I agree with Darth Vader's cousin, too a point. For my character, he actually started as a story then became an RPG character. So to leave myself with plenty of time to develop - and the fact I killed off my character at the end of the story - I suddenly made him appear a couple of centuries after his death. Not only that, but my intro was him appearing in the SW galaxy (BTW he's extra-galactic, like the Vong) some three years after his resurrection, and he was being chased by his government. This game me a huge amount of time to play with the backstory, while making sure I HAD one. One of the biggest things I get ticked about is character inconsistency. A character written one way, then completely changed. My character has one major theme that I continuously dabble in: a very dark past. I have written it so that pieces appear at times, but I haven't explained everything (though I am gearing up to) Which brings me to a point many people have stated: there HAS to be a character flaw in your character! too many "perfect" characters appear and I get sick of it. Granted I'll admit, I wrote my character to be a bit overpowered, though he has lost many of his original abilities to "knock him down" to Star Wars Galaxy levels. The flaw however is his dark past. It's his ultimate weakness that makes him an interesting character to write for. Ultimately that's my greatest piece of advice. Write a character you want to write for. If you grow bored with Mr. Invincible, your audience will easily spot it, like a rancor in a crowd of Gungans.