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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

The official (i've always wanted an official thread) character updates and new character stat thread

Discussion in 'Archive: Games: RPG & Miniatures' started by NJOfan215, Mar 22, 2005.

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  1. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    They could be. I do not have any made for him.
     
  2. Darth_Boppu

    Darth_Boppu Jedi Youngling star 1

    Registered:
    May 2, 2005
    I mean, the final battle between Onimi and Jacen takes a while and seems pretty balanced, so he couldn't be of a much higher level than Jacen. But, then again, Obi-Wan owned Maul, and Luke owned Vader, so I guess sometimes the underdog wins, especially if they have Art of the Small.
     
  3. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    we don't really know enough about onimi and his past, it'd be hard to do his stats without knowing more about him. same with shimmra
     
  4. Darth_Boppu

    Darth_Boppu Jedi Youngling star 1

    Registered:
    May 2, 2005
    I think it would be perfectly feasible. We know that he was a Yuuzhan Vong shamed one and a former master shaper, right? He undid the damage done before and reunited himself with the Force, so he would be Force-Sensitive.

    It's able to be done; I'm just not good at making stats.
     
  5. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    maybe something along the lines of tech specialist and dark side devotee.
     
  6. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Yeah i'm not too sure what i would do level wise with ommini(sp), i would guess level 12.

    Any way here are some new stats i've made.

    Arca Jeth: old male Arkanian Jedi guardian 7/Jed Master 4/Jedi instructor 4; Initiative +1 (+1 Dex); Defense 23 (+12 class, +1 Dex); Spd 10 m; VP/WP 113/14; Attacks +17/+12/+7/+2 melee (lightsabre, 5d8/18-20), or +15/+10/+5 melee (punch, 1d3), or +16/+11/+6/+1 ranged; SQ: deflect (defense +2, attack -4, extend defense & attack), Force secrets (Battlemind (bonus) +1, Inspire +1), inspire confidence +2); SV Fort +11, Ref +10, Will +15; Size M; FP 8; DSP 0; Rep +9; Str 10, Dex 13, Con 14, Int 18, Wis 18, Cha 16; Challenge Code F

    Equipment: lightsabre (Arca has constructed his own), Jedi robes, Jedi holocron

    Skills: Appraise +5, Craft (lightsabre) +8, Diplomacy +10, Gather Information +7, Intimidate +6, Knowledge (Arkania) +8, Knowledge (Jedi lore) +10, Knowledge (Onderon) +6, Pilot +5, Read/Write Arkanian, Read/Write Basic, Sense Motive +10, Speak Arkanian , Speak Basic

    Force skills: Battle Influence +10, Battlemind +10, Empathy +10, Enhance Ability +10, Farseeing +5, Force Defense +13, Force Stealth +5, Force Strike +11, Heal Another +7, Heal Self +8, Inspire +13, Move Object +9, See Force +15, Telepathy +7

    Feats: Combat Expertise, Exotic Weapon Proficiency (lightsabre), Force-Sensitive, Improved Critical (lightsabre), Infamy, Quick Draw, Weapon Focus (lightsabre), Weapon Group Proficiencies (blaster pistols, simple weapons)

    Force feats: Alter, Battle Meditation, Control, Knight Defense, Lightsabre Defense, Master Defense, Sense


    Juhani: Female cathar, Jedi Guardian 8/ Jedi Weapon Master 5/ Jedi Master 2; lnit +4 (dex); Defense 25 (+11 class, +4 Dex,); Spd 10m; VP/WP 132/14; Atk +23/18/+13/+8 (6d8+3/19-20, lightsaber) or melee* +22/+22/+17/+17/+12 melee* (6d8+3/19-20, Double bladed lightsaber) or +17/+12/+7/+2 melee (claws, 1d4+1); SQ natural weapons, Weapon mastery [superior weapon focus (lightsaber), Weapon Specialization (lightsaber)], deflect (defense +2, attack ?2, extended defense and attack), block, force secret (battle mind); SV Fort +13, Ref +14, Will +10; SZ M; FP 7; DSP 2; Rep 5; Str 12, Dex 18, Con 14, lnt 14, Wis 12, Cha 14.

    Equipment: Double bladed Lightsaber*,
    *Juhani has constructed her own Lightsaber.

