X-wing, astromech droid ("Sparky").
    *Jaina Solo has constructed her own lightsaber.

    Skills: Astrogate +7, Computer Use +9, Craft (lightsaber) +6, Knowledge (Jedi lore) +6, Jump +6, Pilot +15, Read/Write Basic, Repair +13, Speak Basic, Speak Calamarian, Speak Shyriiwook (understand only), Tumble +6.

    Force Skills: Affect Mind +9, Battlemind +11, Drain knowledge +3, Empathy +7, Enhance Ability +11, Force Defense +6, Force lightning +4, Move Object +10, See Force +8.

    Feats: Armor Proficiency (light), Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Gearhead, Quickdraw, Skill Emphasis (Pilot), Starship Dodge, Starship Operation (starfighter), Weapon fines (lightsaber), Weapon Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

    Force Feats: Alter, Control, Force pilot, Force dodge, lightsaber defense, Sense.

    Kam Solusar (End of the New Jedi Order): Male Human Jedi Guardian 13/Jedi Master 3/ Jedi Instructor 2; Init +1 (Dex); Defense 24 (+13 class, +1 Dex); Spd 10 m; VP/WP 146/15; Atk +21/+16/+11/+6* melee (5d8+2/18-20, lightsaber) or +18/+13/+8/+3 ranged (3d8 or DC15 stun, heavy blaster pistol); SQ deflect (defense +4, attack -3, extend defense and attack), block, Force secrets (Battlemind, Illusion), Inspire confidence + 1; SV Fort +12, Ref +13, Will +13; SZ M; FP 9; DSP 1; Rep +7; Str 14, Dex 13, Con 15, Int 12, Wis 13, Cha 12.

    Equipment: Lightsaber, Jedi robes, heavy blaster pistol.
    Kam has created his own lightsaber

    Skills: Climb +5, Computer Use +5, Craft (lightsaber) +7, Gather Information +5, Intimidate +4, Jump +10, Knowledge (Jedi lore) +4, Pilot +5, Read/Write Basic, Sense Motive +5, Speak Basic, Speak Ryl, Spot +5, Tumble +5.

    Force Skills: Affect Mind +10, Battlemind +10, Enhance Ability +10, Farseeing +5, Force Defense +10, Force Strike+ 7, Heal Self +5, Illusion +10, Move Object +5, See Force +11, Telepathy +5.

    Feats: Combat Reflexes, Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Power Attack, Quick draw, Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).

    Force Feats: Alter, Burst of speed, Control, Knight Defense, Lightsaber Defense, Master Defense, Mind trick, Sense.

    Kyp Durron (End of The New Jedi Order): male Human, Fringer 2/ Jedi guardian 10/ Jedi Ace 3/ Jedi master 3; lnit +2 (dex); Defense 25 (+13 class, +2 Dex,); Spd 10m; VP/WP 136/15; Atk +18/+13/+8/+3 melee (1d3+2 unarmed) or +20/+15/+10/+5 melee* (5d8+2/19-20, lightsaber) or +18/+13/+8/+3 ranged (3d6, blaster pistol); SQ bonus class skill (Repair), barter, deflect (defense +2, attack ?3, extended defense and attack), block, force secret (Battle mind and enhance ability); SV Fort +16, Ref +16, Will +11; SZ M; FP 9; DSP 6; Rep 6; Str 15, Dex 14, Con 15, lnt 12, Wis 13, Cha 13.

    Equipment: Lightsaber*, blaster pistol, X-wing xj

    *Kyp Durron has constructed his own lightsaber.

    Skills: Astrogate +6, Bluff +4, Computer Use +6, Craft (lightsaber) +5, Diplomacy +4, Gather Information +5, Hide +5, Intimidate +7, Jump +6, Knowledge (Jedi lore) +4, Knowledge (Kessel) +5, Listen +5, Move silently +4, Pilot +14, Read/Write Basic, Repair +6, Search +4, Sense Motive +5, Speak Basic, Speak Shyriiwook, Spot +5, Survival +5, Treat injury +4, Tumble +6.

