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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

The official (i've always wanted an official thread) character updates and new character stat thread

Discussion in 'Archive: Games: RPG & Miniatures' started by NJOfan215, Mar 22, 2005.

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  1. JoinTheSchwarz

    JoinTheSchwarz Former Head Admin star 9 VIP - Former Mod/RSA

    Registered:
    Nov 21, 2002
    I needed a bounty hunter for my post-ROTS series, and thought Aurra Sing would fit. Here's my RCR version of her:


    Aurra Sing: Adult female near-human Jedi Guardian 2/Scout 1/Dark Side Marauder 5/Bounty Hunter 4; Init +6 (+2 Dex, +4 Bonus); Def 20 (+2 Dex, +8 Class); Spd 10m; VP/WP 92/17; Atk +13/+8/+3 melee (1d4+2, crit 20, punch), +13/+8/+3 melee (2d8+2, crit 19-20, lightsaber), +13/+8/+3 (3d6, Blaster pistol), +9/+4/-1 (2d8+1, Czerka Adventurer rifle); SQ Deflect (Defense +1), Sneak attack +2d6, Target bonus +2, Anzati biocomputer; SV Fort +12, Ref +11, Will +9; SZ M; FP: 5; DSPs: 7; Rep: +9; Str 14, Dex 15, Con 14, Int 13, Wis 12, Cha 12.

    Equipment: Lightsabers (many), blaster pistols (2), Czerka Adventurer slugthrower rifle, vibrodagger, grenades (4), utility belt, jumpsuit

    Skills: Astrogate +3, Computer Use +5, Demolitions +5, Gather Information +6, Hide +12, Intimidate +7, Jump +3, Knowledge (Anzati lore) +6, Knowledge (Jedi lore) +6, Knowledge (Streetwise) +6, Move Silently +7, Pilot +7, Read/Write Basic, Search +4, Speak Basic, Speak Huttese, Spot +5, Survival +3, Tumble +9

    Force Skills: Battlemind +8, Force Stealth +4, Force Strike +4, Move Object +4, See Force +5

    Feats: Armor Proficiency (light), Dodge, Exotic Weapon Proficiency (lightsaber), Far Shot, Force-Sensitive, Improved Initiative, Infamy, Martial Arts, Point Blank Shot, Power Attack, Toughness, Track, Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons and vibro weapons)

    Force Feats: Alter, Control, Rage, Sense
     
  2. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    i'm thinking he got low profile when he went to level 15. I think that happens some time after rots, while he's on tatooine.

    Nice arua sing.
     
  3. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    this is a redo of a living force character that was posted on the wotc web page.

    Devan, Mistress of Lightsabers for the Almas Academy
    Human Female Jedi Consular 10/Jedi weapon master 4/Jedi Master 2; Init +5; Defense 26 (+11 class, +5 dex); Spd 10 m; VP/WP 116/12; Atk +21/+16/+11/+6 melee (5d8+1, lightsaber*), +18/+13/+8/+3 ranged (3d8, heavy blaster pistol); SQ Jedi Knight, healing, deflect (attack -2, defense +3, extended), Force secret (battlemind +1), Weapon specialization (lightsaber); SV Fort +12, Ref +13, Will +12; SZ M; FP 9; DSP 0; Rep +6; Str 8, Dex 20, Con 12, Int 16, Wis 12, Cha 14.
    Equipment: Jedi robes, lightsaber (teal blade), heavy blaster pistol with Republic military permit.
    * Devan uses a lightsaber of her own construction.
    Skills: Bluff +8, Computer Use +7, Craft (lightsaber) +5, Diplomacy +11, Intimidate +9, Knowledge (Jedi Lore) +9, Sense Motive +10, Speak Basic, Speak Dosh, Speak Huttese, Speak Ryl, Treat Injury +9, Tumble +15, Understand Shyriiwook.
    Force Skills: Affect Mind +17, Battlemind +9, Empathy +14, Enhance Ability +22, Force Defense +10, Friendship +7, Heal Another +17, Heal Self +15, Move Object +18, See Force +14.
    Feats: Combat Expertise, Exotic Weapon Proficiency (Lightsaber), Force-Sensitive, Heroic Surge, Skill Emphasis (Enhance Ability), Quick draw, Weapon Focus (lightsaber), Weapon Finesse (Lightsaber), Weapon Proficiency (Simple, Blaster Pistols).
    Force Feats: Alter, Burst of Speed, Compassion, Control, Dissipate Energy, Forum 5, Lightsaber Defense, Knight Defense, Sense.
     
