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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

The official (i've always wanted an official thread) character updates and new character stat thread

Discussion in 'Archive: Games: RPG & Miniatures' started by NJOfan215, Mar 22, 2005.

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  1. woodspirit73

    woodspirit73 Jedi Youngling

    Registered:
    Jul 11, 2005
    Cool... but who is Darth Andeddu? Was he an ancient Sith?

    Looking forward to Plagueis!!!
     
  2. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    He was an ancient sith that made a brief appearance in one fo the comic books. Quinlan vos was sent by count dooku to retrieve his holocron.

    yes i will be doing a pleaguis, but i'm having trouble figuring out what to do with him since we don't have much info on him.
     
  3. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    once the dark nest trilogy is done, i'll be revising my jacen solo stats. Depending on the Joiner King, i may do them early.
     
  4. JediAlly

    JediAlly Jedi Grand Master star 4

    Registered:
    Oct 31, 2000
    Do it in December. That way you'll have read the entire trilogy and see all the new tricks he learned.
     
  5. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Tulak was one of the ancient sith from KOTOR. Kreia Mentions him KOTOR and says that he was basicly an umatched duelist.

    Tulak Hord, Sith Lord: adult human male Jedi Guardian 8/Master Duelist 4/Sith Lord 4; Initiative +3 (+3 Dex); Defense 27 (+14 class, +3 Dex); Spd 10 m; VP/WP 129/14; Attacks +20/+15/+10/+5 melee (lightsabre, 4d8+1/19-20), or +20/+15/+10/+5 melee (punch, 1d3+1), or +18/+13/+8/+3 ranged; SQ: deflect (defense +2, attack -2, extend defense & attack), resource access, canny defense, true strike (2/day), showmanship; SV Fort +13, Ref +16, Will +11; Size M; FP 7; DSP 29; Rep +7; Str 13, Dex 16, Con 14, Int 14, Wis 14, Cha 14

    Equipment: lightsabre (Tulak has built his own), dark robe

    Skills: Balance +7, Bluff +8, Computer Use +4, Craft (lightsabre) +8, Diplomacy +6, Entertain +6, Gather Information +6, Intimidate +8, Jump +4, Knowledge (Jedi lore) +6, Knowledge (Sith lore) +5, Pilot +5, Read/Write Basic, Read/Write Sith, Sense Motive +10, Speak Basic, Speak Sith, Tumble +7

    Force skills: Affect Mind +9, Alchemy +5, Battlemind +12, Enhance Ability +12, Fear +12, Force Defense +10, Force Grip +12, Force Lightning +5, Force Stealth +5, Force Strike +7, Move Object +7, See Force +5

    Feats: Combat Expertise, Dodge, Exotic Weapon Proficiency (lightsabre), Force-Sensitive, Power Attack, Weapon Focus (lightsaber), Weapon Finesse (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons, vibro weapons)

    Force Feats: Alter, Burst of Speed, Control, Dark Power, Force Mastery, Knight Defense, Lightsabre Defense, Malevolent, Master Defense, Mettle, Sense,

    I forgot about pleaguis, sorry.
     
  6. Blithe

    Blithe Jedi Master star 4

    Registered:
    Jun 24, 2003
    NJOFan: Nice stats, dude! I really like the Field Officer class thrown in for Obi1, I might use your version instead for any Clone Campaigns....
     
  7. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    Thanks, i brewed him up for the clone wars, so i'm glad you're thinking about him for that.
     
  8. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    Going back to the NJO, i Think Onimi should probably be a bit higher than level 12, sure Jacen pwned him, but that was probably more down to the fact that at that point he was kinda the Force personified.

    I'll have a look at the UAA when i get home tomorrow and see what i come up with. I'm also working on the Aing-Tii Flow-Walking skill.
     
  9. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    Has anyone noticed the vast array of characters on the wizards site? ie; NJO era Fett, Nien Nunb, Kessel Administrator, HK-47, Pash Cracken?

    just wondering [face_blush]
     
  10. whiskers

    whiskers Jedi Grand Master star 4

    Registered:
    May 19, 2005
    They need to be converted to the Revised rules, but yes. They are pretty good write-ups.
     
  11. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    njo fett and nien nunb were done in 2004, they're fine right?
     
  12. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    I think HK is ok as well, not sure about pash.
     
  13. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    I'm reposting the malak stats in here so they are in with the rest of my stats.

