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There are things worse than gambling [DECK]

Discussion in 'Games: CCG, TCG, and Boardgames' started by Dark_Eagle, Jul 27, 2001.

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  1. Dark_Eagle

    Dark_Eagle Jedi Youngling

    Jul 24, 2001
    Ok want yall to check out this deck it's not great but if you play someone with out grabers or gritmashh your ok.

    [Starting] (7)

    Quiet Mining Coloney/Independent Operation
    Cloud City: Casino
    Heading For The Medical Frigate
    Do, or do not & Wise Advice
    Squadron Assignments
    Keeping the Empire out Forever

    [Charachters] (21)

    Corran Horn
    Dash Rendar
    Mirax Terrik
    Padme Naberrie
    Chewbacca, Protector
    Qui-Gon Jinn x2
    Capitan Han Solo x2
    Obi Wan With Lightsaber x2
    Luke With Lightsaber x2
    Luke Skywalker, Jedi Knight x2
    Princess Leia x2
    Lando Calrissian (I'd rather play with four of him but I only have one)
    Lando With Blaster Pistol
    Lando With Vibro Ax
    General Calrissian

    [Starships] (4)

    Gold Leader In Gold 1
    Millennium Falcon
    Pulsar Skate

    [Interrupts] (25)

    Control x3
    Control & Tunnel Vission (key card)
    It Could Be Worse x12
    Cloud City Sabacc x9

    [Locations] (3)
    Bespin: Cloud City
    Cloud City: Downtown Plaza
    Cloud City: North Corridor


    Get Lando to Cassino watch for grabers there devistating gritmassh isn't so bad you just retrive it. That's why I like control you can cancel there force drains then retrieve the controls and then activate the controls agian and get at least one probly two. And never forget they can't grab everything. (well they could but not likely).

    I'm taking this deck to a tourny tomarow I'll give you the results when I get back.
    So what do you think?
  2. 4Q2

    4Q2 Jedi Youngling star 1

    Apr 6, 2001
    Okay, I've played this deck before, and here's what I've found...

    You REALLY want a lot of Landos in your deck. I usually play with 3 CC Landos and 2 ECC Landos, maybe one Lando w/Axe. But don't ever deploy any Lando except CC Lando. Adding/subtracting from your Sabacc total is HUGE. Persona replace him with one of the others if your opponent comes and beats on you.

    Nine Sabaccs may be a bit much. I've found 6 to be plenty.

    If you're relying on Sabacc heavily, you want some help stacking the deck. Binoculors are nice, but I like playing COMPUTER INTERFACE better. Costs 2 force (or free if Lobot is on table, but Lobot is almost a waste of time in a Sabacc deck) but it is worth it. In fact, it is almost better to use 2 force first.

    TRAFFIC CONTROL is VERY important. You gotta get those Landos out of your hand back in your deck.

    Another card I like is VISORED VISION. Your opponent has to show you his Sabacc hand and place it in his used pile. If he has any interrupts in his Sabacc hand (and they almost ALWAYS have an interrupt in their hand) play Visored Vision, name that interrupt, and make him lose one more force.

    Man, this makes me want to put my CC Sabacc deck back together!

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