  4. JoinTheSchwarz

    JoinTheSchwarz Former Head Admin star 9 VIP - Former Mod/RSA

    Registered:
    Nov 21, 2002
    Crimson Jack: red-haired pirate ambushed Han Solo and Chewbacca, who were on their way to Tatooine to pay back Jabba the Hutt in the wake of the Alliance's victory at the Battle of Yavin. Jack then stole the credits they had earned at the Battle of Yavin and stranded them on Aduba-3. Jack's pirates struck from their hidden base using a fleet of starships captured from both the Alliance and the Empire. He personally commanded the pirates from a captured Star Destroyer he found adrift shortly after the Battle of Yavin. When he found the ship, Jack killed all the personnel aboard it and salvaged it with financial backing. Using the converted Star Destroyer as his base of operations, Jack hoped to find a hidden treasure in the waters of Drexel, so that he could retire from piracy and enjoy life. When he learned that Luke Skywalker had been scouting the Drexel System as a possible site for a new Alliance base, Jack decided to capture Leia Organa and hold her for ransom. He demanded information on Drexel in return for Leia's life. They arrived at Drexel One during the final between Governor Quarg and the Dragon Lords, and Jack's Star Destroyer was stranded by the sonic jammer until Luke Skywalker and Han Solo managed to disable it. Rather than leaving Drexel, Jack decided to wait in ambush for Han. During the struggle that ensued, Jolli destroyed Jack's Star Destroyer while Han shot and killed Jack in a blaster duel, ending Crimson Jack's piratical reign of terror.
    --Biography from CUSWE


    Crimson Jack: Adult male human, Scoundrel 5/Soldier 2; Init +2 (+2 Dex); Def 17 (+2 Dex, +5 Class); Spd 10m; VP/WP 50/14; Atk +6 melee (1d3+1, punch), +7 ranged (3d6, blaster pistol); SQ Illicit barter, Lucky (1/day), Precise Attack +1; SV Fort +6, Ref +6, Will +2; SZ M; FP: 2; Rep: +5; Str 12, Dex 15, Con 14, Int 12, Wis 10, Cha 13.

    Equipment: Blaster pistol, absurd suit, star destroyer

    Skills: Appraise +4, Astrogate +5, Bluff +10, Computer Use +6, Demolitions +5, Diplomacy +3, Disable Device +8, Forgery +4, Gather Information +5, Hide +7, Intimidate +10, Knowledge (streetwise) +6, Knowledge (tactics) +6, Listen +2, Pilot +8, Read/Write Basic, Repair +6, Search +6, Speak Basic, Speak Huttese, Spot +4, Tumble +6

    Feats: Dodge, Headstrong, Infamy, Quick Draw, Skill Emphasis (Bluff), Starship Operation (capital ship), Weapons Group Proficiency (blaster pistols, simple weapons, vibro weapons), Zero-G Training