    Darth Malak: Male Human Jedi Guardian 8/Sith Warrior 3/Sith Lord 9: Init +2 (+2 Dex); Defense 26 (+2 Dex, +14 class); Spd 10 m; VP/WP 170/16; Atk +27/+22/+18/+13 melee (7d8 +4/ 19-20, lightsaber) or +25/+20/+15/+10 melee (2d6 +7/19-20, ancient mastercraft Sith sword), +23/+18/+13/+8 ranged; SQ: DR 5, deflect (defense +2, attack ?3, extended defense and attack), exceptional minions, resource access; SV Fort +18, Ref +17, Will +15; SZ M; FP 11; DSP 35; Rep +6; Str 18, Dex 14, Con 16, Int 14, Wis 16, Cha 16. Challenge Code I.

    Equipment: Lightsaber, ancient mastercraft Sith sword (damage +3), Dark Armor.

    Skills: Balance +7, Craft (lightsabre) +8 Intimidate +19, Knowledge (Jedi lore) +6, Knowledge (Sith lore) +14, Pilot +11, Sense Motive +5, Read/Write Basic, Read/Write Sith*, Speak Basic, Speak Sith*.

    Force Skills: Affect Mind +9, Alchemy +7, Control Mind +14, Drain Knowledge +5, Battlemind +12, Enhance Ability +10, Fear +15, Force Defense +15, Force Grip +18, Force Lightning +17, Force Strike +10, Move Object +15, See Force +10, Telepathy +10.

    Feats: Armor Proficiency (light), Combat Reflexes, Exotic Weapon Proficiency (lightsaber), Exotic Weapon Proficiency (Sith sword), Force-Sensitive, Power Attack, Quick Draw, Weapon focus (lightsaber), Weapon Group Proficiency (blaster pistols, simple weapons).

    Force Feats: Alter, Burst of Speed, Control, Dark Power, Drain Force, Force Mind, Knight Defense, Lightsaber Defense, Malevolent, Master Defense, Mettle, Rage, Sense, Sith Sorcery.
     
  14. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    I forgot to put the plus one enemy bonus in
     
  15. whiskers

    whiskers Jedi Grand Master star 4

    Registered:
    May 19, 2005
    Never mind, all of them are probably OK. I think I was thinking about some stats I took from another site.
     
  16. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Goodevening Guys.

    Check out these Dark Empire Palpatine stats.
    This dude is (almost) ubeatable!!!
    Me and my RPG group often have these duels where we each chose a character and then fight to the death. In this particular duel I was Darth Vader and the others were General Grievous, Qui-Gon Jinn, Yoda and clone Palpatine.
    By the time the duel was over he had killed everyone and still had 139 VP points left.
    He started off by charging at Grievous and running him through. Then I (Vader) killed Qui-Gon who was wounded from fighting Grievous then Palpatine killed Yoda, with some trouble (Yoda didn't go down easy. In fact he smashed Palps into an elevator using the Force, totally destroying the elevator. Which is what took most of Palpatine's lost VP). Before I could think up a game plan as to how to beat this guy (at this point I had 86 VP left and was freakin' scared) he bantha rushed me to the edge of the platform where we were fighting and finished me off by severing my head from my body with a critical hit.

    Clone Palpatine means business :)

    Palpatine (clone body): Male Human Noble 3/Dark Side Marauder 3/Sith Warrior 4/Sith Lord 10; Init +3; Defense 26 (+13 class, +3 Dex); Spd 10 m; VP/WP 193/18; Atk +23/+18/+13/+8* melee (6d8+2/17-20, lightsaber) or +22/+17/+12/+7 ranged (variable, Force lightning); SQ Bonus class skill (Intimidate), block, favor +2, inspire confidence, resource access, deflect (defense +2), deflect (attack -3), enemy bonus +1, Sith secrets, exceptional minions, Sith Master; SV Fort +19, Ref +17, Will +16; SZ M; FP 10; DSP 34; Rep +10; Str 15, Dex 17, Con 18, Int 19, Wis 17, Cha 17.
    Equipment: Lightsaber (personalized, threat range 18-20).
    *Palpatine has constructed his own lightsaber.
    Skills: Bluff +13, Computer Use +9, Craft (lightsaber) +6, Diplomacy +16, Gather Information +12, Intimidate +13, Knowledge (Jedi lore) +10, Knowledge (Naboo) +6, Knowledge (Politics) +12, Knowledge (Sith lore) +12, Read/Write Basic, Read/Write Bothese, Read/Write Gran, Read/Write Mon Calamarian, Read/Write Rodese, Read/Write Ryl, Read/Write Sith, Sense Motive +10, Speak Basic, Speak Bothese, Speak Gran, Speak Mon Calamarian, Speak Rodese, Speak Ryl, Speak Sith.
    Force Skills: Affect Mind +11, Alchemy +10, Battlemind +15, Control Mind +11, Empathy +14, Enhance Ability +14, Farseeing +19, Fear +8, Force Defense +11, Force Grip +12, Force Lightning +16, Force Stealth +10, Force Strike +12, Heal Self +9, Move Object +17, See Force +12, Telepathy +10, Transfer Essence +12.
    Feats: Armor Proficiency (light), Exotic Weapon (lightsaber), Fame, Force-Sensitive, Heroic Surge, Improved Critical (Lightsaber), Power Attack, Quick Draw, Weapon Focus (Lightsaber), Weapon Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons, vibro weapons).
    Force Feats: Alter, Control, Drain Force, Force Mastery, Force Mind, Improved Force Mind, Knight Defense, Lightsaber Defense, Master Defense, Rage, Sense, Sith Sorcery.

