The Importance of Saying Goodbye This one is more common sense and common courtesy than esoteric roleplaying advice. But let's say you've had enough of an RPG that you're playing. You don't like the universe, you don't like your character, you don't like the other people, it's gone stale, whatever. Or let's say Darth Real Life has finally overwhelmed you and you simply can't get enough time to post at all. Or you've decided you want to look for greener fields elsewhere. And you feel a bit guilty about leaving the RPG...so you take the low road and simply don't ever post again. Well, that's not nice. Not the leaving part -- the part about just leaving without telling anyone. It's not nice because there are other people to think about. Like the other players. Or the GM. I mean, even if your character isn't "doing" much right at that moment, there's still every chance that other players have tagged you to respond to one of their posts, or the GM is holding off posting an update for everyone because he (or she) is waiting on you to respond. Delays of this kind can stretch into weeks, I kid you not; I have seen it happen time and again. So what's the solution? Simple. Tell your host you're leaving the party! If they're semi-mature they won't take it personally. They will take it more personally if you just skulk off into the night without an explanation for the departure. And if you do announce that you are leaving, it at least gives the GM the ability to continue with minimal disruption to his other players. Here's a couple of suggestions for how to leave with grace: (1) Do it by PM to the GM. It's not unknown for one player's well-publicised departure to shake the resolve of other people to stay in the RPG, and that's not fair to the GM. The issue of you leaving is between you and the GM, and he or she will say what's appropriate to the other players about why you left (if the subject comes up at all). (2) When you do go, don't be a **** about it. There's no need to flame the GM for having a crappy game or failing to keep you entertained. Be constructive about any criticism you have that's making you leave. (3) If you can, try not to leave abruptly, but pick a moment when you're not in an immediate conversation with other players. This is simply so you don't cause a lot of disruption when you depart. I'd encourage players to take this on board ... and GMs as well. GMs: if people leave, don't take it personally. It happens. Move on and enjoy your time with the players who are there.