    [b][u]Jolli[/b][/u]: this female pirate served with Crimson Jack during the years following the Battle of Yavin. She became jealous of Leia Organa's presence among the pirates, shortly after Leia was captued by the pirates, and began flirting and teasing Jack's pirates. Once she had them hooked, she beat them and fought them off. Much of her behavior seemed to be traced to her parents. Her father was a fugitive from the Empire, and Jolli and her mother were abandoned on an outlaw world. Her mother was killed in a firefight, and Jolli vowed to prove herself against any man at any time. Despite her relationship with Crimson Jack and her attraction to Han Solo, Jolli geniunely hated all men. After Jack's forces were stranded over Drexel One, Jolli led Raider Squadron on an assault against the Millennium Falcon, but was damaged in a fly-over. When she asked Jack to tow her back, he refused, claiming that the use of a magnetic pulse beam would interfere with his communications system. Angry at being abandoned by a man, Jolli felt all her anger crystallize into a single point. She took what little power she had left and started firing on Crimson Jack's Star Destroyer, shooting through the ship's shields before crashing into the ship with her fighter. In the resulting explosion, Jack's Star Destroyer was damaged beyond repair, and Jolli was mortally wounded. She was located by Han Solo, who gave her a kiss for saving his life, and Jolli died happily.
    --Biography from CUSWE


    [b][i]Jolli[/b][/i]: Adult female human, Scoundrel 3/Soldier 2; Init +2 (+2 Dex); Def 16 (+2 De
     
  5. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    I haven't heard of these guys, but cool. It's nice ot have a few lower level characters posted.
     
  6. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
    Does anyone know of any stats for the Feeorin pirate Nym from the Starfighter games?

    If not then does anyone have class suggestions? I was thinking Scoundrel/Soldier/Starship Ace.
     
  7. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    judging by how he is in star wars galaxies, i might throw in a bit of officer too
     
  8. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
    Got it. Thanks. :)

    Does anyone know where I might be able to find stats for his ship the Havoc? If not then I have to borrow Starships from my friend. :(
     
  9. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    The last of the Characters i'm converting/revising from the dark side sb.

    King Ommen: Male Human Nobel 4/Dark Side Devotee 10/Sith Acolyte 3; Init +0 (Dex); Defense 20 (+10 class, +0 Dex); Spd 10 m; VP/WP 126/14; Atk +15/+10/+5 melee (2d6+2/19-20, Sith sword) +13/+8/+3 ranged; SQ DR 3, Bonus Class Skill (Survival), Coordinate +1, Dark Side Talisman +4, Favor +2, Force Weapon +2d8, Inspire Confidence, Resource Access; SV Fort +11, Ref +9, Will +20; SZ M; FP 5; DSP 29; Rep +8; Str 14, Dex 10, Con 14, Int 15, Wis 14, Cha 14.

    Equipment: Sith sword, Sith Amulet, Exoskeleton.

    Skills: Bluff +8, Computer Use +5, Diplomacy +10, Gather Information +10, Handle Animal +5, Intimidate +14, Knowledge (Onderon) +10, Knowledge (politics) +10, Knowledge (Sith lore) +10, Profession (Bureaucrat) +5 Read/Write Basic, Read/Write Sith, Sense Motive +10, Speak Basic, Speak Sith, Survival +5

    Force skills: Affect Mind +8, Alchemy +5, Battlemind +8, Enhance Ability +10, Farseeing +5, Fear +12, Force Defense +10, Force Grip +12, Force Lightning +12, Illusion +5, Heal Self +5, Move Object +7, See Force +5, Telepathy +5,

    Feats: Dark Side Skill Emphasis (Alchemy), Dark Side Skill Emphasis (Fear), Dark Side Skill Emphasis (Force Lighting), Dark Side Skill Emphasis (Force Grip), Exotic Weapon Proficiency (Sith Sword), Force-Sensitive, Headstrong, Infamy, Iron Will, Persuasive, Weapon Group Proficiency (Blaster, simple weapons).

    Force Feats: Alter, Control, Hatred, Mettle, Sense, Sith Sorcery,
     
  10. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    so now that i've scene rots a few times here are soem rots influenced stats.