    Skills: Balance +7, Climb +6, Craft (lightsabre) +6, Gather Information +5, Intimidate +9, Jump +8, Knowledge (Dantooine) +4, Knowledge (Jedi lore) +8, Knowledge (Taris) +4, Move Silently +6, Read/Write Basic, Read/Write Catharese, Speak Basic, Speak Catharese , Survival +3, Tumble +7

    Force skills: Battlemind +12, Enhance Ability +10, Enhance Senses +7, Force Defense +11, Force Stealth +7, Force Strike +10, Heal Self +6, Move Object +9, See Force +6

    Feats: Ambidexterity, Exotic Weapon Proficiency (lightsaber), Exotic Weapon Proficiency (Double bladed lightsaber), Force-Sensitive, Quick Draw, Two Weapon fighting, Improved two Weapon fighting, Weapon finesse (lightsaber), Weapon focus (lightsaber), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons).

    Force Feats: Alter, Burst of Speed, Control, Knight Defense, Lightsaber Defense, Master Defense, Mettle, Sense.


     
  7. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    This is a different version of qui-gon that i've been messing with.

    Qui-Gon Jinn, Versatile Jedi: Male Human Jedi Guardian 6/Jedi Weapon Master 3/Jedi Master 5/Jedi Investigator 1; Init +3 (Dex); Defense 24 (+11 class, +3 Dex); Spd 10 m; VP/WP 99/12; Atk +15/+10/+5 melee (1d3+1, punch) or +20/+15/+10/+5* melee (5d8+6/19-20, lightsaber) or +17/+12/+7 ranged; SQ Deflect (defense +4, attack ?2, Extended Attack and Defense), Force secrets (Affect Mind, Battlemind), Weapon Mastery [Superior Weapon Focus (lightsaber)], Profile, Target Bonus +1; SV Fort +12, Ref +14, Will +14; SZ M; FP 11; DSP 0; Rep +6; Str 12, Dex 16, Con 12, Int 16, Wis 17, Cha 15.

    Equipment: Lightsaber, Jedi robes, utility belt, comlink, aquata breather.

    Skill: Balance +6, Bluff +6, Computer Use +5, Craft (lightsaber) +8, Diplomacy +10, Gather Information +6, Intimidate +6, Jump +9, Knowledge (Coruscant) +7, Knowledge (Jedi lore) +12, Read/Write Basic, Search +5, Sense Motive +9, Speak Basic, Speak Cerean, Speak Gran, Speak Shyriiwook, Spot +7, Treat Injury +7, Tumble +8.

    Force Skills: Affect Mind +13, Battlemind +13, Empathy +9, Enhance Ability +8, Force Defense +11, Force Strike +8, Heal Another +8, Move Object +13, See Force +15.

    Feats: Combat Reflexes, Exotic Weapon (lightsaber), Force-Sensitive, Headstrong, Sharp Eyed, Weapon Focus (lightsaber), Weapon Finesse (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).

    Force Feats: Alter, Ataru Mastery, Burst of Speed, Control, Force Mastery, Knight Defense, Lightsaber Defense, Mettle, Sense.
     
  8. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Ok i've scene three versions of Kyle, 2 of them official, and one of them fan made. I wasn't hapy with any of them, so i made up these.


    Kyle Katarn (end of the NJO) middle-aged human male soldier 4/scoundrel 3/Jedi guardian 5/Jedi Weapon Master 3/Jedi Master 2/Jedi Instructor 1; Initiative +3 (+3 Dex); Defense 26 (+13 class, +3 Dex); Spd 10 m; VP/WP 147/17; Attacks +23/+18/+13/+8 melee (5d8+2/18-20, lightsaber,), or +19/+14/+9/+4 melee (punch, 1d4+2), or +20/+15/+10/+5 ranged (heavy blaster pistol, 3d8); SQ: DR 3, illicit barter, lucky 1/day, precise attack +1, deflect (defense +2, attack -3), Force secret (Enhance Ability +1), Inspire Confidence +1; Saves Fort +16, Ref +15, Will +12; Size M; FP 7; DSP 4; Rep +7; Str 14, Dex 16, Con 17, Int 13, Wis 12, Cha 14;

