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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

The official (i've always wanted an official thread) character updates and new character stat thread

Discussion in 'Archive: Games: RPG & Miniatures' started by NJOfan215, Mar 22, 2005.

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  1. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Truely excellent Kreia stats... I was a bit surprised when I heard you where going to make her a level 20 character but it really turned out well.
    Good job my friend.

     
  2. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
  3. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Revan, Redeemed Sith: Male Human Jedi Guardian 5/Jedi Weapon Master 5/Field Officer 3/Jedi Master 7; Init +2 (Dex); Defense 26 (+14 class, +2 Dex); Spd 10 m; VP/WP 192/18; Atk +25/+20/+15/+10* melee (7d8+4/18-20, lightsaber) or +22/ +17/+12/+7 melee (1d4+2/20, punch) or +22/+17/+12/+7 ranged (3d8 or DC15 stun, heavy blaster pistol); SQ DR 3, deflect (defense +3, attack -2, extend defense and attack), Weapon Mastery [Superior Weapon Focus (lightsaber), Weapon Specialization (lightsaber)], Leadership, Uncanny Survival, Force secrets (Battlemind, Force Defense, Enhance Ability);SV Fort +16, Ref +14, Will +16; SZ M; FP 12; DSP 5; Rep 9; Str 14, Dex 14, Con 18, Int 14, Wis 15, Cha 18.
    Equipment: Lightsaber, Jedi robes, heavy blaster pistol, Baraguin light armor,
    Revan has created his own lightsaber

    Skills: Astrogate +5, Balance +4 Bluff +8, Climb +6, Computer Use +8, Craft (lightsaber) +10, Diplomacy +8, Gather Information +12, Intimidate +14, Jump +6, Knowledge (Jedi lore) +10, Knowledge (Sith Lore) +10 Pilot +6, Read/Write Basic, Sense Motive +10, Speak Basic, Speak Sith, Speak Shyriiwook, Treat Injury +7, Tumble +6.

    Force Skills: Affect Mind +12, Battlemind +14, Empathy +11, Enhance Ability +11, Enhance Senses +7, Farseeing +11, Force Defense +17, Force Strike +17, Heal Another +6, Heal Self +7, Move Object +12, See Force +10, Telepathy +8.

    Feats: Armor Proficiency (light), Combat Experience, Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Martial Arts, Trustworthy, Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).

    Force Feats: Alter, Burst of Speed, Control, Force Defense, Force Mastery, Knight Defense, Lightsaber Defense, Master Defense, Mettle, Sense, Telekinetic Might.
     
  4. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
  5. Blithe

    Blithe Jedi Master star 4

    Registered:
    Jun 24, 2003
    Ahh, nice Revan stats, NJOfan and Kazur! :D Consular is what I always imagined the original, Sith Lord Revan to have. And again, I really like your use of the Field officer class mixed in with the jedi levels, NJOfan.

    Darth Traya's are done well, nothing to complain about at all.

    Is anyone interested in, or ever considered doing, some epic level stats? I've been tossing around the idea of doing an epic level DE palpatine....
     
  6. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    I've toyed with the idea off and on. I'm not exactly sure how i would go about it. I looked at the epic rules for D&D and the way they do it. I'm not entierly clear on some the logic they use. Basicly what they do is they continue the patern of a classes special abilities then i think even levels the player get +1 to attack and the odd level +1 to all saves. Keep inmind that D&D doesn't have a defense score so i think that would effect the way the attack rating would be handled in star wars. I think what i would do with it is just use the normal prestiege classes and stuff. Like i wouldn't make some one a level 11 sith lord, but i don't see why you couldn't do jg 10/sith lord 10/sith warrior 5.
     
  7. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Ok well if you guys didn't know obi-wan is my favorite charcter, you do now. I think he needs some cooler stats then any of the ones i've scene so i tried to maximize his abilities without making him unbelievably good. I also wanted his class levels to make sense, so here he is.

    Obi-Wan Kenobi, The Negotiator Male Human Jedi Guardian 6/Jedi Investigator 2 /Jedi Master 5 /Field Officer 2; Init +3 (Dex); Defense 24 (+11 class, +3 Dex); Spd 10 m; VP/WP 129/14; Atk +20/+15/+10/+5* melee (5d8+2/17-20, lightsaber) or +18/+13/+8 ranged; SQ Free Negotiator feat, Deflect (defense +3), deflect (attack -4), Force secret (Affect Mind, Force Defense), profile, target bonus +1, contact, Leadership, Uncanny survival; SV Fort +12, Ref +13, Will +15; SZ M; FP 8; DSP 0; Rep +7; Str 14, Dex 16, Con 14, Int 14, Wis 16, Cha 13.

