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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Things you are sick of seeing in video games

Discussion in 'Archive: Games' started by hawk, Nov 22, 2004.

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  1. General_BlackLegion

    General_BlackLegion Jedi Master star 5

    Registered:
    Apr 14, 2004
    I HATE games with no enough health points whatsoever. I kept getting killed by some what of a don shot from nowhere and boom, next thing you know it you're... DEAD!!!
     
  2. Patrick Russell

    Patrick Russell Jedi Padawan star 4

    Registered:
    Jul 9, 1998
    Any game where the single player mode is merely an afterthought behind the online shoot-your-neighbor mode. Yeah, it's fun to get online and shoot people up, but there's precious little depth of gaming attached to that.
     
  3. Jedi-Anakin-Solo

    Jedi-Anakin-Solo Force Ghost star 6

    Registered:
    Dec 26, 2001
    Two words: ESCORT MISSIONS.

    YES! I hate Escort Missions. The fact that I suck at them probably doenst help, but I still hate them. :p
     
  4. DarthNoctambulus

    DarthNoctambulus Jedi Master star 4

    Registered:
    Feb 24, 2003
    Teleportation experiments.
     
  5. Violetsaber

    Violetsaber Jedi Master star 3

    Registered:
    Aug 6, 2001
    Ooops...you made a mistake.

    You gave me an invitation to whine:

    Okay, lets see here...

    FPS. Not a bad game concept to begin with, but it is completely overdone. Everyone hyped Halo to the ends of the Earth, and then I played it and went: "WHY THE HECK DOES EVERY ROOM LOOK THE SAME?!" In the end, every FPS is the same, with the same flaws:

    1. Few games point out that getting shot in the arm is more than a reduction in health - a normal person will be in too much pain to move!

    2. No health bars. You get hit once with The Massive Plasma Rifle of Alien Power, how the #$@#$@!! are you going to survive?

    3. How many times do you actually run across health packs in combat? Just lying around?

    Addmittedly, they are working on it- and some FPS are quite unique. However, the gameplay normally limits the storyline to one thing: SHOOT THE BADDIE. I've been there, I've done that.

    RPG. I like RPG quite a bit. Generally if I have a problem with one, it is that my character is too limited in how I can custumize them. Dungeon Seige, for instance, was a joke.

    RTS. Ever since StarCraft and AOE RTS games have been exactly the same. Some have added heroes, they tend to upgrade the graphics, but the core is essentialy the same. Which means they make the following mistakes.

    1. I've only seen one RTS where your units ever ran out of ammunition.

    2. Lowered morale of your troops (when included) is very centralized. Whereas getting your butt kicked in real life causes your whole civilization to be depressed. EVERYTHING should get harder (or easier with patriotic ferver) if you are being crushed.

    3. Troops do not pop out of buildings. You should have to choose the age groups and genders used to build your army, and have to answer to your people for the choices you make. Additionally, you should be required to keep your citizens happy to keep the birth rate up.

    4. Getting shot by a rifleman should be fatal. It does not take down 5 health (+1 with Metallurgy).

    Adventure games. My personal forte. I loved the whole Space Quest/Monkey Island series, but these games are rarely made anymore. Nowdays we're stuck with the Myst series of "adventure games". The advertising for these games should read as follows:

    "Explore 25 bizzare locales for no apparent reason!"

    "Discover a long convoluted storyline you don't really care about!"

    "Aid Atris in once again taking care of those psycho kids of his!"

    "Solve hundreds of mind-boggling puzzles, most of which involve 25 levers that must be pulled in the correct order!"

    "Coverse with half a dozen characters who will never expect you to say a word in return!"

    Ahhh...makes me long for the days when Sierra ruled adventure gaming.

    So, that's my short list of gripes.

    Violetsaber

     
  6. alpha_red

    alpha_red Jedi Youngling star 5

    Registered:
    Aug 24, 2003
    - Spikey haired heroes with big swords and the enigmatic love interest who specializes in magic.

    - The inevitable trip to multiple elemental temples. You know what I'm talking about. The fire temple/dungeon, the water temple/dungeon , the earth temple/dungeon, the air temple/dungeon ect.

    - The fragments that have to be collected (from the elemental temples) in order to defeat main villain/save world.

    - Having to protect the fragments from main villain only to have him/her predictably snatch them from your clutches. Then setting about a cataclysmic chain of events.