    Equipment: combat jumpsuit (DR 3), heavy blaster pistol, blaster pistol, blaster rifle, lightsaber (Kyle has constructed his own lightsaber), grenades, modified star fighter Moldy Crow

    Skills: Astrogate +7, Bluff +6, Climb +10, Demolitions +7, Diplomacy +6, Gather Information +6, Intimidate +8, Jump +6, Knowledge (Jedi lore) +4, Knowledge (military) +6, Knowledge (streetwise) +5, Pilot +10, Profession (soldier) +8, Sense Motive +6, Survival +5, Swim +8, Treat Injury +7, Tumble +6,

    Force skills: Affect Mind +7, Battlemind +10, Enhance Ability +10, Force defense +10, Force Strike +14, Heal Self +8, Move Object +10, See Force +6

    Feats: Armour Proficiency (light), Combat Reflexes, Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved critical (lightsaber), Martial Arts, Power Attack, Quick Draw, Superior Weapon Focus (lightsaber), Weapon Finesse, Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

    Force feats: Alter, Burst of Speed, Control, Kinetic Might, Lighsaber Defense, Knight Defense, Sense
     
  9. DarthJahil

    DarthJahil Jedi Youngling

    Registered:
    Jun 19, 2005
    I have stats for my version of the Exile from KOTOR 2 (I'm at the end. I also don't have the rules for a sentinel, so I made up my own. They might be a bit too powerful, but oh well.

    Tyria Mistor (The Exile):Female Human Jedi Sentinel 16/Jedi Watchman 4; Init +1; Def 21 (+1 Dex, +10 class); Spd 10m; VP/WP 43 / 15; Atk +20/15/9 melee (5d8 Lightsaber), +22/17/11 ranged (3d8, blaster rifle); SQ Deflect (Defense +2), Deflect (Attack-2); SV Fort +8, Ref +10, Will +8; SZ M; FP 6; DSP 0; Rep 4; Str 14, Dex 19, Con 11, Int 16, Wis 14, Cha 17
    Equipment: Lightsaber*, Blaster Rifle
    *Tyria Mistor has created her own lightsaber
    Skills: Craft (Lightsaber)+10, Knowledge (Jedi Lore)+15, Survival+12, Search+15, Bluff+23, Gather Information+9, Move Silently+13, Computer Use +10, Speak Ryl, Speak Dosh, Speak Basic, Understand Shyriiwook
    Force Skills: Force Strike+12, Force Stealth+13, Affect Mind+19, Illusion+12, Heal Self+14, Heal Another+15, Enhance Ability+5, Force Defense+5, Friendship+5
    Feats: Force-Sensitive, Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Exotic Weapon Proficiency (Lightsabers), Combat Expertise, Persuasive, Aware, Athletic, Weapon Proficiency (Blaster Rifles)
    Force Feats: Alter, Control, Sense, Burst of Speed, Lightsaber Defense, Master Defense

    Also, where are the actual rules for Sentinels?
     
  10. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Not a bad job dude! if anything, i think he is too weak. There aren't official stats for the sentinal, but there is an excellent fan made source book for Kotor that has the sentinal class in it. You can find a link to it over at the wizards board.
     
  11. Pawnnolonger

    Pawnnolonger Jedi Youngling

    Registered:
    Jun 22, 2005
    Okay, I'm very much new here, I was wondering if anyone had some good stats for Grand Moff Tarken during the PT time and for a New hope, cause the Wizard stats I belive are way to low.
     
  12. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    I don't have any made. Check over at the wotc message boards. A guy over there named diciple of darkness has made a tone of high quality stats over there. If you don't see any over there, i'll help you out with them or just make some for you latter on.
     