    Yoda: Jedi Master, Great Warrior: venerable male (species unknown) Jedi consular 10/Jedi Master 10; Initiative +2 (+2 Dex); Defense 26 (+13 class, +2 Dex, +1 size); Spd 6 m; VP/WP 124/12; Attacks +22/+17/+12/+7 melee (lightsabre, 6d8+4, 19-20), or +17/+12/+7/+2 melee (punch, 1d2-2), or +20/+15/+10/+5 ranged; SQ: deflect (defense +3, attack -3, extend defense & attack), Healing, block, Force secrets (Empathy +1, Farseeing +1, Force Defense (bonus) +1); Saves Fort +14, Ref +12, Will +20; Size S; FP 13; DSP 0; Rep +8; Str 6, Dex 14, Con 12, Int 18, Wis 24, Cha 17;

    Equipment: lightsabre (Yoda has constructed his own lightsabre), Jedi robe, gimer stick cane, comm link.

    Skills: Bluff +8, Computer Use +5, Craft (lightsabre) +10, Diplomacy +12, Intimidate +11, Jump +6, Knowledge (alien species) +10, Knowledge (Coruscant) +8, Knowledge (history) +10, Knowledge (Jedi lore) +20, Knowledge (Sith lore) +4, Read/Write Basic, Read/Write (native language), Search +8, Sense Motive +14, Speak Basic, Speak (native language), Tumble +10

    Force skills: Affect Mind +12, Empathy +14, Enhance Ability +15, Enhance Senses +10, Farseeing +23, Force Defense +18, Force Strike +16, Heal Another +10, Heal Self +10, Move Object +20, See Force +15, Telepathy +14

    Feats: Combat reflexes, Exotic Weapon Proficiency (lightsabre), Force-Sensitive, Persuasive, Skill Emphasis (Farseeing), Weapon Finesse (lightsabre), Weapon Focus (lightsabre), Weapon Group Proficiencies (blaster pistols, simple weapons)

    Force feats: Alter, Ataru Mastery, Burst of Speed, Control, Dissipate Energy, Force Mind, Knight Defense, Lightsabre Defense, Master Defense, Sense

    Mace Windu, Jedi Sword Master: middle-aged human male Jedi guardian 7/Jedi weapon master 5/Jedi Master 6; Initiative +3 (+3 Dex); Defense 26 (+13 class, +3 Dex); Spd 10 m; VP/WP 134/14; Attacks +23/+18/+13/+8 melee (lightsabre, 6d8+2, 18-20), or +20/+15/+10/+5 melee (punch, 1d4+2), or +21/+16/+11/+6 ranged; SQ: deflect (defense +3, attack -3, extend defense & attack), weapon mastery (devastating strike 18/day, rapid strike), Force secrets (Battlemind +1, Force Strike +1, Heal Self +1); Saves Fort +14, Ref +14, Will +13; Size M; FP 9; DSP 0; Rep +8 ;Str 14, Dex 16, Con 14, Int 15, Wis 16, Cha 17

    Equipment: lightsabre (Mace has constructed his own lightsabre), Jedi robe

    Skills: Bluff +7, Computer Use +5, Craft (lightsabre) +10, Diplomacy +12, Gather Information +5, Intimidate +12, Jump +7, Knowledge (Coruscant) +7, Knowledge (Jedi lore) +14, Knowledge (politics) +7, Read/Write Basic, Sense Motive +10, Speak Basic, Speak Ryl, Speak Shyriiwook, Tumble +10

    Force skills: Affect Mind +10, Battlemind +14, Empathy +9, Enhance Ability +12, Farseeing +10, Force Defense +10, Force Stealth +5, Force Strike +12, Heal Self +10, Move Object +6, See Force +10, Telepathy +5

    Feats: Combat Expertise, Dodge, Exotic Weapon Proficiency (lightsabre), Force-Sensitive, Improved Critical (lightsabre), Martial Arts, Mobility, Spring Attack, Weapon Finesse (lightsaber), Weapon Focus (lightsabre), Weapon Group Proficiencies (blaster pistols, simple weapons), Whirlwind Attack

    Force feats: Alter, Burst of Speed, Control, Form VII Mastery, Knight Defense, Lightsabre Defense, Sense

    I used Disciple of darknesses stats as a basis for these guys.
     
