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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

The official (i've always wanted an official thread) character updates and new character stat thread

Discussion in 'Archive: Games: RPG & Miniatures' started by NJOfan215, Mar 22, 2005.

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  1. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    [face_monkey] doh! in my lack of prequel era book ownage, i've never known him to use it, or known him to use it, if you see what i mean,
     
  2. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Well, if I remember correctly, Darth Vader's official stats have +14 in Telepathy already, so...

    Yes, this is correct. And with the link feat, and his Wisdom score being higher it automatically improves.

    I also replaced his "evil" force powers with healing powers as Jedi_Matt pointed out. I thought the same thing, Matt.
    And as far as the weapon master class goes... he simply doesn't need it :) He's alredy better than anyone with the saber... or should I say "would have been".

    Glad you like 'em.
     
  3. Jedi_Ace_Mike

    Jedi_Ace_Mike Jedi Youngling

    Registered:
    Feb 28, 2005
    Quote the Obi-Wan: "He was the best starpilot in the galaxy...and a cunning warrior."

    I present to you, Darth Vader, Sith Ace.


    Darth Vader: Human male Fringer 1/Jedi Guardian 6/Jedi Ace 5/Sith Lord 6; Init +3 (Dex); Defense 26 (+13 class, +3 Dex); Spd 14 m; VP/WP 122/17; Atk +19/+14/+9 melee (1d3+4 unarmed) or +21/+16/+6 melee (6d8+4/19-20 lightsaber) or +18/+13/+8 ranged; SQ Force Point use as though 3 levels higher, ignore "Force level 1st" prerequisite when selecting Force feats Control, Sense and Alter, Barter, Bonus Skill (Repair), Deflect (defense +2, attack -1, extend defense and attack), Familiarity (TIE advanced) +2, Lightsaber Damage +4d8, Minions, Resource Access, Sith Battle Prowess (Lightsaber Defense, Knight Defense), Sith Secret (Rage), Starfighter Defense +3, Starfighter Evasion, Starship Focus (See Force DC 15, +5 pilot), Trust The Force, Dark (+4 dark side Force skills, -8 light side Force skills); SV Fort +15, Ref +14, Will +10, SZ M; FP 10; DSP 16; Rep +10; Sympathy Empire +5, Sith +5; Str 16, Dex 16, Con 17, Int 14, Wis 12, Cha 13.
    Equipment: custom dark padded battle armor, lightsaber* improved Strength cybernetic arm, improved legs package.
    *Vader has constructed his own lightsaber.
    Skills: Astrogate +7, Balance +6, Computer Use +6, Craft (lightsaber) +5, Intimidate +13, Knowledge (alien species) +4, Knowledge (Jedi lore) +6, Knowledge (Sith lore) +10, Knowledge (streetwise) +5, Knowledge (Tatooine) +5, Pilot +27, Read/Write Basic, Read/Write Huttese, Read/Write Sith, Repair +10, Speak Basic, Speak Huttese, Speak Sith, Spot +5, Survival +4, Tumble +1.
    Force Skills: Affect Mind +8, Battlemind +9, Control Mind +4, Empathy +3, Enhance Ability +11, Farseeing +3, Fear +15, Force Defense +8, Force Grip +17, Force Strike +7, Move Object +9, See Force +8, Telepathy +10
    Feats: Armor (light, medium), Exotic Weapon (lightsaber), Force-Sensitive, Gearhead, Power Attack, Skill Emphasis (Pilot), Weapon Focus (lightsaber), Weapon Group (blaster pistols, primitive, simple, vibro)
    Force Feats: Alter, Control, Force Whirlwind, Form V Mastery, Knight Defense, Lightsaber Defense, Malevolent, Mettle, Rage, Sense



    I guessed at the cybernetics enhancements. Probably more but until I see Ep3, I didn't want to guess too much.
     
  4. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
  5. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Does any one have any request?
     
  6. Fist_of_Mandalore

    Fist_of_Mandalore Jedi Padawan star 4

    Registered:
    Mar 31, 2005
    Do Canderous as Mandalore, if you please.
     
  7. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    dont know if he's been covered, but dash rendar would be cool, as of shadows of the empire, and stats for the outrider?


    have we got some for jacen solo yet too?
     
  8. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    I made some homemade stats for Dash Rendar. Use 'em if you like :)
    They were made using the D6 stats from the Shadows of the Empire Sourcebook.

