Discussion in 'Community' started by Errant_Venture, Jan 3, 2006.
For a second, then I remembered the date.
Nice, sane prank, unlike Fanfiction and the creepy Poofs.
Unfortunately SFF films lack Poof. I was in on our joke and it still confused me for a minute.
So this needs to be revived a little. What's everyone's plans for the weekend?
I had a fourth of July celebration with one half of my family today and I'll have another get together/party on Sunday with the other half. Other than that, I don't have too much to do this weekend. What about you?
Geez, these stars are forum wide!
The insanity of the stars has returned.
My star is better than yours
I don't have many stars. I guess I must post more without spamming.
As a quick announcement, Raven will be stepping down as SFAF mod. I'll be taking over his position here on an official basis now.
For most of you, this probably won't change much.
For the rest- I'm thinking...pastels!
Congrats on the official status, 2nd.
To be honest, I wondered on a few occasions why this wasn't so.
And now it is.
It is the will of the force...
Can I be your deputy/resident snitch?! I always wanted to be a minion!
Good Luck 2nd...mod on.
Time to dust this sucker off (and, no, still no openings for minions...yet)...
Over the weekend I participated in the Global Game Jam for 2012 (at the RVCC location in NJ.
The basic idea is you get together as a theme is revealed around the world at the various locations and brainstorm a bunch of different game ideas (video games or board/table/card games) around that concept, but you only have 48 hours to make it and get it uploaded.
So, not a lot of sleep involved (none, for a handful of people who soldiered through all 48 hours without sleep), but still a fun explosion of creative energy to be a part of.
The game I worked on is a humorous 2D top-down adventure game (falling somewhere between Zelda 1 and Fester's Quest in style ) called Roth (the theme this year was the ouroboros, which we interpreted as the World Serpent from Norse mythology). You can download the .exe and Gamemaker source code files from the page at that link.
Besides helping with the overall game design and some of the level design, I did almost all the character art designs and sprites in the game (except for the Pikachu monster).
As our idea was ambitious, we did have to scale things back a lot to get something somewhat playable done in time, so it's buggy as hell, but it will run (however, if you have any crash or spawn problems with the game (or jut have trouble getting far in the game, as it's very hard), you can use the undocumented feature of hitting the control key to skip to the next room in the game (if you get a chance, the final boss battle is pretty cool, I think).
A few of us are planning on still developing the game to make it closer to our original, larger ideas, so as any updates get finished, I'll post a link.
Woah, making a whole game in a weekend? That's pretty impressive
Well, "whole" is subjective given how glitchy it is .
Do you still plan to finish it?
Yes, though it'll be a few months before I have anything significant to show (I'll have a lot more free time between semesters).
Cool! (And I know the feeling )