  11. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    And here are some of the villians.

    Darth Sidious: male human noble 3/dark side devotee 3/Sith acolyte 4/Sith Lord 10; Initiative +1 (+1 Dex); Defense 25 (+1 Dex, +14 class); Spd 10 m; VP/WP 110/10; Attacks +18/+13/+8/+3 melee (6d8, 19-20) or +17/+12/+7/+2 melee (punch, 1d3) or +18/+13/+8/+3 ranged; SQ: Bonus class skill (Intimidate), favour +4, inspire confidence, resource access, dark side talisman +2, deflect (defense +2, attack -3), resource access (Sith Lord), minions, exceptional minions, Sith Master; Saves Fort +14, Ref +13, Will +20; Size Medium; FP 13; DSP 40; Reputation +12; Str 10, Dex 12, Con 10, Int 22, Wis 18, Cha 20; Challenge Code I

    Equipment: Sith holocron, Jedi holocron , lightsabre (Palpatine has made his own lightsabre), black robe & cape, walking stick, various Republic vessels.

    Skills: Bluff +15, Craft (lightsabre) +7, Computer Use +5, Diplomacy +16, Gather Information +14, Intimidate +15, Knowledge (bureaucracy) +15, Knowledge (history) +8, Knowledge (Jedi lore) +7, Knowledge (Naboo) +8, Knowledge (politics) +20, Knowledge (Sith lore) +20, Read/Write Basic, Read/Write Bothan, Read/Write Caamasi, Read/Write Gran, Read/Write Ryl, Read/Write Sith, Sense Motive +15, Speak Basic, Speak Sith

    Force skills: Affect Mind +12, Alchemy +14, Battlemind +8, Control Mind +15, Drain Energy +10, Empathy +15, Enhance Ability +12, Farseeing +15, Fear +10, Force Defense +16, Force Lightning +22, Force Stealth +20, Heal Self +10, Move Object +20, See Force +14, Telepathy +15, Transfer Essence +12

    Feats: Exotic Weapon Proficiency (lightsabre), Fame, Force-Sensitive, Influence, Quick Draw, Skill Emphasis (Farseeing), Skill Emphasis (Force Lightning), Trustworthy, Weapon Group Proficiencies (blaster pistols, simple weapons, vibro weapons)

    Force Feats: Alter, Control, Dissipate Energy, Force Mastery, Force Mind, Knight Defense, Lightsabre Defense, Malevolent, Mettle, Sense, Sith Sorcery



    Count Dooku, Darth Tyranus: old human male Jedi guardian 6/Jedi weapon master 4/Jedi Master 1/Noble 2/Sith Lord 5; Initiative +2 (+2 Dex); Defense 25 (+13 class, +2 Dex); Spd 10 m; VP/WP 126/12; Attacks +22/+17/+12/+7 melee (lightsabre, 6d8, 18-20), or +17/+12/+7/+2 melee (punch, 1d3), or +19/+14/+9/+4 ranged; SQ: Bonus Class Skill (tumble), Deflect (defense +3, attack -1, extend defense & attack), Favor, Inspire Confidence +1, Minions, Resource Access, Weapon mastery (Superior Weapon focus [Lightsabre]), Force secret (Force Strike +1); Saves Fort +13, Ref +15, Will +16; Size M; FP 9; DSP 23; Rep +8; Str 10, Dex 15, Con 12, Int 16, Wis 15, Cha 18

    Equipment: lightsabre (Dooku has constructed his own lightsabre), black cape

    Skills: Bluff +10, Computer Use +5, Craft (lightsabre) +9, Diplomacy +10, Intimidate +13, Jump +10, Knowledge (business) +5, Knowledge (history) 10, Knowledge (Jedi lore) +12, Knowledge (politics) +12, Knowledge (Sith lore) +11, Pilot +6, Read/Write Basic, Read/Write Geonosian, Read/Write Sith, Sense Motive +8, Speak Basic, Speak Sith, Tumble +14

