The PRJO WarGame (GAME 2 starts soon::new players needed)

Discussion in 'Puerto Rico Star Wars FanForce' started by Jan_Solo, Apr 24, 2003.

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  1. Spike_Spiegel Former FF Administrator Former Saga Mod

    Member Since:
    Aug 12, 2002
    star 6
    Attack the TF HQ...yet again!
  2. Jan_Solo Jedi Master

    Member Since:
    Apr 26, 2002
    star 4
    PRJO WARGAME, GAME 1, ROUND 15, TURN 1:
    HOSTILE CONFLICT STARTED!
    Attacker: Spike Spiegel (Galactic Empire)
    Defender: Lucidus (Trade Federation)

    The Galactic Empire, led by Emperor Spike Spiegel, has invaded the Trade Federation base. Viceroy Lucidus must choose his method of Defense.

    Battle progress:
    Spike Spiegel: Already sent his method of Attack.
    Lucidus: please send me your method of Defense (Bounty Hunter, Jedi, or Troops) by Private Message.
  3. Jan_Solo Jedi Master

    Member Since:
    Apr 26, 2002
    star 4
    Results of the last turn:
    PRJO WARGAME, GAME 1, ROUND 15, TURN 1:
    HOSTILE CONFLICT RESOLVED: Defender wins!
    Method of attack: Jedi
    Method of defense: Bounty Hunter

    The Trade Federation, led by Viceroy Lucidus, has successfully defended their base from the Galactic Empire.

    Here is the current state of the map:
    PRJO WARGAME, GAME 1, ROUND 15, TURN 2:
    Active player: Lucidus (Trade Federation)

    __0__
    _123_
    04560
    _789_
    __
    0__

    Please Reply to this Thread with your move. If you are going to attack, you should send me a Private Message as well.
  4. Lucidus Jedi Knight

    Member Since:
    Nov 26, 2002
    star 3
    Attack 7 (for the 1,000th time)
  5. Jan_Solo Jedi Master

    Member Since:
    Apr 26, 2002
    star 4
    Results of the last turn:
    PRJO WARGAME, GAME 1, ROUND 15, TURN 2:
    HOSTILE CONFLICT RESOLVED: Attacker wins!
    Method of attack: Jedi
    Method of defense: Troops

    The Trade Federation, led by Viceroy Lucidus, has successfully captured territory 7.

    Here is the current state of the map:
    PRJO WARGAME, GAME 1, ROUND 16, TURN 1:
    Active player: Spike Spiegel (Galactic Empire)

    __0__
    _123_
    04560
    _789_
    __
    0__

    Please Reply to this Thread with your move. If you are going to attack, you should send me a Private Message as well.
  6. Spike_Spiegel Former FF Administrator Former Saga Mod

    Member Since:
    Aug 12, 2002
    star 6
  7. Jan_Solo Jedi Master

    Member Since:
    Apr 26, 2002
    star 4
    The last stronghold of the Trade Federation is under siege. Thousands of Imperial war machines stand right outside the perimeter, waiting for their orders to advance on the enemy headquarters.

    Little does Viceroy Lucidus know a hired assassin has infiltrated his fortress and is already on his way to the throne room, anxious to finally collect his last bounty, and having defeated Lucidus' Sith bodyguard Darth Mole...

    * * * * * * * * * *

    Results of the last turn:
    PRJO WARGAME, GAME 1, ROUND 16, TURN 1:
    HOSTILE CONFLICT RESOLVED: Attacker wins!
    Method of attack: Bounty Hunter
    Method of defense: Jedi

    The Galactic Empire, led by Emperor Spike Spiegel, has successfully captured the Trade Federation base!

    GAME OVER

    __0__
    _123_
    0456
    0
    _789_
    __
    0__

    Thanks to Spike, Lucidus, KidBoricua and Tumbark for playing!

    New rules and modifications to the game will be posted soon, and new players will be recruited to start GAME 2. So stay tuned! :D
  8. Spike_Spiegel Former FF Administrator Former Saga Mod

    Member Since:
    Aug 12, 2002
    star 6
    Finally!!!!!!!!!!!


    :p


    Perhaps a round limit in the next game, Mr Jan!

  9. Lucidus Jedi Knight

    Member Since:
    Nov 26, 2002
    star 3
    Quien se hubiese imaginado que el juego se tardaría tanto tiempo en terminar...
  10. Jan_Solo Jedi Master

    Member Since:
    Apr 26, 2002
    star 4
    NEW RULES

    In order to make the game run faster and smoother, and hopefully more interesting, I will propose the following new rules:

    Attacks on multiple fronts
    The original combat actions (Bounty Hunter, Jedi, Troops) will remain the same. However, the outcome of an attack will also be determined according to the number of territories under your control that are adjacent to the territory you are attacking. There will be three types of attacks:

    Normal Attack - only one of your territories is adjacent to the enemy territory
    Success rate: 33%

    123
    456


    Example: the blue player attacks territory 2. Only one territory (5) is adjacent to the target, therefore normal attack outcome rules apply.