    Equipment: Lightsaber, Jedi robes, utility belt, comlink.
    *Obi-Wan has constructed his own lightsaber.

    Skills: Balance +9, Craft (lightsaber) +7, Diplomacy +12, Gather Information +15, Jump +11, Knowledge (Jedi lore) +7, Knowledge (tactics) +6, Pilot +10, Read/Write Basic, Repair +4, Search +5, Sense Motive +13, Speak Basic, Speak Shyriiwook, Survival +6, Tumble +11.

    Force Skills: Affect Mind +12, Battlemind +10, Enhance Ability +10, Enhance Senses +7, Farseeing +6, Force Defense + 10, Force Stealth +7, Force Strike +12, Heal self +10, Move Object +10, See Force +8.

    Feats: Acrobatic, Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Negotiator, Quick Draw, Skeptical, Weapon Finesse (lightsaber), Weapon focus (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).

    Force Feats: Alter, Burst of Speed, Control, Knight Defense, Lightsaber Defense, Master Defense, Sense.
     
  8. Blithe

    Blithe Jedi Master star 4

    Registered:
    Jun 24, 2003
    NJOfan: Yeah, just using PrC might be the best way to go. But, didn't one of the Jedi Counciling sessions say you could just advance the "Core classes" charts by following the obvious progression they give?

    Any ideas for DE Palpatine or post-TUF Luke? I'm thinking something like Fringer 2/Jedi Guardian 13/Jedi Master 7 for post-TUF Luke and noble 3/dark side marauder 3/Sith warrior 4/Sith Lord 13/Dark Side Devotee 7 for DE Palpatine.

    I'm considering giving Palps at least a few levels of Dark Side Devotee to show how he, as the Dark Empire Sourcebook explained, devoted himself comepletely to mastering the Dark Side and obssessing over Sith Magic post-ROTJ. Advancing the Sith Lord class might be tricky, but I'll to check the rules for Epic PrCs in the Epic Level Handbook. As I recall, I believe you can advance a Prc as long as it had a cap of 10 levels to begin with. It's the class bonuses that will be the problem, so I might have to try something else.
     
  9. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    the class distibution looks good. post them in here and post if you want any more imput or anything. I will look at some of the epic stuff also.
     
  10. Blithe

    Blithe Jedi Master star 4

    Registered:
    Jun 24, 2003
    Well, here's what I have. It's a little rough I think, but it's suitable for Luke...

    (This is the first time I've done a character this high, so please, by all means, correct me if I screwed something up.)

    Luke Skywalker, Jedi Master (As of the end of TUF) Male human Fringer 2/Jedi Gaurdian 13/jedi maaster 7; Init +3 (dex); Defense 28 (+15 class, +3 Dex) 32 with LS and Knight Defense; Spd 10 m; VP/WP 152/12; Atk +25/+20/+15/+10 melee* (6d8+2/18-20, lightsaber) or +23/+18/+13/+8 ranged (3d8 or DC 15 stun, blaster pistol); SQ Force point use as though three lvl's higher; Skywalkers get free Force-Sensitive feat, and ignore the "Force lvl 1st" prerequisite when selecting the Force feats Control, Sense, and alter; Bonus class skill(repair0; barter; block; force secrets (Battlemind, Force defense (2); SV Fort +15, Ref +17, will +13,; SZ M; FP 10;DSP 1; Rep +11 ; Str 14, Dex16, Con 12, Int 15, Wis15, Cha 13. Challenge code H.