    Dash Rendar: Male Human Fringer 2/Soldier 6; Init +2 (Dex); Defense 19 (+7 class, +2 Dex); Spd 10 m; VP/WP 65/14; Atk +9/+4 melee (1d3+2, unarmed) or +9/+4 ranged (3d8 or DC 18 stun, heavy blaster pistol); SQ Barter, bonus class skill (Astrogate); SV Fort +10, Ref +6, Will +4; SZ M; FP 4; DSP 1; Rep +2; Str 14, Dex 14, Con 14, Int 12, Wis 14, Cha 13.
    Equipment: Heavy blaster pistol, blast vest (DR 2), , visual wrist comm, back-up comlink, modified YT-2400 cargo freighter (Outrider).
    Skills: Appraise +4, Astrogate +15, Bluff +8, Computer Use +6, Diplomacy +6, Disable Device +5, Forgery +5, Gamble +8, Intimidate +6, Knowledge (alien species) +7, Knowledge (business) +7, Knowledge (streetwise) +12, Knowledge (systems) +10, Pilot +16, Read/Write Basic, Read/Write Huttese, Repair +7, Search, Speak Basic, Speak Huttese.
    Feats: Armor Proficiency (light), Far Shot, Heroic Surge, Point Blank Shot, Skill Emphasis (Astrogate), Skill Emphasis (Pilot), Starship Operation (space transports), Starship Operation (starfighters), Trick, Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, primitive weapons, simple weapons, vibro weapons).


    have we got some for jacen solo yet too?

    Which ones? I have from two diffent time periods.

     
  9. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    neat stats, they're gonna be perfect :cool: I'm doing a campaign which is currently running in line with episode 4, (so far alderaan is gone) and i'm trying to get kyle katarn and other well known EU people involved, who at that point of the arc would be lower level and more in line with our 2nd/3rd level characters
     
  10. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    I'm gonna finish up doing the dark side guys i was doing, then i'll do mandalore. I think i'm also going to do jolee bindo. I would like to see those jacen stats.
     
  11. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Here ya go :)
    Both are Revised versions which i converted myself. This dude is one powerful little twin.


    Jacen Solo (beginning of The New Jedi Order): Male Human Jedi Guardian 6; Init +1 (Dex); Defense 16 (+5 class, +1 Dex); Spd 10 m; VP/WP 46/13; Atk +7/+2 melee (1d3+1, punch) or +8/+3* melee (3d8+1/19-20, lightsaber), +7/+2 ranged (3d6 or DC 15 stun, blaster pistol); SQ Force Point use as though three levels higher; Skywalkers get Force-Sensitive feat free and ignore the "Force Level 1st" prerequisite when selecting the Force feats Control, Sense, and Alter, deflect (defense +1), deflect (attack -4), deflect (extend defense and attack); SV Fort +6, Ref +6, Will +4; SZ M; FP 4; DSP 0; Rep +2; Str 13, Dex 13, Con 13, Int 14, Wis 13, Cha 13.
    Equipment: Lightsaber, blaster pistol.
    *Jacen Solo has constructed his own lightsaber.
    Skill: Craft (lightsaber) +4, Intimidate +3, Knowledge (Jedi lore) +8, Pilot +7, Read/Write Basic, Speak Basic, Speak Mon Clamarian, Speak Shyriiwook.
    Force Skills: Affect Mind +6, Battlemind +5, Empathy +8, Enhance Senses +7, Farseeing +4, Force Defense +2, Move Object +8, See Force +4, Telepathy +5.
    Feats: Exotic Weapon (lightsaber), Force-Sensitive, Skill Emphasis (Pilot), Weapon Group Proficiencies (blaster pistols, simple weapons).
    Force Feats: Alter, Burst of Speed, Control, Link, Sense.



    Jacen Solo: Male Human Jedi Guardian 9; Init +1 (Dex); Defense 18 (+7 class, +1 Dex); Spd 10 m; VP/WP 59/13; Atk +10/+5 melee (1d3+1, punch) or +12/+7* melee (3d8+1/19-20, lightsaber), +10/+5 ranged (3d6 or DC 15 stun, blaster pistol); SQ Force Point use as though three levels higher; Skywalkers get Force-Sensitive feat free and ignore the "Force Level 1st" prerequisite when selecting the Force feats Control, Sense, and Alter, deflect (defense +2), deflect (attack -4), deflect (extend defense and attack), block; SV Fort +7, Ref +7, Will +6; SZ M; FP 6; DSP 0; Rep +3; Str 13, Dex 13, Con 13, Int 14, Wis 14, Cha 13.
    Equipment: Lightsaber, blaster pistol.
    *Jacen Solo has constructed his own lightsaber.
    Skill: Craft (lightsaber) +6, Handle Animal +6, Intimidate +3, Knowledge (Jedi lore) +8, Pilot +7, Read/Write Basic, Ride +3, Speak Basic, Speak Mon Clamarian, Speak Shyriiwook.
    Force Skills: Affect Mind +6, Battlemind +6, Empathy +9, Enhance Senses +8, Farseeing +7, Force Defense +4, Friendship +5, Heal Self +2, Move Object +8, See Force +5, Telepathy +6.
    Feats: Animal Affinity, Combat Reflexes, Exotic Weapon (lightsaber), Force-Sensitive, Skill Emphasis (Pilot), Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).
    Force Feats: Alter, Burst of Speed, Control, Knight Defense, Lightsaber Defense, Link, Sense.