    - Elemental magic. Why can't we get spells that actually use raw magical energy. Instead it's always Fire1, Fire2 Fire3, repeat with all elements. How boring.

    - Saving the world, yawn.


    There can be some good gripes made against doing these improperly, but the fact is that Japan's culture lends it to such avenues of gameplay. They're very attached to nature -- hence the elemental focus. However, it's not as though you never find something that you're describing.

    And as far as the "one man versus all the evil in the world" story goes, there's this great movie you just have to watch that'll change your mind about that. It's called Star Wars. Maybe you've heard of it?
     
  7. Ben Kenobi

    Ben Kenobi Jedi Grand Master star 5

    Registered:
    Mar 27, 2000
    And as far as the "one man versus all the evil in the world" story goes, there's this great movie you just have to watch that'll change your mind about that. It's called Star Wars.

    even being far more exclusive than is necessary, star wars is about 3 people, at the least, against all the evil. if you were to include secondaries, that number jumps to at least the low double digits, and counting the whole alliance, several hundreds.

    this dissatisfaction with current games is part of a larger syndrome affecting all of the entertainment industry. people ask why there's so much crappy music/movies/games, and pine for a return to days of the stones and the beatles, of casablanca and the ot, of the simple but engaging gameplay of pacman and zork. these same people never seem to stop and think that maybe back when all those classics were coming out, just maybe there were a plethora of crappy bands, unwatchable movies, and games so bad it hurt, all senteced to oblivion by the jury of public opinion. the answer is just to let the crap flow on by, and keep an eye out for games that might still be remembered in 30 years, and play them now. after 4 years of serious interest in computer games, my entire library consists of 10-15 title, on 4 or 5 of which i replay with any regularity. however, in all probablility i will still be playing these games in a few years time, and probably a few years after that as well.
     
  8. hawk

    hawk Jedi Knight star 5

    Registered:
    May 3, 2000
    I also miss the Space Quest/Monkey Island games. They were terrific and could have you puzzled for hours.
     
  9. Violetsaber

    Violetsaber Jedi Master star 3

    Registered:
    Aug 6, 2001
    ^^^ Indeed.

    Oh,the fond memories...using cooking oil on the navigators back to peel off the map to Melee Island in Monkey Island...or knocking out the gaurd using a rock and an athletic supporter in Space Quest II.

    They just don't make em' like that anymore. ;)

    Violetsaber
     
  10. JediGaven

    JediGaven Jedi Youngling star 2

    Registered:
    Nov 20, 2004
    Games focused on CARDS. I AM SICK OF CARD GAMES. What did the creators of PSO do? Ruined an awesome game by making the sequel to it a CARD game.

    There's another game, I can't place the name of it right now, but it's also based on CARDS. From what I heard, it sucks horribly. I'd be able to remember the name on another day, but as of right now I can't think of it.

    World War/War games are also getting on my nerves. Never played any of them, and never will.

    Stealth games. I.E. Splinter Cell. IMO, that game is overly boring.

    Brutal sports games. Overly stupid.

    Prepare yourself for this: Mario Games. Seriously, every single type of genre there's a Mario game. Ok, one, that's FPS. I wouldn't be suprised if they come out with a FPS Mario game.
     
  11. Rabid_Balding_Ewok

    Rabid_Balding_Ewok Jedi Padawan star 4

    Registered:
    Aug 8, 2000
    Hehe, I actually like PSO III: Card Revolution more then the regular PSO games. There is far more depth to be found in building a deck and strategy in game the game play. To me PSO has always been the poor mans MMORPG so the change didn't bother me.

    But I do agree with you on the card games. Not so much the concept of card games. But trying to merge card games with RPGs. PSO III is a multi player game with a short single player story to help you build your deck and teach how to play. Whereas games like Lost Kingdoms and Baten Kaitos are RPGs with a watered down card element that kills the suspension of belife. I can't get into a story where the monsters battle with a deck of cards they carry in their back pocket.

    -----signature-----
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  12. Drew_Atreides

    Drew_Atreides Jedi Grand Master star 5

    Registered:
    Apr 30, 2002
    The SPACE QUEST games, at their height, were definitely among the best games ever made..

    However, did anyone play "Space Quest VI: The Spinal Frontier"? That series had played itself out, unfortunately...
     