    Skills: Astrogate+5, climb +7, computer use +8 , craft(lightsaber) +8, Diplomacy +5, Gather info +4, Intimidate +5, jump +12, knowledge (Jedi lore) +6, Knowlede polotics +6, Knowledge (Tatooine) +8, Pilot +15, profession (Moisture Farmer) +5 Read/Write basic, repair +7, search +7, sense motive +6, speak basic, Speak huttese, speak Jawa, Speak Shiriiwook, spot +8, survival +7, Tumble +9

    Force Skills: Affect mind +11, Battlemind +12, Emapthy +10, Enhance ability +8, Enhance senses +6, farseeing +11, Force Defense +8 (Force Secret +1), heal self +6, move object +16, See Force+10, Telepathy +7, Force Push +15

    Feats: Acrobatic, Combat Relfexes, Exotic Weapon Proficiency, Fame, Force Sensitive, skill emphasis (pilot), Starship Dodge (starfighter), Starship operation (Starfighter), *Weapon Focus (lightsaber), WGPs (Blaster pistols, blaster rifles, Primitive weapons, simple weapons.), Improved Critical, Combat Expertise

    Force Feats: Alter, Attuned, Control, Force Mastery, Knight Defense, Lightsaber Defense, Sense.

    Notes: I put Knowledge: Jedi Lore up by two ranks because I assumed Luke may have learned some new things about the Jedi order from Vergere. Move object, of course, went up to simply just make more sense with what we've seen him capable of before. And I added on rank to Intimidate just for the heck of it... :p
     
  11. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Just taking a quick look at them, they look fine.
     
  12. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
    Check out these Akk Dog stats I made (from Shatterpoint).

    Akk Dog: Jungle Predator 6; Init +0 (+0 Dex); Defense 19 (+10 natural, -1 size); Spd 10m; VP/WP 20/40; Atk +12/+7 melee (2d6+7, bite) or +12/+7 (2d4+7, claw) or (1d4+7, slam [tail]) or +5 ranged; SQ DR 10, Energy Resistance 10 (blasters/fire), Darkvision; SV Fort +10, Ref +5, Will +2; SZ L; Face/Reach 2 m by 2 m/4 m; Str 26, Dex 10, Con 20, Int 4, Wis 11, Cha 7. Challenge Code E
    Skills: Intimidate +4, Jump +11, Move Silently +4, Spot +4
    Force Skills: Empathy
    Feats: Force Sensitive, Multiattack, Power Attack
     
  13. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    something tells me it won't co fetch.
     
  14. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
    Forgot to add the modifier to Empathy (+4) :oops:

    Next up I think I'll try Tarentatek stats. I'll probably build off of the Rancor stats.
     
  15. Blithe

    Blithe Jedi Master star 4

    Registered:
    Jun 24, 2003
    Don't worry, I forgot to put Force Defense + 2 under Luke's force secret...

    Nice stats, by the way.
     
  16. POL_ETRAUD

    POL_ETRAUD Jedi Youngling

    Registered:
    Jan 23, 2006
    Here is a write-up of Jacen that I made recently. The "Aiing Tii Monk" class is a PrC that I made up. It is identical to the White Current Adep Write up found in the Web Enhancement of the Hero's Guide on the Wizards website with different special abilities (i.e. flow walking). I had to give Jacen all 5 levels of the White Current Adept to get the "Immerse Another" special ability. I felt that the white current (fallanassi) part of his soujourn to learn about the force were the most important, and that the flow-walking ability was a SQ that required at least a level of dedication to some arcane prestige class. I have always thought that a "Jedi Master" is someone that buys into the whole Jedi philosophy (enough to train a student) and since Jacen doesnt and hasnt taught another student (he will by Legacy of the Force so he'll need a level of fJedi Master during that timeline) he doesnt have that class. His levels are numerous but that cant be helped since I am basing him off the 9th level version of him from NJO sourcebook (modified a bit). I still think that he shouldnt have that many DSP because his Disciple of the Unifying Force ability would prevent him from racking them up.

    As far as I know Jacen spent time with: Dathomir WIthces, Aiing Tii Monks, Fallanassi, and Jensaari. The Light ball of the Dathomir witches is innocuous enough to just be explained as a skill that is able to be used untrained (but you have to suceed a Knowledge (Dathomir Witches) check to be able to use it untrained). The Mind Rub, then, becomes the only thing that really isn't totally covered by his skills. I would have to say it is a form of Drain Knowledge that doesnt give Jacen any knowledge skills or anything. Since Jacen didn't actually give Ben additional memories (he just flat out lied about the whole Endor thing) than he didnt really use Affect mind, though he was probably using a damn healthy dose on Luke and Mara. Other than that I don't see anything else that he can do that isn't under the rules. (mind wipe of Ta'Chumme could just be him using Force Grip to pinch a blood vessel and induce a stroke,same with Ben to knock unconscious);
    If anyone sees anything wrong with these stats please help me out (I wanted to give him Morichro from the Heroe's GUide, but Psychometry made more sense to me and he could have used Force Grip instead of Morichro on Ben (or just regular tk))