    Force skills: Affect Mind +10, Battlemind +12, Empathy +9, Enhance Ability +10, Force Defense +12, Force Lightning +12, Force Stealth +8, Force Strike +13, Heal Self +9, Move Object +15, See Force +8

    Feats: Acrobatic, Combat Expertise, Exotic Weapon Proficiency (lightsabre), Force-Sensitive, Improved Critical (lightsabre), Improved Disarm, Persuasive, Weapon Finesse (lightsabre), Weapon Focus (lightsabre), Weapon Group Proficiencies (blaster pistols, simple weapons)

    Force feats: Alter, Burst of Speed, Control, Force Mind, Knight Defense, Lightsabre Defense, Makashi Mastery, Master Defense, Mettle, Sense


    Darth Vader: middle-aged male human fringer 1/Jedi Guardian 10/Sith Lord 7; Initiative +1 (+1 Dex); Defense 24 (+13 class +1 Dex,); Spd 10 m; VP/WP 175/18; Attacks +24/+19/+14/+9 melee (lightsabre, 6d8+5, 19-20) or +22/+17/+12/+7 melee (punch, 1d3+5); +18/+13/+8/+3/ ranged SQ: DR 10 Skywalker qualities (free Force-sensitive feat, use Force points as a character with three more levels, ignore "Force level 1st" prerequisite for feats Alter,
     
  12. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    vader and sidious should each have dex of 13.
     
  13. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Corran Horn, Jedi Knight: Male Human Scoundrel 3/Soldier 4/Corsec 2/ Starship Ace 2/Jedi Guardian 7; Init +3 (Dex); Defense 26 (+13 class, +3 Dex); Spd 10 m; VP/WP 125/14; Atk +16/+11/+6/+1 melee (1d3+1, unarmed) or +18/+13/+8/+3 melee (3d8+1/19-20, lightsaber) or +18/+13/+8/+3 ranged (3d8, Heavey Blaster pistol); SQ: Can not use telekinetic skills or feats, Deflect (attack ?4, defense +2, extended attack and defense), familiarity +1, illicit barter, lucky, precise attack +1, Starship Defense, Teamwork, Undercover; SV Fort +16, Ref +17, Will +12; SZ M; FP 5; DSP 2; Rep +6; Str 12, Dex 16, Con 14, Int 14, Wis 12, Cha 14.
    Equipment: Duel Phase lightsaber, XJ X-wing, Flight suit, Whistler (Astromech)
    Skills: Astrogate +6, Balance +3, Bluff +5, Computer Use +6, Demolitions +5, Diplomacy +7, Disable Device +8, Disguise +7, Gather Information +10, Intimidate +6, Jump +4, Knowledge (streetwise) +6, Knowledge (Jedi lore) +5, Knowledge (tactics) +6, Listen +8, Move Silently +14, Pilot +15, Read/Write Basic, Repair +7, Search +5, Speak Basic, Speak Huttese, Spot +8, Treat Injury +10, Tumble +8.
    Force Skills: Affect Mind +15, Battlemind +12, Enhance Ability +10, Enhance Senses +5, Force Stealth +3, Force Defense +5, Heal Self +3, Illusion +15, See Force +7.
    Feats: Armor Proficiency (light), Dodge, Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force sensitive, Heroic Surge, Mobility, Power Attack, Track, Starship Dodge, Starship Operation (star fighter), Weapon Finesse (lightsaber), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).
    Force Feats: Absorb Energy, Alter, Control, Dissipate Energy, Lightsaber Defense, Sense.

    After a lot of time and experiance, and with Master Skywalkers help corran was able to integrate some his older career into jedi life.