    I took the brand spanking new stats from Wizards and used the Transfer Essence feat to transfer Palps mind into a body of himself in his prime. Enjoy :D
     
  17. Reinn

    Reinn Jedi Youngling star 1

    Registered:
    May 19, 2005
    Those stats are sadistic. Did you channel some long past evil DM to make those? An exorcism is in order, methinks.
     
  18. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
  19. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Those stats are sadistic. Did you channel some long past evil DM to make those? An exorcism is in order, methinks.

    :D Yeah they are really sadistic aren't they? He he.
    No, I really just used the Wizards stats and changed his physical attributes to represent him in his prime.
    His Constitution goes up and so does his VP and some Force Skills and Fortitude SV.
    And his Strength and Dex increase too and in turn so does his lightsaber attack and defense. I also "Up'ed" his Force Points and Dark Side Points a little.
     
  20. Jedi_Matt

    Jedi_Matt Jedi Grand Master star 4

    Registered:
    Jul 11, 2002
    [face_worried]

    that man is eeeeeeeeevil... is there anyone who can do decent damage to him? :p
     
  21. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    that man is eeeeeeeeevil... is there anyone who can do decent damage to him?

    Not really. My friend claimed that Malak (who's stats are really poorly done and not "canon" in my opinion) could take him down.
    So we pitted them against each other, and clone Palpatine kicked his ass :D
    Not without trouble though. But Palpatine still clealy won.

    Palpatine has the Initiative, by far the most Vitality Points and also Wound Points. He has the highest Attack modifier with his enemy bonus.
    Malak deals the most damage due to his enormous strength but Palpatine more than makes up for that with his Critical threat range being 3 times as high.
    Palpatine again takes the cake in Saving Throws, beating Malak in every aspect.
    Malak has one more Force point and greater Strength but Palpatine has the higher Dexterity.
    Palpatine could easily bluff Malak with his Bluff +13 and resist a Bluff from Malak with his Sense Motive +10 (both of these could be encreased with Empathy +14).
    Malak has no ranks in either Bluff, Sense Motive or Empathy.
    Overall Palpatine leaves Malak in the dust regarding Force Skills.
    Malak has the higher Fear Skill but since this is two Dark Side characters that skills isn't very usefull.
    They are about equal in Battlemind, Enhance Ability, Force Strike and Move Object, but Malak however beats out Palpatine in Force Lightning. But only in creating the lightning. Palpatine beats out Malak in actually hitting a target with the lightning, so they're pretty much even there too.
    Palpatine is by far the best Force User overall but in the cambat usefull aspects of Force Skills, they're equal.
    Palpatine also has more combat usefull feats (even with Malaks increased might), but not many. However still enough to make a difference.

    By the time this duel was over... Palpatine had 89/18 points of health left and Malak was at 0/-18...
    Both characters were played by experienced RPG'ers and both did som incredible moves.
    The duel took place on a platform hundreds of feet above ground.
    One time Malak almost Force Pushed Palpatine over the edge, but ol' Sids managed to hang on (he seems to be good at that :)).
    Another cool move was when Malak stuck out his left hand and attacked Palpatine with a massive dose of Force lightning. Palpatine just sorta pivited to the right and lopped off Malaks hand with a spin of his wrist. (he rolled 20 two times in a row here. This, according to HG means a limb is cut off. Unfortunatelty the damage roll was really, really low.)
    The duel actually ended with Malak at -5 WP and laying helpless on the platform floor. Palpatine then put away his lightsaber and proceeded to stomp Malaks head in with his feet. Kick after kick untill Malaks head was nothing more than a bloody mass...
     
  22. Jedi_Knight_Jonas

    Jedi_Knight_Jonas Jedi Master star 3

    Registered:
    Sep 26, 2003
    hm....thats....violent....
     
  23. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    That's right.
    The guy playing Palpatine was pretty angry at the guy playing Malak because of some lucky shots Malak got in at the start of the battle. Malak actually startet out by dominating the duel.
    But revenge (of the Sith) was really sweet this time :D
     
  24. NJOfan215

    NJOfan215 Jedi Grand Master star 5

    Registered:
    May 17, 2003
    I think malak's stats suck, that's why i made my own. I think my version of him might be a tad too powerfull, and i forgot his enemy bonus, but i still think he's better then the wotc ones. I could see dropping him a level or two, but i like to keep the levels the same as the wotc stats for the character, as long as the stats are for the same time period.
     