    Jacen Solo - Jedi Knight, Force Heretic, Follower of the Potentium

    These are his stats during the Dark Nest Crisis

    Adult Male Human, Jedi Guardian 10/Jedi Scholar 2/Aiing Tii Monk 1/White Current Adept 5; Init +2 (+2 Dex); Def 25 (+2 Dex, +13 Class); Spd 10m; VP/WP 106/16; Atk +16/+11/+6 melee (1d3+2, punch), +18/+13/+8 melee * (4d8+2, crit 19-20, Lightsaber*); SQ ?Skywalker Bloodline?, Block, Deflect (Attack -4, Defense +3, Extend Defense and Attack), Flow Walking**, Hidden Powers, Immersion, Immerse Another, Increase Lightsaber damage +2d8, Jedi Knight, Read/Write Fallanassi Script, Scholarly Knowledge +2; SV Fort +11, Ref +15, Will +17; SZ M; FP: 9; DSP: 5; Rep: +2; Str 14, Dex 14, Con 13, Int 14, Wis 16, Cha 14.

    Equipment: Lightsaber (green, personal*), Jedi Robes

    Skills: Bluff +6, Craft (lightsaber) +5, Handle Animal +6, Hide +6, Intimidate +5, Knowledge (Dathomir Witches) +6, Knowledge (Aing Tii) +6, Knowledge (Fallanassi) +6, Knowledge (Jedi lore) +6, Knowledge (Jensaari) +4, Knowledge (Yavin IV) +4, Knowledge (Yuhzaan Vong) +5, Listen +5, Move Silently +6, Pilot +7, Read/Write Basic, Ride +5, Sense Motive +7, Speak Basic, Speak Calamarian, Speak Shyriiwook (Understand Only), Spot +5

    Force Skills: Affect Mind +13, Battlemind +7, Drain Knowledge +6, Empathy +10, Enhance Ability +5, Enhance Senses +8, Farseeing +11, Force Defense +7, Force Grip +8, Force Lightning +6, Force Stealth +10, Friendship +6, Heal Self +6, Illusion +13, Move Object +12, See Force +16, Telepathy +6

    Feats: Animal Affinity, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Skill Emphasis (Pilot), Toughness, Weapon Focus (Lightsaber), Weapons Group
     
  17. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    I was a bit unhappy with my old lumiya stats. They were basicly a conversion of the ones in gamer. These stats are sort of experimental. There seems to be some debate as to how much of a sith she is. I've decided to characterise her as a fairly low level sith with other dark side training. My theory is that vader never gave her too much sith training, and that without a mentor of any tpe she couldn't take the sith lord class. One of the features of the sith lord class is the ability to kind of manipulate people on a large scale, and that is not an ability exclusive to the sith, so i gave her the mastermind prestiege class from the urban arcana web enhancement.


    Darth Lumiya: Female Human, Scoundrel 3/Dark Side Marauder 3/ Sith warrior 6/ Dark Side Assassin 2/ Dark Side Devotee 1/ Master Mind 3; lnit +3 (dex); Defense 28 (+13 class, +3 Dex, +2 Defensive Martial Arts); Spd 10m; VP/WP 143/16; Atk +16/+11/+6/+1 melee (1d4+2 unarmed) or +17/+12/+7/+2 melee * (2d8+3/19-20, lightsaber) or, +20/+15/+10/+5 melee* (4d6+6, reach 6m, lightwhip) +17/+12/+7/+2 ranged (3d6/20, blaster pistol); SQ Illicit barter, Lucky (1/day), Precise Attack +1, Enemy Bonus +1, Sneak Attakc +1d6, Resource Access, Uncanny Dodge (Flanking), Signature Weapon (Lightwhip), Plan, Minions, DR 5; SV Fort +14, Ref +19, Will +16; SZ M; FP 8; DSP 19; Rep 4; Str 16, Dex 18, Con 16, lnt 16, Wis 14, Cha 15.

    Equipment: Lightsaber*, blaster pistol, Light Whip*, sith armor.

