The (Un)official 3D FX/Design Thread

Discussion in 'Fan Films, Fan Audio & SciFi 3D' started by Ricky_Calrissian, May 27, 2010.

Moderators: AdamBertocci
  1. ElectroFilms Jedi Knight

    Member Since:
    Apr 13, 2007
    star 3
    No need to get bitchy or have a piss-poor attitude towards me. I just had a bit of interest in your link by the title of it. That is all. I'm not sure why you're starting an argument with me because frankly I don't find it worth my time.

    And this post was the whole misunderstanding lies. Hell if I care what the name of the video is, you just told me by this post that you do motion capture. My whole reason for opening my mouth was to suggest you give the post a bit more of a descriptive read into what the video actually is.




  2. Today_v4 Jedi Knight

    Member Since:
    Sep 3, 2008
    star 1
    *sigh*

    Wasn't trying argue with you.. consider it dropped. Can a mod edit my original post to read:

    "4 and a half second clip of the application of freely available mocap data from http://www.beyondmotion.com.au/free_motion.html to a simple bipedal character: Weighting, rigging, and animation in LightWave 10. BVH file imported via LightWave's Import MoCap_BVH plugin."
  3. Pectabyte Jedi Padawan

    Member Since:
    Jun 26, 2011
    If any of you are looking for a seasoned 3D Artist and Animator I'm offering services free of charge on the following thread:

    http://boards.theforce.net/fan_films_fan_audio_scifi_3d/b10015/31783827/p1/?3

    Here is a link to my profile:
    www.pectabyte.com


  4. BruceM Jedi Master

    Member Since:
    Mar 8, 2006
    star 4
    http://www.youtube.com/watch?v=uNmKUWpmeNs

    After two months of work here is the final I turned in for my Visual Effects class at school. Still has a little ways to go until demo reel creation, but I am decently happy with it.
  5. ElectroFilms Jedi Knight

    Member Since:
    Apr 13, 2007
    star 3
    Love the modeling, texturing an lighting!
  6. BruceM Jedi Master

    Member Since:
    Mar 8, 2006
    star 4
    Thanks. Even like my lambert 1 I threw in there? :).

    Well I plan on fixing up several things in the shot before I graduate, but here is the outcome of being able to actually sit down and play with the color grading a little bit. This is using the same comp, nothing re-rendered yet.

    [image=http://img695.imageshack.us/img695/6228/colourcorrect01.png]

    Sometime shortly I am going to write down a list from the final rendered movie of things to fix, and this way maybe 2-3 months from now I can sit down and fix them.
  7. Green_Ant Jedi Knight

    Member Since:
    Jun 16, 2006
    Hey all!

    I am currently working on my first ever 3D model in 3DS Max. I've used some of the models from Scifi-3D in the past but I've decided to try and make one myself :)
    And I chose to model the Imperial AT-AT Walker (I don't even really know why...) Perhaps because I was inspired by Jas Hodges AMAZING model in the WIP section of scifi3d http://www.scifi3d.com/wip_details.asp?intGenreID=10&intCatID=8&key=85

    So far I've only started the head (so it's still far from being finished....) but what do you guys think?

    [image=http://img715.imageshack.us/img715/2500/07ad.jpg]

    [image=http://img21.imageshack.us/img21/4616/07bww.jpg]

    [image=http://img18.imageshack.us/img18/6515/07cp.jpg]
  8. Ricky_Calrissian Jedi Grand Master

    Member Since:
    Nov 17, 2008
    star 3
    Impressive... Most impressive.
  9. Green_Ant Jedi Knight

    Member Since:
    Jun 16, 2006
    Update:

    Added the main heavy laser cannons plus a few minor details:

    [image=http://img853.imageshack.us/img853/2750/10ax.jpg]

    [image=http://img4.imageshack.us/img4/2439/10bhm.jpg]

    [image=http://img846.imageshack.us/img846/457/10ci.jpg]

  10. Today_v4 Jedi Knight

    Member Since:
    Sep 3, 2008
    star 1
    Very sharp modeling!
  11. Today_v4 Jedi Knight

    Member Since:
    Sep 3, 2008
    star 1
    Completely redoing my cylon basestar. Modeled in LightWave10. Primary tools include spline patching, sub-patching, and a lot of manual poly pushing.

    [image=http://i446.photobucket.com/albums/qq185/todayV4/base14l.jpg]

    [image=http://i446.photobucket.com/albums/qq185/todayV4/base12j.jpg]

    [image=http://i446.photobucket.com/albums/qq185/todayV4/base11i.jpg]

    [image=http://i446.photobucket.com/albums/qq185/todayV4/base15m.jpg]

    Not sure how far I'll go with this one.
  12. Green_Ant Jedi Knight

    Member Since:
    Jun 16, 2006
    looking good! must be hard working with curvy stuff... I've never done any (yet) :)
    I guess boxy stuff and things with sharp edges are easier to do!
  13. Today_v4 Jedi Knight

    Member Since:
    Sep 3, 2008
    star 1
    Thanks! I wouldn't say it's necessarily any harder, just different..
  14. Green_Ant Jedi Knight

    Member Since:
    Jun 16, 2006
    I'd say the head is pretty much finished now... would you guys agree?

