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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

THEATRES OF WAR Star Wars Saga Play by Post

Discussion in 'Archive: Games: RPG & Miniatures' started by Katana_Geldar, Dec 11, 2009.

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  1. Katana_Geldar

    Katana_Geldar Jedi Grand Master star 8

    Registered:
    Mar 3, 2003
    Scouts can take any knowledge skill, and they are outlined in the skills chapter. There's also a space next to "Knowledge" for you to put some text.
     
  2. EmpireForever

    EmpireForever Force Ghost star 8

    Registered:
    Mar 15, 2004
    I suppose I am not saying what I mean clearly enough. Is it possible to take more than one Knowledge skill?
     
  3. Katana_Geldar

    Katana_Geldar Jedi Grand Master star 8

    Registered:
    Mar 3, 2003
    Not at once, you take Knowledge in one area at a time. If you want two Knowledge areas you need to take two Knowledge skills.

    Of course, this is in The Book.
     
  4. Koohii

    Koohii Jedi Master star 5

    Registered:
    May 30, 2003
    I can be commander, I guess. Sorry, gone for a couple days and this goes from 5 posts to 26!
     
  5. EmpireForever

    EmpireForever Force Ghost star 8

    Registered:
    Mar 15, 2004
    That is exactly what I was asking. And, as I said, the book was not clear enough for me, I just wanted to double check with a human being, as the text cannot reason with me.
     
  6. Katana_Geldar

    Katana_Geldar Jedi Grand Master star 8

    Registered:
    Mar 3, 2003
    Fine with the sheet Dajuan, luigi, yours still need the defence bonuses for your level
     
  7. Jedi_Dajuan

    Jedi_Dajuan Administrator Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 30, 2002
    If you want 2-3 knowledge skills, you can have those. You just take knowledge several times. So take knowledge tactics, technology, and galactic lore as three separate skills. Make sense? One thing I tend to do with bonus feats is take skill focus in various skills to bump them more.
     
  8. EmpireForever

    EmpireForever Force Ghost star 8

    Registered:
    Mar 15, 2004
  9. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
    'lo. I'm interested in this if it's not filled up. I'm very familiar with the SW RCB ruleset, but not Saga. I have the Legacy sourcebook for fluff, but don't have access to the other books, so I'd need some help rolling a character up.

    My original idea (after reading the OP) was to have a supply officer/quartermaster character who's former infantry (pulled off the lines due to an injury.) But, if JTS is going that route with the droid, I can come up with a medical character's background to replace Rogue.
     
  10. Katana_Geldar

    Katana_Geldar Jedi Grand Master star 8

    Registered:
    Mar 3, 2003
    Luigi, I am just wondering why your character can speak Hapan. Given that he's a Kel Dor and the Hapes Consortium is very, very isolationist during this era. It's kind of expecting you average person to be fluent in Esparanto, the language is spoken but not by very many and it's not very well-known.
     
  11. EmpireForever

    EmpireForever Force Ghost star 8

    Registered:
    Mar 15, 2004
    Sorry, I didn't read deep enough about it to realize that. I wanted him to have a more obscure language that no one really spoke so as to further encrypt any secret messages. I can change it.
     
  12. Katana_Geldar

    Katana_Geldar Jedi Grand Master star 8

    Registered:
    Mar 3, 2003
    Try Sy Bysti perhaps.
     
  13. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
  14. EmpireForever

    EmpireForever Force Ghost star 8

    Registered:
    Mar 15, 2004
    Sorry, I made a few adjustments to better suit my class.


    Tua Malik
     
  15. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
    Remember to add in BAB! It is useful.
     
  16. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
    Unnamed Alliance Cell

    Koohii : solid grunt merc-type fighter, in charge.
    Jedi_Dajuan: Dajuan, an Arkanian offshoot who is sneaky, crafty, smart-assed, tech-savvy, and fairly intelligent. She's our transport specialist.
    JoinTheSchwarz: KL-86 (image), a valet droid with some dubious programming, trapped in a world he didn't make. Owned by Dajuan. Possibly serves as the cell's quartermaster.
    EmpireForever: Tua Malik, Kel Dorian intelligence specialist.
    Aragorn327: Marcus Webber, a human from Corellia who is former Imperial military. Provides medical services to the cell.
    Flarestorm: ??? Profit.
     
  17. Jedi_Dajuan

    Jedi_Dajuan Administrator Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 30, 2002
    I don't want to go by Dajuan in the game, but I can't think of a good name. Any suggestions? I'll post my gear tomorrow, been finishing up grad school today so didn't have a chance.
     