    Corran Horn, Jedi Master: Male Human Scoundrel 3/Soldier 3/Jedi Guardian 9/ Jedi Ace 2/Jedi Investigator 2/Jedi Master 1; Init +3 (Dex); Defense 27 (+14 class, +3 Dex); Spd 10 m; VP/WP 132/14; Atk +19/+14/+9/+4 melee (1d3+1, unarmed) or +21/+16/+11/+6 melee (4d8+1/19-20, lightsaber) or +21/+16/+11/+6 ranged (3d8, Heavey Blaster pistol); SQ: Can not use telekinetic skills or feats, Bock, Contact, Deflect (attack ?4, defense +3, extended attack and defense), Force secret (battle mind), illicit barter, lucky, precise attack +1, Profile, Starship Defense, Starship Focus, Target Bonus +1; SV Fort +17, Ref +19, Will +13; SZ M; FP 6; DSP 1; Rep +6; Str 12, Dex 16, Con 14, Int 14, Wis 12, Cha 14.
    Equipment: Duel Phase lightsaber, XJ X-wing, Flight suit, Whistler (Astromech)
    Skills: Astrogate +6, Balance +3, Bluff +5, Computer Use +6, Demolitions +4, Diplomacy +7, Disable Device +8, Disguise +7, Gather Information +10, Intimidate +5, Jump +4, Knowledge (streetwise) +6, Knowledge (Jedi lore) +5, Knowledge (tactics) +5, Listen +8, Move Silently +14, Pilot +15, Read/Write Basic, Repair +7, Search +5, Sens Motive +6, Speak Basic, Speak Huttese, Spot +8, Treat Injury +7, Tumble +8.
    Force Skills: Affect Mind +15, Battlemind +12, Enhance Ability +10, Enhance Senses +5, Force Stealth +3, Force Defense +5, Heal Self +3, Illusion +15, Malacia +6, See Force +7.
    Feats: Armor Proficiency (light), Dodge, Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force sensitive, Heroic Surge, Low Profile, Mobility, Power Attack, Quickdraw, Starship Dodge, Starship Operation (star fighter), Weapon Finesse (lightsaber), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).
    Force Feats: Absorb Energy, Alter, Control, Dissipate Energy, Force Mind, Lightsaber Defense, Sense.


    I know that the class switiching that i did isn't really allowed, but i thought it would be cool to have a more experianced jedi version of corran.
     
  14. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    nice stats! I'm quite a fan of Corran Horn myself so it's quite cool to have the two sets.

    One thing though, isn't Absorb/Dissipate energy just covered under the one feat? (dissipate energy)
     
  15. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    No Corran has a unique feat called Absorb Energy (covered in the NJO Sourcebook). More powerful than Dissipate Energy.
     
  16. ForceAdaptNinja

    ForceAdaptNinja Jedi Youngling

    Registered:
    May 23, 2005
    hey does anyone have the stats to darth maul??? it would be much Appreciated. man do i love that guy!!!
    THANKS
     
  17. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
    There are some official WotC stats available on this page:

    Clickie.
     
  18. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    coming up
     
  19. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Check these out. They are basicly the same ones Disciple of darkness made. I tweaked the skills a bit.

    Darth Maul: adult male Zabrak soldier 2/dark side marauder 3/Sith warrior 6/Sith Lord 2; Initiative +4 (Dex); Defense 24 (+10 class, +4 Dex); Spd 10 m; VP/WP 120/16; Atk +17/12/+7 (lightsabre, 5d8+3, 19-20) or +16/+16+11/+11/+6 (double-bladed lightsabre 5d8+3, 19-20) or melee +16/+11/+6 (punch, 1d4+3); SQ: enemy bonus +2, uncanny dodge (Dex bonus), deflect (defense +2, attack -2), resource access; Saves Fort +19, Ref +14, Will +7; Size Medium; FP 6; DSP 14; Rep +5; Str 17, Dex 19, Con 16, Int 14, Wis 12, Cha 12

    Equipment: double-bladed lightsabre (Darth Maul has constructed his own lightsabre), black cloak & robe, bionoculars, Sith Infiltrator Scimitar, Sith speeder Bloodfin