  13. JediGaven

    JediGaven Jedi Youngling star 2

    Registered:
    Nov 20, 2004
    Hehe, I actually like PSO III: Card Revolution more then the regular PSO games. There is far more depth to be found in building a deck and strategy in game the game play. To me PSO has always been the poor mans MMORPG so the change didn't bother me.

    I never played PSO online, and I do agree, it is a poor man's MMO, but I played it on the GC on multi with my stepbrother...oh, the countless weekends we spent playing PSO Ep 1 & 2...

    Lost Kingdoms, that's the game I was trying to describe.
     
  14. Rabid_Balding_Ewok

    Rabid_Balding_Ewok Jedi Padawan star 4

    Registered:
    Aug 8, 2000
    Yeah, PSO is not a bad multiplayer game offline that was why I picked it up. But it's not incredibly deep, I've clocked more hours on PSO III. So I don't have much trouble with the change. Sega seems to still be making up their mind on PSO's gameplay. The next PSO game is a single player action/adventure game.

    -----signature-----
    "Rabid Balding Ewok, you make me sick.
    If there was an enemies list, you'd be on mine."
    [face_devil] [face_laugh] [face_devil] [face_laugh] [face_devil] [face_laugh]

    :::*::(^^) :(^^) :::::::
    ::::::/::::^^:::::\ ::*::
    :::::/###-^^-##I :::::
    : *:.l##/(*)# (*)\\:::::
    :::/##(###.00#)#I ::::
    ::(___/#*#(XXX)/__) ::
    ::/000{{{{www}}}}\:: Ewoks Will Eat You!
     
  15. JediGaven

    JediGaven Jedi Youngling star 2

    Registered:
    Nov 20, 2004
    They're making another PSO? I thought I read that III would be the last. Hmm. Sounds somewhat interesting...
     
  16. jacemathem

    jacemathem Jedi Master star 5

    Registered:
    Oct 3, 2003
    Linear games. Linear both referring to the level design and level progression. Maybe I'd like to go off the beaten path for awhile and cruise, or maybe I'd like to go back to a previous level after I've gained a thing or two.
     
  17. JediGaven

    JediGaven Jedi Youngling star 2

    Registered:
    Nov 20, 2004
    Linear games. Linear both referring to the level design and level progression. Maybe I'd like to go off the beaten path for awhile and cruise, or maybe I'd like to go back to a previous level after I've gained a thing or two.

    Then I suppose you love KOTOR, hmm?
     
  18. Fallen_Jedi21

    Fallen_Jedi21 Jedi Padawan star 4

    Registered:
    Jun 22, 2004
    They're making another PSO? I thought I read that III would be the last. Hmm. Sounds somewhat interesting...

    Not PSO, PSU. They're making a game called Phantasy Star Universe.

    Videos here.
     
  19. foxbatkllr

    foxbatkllr Jedi Knight star 6

    Registered:
    Jul 27, 2001
    As someone mentioned earlier...stealth levels! I get sick of them adding stealth levels into games...jedi outcast, agent under fire, and now even grand theft auto!

    Bring 'em on!

    I prefer a straight fight to all this sneaking around!
     
  20. jacemathem

    jacemathem Jedi Master star 5

    Registered:
    Oct 3, 2003
    Then I suppose you love KOTOR, hmm?

    As a matter of fact, I do. But the levels could be much larger and more intricate.
     
  21. PrelateZeratual

    PrelateZeratual Jedi Padawan star 4

    Registered:
    Aug 28, 2003
    my biggest beef in any game, youre playing youre playing, and then you get to this one point where you lose this totally powerful character that you really like because he/she loses their mind or gets killed.
     
  22. plo_koom

    plo_koom Jedi Knight star 5

    Registered:
    Nov 26, 2002
    I hate it in videogames when you're supposed to be some kind of rookie fighter, but because you're not wussy A*I, you're better then all of your allies, who suck.
     
  23. Emperor_Joe

    Emperor_Joe Jedi Padawan star 4

    Registered:
    Aug 7, 2002
    1. Bad FPS: What is so hard about makeing a good First Person Shooter? Is it money? Time? Creative diffrences? What? It can not be that hard to make a good FPS. Do the makers not play them or something?