    Force Skills: Affect Mind +7,
  5. MasterKazur Jedi Knight

    Member Since:
    May 13, 2004
    star 3
    Hmmm.... I like some of these stats. Some seem over the top though.

    Like Lumiya! A level 13-14 at best. Jaina has too many levels too.
    I also thing Vergere is still a level 19 at the time of her death.

    I like you Qui-Gon (simmilar to my own), and Kam Sullustar (maybe a bit too high too, but still good). I also like the revised version of Luke you made. Excellent work, dude!
    And Nice thread by the way. I'm sure it will come in handy.
  6. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    Thanks, I thought lumiya was a bit high myself, but her ocrb stats had her at level 19. I don't know much about her character, so i didn't mess with the level. As for jaina i originaly had her at level 12, but jedi Ally made a good arguement for her to be higher level, so i gave her 13.
  7. MasterKazur Jedi Knight

    Member Since:
    May 13, 2004
    star 3
    They seriously had her at level 19!!!! Jesus. Well, I guess thats fair what you did then. Just can't believe it :)

    Maybe Jaina should be level 12 after all. I don't see her taking any more Soldier levels.
  8. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    In the level 12 version i had her with 3 soldier levels. In the level 13 version i scaled it back to 2 and added to jg levels, but i fogot to add in vitality for the 13 level.
  9. MasterKazur Jedi Knight

    Member Since:
    May 13, 2004
    star 3
    I just think 1 Soldier level is enough for her.
    One thing though, Ulic Qel-Droma should only have 16 in strength... not 17.
  10. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    An alternate version of Depa Bilba. This version incorporates the character info we got on her in shatter point.

    Deppa Bilba, Vapaad practitioner
    Human Female Jedi Consular 7/Jedi weapon master 4/Jedi Master 4; Init +1; Defense 22 (+11 Class, +1 Dex); Spd 10 m; VP/WP 84/13; Atk +15/+10/+5 melee (5d8+1/18-20, lightsaber*); SQ Jedi Knight, deflect (attack -2, defense +2, extended), Force secret (battlemind +1, Force defense +1), Weapon Mastery (rapid strike); SV Fort +11, Ref +9, Will +11; SZ M; FP 11; DSP 0; Rep +6; Str 11, Dex 13, Con 13, Int 14, Wis 15, Cha 12.
    Equipment: Jedi robes, lightsaber
    (* Depa uses a lightsaber of her own construction.
    Skills: Balance +3, Bluff +8, Craft (lightsaber) +5, Diplomacy +10, Disguise +2, Gather Information +3, Intimidate +5, Knowledge (Jedi Lore) +9, Knowledge (Bureaucracy) +5, Knowledge (religion) +7, Pilot +6, Speak Basic, Speak Ryl, Treat Injury +9, Tumble +6, Understand Shyriiwook.
    Force Skills: Affect Mind +12, Battlemind +9, Empathy +12, Enhance Ability +11, Enhance Sense +5, Farseeing +5, Force Defense +10, Force stealth +5, Force Strike +10, Friendship +5, Heal Another +7, Heal Self +6, Move Object +10, See Force +10, Telepathy +5.
    Feats: Combat reflexes, Dodge, Exotic Weapon Proficiency (Lightsaber), Force-Sensitive, Improved critical (lightsaber), Mobility, Persuasive, Trustworthy, Weapon Focus (lightsaber), Weapon Finesse (Lightsaber), Weapon Proficiency (Simple, Blaster Pistols),
    Force Feats: Alter, Control, Force Mind, Forum 7, Lightsaber Defense, Knight Defense, Master Defense, Sense.