    *Lumiya has constructed her own lightsaber and lightwhip(+1), the lightwhip give a +2 bonus to trip or disarm.

    Skills: Astorgate +9, Bluf + 9, Computer Use +10, Craft (lightsaber) +5, craft (lightwhip)+12, Diplomacy +10, Disable Device +5, Disguise +5, Gather Information +10, Hide +7, Intimidate +12, Jump + 7, Knowledge (alien species) +10, Knowledge (sith lore) + 6, Listen + 4, Move Silently +7, Pilot +10, Read/Write Basic, Repair +5, Sense Mptive +6, Speak Basic, Speak Sith, Speak Bothan, Spot + 7, Survival + 6, Tumble +7.

    Force Skills: Affect Mind +9, Battle mind + 12, Enhance Ability +12, Far seeing +7, Fear + 10, Force Defense +12, Force Grip + 15, Force strike +6, Heal self + 5, Move Object +9, Telepathy +7

    Feats: Armor Proficiancy (light), Defensive Martial Arts, Dodge, Exotic Weapon Proficiency (lightsaber, lightwhip, Force-Sensitive, Low Profile, Martial Arts, Power Attack, Skill Emphasis (Force Grip), Weapon finesse (lightwhip), Weapon Focus (lightwhip), Weapon Specialisation (lightwhip), Weapon Group Proficiency (blaster pistols, blaster rifles, simple weapons, Vibro Weapons),

    Force Feats: Alter, Control, Dark Power, Force Mastery, Rage, Sense.
     
  18. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    I made these after reading the Shatterpoint novel.
    Hope you like ém...

    I tried to stay as close to the original stats as possible but ofcourse some changes had to be made.

    Depa Billaba: Female Human Jedi Consular 8/Jedi Master 5/Jedi Weapon Master 3; Init +1 (Dex); Defense 22 (+11 class, +1 Dex); Spd 10 m; VP/WP 78/13; Atk +16/+11/+6* melee (5d8/18-20, lightsaber) or +15/+10/+5 ranged; SQ Force secret (Force Defense +1, Empathy +1), deflect (defense +3), deflect (attack -3), deflect (extend defense and attack), weapon mastery (rapid strike); SV Fort +12, Ref +10, Will +14; SZ M; FP 11; DSP 18; Rep +7; Str 11, Dex 13, Con 13, Int 14, Wis 16, Cha 12.
    Equipment: Lightsaber, robes.
    *Depa Billaba has constructed her own lightsaber.
    Skills: Balance +3, Bluff +6, Diplomacy +10, Disguise +3, Gather Information +3, Intimidate +3, Jump +2, Knowledge (bureaucracy) +6, Knowledge (Jedi lore) +11, Knowledge (religion) +11, Pilot +7, Read/Write Basic, Sense Motive +14, Speak Basic, Speak Binary, Speak Shyriiwook, Treat Injury +13, Tumble +7.
    Force Skills: Affect Mind +12, Battlemind +9, Empathy +17, Enhance Ability +11, Enhance Senses +7, Farseeing +7, Force Defense +10, Force Stealth +7, Force Strike +8, Friendship +5, Heal Another +0, Heal Self +4, Move Object +11, See Force +11, Telepathy +7.
    Feats: Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Mobility, Weapon Finesse (lightsaber), Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).
    Force Feats: Alter, Aware, Control, Lightsaber Defense, Force Mind, Sense, Vaapad Mastery.

     
  19. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
  20. Jedi Merkurian

    Jedi Merkurian Future Films Rumor Naysayer star 7 Staff Member Manager

    Registered:
    May 25, 2000
    My theory as well =D= I have her as one of the "big bads" of my post-RotJ campaign. I have her starting as a scoundrel, taking a couple of levels of Emperor's Hand, then going over into (dark) Jedi Guardian and (dark) Jedi Master. Incidentally, the other "big bad" is Assaj Ventress, returned from her self-imposed exile in the Unknown Regions. I have her picking up levels of Dark Side Devotee after getting pwnd by Anakin Skywalker...for the 3rd time in a row.
     
  21. Blithe

    Blithe Jedi Master star 4

    Registered:
    Jun 24, 2003
    I really like the Mastermind PrC for Lumiya, but why no Emperor's Hand levels?
     