    2. "adventure" games: No it was not a typeing mistake that made me put quotation marks around adventure. Clicking on a magical stone or a garbage can is NOT an adventure. It is a overused, outdated mode of gameing from when Atari ruled the home console market. The games are boring and pointless. And have you heard the fans of Point-and-Clicks? "We are smarter then you because we can stand an outmoded gameplay system and zero incentive to complete what is basicly a rehash of text-based games with prettier graphics ." Well let me tell you a little something, You do not play a "adventure" game because you are smarter then me, You play it because you can't handle a wee bit of actual rivaly from lines of code. You can't stomache actual loseing so you play a game that you can't die in. How wimpy of you.

    3. Fantasy RPGs: How many times must the developers sell games about magical elves and giant orcs that must save the world from a evil something? I can count the number of RPGs I like with nineteen of my fingers and toes cut off. And the only reason I like Inyuasha and the Secret of the Cursed Mask is because I love the material it draws from. And I sense alot of communist nonsense that has taken ahold of the genre. It seems that the next Final Fantasy will devote a bit of time towards raceism and it's effect on society. Wonderful, now I can get told by yet another major media figure that I deserve to die because my pre-Civil War ancestors held slaves in Mississippi Delta!
     
  24. HawkNC

    HawkNC Former RSA: Oceania star 6 VIP - Former Mod/RSA

    Registered:
    Oct 23, 2001
    Rocket launchers. EVERY FPS has a rocket launcher or some equivalent (rocket-propelled grenades count) in the most random places. Yeah, they're great for taking out tanks or helicopters or whatever, but sometimes they're just in there as an excuse to have a weapon that goes boom. In fact, weapons in most FPS games tend to be pretty similar - start with a pistol, work your way up to an automatic weapon, then explosives, then maybe some cool experimental-type weapon. Originality in the shooting department is sorely lacking.
     
  25. AdmiralZaarin

    AdmiralZaarin Jedi Knight star 5

    Registered:
    Jul 8, 2001
    1) Mediaeval type RPGs. I loathe 95% of "swords and sorcery" games; Diablo, Zelda and Final Fantasy being three notable members of the minority. There are too many of hackneyed games involving magic and mediaeval weapons. All these games are essentially the same.

    Oh, hurrah, let's go to the temple of [insert element here], then save the land of Nargalthaftwier from the legions of the warlock Ted, who conveniently clawed his way out of the darkest strata of hell last week and has begun to subjugate the local peasantry from his own nefarious ends with his undead legions.

    2) Single player as a half-baked afterthought. I am officially the only person left on Earth who buys games for their single player mode, and considers multiplayer as a nonessential component; a nice thing to have, but not paramount or fundamental in any sense of the words.

    BF1942 is a more recent example of this. Single player is simply multiplayer with bots. I was hoping for something along the lines of perhaps MOHAA, where there was some sort of story and interesting levels.

    Netstorm, a game which I'll gamble none of you have ever played, is a good example of how to give a multiplayer focused game a good single player.

    3) Terrible adventure games. Monkey Island and the Quest series were some of the most brilliant games of all time, and some of the funniest, too. Today they are all bloated 3D tragedies without a shred of gameplay.

    The most recent example of how to make an adventure game properly, Zork: Grand Inquisitor, was in 1997. I especially loved the puzzle required to attain the Skull of Yorick. The skull itself was contained in a spherical cage, atop three chess boards with pieces arranged somewhat arbitrarily. At a glance, the puzzle would look as though to entail many hours of deep thought and concentration in winning each of the three chess games.

    The actual solution, however, was to pick up a 2x4 and smash the entire chess contraption to pieces, thus liberating the skull. :D That's just one of many left field and witty puzzles to be found in the Zork series. But that was 7 years ago, and Zork is dead; it seems that the adventure game as a genre is bured with the Dungeon Master, AFGNCAAP, and the grues.

    3) Really cheap weapons and vehicles that everybody uses, thus nullifying any point in using varied weapons for different tasks. See: rocket launcher in every FPS ever, and the Banshee in Halo.

    And I sense alot of communist nonsense that has taken ahold of the genre. It seems that the next Final Fantasy will devote a bit of time towards raceism and it's effect on society. Wonderful, now I can get told by yet another major media figure that I deserve to die because my pre-Civil War ancestors held slaves in Mississippi Delta!

    The Reds have got Final Fantasy now? First the fluoridation of the water supply, and now trying to tell our children that racism is still a dangerous force in society?

    please peddle your reactionary, backward thoughts elsewhere kthxbye.
     
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