  11. Jedi_Matt Force Ghost

    Member Since:
    Jul 11, 2002
    star 4
    cool stats man... a couple of things im wondering about now, and though they may not relate to what you've done as these stats were probably taken from OCRB and then adapted lol, but now i've thought of them i'm gonna mention them, get your ideas on it.

    i think kazur is right about Vergere, I don't think she reached lvl 20, might have been quite close, but she seemed one to not do much and let others do it for them, in fact, she reminds me quite a bit of Kreia, from KOTOR 2.

    Lumiya's stats were in an episode of Star Wars Gamer, she went to whichever planet it was that produced the baffor pollen (i think that was the right stuff), which made the vonduum crab armour die, presumably to find out if she could exploit the allergy thing.

    Personally I think Luke should have more Jedi Master/weapon master even, and less Jedi Guardian. If he was training Leia up until Dark Empire time, where he was about lvl 14 at the end of it (supposedly), then I think there should be less guardian.

    Kyp I think should have at least one level in Force Adept, while he was in Kessel he wasn't taught about being a Jedi, yet he learnt to use the Force, there's one scene in one of the JA trilogy books where he's in a cell I think it is, and he's trying to dent the foil on his meal, he uses his anger and thinks he saw it slightly move, even the newest of Jedi would have been told to not use anger etc to fuel the Force.
  12. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    Maybe verger should only be level 19. I just didn't like her stats as they were posted on the wotc web sight. While i was tweaking them i figured i might as well make her level 20. I agree she does remind me of kreia. I made a version of luke with 10 jedi master levels.
  13. Jedi_Matt Force Ghost

    Member Since:
    Jul 11, 2002
    star 4
    ah my bad, i didn't see the second set of luke stats too :p
  14. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    Freedon Nadd: Male Human Jedi Guardian 5/Sith Acolyte 10; Init +1 (Dex); Defense 21 (+10 class, +1 Dex); Spd 10 m; VP/WP 118/14; Atk +16/+11/+6/+1* melee (5d8+2/19-20, lightsaber) or +14/ +9/+4 melee (2d6+2/19-20, Sith sword) or +12/+7/+2 ranged; SQ DR 3, Deflect (defense +3, attack ?3); SV Fort +13, Ref +10, Will +15; SZ M; FP 6; DSP 18; Rep +5; Str 14, Dex 13, Con 14, Int 14, Wis 14, Cha 13.

    Equipment: Lightsaber, Sith sword, Dark Armour.
    Freedon has constructed his own saber.

    Skills: Bluff +6, Computer Use +3, Craft (lightsabre) +7, Diplomacy +7, Intimidate +8, Knowledge (Onderon) +5, Knowledge (Jedi lore) +5, Knowledge (Sith lore) +12, Pilot +2, Read/Write Basic, Read/Write Sith, Sense Motive +10, Speak Basic, Speak Sith, Tumble +5

    Force skills: Affect Mind +10, Alchemy +13, Battlemind +10, Enhance Ability +13, Drain Energy +3, Fear + 8, Force Defense +13, Force Lightning +12, Force Stealth +10, Force Strike +10, Move Object +10, See Force +4

    Feats: Armour Proficiency (light), Exotic Weapon Proficiency (lightsaber, Sith Sword), Force-Sensitive, Iron Will, Quick Draw, Weapon Focus (lightsaber), Weapon Group Proficiency (blaster pistols, simple weapons).

    Force Feats: Alter, Control, Dark Power, Knight Defense, Lightsaber Defense, Master Defense, Mettle, Rage, Sense, Sith Sorcery
  15. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    Darth Bandon: Male Human Jedi Guardian 2/Dark Side Maurader 2/Sith warrior 6/ Sith Lord 3; Init +2 (Dex); Defense 23 (+11 class, +2 Dex); Spd 10 m; VP/WP 122/17; Atk +17/+12/+7/+2* melee (5d8+3/19-20, lightsaber) or +16/+16/+11/+11/+6* melee (5d8+3/19-20, double bladed lightsaber) +15/+10/+5 ranged; SQ DR 3, Deflect (defense +2, attack ?3), Enemy Bonus +2, Uncanny Dodge (dex to defense), Resource access; SV Fort +17, Ref +14, Will +10; SZ M; FP 6; DSP 15; Rep +4; Str 16, Dex 14, Con 17, Int 12, Wis 10, Cha 12.