     
  12. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Are the level 9 stats from the middle of the njo?
     
  13. JediAlly

    JediAlly Jedi Grand Master star 4

    Registered:
    Oct 31, 2000
    I believe his Level 9 stats are as of Balance Point.
     
  14. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Yes thats correct... These stats differ from the ones in the NJO Sourcebook however. I revised them and made them fit with the other Jacen stats I revised. Feel free to alter them as you see fit.
     
  15. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    NIce

    Ok here are soem mroe dark side stats i revised. I think my skills might be a bit off, so if anyone wants to go over them, that would be cool.

    Naga Sadow: Male Sith Force Adapt 4/Sith Acolyte 5/Sith Lord 5; Init +1 (Dex); Defense 22 (+11 class, +1 Dex); Spd 10 m; VP/WP 129/18; Atk +15/+10/+5 melee (2d6+3/19-20, Sith sword) +12/+7/+2 ranged; SQ DR 5, Deflect (defense +3, attack ?2), Minions, Resource access; SV Fort +14, Ref +10, Will +15; SZ M; FP 8; DSP 24; Rep +6; Str 17, Dex 13, Con 18, Int 16, Wis 15, Cha 14.

    Equipment:Sith sword, Sith Amulet, Dark Armour.

    Skills: Bluff +5, Diplomacy +5, Gather Information + 10, Intimidate +11, Knowledge (Sith lore) +15, Pilot +1, Read/Write Basic, Read/Write Sith, Sense Motive +12, Speak Basic, Speak Sith, Survival +5, Tumble +5

    Force skills: Affect Mind +12, Alchemy +15, Battlemind +11, Enhance Ability +7, Drain Energy +4, Fear + 10, Force Defense +12, Force Lightning +15, Force Stealth +5, Force Strike +5, Heal self +5, Move Object +5, See Force +5, Telepath +3

    Feats: Armour Proficiency (light), Armour Proficiency (medium), Exotic Weapon Proficiency (Sith Sword), Force-Sensitive, Frightful Presence, Infamy, Persuasive, Weapon Focus (Sith Sword), Weapon Group Proficiency (Primitive, simple weapons).

    Force Feats: Alter, Control, Expert Sith Sword Defense, Mettle, Sense, Sith Sorcery, Sith Sword Defense

    Ludo Kresh: Male Sith Force Adapt 4/Sith Acolyte 10; Init +1 (Dex); Defense 20 (+9 class, +1 Dex); Spd 10 m; VP/WP 122/17; Atk +13/+8/+3 melee (2d6+3/19-20, Sith sword) +10/+5/ ranged; SQ DR 5, Deflect (defense +3, attack ?4); SV Fort +12, Ref +8, Will +15; SZ M; FP 6; DSP 15; Rep +6; Str 16, Dex 12, Con 17, Int 16, Wis 14, Cha 15.

    Equipment:Sith sword, Dark Armour.

    Skills: Bluff +10, Diplomacy +7, Intimidate +11, Knowledge (Sith lore) +15, Pilot +2, Read/Write Basic, Read/Write Sith, Sense Motive +10, Speak Basic, Speak Sith, Survival +5, Tumble +5

    Force skills: Affect Mind +10, Alchemy +13, Battlemind +10, Enhance Ability +13, Drain Energy +5, Fear + 10, Force Defense +10, Force Lightning +12, Force Stealth +5, Force Strike +5, Heal self +5, Move Object +10, See Force +5, Telepath +3

    Feats: Armour Proficiency (light), Armour Proficiency (medium), Exotic Weapon Proficiency (Sith Sword), Force-Sensitive, Frightful Presence, Infamy, Iron Will, Persuasive, Weapon Focus (Sith Sword), Weapon Group Proficiency (Primitive, simple weapons).

