Ok, I am setting up a game with a group of my friends in a few days set in the rebellion era. I would like to have inquisitors be a part of it as I have never had them in a game of mine and they can be something new for my players to face. I have set up the game with RCR D20 rules and the players will be 1-3 in level(still undecided) It is looking like I will have 3-4 players. I would also like to create some ideas for them to have run ins with the imps without be part of the rebel alliance, at least at first. Whether your advice be D6 or D20 I will take it, I can convert. -Inquisitor advice/info -Possible ways to have a character be force sensitive without its player knowing and bringing the hints that he might be in slowly and somewhat hard to figure out. I'll have more later but thatrs it for now. Any advice is welcome.