    Equipment: Double Bladed Lightsaber, Dark Armour.
    Bandon has constructed his own saber.

    Skills: Computer Use +6, Craft (lightsabre) +9, Intimidate +8, Jump +7, Knowledge (Jedi lore) +4, Knowledge (Sith lore) +10, Read/Write Basic, Read/Write Sith, Pilot +5, Repair +4, Speak Sith, Tumble +10

    Force skills: Battlemind +13, Enhance Ability +8, Fear +5, Force Defense +11, Forge Grip +9, Force lightning +8, Force Stealth +3, Force Strike +10, Heal Self +6, Move Object +10

    Feats: Ambidexterity, Armour Proficiency (light), Exotic Weapon Proficiency (double-bladed lightsabre), Exotic Weapon Proficiency (lightsabre), Force-Sensitive, Improved Two-Weapon Fighting, Power Attack, Two-Weapon Fighting, Weapon Focus (double-bladed lightsabre), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, primitive weapons, simple weapons, vibro weapons

    Force Feats: Alter, Burst of Speed, Control, Knight Defense, Lightsaber Defense, Master Defense, Mettle, Rage, Sense.
  16. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    Bastila Shan: Female Human, Jedi Sentinal 10/ Jedi Weapon Master 3/ Jedi Master 2; lnit +4 (dex); Defense 25 (+11 class, +4 Dex,); Spd 10m; VP/WP 99/13; Atk +17/+17/+12/+12/+7melee* (5d8+1/19-20, Double bladed lightsaber); SQ Jedi knight, Sentinel?s sense, Weapon mastery [superior weapon focus (lightsaber)], deflect (defense +3, attack ?2, extended defense and attack), block, force secret (battle mind); SV Fort +10, Ref +14, Will +12; SZ M; FP 7; DSP 2; Rep 5; Str 12, Dex 18, Con 12, lnt 14, Wis 13, Cha 15.

    Equipment: Double bladed Lightsaber*,
    *Bastila has constructed her own Lightsaber.

    Skills: Computer Use +5, Craft (lightsaber) +7, Disguise +5, Gather Information +9, Intimidate +5, Knowledge (Jedi lore) +10, Listen +5, Pilot +6, Read/Write Basic, Speak Basic, Speak Huttese, Sense motive +9, Spot + 7, Tumble +6.

    Force Skills: Affect Mind +10, Battle influence + 15, Battle mind + 12 Enhance Ability +12, Drain knowledge + 5, Enhance Sense + 11, Far seeing +5, Force Defense +12, Force Strike +11, Heal self + 5, Heal Another + 5, Inspire +10, Move Object +10, See Force +10, Telepathy + 3

    Feats: Alertness, Ambidexterity, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Two Weapon fighting, Improved two Weapon fighting, Weapon finesse (lightsaber), Weapon focus (lightsaber), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons).

    Force Feats: Alter, Attuned, Battle Meditation, Burst of Speed, Control, Knight Defense, Lightsaber Defense, Sense.


    I got the jedi sentinal class from the unofficaial kotr source book. It's a pdf file that you can find on the wotc's star wars message board. It's pretty sweet, the guys who made it put a ton of effort into it.
  17. JediAlly Force Ghost

    Member Since:
    Oct 31, 2000
    star 4
    I agree. That KOTOR RPG book is great, and Bastila looks great too. About your Bastila stats, are they as of the end of the game? The "book" had her as a Sentinel 4 when she was rescued.
  18. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
    Yes the stats are for the end of the game. I'm thinking about doing jolee. I also posted darth bandon.
  19. MasterKazur Jedi Knight