    Skills: Computer Use +6, Craft (lightsabre) +7, Intimidate +9, Jump +7, Knowledge (Jedi lore) +4, Knowledge (Sith lore) +10, Read/Write Basic, Read/Write Sith, Read/Write Zabrak, Pilot +5, Repair +4, Speak Sith, Survival +4, Tumble +14

    Force skills: Battlemind +12, Enhance Ability +8, Fear +10, Force Defense +10, Forge Grip +4, Force Stealth +10, Force Strike +10, Heal Self +6, Move Object +8

    Feats: Ambidexterity, Armour Proficiency (light), Exotic Weapon Proficiency (double-bladed lightsabre), Exotic Weapon Proficiency (lightsabre), Force-Sensitive, Improved Two-Weapon Fighting, Martial Arts, Power Attack, Two-Weapon Fighting, Weapon Finesse (double-bladed lightsabre), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, primitive weapons, simple weapons, vibro weapons)

    Force feats: Alter, Control, Lightsabre Defense, Rage, Sense
     
  20. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    the fear is back :cool: and thanks kazur, i obviously dont check my stats as closely as i should :p
     
  21. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    It's officail, i have no life. I have made 26 characters for this thread. It really isn't that hard to make them if you have a template. I really shouldn't even count qui-gon or maul since i just made a few changes to those stats. All togehter i think we've got about 40 characters posted in here.
     
  22. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    i forgot to give corran the +1 for making your own saber.
     
  23. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    the fear is back

    Yeah you CAN'T have Darth Maul without the Fear skill. Thats like Vader without the Armor :)

    and thanks kazur, i obviously dont check my stats as closely as i should

    No problem. I'm really starting to like this RPG forum. Everybody is always there for one another when someone needs advice or stats ect. You guys rule!
     
  24. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    ok i was looking at the Tra'see stats that were up at the wotc web page. They needed some work. Also after looking at her bio and species, i decided she would be a perfect candidate for the jedi watchman class, which i've been eager to try out.

    T'ra Saa: Female Neti Jedi Consular 8/Jedi Watchman 5/Jedi Master 4; Init +1 (+1 Dex); Defense 23 (+12 class, +1 Dex); Spd 10 m; VP/WP 163/19; Atk +17/+12/+7/+2 melee (5d8 +3, 18-20, lightsaber*), +14/+9/+5 ranged; SQ Camouflage, Danger Sense, deflect (defense +1, attack -4), Force secrets (Heal Another +1, Battlemind +1), Force Camouflage, healing, metamorph, photosynthesis, Subtle Camouflage; SV Fort +16, Ref +11, Will +18; SZ M; FP 11; DSP 0; Rep +7; Str 17, Dex 13, Con 19, Int 16, Wis 20, Cha 14. Challenge Code H.

    Equipment: Lightsaber (self made), Jedi robes.

    Skills: Computer Skill +5, Craft (lightsaber) +6, Gather Information +13, Hide +8, Knowledge (Jedi lore) +11, Move silently +7, Read/Write Basic, Read/Write Neti, Sense Motive +13, survival +10, Speak Basic, Speak Neti.

    Force Skills: Affect Mind +12, Battlemind +18, Empathy +20, Enhance Ability +15, Enhance Senses +15, Farseeing +12, Force Defense +19, Friendship +8, Heal Another +15, Heal Self +16, Illusion +10, See Force +15, Telepathy +12.

    Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Heroic Surge, Improved Critical (lightsaber), Skill Emphasis (Hide), Stealthy, Track Weapon Group Proficiencies (blaster pistols, simple weapons).

    Force Feats: Alter, Aware, Control, Force Mind, Mind trick, Lightsaber Defense, Sense.
     
  25. Darth_Boppu

    Darth_Boppu Jedi Youngling star 1

    Registered:
    May 2, 2005
    Anyone got stats for Onimi? Those would be awesome.
     
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