  22. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    emporers hand is only available during the rebellion. I know i could've given it to her if i really wanted to, but it didn't make sense to for two reasons, the first being the emporer is dead, and his empire is basicly gone, and secondly, i don't think it fits well with the other clases.
     
  23. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    but her emperor's hand levels were taken in the rebellion era, no? :confused:

    Not really bothered cos they're cool stats, was just interestin, thats all :p
     
  24. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    yeah she probably still could've had them. I also wanted to work in the dark side assisin class, so i figured i would kind of use them to take the place of the emporer's hand.
     
  25. fryda_swaid

    fryda_swaid Jedi Youngling star 1

    Registered:
    Sep 4, 2005
    Here are two more characters to add to the collection. The first is my speculation of what we might expect from the main character in the new Legacy comic, Cade Skywalker. The other is a charcter that is being run in my Legacy inspired campaign.

    Cade Skywalker: Human Male Jedi Guardian 3/Scoundrel 4/Bounty Hunter 2; Init +2 (+2 Dex); Spd 10 m; Defense +10 (+2 Dex, +8 Class); DR 2; VP/WP 52/13; Atk +10/+5 Ranged (3d6-1/19-20, Blastech DH-17), or +10/+5 Ranged (3d8/20, Wrist Blade Launcher), or +8/+3 Melee (2d8/ 19-20, Lightsaber); SQ Deflect (Defense +1), Defense (Attack-4), Illicit Barter, Lucky (1/day), Precise Attack +1, Skill Emphasis (Pilot), Target Bonus +1, Sneak Attack +1d6; SV Fort +7, Ref +11, Wil +7; Sz M; FP 10; DSP 0; Rep +4; Str 11, Dex 14, Con 13, Int 10, Wis 15, Cha 13; Challenge Code E
    Equiptment: Blastech DH-17 (Customized)*, Wrist-mounted Disc Thrower, Lightsaber #, Padded Flightsuit, Personal Space Transport
    Skills : Astrogate +6, Disable Device +4, Gather Information +5, Intimidate +5, Knowledge (Jedi Lore) +7, Listen +6, Move Silently +5, Pilot +10, Profession (Bounty Hunter)+12, Read/Write Basic, Spot +5, Speak Basic, Spoeak Ewokese, Speak Huttese, Speak Jawa Trade Language, Speak Mon Calamarian, Speak Rodese, Speak Ryl, Speak Shyriiwook
    Force Skills: Battlemind +2, Enhance Ability +2, Friendship +2, Heal Self +2
    Feats: Armor Proficency (Light), Combat Reflexes, Exotic Weapon Proficency (Lightsaber), Force Sensitive, Track, Weapon Group Proficency (Blaster Pistols), Weapon Group Proficency (Blaster Rifles), Weapon Group Proficency (Simple Weapons)
    Force Feats: Control, Sense
    *Cade's Blastech DH-17 has an expanded threat range
    #Cade has built his own Lightsaber

    Neko: Male Cathar Scout 6/Soldier 3; Init +2 (+2 Dex); Defense +9 (+2 Dex, +7 Class); Spd 12 m; VP/WP 61/12, Atk +9/+4 Ranged (3d8/ 19-20, Blastech DLT-20A), or +8/+3 Melee (1d6+1/20, Claws); SQ Species Traits, Trailblazing, Heart +1, Uncanny Dodge (Dex Bonus to Dodge), Skill Mastery (Spot), Extreme Effort, Evasion; SV Fort +7, Ref +6, Wil +5; Sz M; FP 2, DSP 0; Rep +0; Str 12, Dex 15, Con 13, Int 12, Wis 12, Cha 15; Challenge Code E
    Equiptment: Blastech DLT-20A
    Skills: Satrogate +6, Climb +5, Craft (Blasters)+5, Hide +10, Intimidate +9, Listen +5, Move Silently +8, Pilot +8, Read/Write Basic, Read/Write Catharese, Repair +6, Ride +5 Speak Basic, Speak Catharese, Spot +10
    Feats: Armor Proficency (Light), Far Shot, Frightful Presence, Low Profile, Point Blank Shot, Precise Shot, Sharp-Eyed, Track, Weapon Group Proficency (Blaster Pistols), Weapon Group Proficency (Blaster Rifles), Weapon Group Proficency (Heavy Weapons), Weapon Group Proficency (Simple Weapons), Weapon Group Proficency (Vibro Weapons)
     
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