  25. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    These are most likely very correct Vader stats, representing the Dark Lord at the battle of Yavin. They are made from the new WotC Episode III Vader and made so they stay as true to the original Vader from RCRB as possible.
    One thing though. I took away Vader "Combat Expertise" and replaced it with "Power Attack". Normally I don't do this kind of thing, but the combat expetise feat JUST DOESN'T fit Vader at all.. Not in Episode III and not in the OT.
    Power attack seems to be much more his thing. Think about it: His defense is VERY high already and with combat Expertise "on" there's no way Luke could have even nicked him in ESB. I see him using power attack alot more, plus this was a feat that was included in the original Vader stats from the RCRB.
    Anybody that doesn't agree can just take Power Attack out and put in Combat Expertise :)

    Darth Vader (beginning of Episode IV): Male Human Fringer 1/Jedi Guardian 5/Jedi Ace 2/Jedi Weapon Master 3/Sith Lord 7; Init +3 (Dex); Defense 28 (+15 class, +3 Dex); DR 6; Spd 8 m; VP/WP 122/17; Atk +17/+12/+7/+2* melee (6d8+3/18-20, lightsaber) or +15/+10/+5/+0 ranged; SQ Force Points use a though three levels higher; Skywalkers get Force-sensitive feat free and ignore the ?Force Level 1st? prerequisite when selecting the Force feats Control, Sense and Alter; bonus class skill (Repair); deflect (defense +4, attack -1), block, resource access, starfighter defense (+2), starship focus (+4), weapon mastery (devastating strike 10/day), Sith secrets, minions; SV Fort +15, Ref +18, Will +13; SZ M; FP 10; DSP 16; Rep +7; Str 17**, Dex 16, Con 16**, Int 14, Wis 12, Cha 13.
    Equipment: Lightsaber, dark armor.
    *Darth Vader has constructed his own lightsaber.
    **Dark armor contains life support apparatus that boosts Darth Vader?s Strength and Constitution.
    Skills: Astrogate +4, Computer Use +5, Craft (droid) +5, Craft (lightsaber) +5, Craft (podracer) +3, Intimidate +10, Knowledge (Jedi lore) +5, Knowledge (Sith lore) +10, Knowledge (streetwise) +5, Knowledge (Tatooine) +6, Pilot +18, Read/Write Basic, Read/Write Huttese, Read/Write Sith, Repair +8, Search +7, Speak Basic, Speak Huttese, Speak Sith, Spot +5, Survival +5, Tumble +5.
    Force Skills: Affect Mind +8, Battlemind +11, Enhance Ability +11, Farseeing +6, Fear +11, Force Defense +12, Force Grip +13, Force Strike +8, Move Object +9, See Force +8, Telepathy +12.
    Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Gearhead, Improved Critical (lightsaber), Power Attack, Skill Emphasis (Pilot), Starship Operation (starfighter), Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, primitive weapons, simple weapons).
    Force Feats: Alter, Burst of Speed, Control, Force Whirlwind, Lightsaber Defense, Knight Defense, Malevolent, Mettle, Rage, Sense.

    Now... This is what Vader could have been, hadn't he tried to take out Obi-Wan when he knew he had the high ground :D
    I think it was fair when the Emperor said to Yoda "Darth Vader will become more powerful than either of us"... enjoy. (They represent him at the battle of Endor)

    Darth Vader: Male Human Fringer 1/Jedi Guardian 5/Jedi Ace 2/Jedi Weapon Master 3/Sith Lord 9; Init +3 (Dex); Defense 29 (+16 class, +3 Dex); Spd 10 m; VP/WP 146/13; Atk +21/+16/+11/+6* melee (7d8+1/17-20, lightsaber) or +21/+16/+11/+6 ranged; SQ Force Points use a though three levels higher; Skywalkers get Force-sensitive feat free and ignore the ?Force Level 1st? prerequisite when selecting the Force feats Control, Sense and Alter; bonus class skill (Repair); deflect (defense +4, attack -1), block, resource access, starfighter defense (+2), starship focus (+4), weapon mastery (devastating strike 10/day), Sith secrets, exceptional minions; SV Fort +16, Ref +19, Will +14; SZ M; FP 18; DSP 22; Rep +7; Str 13, Dex 16, Con 12, Int 16, Wis 13, Cha 14.
    Equipment: Lightsaber (personalized, threat range 18-20), Sith robes.
    *Darth Vader has constructed his own lightsaber.
    Skills: Astrogate +5, Computer Use +6, Craft (droid) +6, Craft (lights
     
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