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Transit time problems...

Discussion in 'Literature' started by BaronNoir1, Feb 4, 2002.

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  1. BaronNoir1

    BaronNoir1 Jedi Youngling star 1

    Registered:
    Jan 25, 2002
    In ''Heir to the Empire'', the Chimaera take five days to go from Myrk to Wayland...to cruise speed, agreed.

    Byt the fleet in ''Agents of Chaos'' based at Bothawini or at the Hapes Cluster is excpected to arrive in time to save...FONDOR !

    Look at the maps, and you will saw the distance betwwen bothan space and Fondor is about10 times bigger than the distance between Myrk and Wayland (take Star by Star map)
     
  2. Genghis12

    Genghis12 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Nov 18, 1999
    Not a problem... hyperspace travel is not an exact science.

    For one, some hyper-lanes (the routes taken through hyperspace) may be more efficient, so you can have a longer distance taking a shorter time.

    In addition, one can also push the limit, and recalculate some "super-speed" hyperspace jumps which are quicker than standard jumps - sacrificing safety for speed. This is more dangerous, but allows a ship to make the route much quicker than a similar ship making a standard jump. You cut times down by 1/2 or quarter or even more by doing this.
     
  3. wild_karrde

    wild_karrde Jedi Grand Master star 7

    Registered:
    Oct 8, 1999
    Also, some ships are faster than others (ie. the Falcon is one of the, if not the fastest ship in the galaxy).

    wk
     
  4. Genghis12

    Genghis12 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Nov 18, 1999
    You also have to remember that both Myrkyrr and Wayland are in way out in "BFE" - this has a definite impact on travel times. The routes that are "off the beaten path" so-to-speak are going to take much longer. Not as many beacons out there, etc.

    Fondor, Bothawui and Hapes are all well-travelled routes and have the hyperlane infrastructure in place to allow for "quick" travel times.
     
  5. BaronNoir1

    BaronNoir1 Jedi Youngling star 1

    Registered:
    Jan 25, 2002
    Agreed, but in the case of Fondor, we are talking about a fleet hyperespace jump, carefully calculated for ships going out in formation...
    And I still think that if a fleet on the Outer Rim can jump in time to save a Colony World...it's should take least time to go to two worlds that are neighbours.
     
  6. wild_karrde

    wild_karrde Jedi Grand Master star 7

    Registered:
    Oct 8, 1999
    And don't forget, the maps are 2D, while space is 3D.

    wk
     
  7. BaronNoir1

    BaronNoir1 Jedi Youngling star 1

    Registered:
    Jan 25, 2002
    Euh, sorry, but the fact that the map is two D shorten the distance...
     
  8. wild_karrde

    wild_karrde Jedi Grand Master star 7

    Registered:
    Oct 8, 1999
    You can only see distances on the X and Y axis, not the Z. Two planets might be rally close X and Y, but on the other side of the galaxy on the Z.

    Let's see if I can demonstrate it here (probably not, but oh well)
    ..........X
    ..........|..........
    ..........|..........
    ..........|..........
    ........A|C........
    ..........|..........
    ----------------Y
    ..........|..........
    ........B|..........
    ..........|..........
    ..........|..........
    ..........|..........

    Planet's A and C look closer than A and B, right? While A and C are 1 "parsec" away, A and B are 3. Well, if we add in a third dimension ....

    ..........Z
    ........A|..........
    ........B|..........
    ..........|..........
    ..........|..........
    ..........|..........
    ----------------Y
    ..........|..........
    ..........|..........
    ..........|..........
    ..........|..........
    ..........|C........

    It turns out that A and C are much further away than A and B. While a and B are only 1 parsec away (4 total), A and C are 8 (9 total) in a 3 dimensionl space.

    (I hope this looks right when I post it, cause it looks damn good right now ....)

    wk

    EDIT: D'OH

    EDIT2: A bit better
     
  9. Genghis12

    Genghis12 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Nov 18, 1999
    Yeah, wild_karrde - IMO that captures the whole concept pretty well.
     
  10. BaronNoir1

    BaronNoir1 Jedi Youngling star 1

    Registered:
    Jan 25, 2002
    True..
    However, if fleets can jump to Fondor to Bothanwinui in so short time...
    Then how the Rebellion succeeded ? I mean, a transit time around six hours between those two planets, far appart on the map means that Imperial fleets could have jumped easily to systems under attack by Rebels...
     
  11. Kier_Nimmion

    Kier_Nimmion Jedi Knight star 5

    Registered:
    Aug 9, 2000


    How about the fleet only travelling as fast as their slowest ship?


     
  12. BaronNoir1

    BaronNoir1 Jedi Youngling star 1

    Registered:
    Jan 25, 2002
    This is true. Amd it's a fleet that jump from Bothawini to go to Fondor...
    More: If it's so short to go to the Colonies and the Core from the Rim (or the reverse), why the NR keep all her fleets to defend the Core ?
     
  13. FTeik

    FTeik Jedi Grand Master star 5

    Registered:
    Nov 7, 2000
    If the defenders can jump anywhere in an instant, a technological equal foe can do the same to your worlds, while you are far away.
     
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