Discussion in 'Role Playing Resource' started by The Loyal Imperial, May 3, 2011.
I am also approving of the Saving Private Ryan-type games.
Hmm. Conflicting bounty hunt, maybe? One person wants somebody very dead, somebody else wants them alive. Just for fun, maybe stick him somewhere they can't get unless both sides work together, too.
As strange as it sounds, Dune is not about spice ItÂ´s only the McGuffin. It is about a betrayed heir who reclaims his kingdom and more with the help of the natives. Pretty easy to do it in SW. I played a table-top game a few years back which had exactly that premise.
Back to our story. TlI, as nobody seems to favour my idea, donÂ´t put anymore effort into it. Concentrate on those people seem to favour, or weÂ´ll loose important time.
Clone Wars era. A Jedi general gets cut off from the rest of the combat forces. The 44th Division comes to the rescue.
On Dune in Star Wars: What if it took place 25,000 years ago, in the wake of the destruction of the Taung, when the Humans begin to expand...
I like it. Maybe shot down in a different ship from the rest of the division, crashes behind enemy lines. Stealth required as much as action.
Blow up the Sun.
I reckon you should blow up the sun. Eg. at the end of whatever month this adventure of yours plays out in, the sun blows up, swallows the planet, something takes out the environment we are playing on.
So everyone is aware of the countdown, that whatever we end up doing, we want to get it done, and ourselves off this rock by a certain time, or we are toast.
I like it.
So. Disaster flick.
I mean there's all sorts of ways to impose a time limit on a story.
Not necessarily, disaster flick.
I'm just proposing that as the time limiter.
The arena is still open for all the other ideas, sword and sorcery...hey, that reminds me of that recent movie with a spaceship crashlanding in viking times, and the astronaut having to get local warriors to help take down the space monster - melds sword and sandals with modern SW/SF.
Disaster game could be an interesting concept of its own, come to think of it.
That aside, thought of a slightly less...apocalyptic way to implement an in-game time limiter, but it would rather spoil a fair part of a plotline in my head, so I can't really say here.
Doing a bit of work now on character sheet structure and rules, just to get that out of the way.
Yeah I know, so I think TLI should just go ahead and launch it! I just don't think that successful games here get created by committee. Too many cooks and all that. But I'll happily be proven wrong.
There are other compelling reasons for making this a group event, which I'll gladly elaborate upon if this goes as planned.
That aside, character sheet and rules below.
Think I covered all the usual information in there.
One is missing. How often is posting required? 30 days means the usual "once a week" wonÂ´t work, right?
Honestly can't recall any game I've been in where once a week worked (stopped playing because I couldn't keep up with the daily pace back then). Required posting is a bit of an iffy thing here, as 30 days is the maximum. Game moves along as fast as you can post, could theoretically be done in less time if the pace is rapid. Would have to be every day or two, certainly, if not more often.
I think I could name several games where that worked. Almost all games I played with. Player favourites like SotS or ManCubs sometimes had even less postings than once a week. So I think it needs being mentioned you expect daily posting. It is not the rule around here but the exception.
Valid point, Sirak, and 30 days is a tad short, but I think once or twice every few days would be doable for most of us if we really wanted. I have ran games with one post a week, but if we really want a limit, then 30 days is as good as any.
Huh. Guess things have quieted down a bit since then. Will do that.
Well, usually some players post daily and some once a week. Depending on their available time and number of games joined, TLI. You just need to clearify, that the "once a week and surely not more" players will fall behind too fast.
So a rule for this is always good. People usually ask it first when joining. I do at least. I seriously wonÂ´t be able to pot once a day for 30 days. I work so I got no holidays and do a lot of trips were I am sometimes not available for a week or more. This kind off game, as interesting as I find it, is impossible to participate for me. So for people like me you should clearify this.
If you get five players with in post a day the whole game would last about 200 posts (adding some end run bonus and GM posts). Well, shorter games were known to last about 300 hundred posts and covered quite some story, so this is a solid output.
Although I feel 30 days could probably be extended to 5 week. ThatÂ´s only five days more and it allows to begin and end on a weekend.
Maybe I am thinking too much about it, but three-act-structure?
Thirty days is short, but that's rather the point. The closer the finish line is, the more effort a runner can put in. Put it too far away, or nonexistent, and they'll tire out quickly or won't even want to start.
That said: I wouldn't object to adding a few more days to it if it looks like people aren't going to be able to keep up.
Something like that, I imagine, yes. Perhaps a bit more flexible, but the general idea fits.
Yeah, for some people their schedules likely won't accomodate this sort of game. I could swing it myself, don't know if it would be an every day thing, but once every other day for me could work and I think that's still doable.