  13. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Grand Moff Wilhuf Tarkin: Male Human Noble 8/Soldier 1/Officer 6; Init +1 (Dex); Defense 20 (+9 class, +1 Dex); Spd 10 m; VP/WP 68/11; Atk +11/+6/+1 melee (1d3, punch) or +12/+7/+2 ranged (3d4 or DC 10 stun, hold-out blaster); SQ Bonus class skill (Gather Information), inspire confidence, favor +3, coordinate +2, leadership, rescource access, requisition supplies, tactics; SV Fort +7, Ref +8, Will +11; SZ M; FP 2; DSP 14; Rep +9; Str 10, Dex 13, Con 11, Int 15, Wis 13, Cha 17.
    Skills: Appraise +6, Astrogate +6, Bluff +14, Computer Use +10, Diplomacy +20, Gather Information +10, Intimidate +15, Knowledge (alien cultures) +6, Knowledge (capital ship tactics) +7, Knowledge (Empire) +12, Knowledge (Jedi lore) +6, Knowledge (New Order) +10, Knowledge (politics) +16, Pilot +8, Profession (administrator) +13, Profession (starship engineer) +4, Read/Write Basic, Ride +5, Sense Motive +14, Speak Basic.
    Feats: Armor Proficiencies (light), Fame, Iron Will, Persuasive, Sharp Eyed, Spacer, Starship Operation (space transports), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).


    You think these are too low??? I would think level 15 would suffice.
     
  14. Pawnnolonger

    Pawnnolonger Jedi Youngling

    Registered:
    Jun 22, 2005
    No no. THose are great, the ones I saw placed him at level 4. Level 4 is WAY to low.
     
  15. DarthJahil

    DarthJahil Jedi Youngling

    Registered:
    Jun 19, 2005
    A. I second that. Remember, Tarkin is an old rich guy who was promoted to officer. He's not a Sith or anything like that. But, he was a soldier, so he can hold his own in a fight.
    B.Thanks NJOfan! Maybe I'm just a blockhead, but where specifically is that link? I am horrible at finding things.
     
  16. DarthJahil

    DarthJahil Jedi Youngling

    Registered:
    Jun 19, 2005
    Harn Forstik: Human Noble 14/Officer 3; Init -1; Def 18 (-1 Dex, +9 class); Spd 10m; VP/WP 44/9; Atk +11 melee (2d4, unarmed), +11 ranged (3d6, blaster pistol); SV Fort +5, Ref +7, Will +16; SZ M; FP 1; DSP 4; Rep 9; Str 9, Dex 9, Con 9, Int 16, Wis 13, Cha 17.
    Equipment: Blaster Pistol, Datapad Mastercraft, Violin Mastercraft, Comlink Secure A-3, Wheeled A5 Juggernaught HAV, Elaborate Clothing, Holorecorder, Victory-Class Star Destroyer (Fall of Democracy)
    Skills: Appraise+16, Bluff+14, Computer Use+16, Craft (Calligraphy)+15, Craft(Sculpture)+16, Diplomacy+16, Disguise+6, Entertai(Violin)+16, Entertain(Epic)+15, Entertain(Storytelling)10, Gather Information+12, Intimidate+4, Knowledge(Politics, Bureaucracy)+16, Sense Motive+20
    Feats: Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols)
    Diplomatic Imunnity, Fame, Headstrong, Imperial Command Training, Influence, Iron Will, Perfect Memory, Persuasive, Trustworthy, Underworld Connections, Coordinate+3, Favor+4, Inspire Confidence, Inspire Greatness, Leadership, Requisition Supplies

    This guy is a little terrorist a la Dooku, only he wants to destroy the
    Republic, not leave. He is constantly stammering to my players whenever he captures them about his wild and insane plans (once he planned to backup each sink on Coruscant and cause a massive flood, but his droids rusted). My players always escape through his lack of planning and/or his stupid minions. However, he can be very dangerous. He commands several Dark Jedi to do his bidding, and he has legions of human and droid thugs. And, despite his severe insanity, he his very intelligent.
     
  17. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Oh, I see, Pawnnolonger. And I agree. Level 4 is way too low.
    Cool stats DarthJarhil.


    Here are some Heir to the Empire stats for Joruus C'baoth the insane clone of Jorus C'baoth. I used the Jorus stats from the RCRB and added a level of Jedi Master to account for his use of Force Lightning. Another level would also make sense considering the time span. The isanity stuff was inspired by his D6 stats.