    Force Feats: Alter, Control, Hatred, Rage, Sense, Sith Sorcery

    Next up MArka Ragnos and king ommen.
     
  16. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    sorry :( i was looking for any cooked up stats for jacen as of the end of TUF, just out of curiosity more than anything, wondering what he could do, and how powerful he is in comparison to other jedi, in terms of game stats.

    keep the evil stats coming [face_devil]
     
  17. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Here is the good general from Episode III.
    I made him two levels below the stats I previously posted here, because I didn't feel he was quite at the level of Tyranus and Windu, considering the recent Clone Wars episodes and LOE.
    I revised his skills a bit and ajusted his attack bonus so he now fights with 1, 2 or 4 lightsabers.

    Hope you guys like these :)

    *General Grievous: Male droid general, Soldier 6/Elite Trooper 5/Officer 5; Init +4 (Dex); Defense 25 (+11 class, +4 Dex); DR 3; Spd 10 m; VP/WP 117/14; Atk +19/+14/+9 melee (2d8+6/19-20, lightsaber) or +15/+15/+10/+10/+5 melee (2d8+6/19-20, two lightsabers) or +15/+15/+15/+15/+10/+5 melee (2d8+6/19-20, four lightsabers) or +18/+13/+8 ranged (3d6 or DC 10 stun, blaster pistol); SQ Uncanny dodge (Dex bonus to Defense), weapon specialization (lightsaber), leadership, requisition supplies, tactics, droid components ? vocabulator; SV Fort +14, Ref +12, Will +8; SZ M; FP 0; DSP 8; Rep +7; Str 18, Dex 19, Con 14, Int 14, Wis 11, Cha 12.
    Equipment: Various lightsabers, blaster pistol, cloak.
    Skills: Astrogate +9, Computer Use +11, Diplomacy +10, Disable Device +6, Hide +13, Intimidate +10, Knowledge (Confederacy) +18, Knowledge (tactics) +21, Move Silently +19, Pilot +8, Read/Write Basic, Repair +6, Sense Motive +10, Speak Basic.
    Feats: Armor Proficiency (light, medium, heavy), Combat Expertise, Dodge, Exotic Weapon (lightsaber), Frightful Presence, Improved Two-Weapon Fighting, Mobility, Multidexterity, Multiweapon Fighting, Point Blank Shot, Precise Shot, Spring Attack, Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons), Whirlwind Attack.


    *Special thanks to Dp4m for helping me with some "confusing" math :)
     
  18. effortless_skill

    effortless_skill Jedi Grand Master star 4

    Registered:
    Mar 27, 2003
  19. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    sweet stats, did you ever toy with the idea of giving him MD levels? I had toyed with it, but what you've done looks good.
     
  20. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    MD levels? :) Whats that?
     
  21. Jedi_Knight_Jonas

    Jedi_Knight_Jonas Jedi Master star 3

    Registered:
    Sep 26, 2003
    Masetr Duelist.....or is it Elite Duelist.....whatever...

    Swordmaster pretty much from Hero's Guide
     
  22. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Masetr Duelist.....or is it Elite Duelist.....whatever...

    Swordmaster pretty much from Hero's Guide



    Oh, for a second I thought he ment Medical Doctor :)
    Hmm... I'm just not a fan of giving everyone who has a melee weapon some kind of "fighting" class. I don't think Greivous needs it.
    He's already better than Qui-Gon (who doesn't have any "fighting" class either).
    Besides I see him as a general/commander first, Jedi-killer second.



     
  23. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    i think master/elite duelist is for people using only one weapon aint it? if im wrong tell me,
     
  24. Blithe

    Blithe Jedi Master star 4

    Registered:
    Jun 24, 2003
    Kazur: Just curious, but why didn't you give Grievous any ranks in 'Jump'?
     
  25. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Kazur: Just curious, but why didn't you give Grievous any ranks in 'Jump'?

    Not enough skill points :)

    No actually the jump skill wouldn't really cover the weird and massive jumps Greivous does sometimes.
    Someone like Mace Windu (who can jump about 1 mile (CW) only has a +3 skill modifier in it). Greivous would use his stregth modifier of +4 to Jump, so he actually better than Windu (skillwise). Windu does have the Burst of Speed feat making him jump 5 times as high, but even if I had given Greivous +20 i jump, that still wouldn't cover the massive jumps he does, as you can only jump the maxium distance according to your height as it says in the RCRB.

    So me, and some other guys decided to focus more on the skills listed above.
    Besides in the movie i doubt he will jumping around like in the Clone Wars series.
     
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