    Member Since:
    May 13, 2004
    star 3
    Darth Sidious (beginning of Episode III): Male Human Noble 4/Dark Side Devotee 6/Sith Lord 10; Init +0; Defense 24 (+14 class); Spd 10 m; VP/WP 124/12; Atk +18/+13/+8/+3* melee (5d8/19-20, lightsaber) or +17/+12/+7/+2 ranged; SQ Bonus class skill (Intimidate), favor +4, inspire confidence, resource access, coordinate +1, dark side talisman +2, force weapon +1d8, resource access, deflect (defense +2), deflect (attack -3), Sith secrets, exceptional minions, Sith Master; SV Fort +12, Ref +11, Will +18; SZ M; FP 9; DSP 32; Rep +17; Str 11, Dex 11, Con 12, Int 18, Wis 16, Cha 16.
    Equipment: Lightsaber, Sith holocron, private transport.
    *Darth Sidious has constructed his own lightsaber.
    Skills: Bluff +13, Craft (lightsaber) +6, Computer Use +7, Diplomacy +19, Gather Information +16, Intimidate +15, Knowledge (bureaucracy) +15, Knowledge (politics) +12, Knowledge (Jedi lore) +10, Knowledge (Naboo) +6, Knowledge (Sith lore) +15, Read/Write Basic, Read/Write Bothan, Read/Write Mon Calamarian, Read/Write Gran, Read/Write Rodian, Read/Write Ryl, Read/Write Sith, Sense Motive +11, Speak Basic, Speak Bothan, Speak Mon Calamarian, Speak Gran, Speak Rodian, Speak Ryl, Speak Sith.
    Force Skills: Affect Mind +14, Alchemy +17, Control Mind +15, Drain Energy +12, Empathy +17, Enhance Ability +14, Farseeing +23, Fear +18, Force Defense +16, Force Grip +16, Force Lightning +15, Heal Self +14, Move Object +12, See Force +18, Telepathy +20.
    Feats: Exotic Weapon (lightsaber), Fame, Force-Sensitive, Skill Emphasis (Diplomacy), Skill Emphasis (Farseeing), Skill Emphasis (Fear), Skill Emphasis (Force Lightning), Skill Emphasis (Telepathy), Link, Trustworthy, Weapon Group Proficiencies (blaster pistols, simple weapons).
    Force Feats: Alter, Control, Dissipate Energy, Force Mastery, Force Mind, Knight Defense**, Lightsaber Defense**, Malevolent, Master Defense**, Sense.

    **Darth Sidious gained these feats in his youth. For Darth Sidious to meet the prerequisite to use these feats, he must make an Enhance Ability check, get a result of 15 or higher, and apply the Force bonus to his Dexterity score. (Other effects of Enhance Ability still apply).
  20. Crimson_Jedi_Knight Jedi Master

    Member Since:
    Feb 21, 2001
    star 4
  21. MasterKazur Jedi Knight

    Member Since:
    May 13, 2004
    star 3
    This is what Anakin Skywalker could have become, had he not turned to the Dark Side.
    No Jedi is more Powerful than this.