    Joruus C?baoth (beginning of Heir to the Empire): Male Human Noble 1/Jedi Counsular 13/Jedi Master 2; Init +1 (Dex); Defense 21 (+10 class, +1 Dex); Spd 10 m; VP/WP 138/14; Atk +14/+9/+4* melee (5d8+1/19-20, lightsaber) or +12/+7/+2 ranged; SQ Bonus class skill (Survival), favor +1, deflect (defense +2, attack -4, extend defense and attack), healing, block, Force secret (Force Defense); SV Fort +12, Ref +9, Will +14 (+11**); SZ M; FP 7; DSP 15; Rep +6; Str 13, Dex 13, Con 14, Int 14 (8**), Wis 15 (9**), Cha 15 (9**).
    Equipment: Lightsaber, Jedi robes.
    *Joruus C?baoth has constructed his own lightsaber.
    Skills: Bluff +8 (+5**), Computer Use +6 (+3**), Craft (lightsaber) +8 (+5**), Diplomacy +12 (+9**), Intimidate +8 (+5**), Knowledge (Wayland) +6 (+3**), Knowledge (politics) +5 (+2**), Knowledge (Jedi lore) +11 (+8**), Read/Write Basic, Sense Motive +15 (+12**), Speak Basic, Speak Huttese, Treat Injury +6 (+3**).
    Force Skills: Affect Mind +11 (+8**), Battlemind +10 (+7**), Empathy +13 (+10**), Enhance Ability +10, Enhance Senses +6 (+3**), Farseeing +8 (+5**), Force Defense +9 (+6**), Force Lightning +9 (+6**), Force Stealth +8 (+5**), Force Strike +8 (+5**), Heal Another +2 (-1**), Heal Self +9 (+6**), Move Object +10 (+7**), See Force +11 (+8**), Telepathy +14 (+11**).
    Feats: Exotic Weapon (lightsaber), Force-Sensitive, Heroic Surge, Persuasive, Skill Emphasis (Empathy), Skill Emphasis (Sense Motive), Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).
    Force Feats: Alter, Aware, Control, Force Mastery**, Force Mind**, Knight Defense, Knight Mind**, Lightsaber Defense, Sense.

    **Insanity has reduced Joruus? Intelligence, Wisdom and Charisma by 6 points. This in turn reduces his the assosiated skills, saving throws and his ability to use certain feats.


     
  18. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Well i've looked over a few of my old stats and noticed a few mistakes. I'll post coreected versions shortly, but i'm fairly busy now. I also made stats for the for mains from stargate sg-1 using starwars and d20 futures stats.

    cool new take on k'boath.
     
  19. woodspirit73

    woodspirit73 Jedi Youngling

    Registered:
    Jul 11, 2005
    Seeing the great work by the likes of NJOfan213 and MasterKazur have inspired me to actually join the message boards and ask for requests (if that's not too cheeky!?).

    If any of you could drum up stats for the following Jedi then I'd be a happy guy:

    Stass Allie
    Darth Plagueis
    - (interested in what Palpy's teacher was like!)
    Cin Drallig - expert lightsaber teacher at the Temple
    Micah Giett/Lilit Twoseas - 2 great masters from the DC comics
    Tyvokka - fab wookiee master of Plo Koon!
    Sylvar - fantastic character development in the TOTJ series! (It would also be great to see the other TOTJ characters (Nomi, Vima, Thon, Tott, Ulic) 'redone' to reflect their stages 10 years after the Sith war as shown in 'Redemption'!)

    Keep the FANTASTIC work going whatever you dcide to do next - just know that you have an appreciative fan of all your efforts! Let's see more!!!!!!!!!!!!!!!!








     
  20. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Thanks for the compliments. I have a few things drawn up, but i haven't actually posted htem yet. The characters that you've mentioned are a bit obscure, but we can make up some stats for them. I'll try to post some stuff tomarow.
     
  21. JediAlly

    JediAlly Jedi Grand Master star 4

    Registered:
    Oct 31, 2000
    WotC just posted stats for Anakin, Palpatine, Grievous, and the MagnaGuards. Anakin stats - [face_hypnotized]=D=:cool:

    I do have some questions about the stats.

    Anakin - I don't recall the Jedi ace having the following special qualities: starfighter defense (+2), starship focus (+4). I know about the starfighter defense and starship focus, but what about the +2 and +4 associated with them. Also, I consulted with the sourcebooks, and he should also have Deflect (extend defense and attack).