    [image=http://img233.imageshack.us/img233/1172/headfinishedtop.jpg]

    [image=http://img225.imageshack.us/img225/5836/headfinishedfrontleft.jpg]
  15. ElectroFilms Jedi Knight

    Member Since:
    Apr 13, 2007
    star 3
    Pretty damn good being your first ever attempt at modeling.
  16. Green_Ant Jedi Knight

    Member Since:
    Jun 16, 2006
    :) thanks! Although now that I think of it, I did model a really boxy X-Wing and TIE fighter in Realsoft 3D about 6 or 7 years ago.... but this is definitely my first attempt at making something half-decent :)

    This one looks good from the outside, but I bet any experienced modeller would find the wireframe mesh absolutely horrible! :D
  17. ElectroFilms Jedi Knight

    Member Since:
    Apr 13, 2007
    star 3
    If it's a hard surface model then your geometry doesn't have to be perfect per say.
    It's when you get into modeling organic characters for purpose of animating; then topology becomes an art so-to-speak.


    Heck I'm trying to figure out if I even posted any of my last project here.
    [image=http://fc03.deviantart.net/fs71/i/2011/161/4/2/my_transformer_progress_by_electrofilms-d3iizyp.jpg]
    Still not finished. The speed rig I built is quite glitchy and I'd like to fix it before animating.
  18. Green_Ant Jedi Knight

    Member Since:
    Jun 16, 2006
    Oh wow!!

    The transformer model looks great, and I really really love the car render! The reflections and shininess look great!!
    What are your render times for that? And what renderer do you use?

    Looking forward to seeing a transformer animation if you ever do one! I loove that sort of thing!
  19. ElectroFilms Jedi Knight

    Member Since:
    Apr 13, 2007
    star 3
    Thanks, I just use mental ray. I contemplated using V-Ray or something else but I didn't have the opportunity to take a look at it in the amount of I allotted for rendering. My render times would vary a bit. I would estimate about 20 to 30 seconds a frame though.
    I really want to finish the transformation I started but I haven't had the time. I received such a big response shortly after the release of my reel, and I've been trying to complete all the freelance work I can get.
  20. Ricky_Calrissian Jedi Grand Master

    Member Since:
    Nov 17, 2008
    star 3
    Anyone know a good up-and-coming character modeller willing to do two characters for me (for the usual fanfilm price of free and exposure)? I'm thinking about knocking out this fanfilm idea I have but I want to see if what I want is even viable... Suffice it to say that it involves pitting Marvel against DC, two specific characters. I'll give more details and WIPs I've already worked up when I think its coherent.

    EDIT: after 30 seconds of deliberation, I decided: what the hay. Might as well spill the beans...

    The idea is simple: a battle between Thor and Superman. I'd be taking some pieces of the "Thor" film, but only small bits to fill the backstory behind the whole situation. Thor would use the Bifröst Bridge to cross over to Earth, but instead of appearing in Nowhere, New Mexico, end up at Superman's Fortress of Solitude. Thor mistakes the Fortress as the Frost Giants' world, and Superman as their conqueror. Believing he has found a worthy adversary, he engages Superman in a battle of the heroes (excuse the ROTS reference there).

    There's lots of little choreo and tricks I've thought out that could play very nicely into the fight, and I'm blocking out the fight with my brother now for reference. Anyone interested in helping out? I'd rather do this right than have it look shoddy and ruin a good idea.

    Visual aid:
    [image=http://raelliott.com/Images/poster.jpg]
  21. Ricky_Calrissian Jedi Grand Master

    Member Since:
    Nov 17, 2008
    star 3
    DOUBLE POST OF DEATH.
    [image=http://raelliott.com/Images/fortress%20teaser.jpg]

    The shader I got going works really nicely, but lighting is tricky. I've assembled a basic layout of the Fortress mostly from memory, but a lot of it is made up to better suit a multi-level battleground.
  22. ElectroFilms Jedi Knight

    Member Since:
    Apr 13, 2007
    star 3
    @Ricky Definitely a neat idea there. The fortress looks awesome so far, and I'd love to help out a bit if I was wasn't so swamped with work. I'm not sure the direction you're going with the characters, but I personally dislike Chris Hemsworth as Thor. I guess I just see him as too much of a 'Pretty-boy" for the role. Sean Bean maybe?
  23. Ricky_Calrissian Jedi Grand Master

    Member Since:
    Nov 17, 2008
    star 3
    Thanks! Idk exactly about Chris, nor Brandon Routh, but their costumes for their respective films are pretty slick, so I mainly would want to use those.
  24. ElectroFilms Jedi Knight

    Member Since:
    Apr 13, 2007
    star 3
    I can certainly agree with that. Maybe that should be one of my next zbrush/mudbox projects.
  25. Green_Ant Jedi Knight

    Member Since:
    Jun 16, 2006
    Just about finished the ATAT model, but I still plan on fixing a few details especially back of the head and neck area.
    And of course it needs texturing, but here is a little animation test I did to show progress so far:

    http://www.youtube.com/watch?v=AofGGnKyvzU
Moderators: AdamBertocci