    Anakin Skywalker: Male Human Fringer 1/Jedi Guardian 11/Jedi Master 8; Init +3 (Dex); Defense 27 (+14 class, +3 Dex); Spd 10 m; VP/WP 127/13; Atk +22/+17/+12/+7* melee (6d8+1/18-20, lightsaber) or +22/+17/+12/+7 ranged; SQ Force Points use a though three levels higher; Skywalkers get Force-sensitive feat free and ignore the ?Force Level 1st? prerequisite when selecting the Force feats Control, Sense and Alter; bonus class skill (Repair); deflect (defense +3, attack -3, extend defense and attack), block, Force secrets (Battlemind, Force Defense, Heal Self); SV Fort +15, Ref +15, Will +11; SZ M; FP 19; DSP 1; Rep +11; Str 12, Dex 16, Con 13, Int 15, Wis 14, Cha 14.
    Equipment: Lightsaber, Jedi robes.
    *Anakin Skywalker has constructed his own lightsaber.
    Skills: Astrogate +8, Balance +6, Craft (lightsaber) +5, Intimidate +11, Knowledge (alien species) +4, Knowledge (Jedi lore) +7, Knowledge (streetwise) +5, Knowledge (Tatooine) +4, Pilot +17, Read/Write Basic, Read/Write Huttese, Read/Write Sith, Repair +8, Search +7, Speak Basic, Speak Huttese, Speak Sith, Spot +5, Survival +4, Tumble +5.
    Force Skills: Affect Mind +8, Battlemind +11, Empathy +7, Enhance Ability +13, Farseeing +9, Force Defense +14, Force Strike +7, Heal Another +12, Heal Self +8, Move Object +20, See Force +14, Telepathy +17.
    Feats: Combat Reflexes, Exotic Weapon (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Gearhead, Power Attack, Skill Emphasis (Pilot), Spacer, Starship Operation (starfighter), Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, primitive weapons, simple weapons).
    Force Feats: Alter, Burst of Speed, Control, Force Whirlwind, Knight Defense, Lightsaber Defense, Link, Mettle, Sense.
  22. Jedi_Matt Force Ghost

    Member Since:
    Jul 11, 2002
    star 4
    cool stats, and good idea, one thing im wondering though, as a curiosity, not a criticism :p, what gave you the idea to put so much in telepathy? Anakin for me, from the impression I got from Episode 1, would have turned out to be more helping, a possible healer/artisan blend, but with sticking to the idea of combat prowess as a focus, possibly weapon master / niman master,

    man... he coulda gone any way lol, just my ideas, and hey, great work with the stats
  23. Blithe Force Ghost

    Member Since:
    Jun 24, 2003
    star 4
    Well, if I remember correctly, Darth Vader's official stats have +14 in Telepathy already, so... :p
  24. JoinTheSchwarz Comms Admin & Community Manager

    Administrator
    Member Since:
    Nov 21, 2002
    star 8
    I recently needed stats for Master Tholme, so I generated these. They can be certainly improved but, in case of need, will do:

    Tholme (as of the Battle of Geonosis): Middle Age Male Human Jedi Guardian 7/Jedi Master 2/Jedi Investigator 2; Init +2 (+2 Dex); Def 22 (+2 Dex, +10 Class); Spd 10m; VP/WP 86/14; Atk +12/+7 melee (1d4+2, crit 20, punch), +12/+7 ranged (by weapon), +14/+9 melee* (5d8+2, crit 19-20, Lightsaber); SQ Deflect (Attack -4, Defense +1, Extend Defense and Attack), Force Secret (Improve Battlemind), Contact (Akku Seii), Increase Lightsaber damage +2d8; SV Fort +11, Ref +10, Will +9; SZ M; FP: 3; Rep: +4; Str 15, Dex 14, Con 14, Int 16, Wis 12, Cha 14.
    Equipment: Lightsaber, Utility Belt [Jedi]
    * Master Tholme has constructed his own lightsaber.
    Skills: Bluff +6, Craft (lightsaber) +4, Diplomacy +6, Disguise +6, Gather Information +10, Hide +9, Intimidate +4, Knowledge (Anzat) +4, Knowledge (Jedi lore) +6, Knowledge (Kiffar) +6, Read/Write Basic, Search +6, Sense Motive +7, Speak Anzati, Speak Basic, Speak Kiffar, Speak Ryl, Survival +3.
    Force Skills: Affect Mind +8, Battlemind +8, Empathy +4, Enhance Ability +3, Enhance Senses +7, Force Stealth +10, See Force +7, Telepathy +5.
    Feats: Athletic, Cautious, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Martial Arts, Quick Draw, Skill Emphasis (Gather Information), Stealthy, Weapon Focus (lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons).
    Force Feats: Alter, Control, Lightsaber Defense, Sense.
  25. NJOfan215 Jedi Grand Master

    Member Since:
    May 17, 2003
    star 5
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