Otherwise I saw no problems with the rules or the CS.
Ran a rough outline of the timeline, and it definitely looks doable (ended up with a few days to spare, even). Have a few ideas for covering more ground in action scenes without needing as much time to get through them, too.
If they can't do it, then they can't. I don't think this is an exercise in inclusivity.
Could make it three instead of two, but that seems like it'd be pushing the limit a bit.
Sorry about the double post.
So, before this thing gets off the ground, it'd be useful to have a co-GM on board. Anybody interested?
I've volunteered to Co-GM. Without further ado, here's an alternate OP Loyal and I cooked up. (Mostly Loyal.)
[image=http://images1.wikia.nocookie.net/__cb20090706071423/starwars/images/8/81/Rex_A-DSD_TCWCG.jpg] [image=http://images1.wikia.nocookie.net/__cb20090706071430/starwars/images/6/6d/Trench_warrior_TCWCG.jpg] [image=http://images3.wikia.nocookie.net/starwars/images/thumb/0/06/DeuteriumRounds-SWGTCGAoD.jpg/250px-DeuteriumRounds-SWGTCGAoD.jpg]
Twenty-six months have passed since the Battle of Geonosis and the start of the Clone Wars. Major Nick Rostu's 44th Division, also known as "Rostu's Renegades", have proved themselves on the battlefields of Bassadro, Ando, Atraken, and many other worlds alike, but now they face their most difficult fight yet. Wom-Nii Gnaden, the Jedi General in charge of the army to which Rostu's Renegades are attached, has been captured by Separatist forces on the field of battle. Republic High Command has refused to authorize a rescue mission, and ordered that the enemy's base be destroyed by orbital bombardment as soon as possible to prevent them from transmitting any secrets they can extract from General Gnaden back to Count Dooku.
You are members of an elite team of specialists assembled by Major Rostu, charged with immense task of going behind enemy lines and rescuing Jedi General Gnaden. The major has promised to do all he can to delay the destruction of the enemy base, but his influence is limited: time is of the essence if you wish to succeed and escape with your lives. You may be troopers, sappers, grenadiers, snipers, or medics. You may have been assigned to the 44th Division when you enlisted to fight the Separatists, joined up with them when they arrived to liberate your homeworld, or even been sought out by them and hired for whatever skills you can bring to the fight. The 44th Division contains no clones. Where the army expects obedience, you have independence. Where the army expects uniformity, you have individuality. The fate of the entire campaign may rest in your hands. Good luck.
[image=http://images3.wikia.nocookie.net/__cb20071002211219/starwars/images/thumb/b/b2/Clone1_Unleashed.jpg/540px-Clone1_Unleashed.jpg] [image=http://images3.wikia.nocookie.net/__cb20090208045561/starwars/images/2/29/Epic_Battles.jpg] [image=http://images2.wikia.nocookie.net/__cb20090301171055/starwars/images/6/6b/Cw_plokoon.jpg]
More than two years have passed since the beginning of the Clone Wars. Operation Durge's Lance, the Separatist incursion into the Core Worlds under the command of the fearsome General Grievous, has ground to a halt. The destruction of Humbarine and the annihilation of the entire human population of the Weemell sector have enraged the Republic's populace, and Supreme Chancellor Palpatine is more than willing to grant their desire for Separatist blood. Republic forces lay siege to Commenor and Balmorra to weaken the Separatist foothold in the Core, while a third army descends on the small world of Moorja, in the Inner Rim, to open up a back door to the Corellian Trade Spine for the Republic's troops and to limit the Separatists' avenues of escape. Rostu's Renegades, renowned for their unconventional skills and abilities, have been attached to this campaign due to Moorja's unique environment and the need for troops experienced in fighting under adverse conditions.
[image=http://images2.wikia.nocookie.net/__cb20090404153235/starwars/images/thumb/6/66/Raid_on_Ziro%27s_Palace.jpg/830px-Raid_on_Ziro%27s_Palace.jpg] [image=http://images4.wikia.nocookie.net/__cb20100615122205/starwars/images/2/2f/Moorja_infobox.png] [image=http://images1.wikia.nocookie.net/__cb20100409204502/starwars/images/thumb/0/07/Rex_bad_ass.jpg/830px-Rex_bad_ass.jpg]
Welcome to Moorja (pre-occupation population: 1,420,700). Possessing fertile green farmland and desolate purple badlands in equal measure, Moorja is a world of multiple coexisting extremes. Large-scale agricultural and mining operations exist side-by-side, both rendered far m/>