    Palpatine - His stats have the special quality deflect (attack ?2, defense +3). I consulted with the sourcebooks, and I think it should have been deflect (attack ?3, defense +2). Specifically:
    Noble - none
    Dark Side Marauder - none
    Sith Warrior - none
    Sith Lord - deflect (defense +1) at level 1, deflect (attack -4) at level 2, deflect (attack -3) at level 5, deflect (defense +2) at level 7
     
  22. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Sorry i haven't posted anything yet, but i wil. I'm heading over to the official sight now to check out there stats.
     
  23. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Those are pretty sweet. Now i'm motivated to post some of my stuff again. I will get to pleaguis and giett soon, but for now i will post General Kenobi and some other stuff.
     
  24. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    ok Well i got one new one up for you. This set of stats features the field office advanced class from d20 future.

    General Kenobi Male Human Jedi Guardian 8/Jedi Master 2/Jedi Investigator 2/ Field Officer 3; Init +3 (Dex); Defense 25 (+12 class, +3 Dex); Spd 10 m; VP/WP 121/14; Atk +19/+14/+9/+4* melee (5d8+2/17-20, lightsaber) or +16/+11/+6/+1 melee (1d4+2, unarmed) or +17/+12/+7/+2 ranged; SQ Deflect (defense +2), deflect (attack -4), deflect (extend defense and attack), Force secret (Affect Mind), profile, target bonus +1, contact, Leadership, Uncanny Survival; SV Fort +13, Ref +13, Will +13; SZ M; FP 7; DSP 0; Rep +5; Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 13.

    Equipment: Lightsaber, Jedi robes, utility belt, comlink.
    *Obi-Wan has constructed his own lightsaber.

    Skills: Balance +9, Craft (lightsaber) +7, Diplomacy +12, Gather Information +14, Jump +11, Knowledge (Jedi lore) +7, Knowledge (tactics) +6, Pilot +10, Read/Write Basic, Repair +4, Search +5, Sense Motive +9, Speak Basic, Speak Shyriiwook, Survival +5, Tumble +11.

    Force Skills: Affect Mind +11, Battlemind +10, Enhance Ability +10, Enhance Senses +7, Farseeing +5, Force defense + 9, Force Stealth +5, Force Strike +12, Heal self +10, Move Object +10, See Force +7.

    Feats: Acrobatic, Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Martial Arts, Quick Draw, Trustworthy, Weapon Finesse (lightsaber), Weapon focus (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).

    Force Feats: Alter, Burst of Speed, Control, Knight Defense, Lightsaber Defense, Master Defense, Sense.
     
  25. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    This is the sith that was mentioned in republic 63.

    Darth Andeddu: Male Sith Force Adapt 4/Sith Acolyte 2/Sith Warrior 4/Sith Lord 6; Init +1 (Dex); Defense 24 (+13 class, +1 Dex); Spd 10 m; VP/WP 149/16; Atk +20/+15/+10/+5 melee (5d8+3/19-20, Lightsaber) +16/+11/+6/+1 ranged; SQ DR 10, Deflect (defense +3, attack ?4), Enemy bonus +1, Minions, resources Access; SV Fort +17, Ref +12, Will +12; SZ M; FP 7; DSP 15; Rep +6; Str 16, Dex 13, Con 16, Int 12, Wis 12, Cha 14.

    Equipment: Lightsaber, Dark Armour.

    Skills: Bluff +10, Diplomacy +5, Intimidate +14, Knowledge (Sith lore) +15, Read/Write Basic, Read/Write Sith, Sense Motive +10, Speak Basic, Speak Sith, Survival +5, Tumble +5

    Force skills: Affect Mind +10, Alchemy +17, Battlemind +10, Enhance Ability +18, Drain Energy +5, Fear + 12, Force Defense +10, Force Grip +5, Force Lightning +14, Force Stealth +5, Force Strike +5, Heal self +5, Move Object +10, See Force +5, Telepathy +8

    Feats: Armour Proficiency (light, medium, heavey), Dodge, Exotic Weapon Proficiency (Lightsaber), Force-Sensitive, Frightful Presence, Infamy, Quick Draw, Weapon Focus (Lightsaber), Weapon Group Proficiency (Primitive, simple weapons).

    Force Feats: Alter, Control, Dark Power, Knight Defense, Malevolent, Master Defense, Lightsaber Defense, Sense, Sith Sorcery
     
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