    Two-pronged Attack - two of your territories are adjacent to the enemy territory
    Success rate: 66%

    123
    456


    Example: the blue player attacks territory 2. Two territories (5 and 6) are adjacent to the target. Opposing and same methods of attack will result in a win. (IE. if defense method is Jedi, the attacker wins with either Bounty Hunter or Jedi)

    Automatic win - three or more of your territories are adjacent to the enemy territory
    Success rate: 100%
    Exception: faction headquarters are immune to Automatic win

    123
    456


    Example: the blue player attacks territory 2. Three territories (4, 5 and 6) are adjacent to the target. The blue player automatically captures the territory.


    Force points

    Force points will allow players to perform special actions that break somewhat the rules of the game. Each special action will cost 2 Force points to use. At the start of the game, players will have 0 Force points. Players will obtain 1 Force point for each successful attack or defense that they make. In other words, the winner of an outcome, be it the attacker or the defender, will earn one Force point for her bravery/sheer luck. Therefore, if a player manages to win an outcome where she spent 2 Force points, she will get 1 Force point back. A player must secretly inform the "game master" that he/she wishes to use a special action before taking the appropriate action.
    The 2 available special actions are:

    Attack Twice - "Reinforcements... better late than never."
    With this special action, a player will be allowed to attack a second time in the case where her initial attack on a territory fails. This action can be quite effective when paired with a Two-pronged attack.

    123
    456


    Example: the blue player attacks territory 2. Before declaring her method of attack, she informs the "game master" she will be spending two Force points in order to use the Attack Twice ability. Luck is not on her side, so her attack fails. She now has a second chance to attack the same territory.

    Aggressive Defense - "Time for aggressive negotiations."
    When a defending player calls on the Aggressive Defense, she could be able to turn the tide against her opponent and capture the attacking territory right from the grasps of the attacker. This would take place in the case where the defender chooses a method of defense that is opposite to the attacker's method of attack.

    1[/
  11. Lucidus Jedi Knight

    Member Since:
    Nov 26, 2002
    star 3
    Me gustaron las ideas de los cambios; no creo que sean tan complicadas para entender.
    Tengo cuatro sugerencias:

    1. El "game board" se debe expandir para que sean dos cuadros de distancia entre el cuadro central y cada HQ, asi:

    ____X
    ___000
    __00000
    _X00000X
    __00000
    ___000
    ____X

    2. Two-Pronged Attack diria que mejor se cambia a THREE-pronged attack. Dos territorios adjacentes ocurre mucho mas frecuente que uno solo, especialmente al final del juego.

    3. Automatic Win debe ser cuatro territorios adjacentes, y de esa forma automaticamente se descarta la posibilidad de que se usen contra los HQ.

    4. Ultimate Weapon debe costar 2 force points para activar, ademas de haber conquistado otro HQ.
  12. Jan_Solo Jedi Master

    Member Since:
    Apr 26, 2002
    star 4
    Thanks for the reply! :D Here are my answers:

    1. Estaba pensando implementar distintos diseños para el game board en donde los territorios no tengan tantos territorios adyacentes, para nivelar el balance del juego. En otras palabras, tener un mapa en donde las posibilidades de hacer "Automatic wins" sean minimas. Por ejemplo:

    ____X
    ___000
    __00_00
    _X0_0_0X
    __00_00
    ___000
    ____X

    2. Si tenemos un mapa como el de arriba nos podemos quedar con el Two-pronged Attack para simplificar las cosas. Es cierto lo que dices de que al final del juego los Two-pronged Attacks van a ser comunes, pero esto es exactamente lo que queremos hacer: speed up the late-game rounds.

    3. Si usamos un game board como el de arriba podemos dejar Automatic Win a 3 territorios adyacentes para simplificar las cosas.

    4. Buena sugerencia. Voy a añadirlo a las reglas.
  13. Jan_Solo Jedi Master

    Member Since:
    Apr 26, 2002
    star 4
    ¿A alguien le interesa jugar?

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  14. Lucidus Jedi Knight

    Member Since:
    Nov 26, 2002
    star 3
    Me apunto en la lista, pero le puedo ceder el espacio a cualquiera en el caso de que no quepan otras personas. Quisiera jugar, pero prefiero darle la oportunidad a otra gente para que juegen.
  15. Jan_Solo Jedi Master

    Member Since:
    Apr 26, 2002
    star 4
    No creo que a mucha gente le interese.

    1. Lucidus
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    Alguien mas?
  16. Jan_Solo Jedi Master

    Member Since:
    Apr 26, 2002
    star 4
    Anyone? Please don't make me beg! [face_laugh]
  17. Spike_Spiegel Former FF Administrator Former Saga Mod

    Member Since:
    Aug 12, 2002
    star 6
    I'll play again. I hate so say a Jan beg... :p
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