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Tracers in 3ds Max 6

Discussion in 'Archive: Scifi 3D Forum' started by Darth Venom, Apr 27, 2004.

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  1. Darth Venom

    Darth Venom Jedi Padawan star 4

    Registered:
    Jun 6, 1999
    Hello again,

    I was wondering if anyone knows how to do the effect for tracer rounds from a machine gun. I'm assuming that I'll be using a particle system but I can't seem to figure out how to get it to "launch" individual particles in sequence (how machine gun tracers look, one after the other with a 1-2 sec. interval). Anyway, if anyone has any suggestions/thoughts/ideas please respond.

    Thanks again
     
  2. djTomServo

    djTomServo Jedi Youngling

    Registered:
    Dec 29, 2003
    Can you key the emitter state (i don't know how Max emitters work)? What I would do is set the emitter to emit a high number, then key it on and off every so often so it emits a stream of particles, then shuts off, then emits another one, etc.
     
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