  18. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
    I generally load a bunch of names here and here and then mix and match things I like.
     
  19. EmpireForever

    EmpireForever Force Ghost star 8

    Registered:
    Mar 15, 2004
    What I do is think of an attribute I want associated with the character, and then I type the attribute into behindthename.com. I select from whatever list is generated, or, if there are none I like, I try a synonym of the word. I then usually tweak it just a bit. For instance, I was looking for "intelligent", and liked "Tuan" out of the list because it most closely resembled a Kel Dor name. I found that most Kel Dors have three letter first names, so I dropped the "n". I forget what Malik means, but I used the same process with a different word.
     
  20. Koohii

    Koohii Jedi Master star 5

    Registered:
    May 30, 2003
    I usually pick something appropriate, or totally inappropriate, sometimes with a tweek.
    Grunt Fighter: Canown Foh'dur (Cannon Fodder)
    Buff fighter with high int: Harry Grunt ('nuf said--not the character I'm playing in this game
    Troll who had 3 brides disappear during weird happenings at the alter: Romeo
    Wussy wizard: Itzocks (it sucks)
    Planet where something bad will happen: Iztrap
    - - Capital city of above planet: Despik(able)
    Burly Dwarf fighter who charges into fights without thinking and holds groud: Barg (who has an amazing habit or Crit-ing doors! Seriously, he's done it 3 times now, and other inanimate objects twice)
    Swashbuckling guy: Flamberge (it's just a cool name)
     
  21. Katana_Geldar

    Katana_Geldar Jedi Grand Master star 8

    Registered:
    Mar 3, 2003
    Flare isn't playing, he told me a few days ago and I forgot to post it. But five people in the party is PLENTY. Maybe one of the mods could change the title to reflect that recruiting is closed?

    I don't have the time as yet to review new character sheets (as it's 11.30pm right now and I am just checking in) but not everyone has submitted theirs. I will go through them and "approve" them, but after that I will ask that you don't change them after that simply for the sake of my own sanity.

    To be honest, I don't think the game is going to start until after Christmas, possibly until after New Year as I have a bit too much on at the moment. If I do start it before then, I won't be posting very often and I do want to take some time for the Opening Post.

    In the mean time, you guys who DO have your sheets can start working on a few connections within the as yet unnamed Rebel Cell (and a name would be nice too!). I imagine, some of you guys will know each other and have worked together, some of you will be fairly new and possibly replacing other that have died or were captured, and some will be VERY new and not be generally known by the group as you've been assigned to the mission by Alliance Command.

    As for what's going on with this mission...don't ask questions. [face_talk_hand] I will state that this is something of my own making, it's fanon existing within canon, so there's no established canon for you to run into....I hope. [face_worried]
     
  22. JoinTheSchwarz

    JoinTheSchwarz Former Head Admin star 9 VIP - Former Mod/RSA

    Registered:
    Nov 21, 2002
    I shall have my character sheet soon. Promise.
     
  23. Katana_Geldar

    Katana_Geldar Jedi Grand Master star 8

    Registered:
    Mar 3, 2003
    Dajuan, are you responsible for my VIPship or is it Dave?

    Aragorn, you may wish to put any weapons you have in your inventory just so I can keep track of them. You need your speed and if you like you can swap one language for Old Corellian given that you're noble. Also, you should have Linguist on your list of feats. And I'm pretty sure you can add more languages with that on top of the ones you have.

    When everyone's sheet has been put in, I'll be putting a deadline for the final review and after that, no more crunch edits. You should let me in to your sheet on the permissions, click "edit uders" and I'm Katana_Geldar on Myth Weavers. This isn't to edit it, it's just easy for me to have them in my list and I can see if you've edited them.
     
  24. Jedi_Dajuan

    Jedi_Dajuan Administrator Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 30, 2002
    I am responsible for the VIPship, since you're running a game thought it was only right. Just swap it to red when you have a chance.
     
  25. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
    Oops, I'd forgotten to write down Linguist, now added. It was accounted for in my number of languages. Dropped Huttese for Old Corellian. (Basic for free, Drallish and Selonian from my 2 INT bonus and Linguist gives 1+INT bonus, for Bocce, High Galactic and Old Corellian, right?)

    Speed and blaster to inventory updated, and you should be listed as a viewer now.

    For future reference, I am interested in taking this character towards the Officer prestige class.
     
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