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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

*TUTORIAL LINKS*

Discussion in 'Archive: Scifi 3D Forum' started by George Mezori SCIFI 3D, Aug 26, 2003.

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  1. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    Please just add these things here... and put next to it... the app ... MAX.. LW.. or MAX/LW/MAYA... etc. And in the future anybody who asks... where are tutorials for this and this... can you show me help for this and that.. lets just send them to this thread. There is info in the FAQ about tutorials. Eventually I'll go thru these and add them to the new LINKS page on the site.
     
  2. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    I was hoping others would paste their link replies they made in all those threads here. But here it is:

    www.3dcafe.com

    Oh. I guess that's it. I thought there were a bunch of threads the past week about this.
     
  3. sqerl

    sqerl Jedi Youngling star 1

    Registered:
    Feb 12, 2002
    http://www.3dm-mc.com
    http://www.munkmotion.com

     
  4. sqerl

    sqerl Jedi Youngling star 1

    Registered:
    Feb 12, 2002
    Suurland.com / Tutorials / Blueprints setup...
    Suurland.com
     
  5. bobabert

    bobabert Jedi Youngling star 2

    Registered:
    Dec 24, 2002
    hey guys if you want a good tuto to create characters try this
    it's in french and, in english for some tuto
     
  6. Olen_Garn

    Olen_Garn Jedi Youngling star 1

    Registered:
    Jun 16, 2002
    Here are several space tuts (modeling, lighting, detailing, etc.)

    BetterSpace

    There is also the biggest compilation of LW tutorials to be found anywhere.

    Main Menu - Lightwave Tutorials on the Web

    BTW GreenGreatWarrior, this thread is for posting tutorial links, not asking questions. You might try the Request thread or Google searching on lightwave tutorials. View sig for links.

    -Olen
     
  7. AWB1989

    AWB1989 Jedi Master star 5

    Registered:
    Jul 3, 2002
    Dunno who knows here... but now 3dbuzz has lightwave VIDEO tutorials. They didn't before. Not sure when they put 'em on the site, but they are there now. :)

    EDIT: They also now have concept art video tutorials, photoshop tutorials, too. A bunch of other awesome ones. But the only three I took interest in and recognized as new were LW, concept art, and photoshop.
     
  8. Foamy-the-Freaka-dog

    Foamy-the-Freaka-dog Jedi Youngling star 2

    Registered:
    Feb 4, 2001
    Here is a great link for Maya tutorials.

    http://www.learning-maya.com/tutorials.php

    Foamy
     
  9. bobabert

    bobabert Jedi Youngling star 2

    Registered:
    Dec 24, 2002
  10. Jamball

    Jamball Jedi Youngling star 3

    Registered:
    Feb 6, 2004
    Renderosity.com has some great tut's.

    --Jamball
     
  11. artofwot

    artofwot Jedi Master star 3

    Registered:
    May 29, 2003
    The Fan Film Engine
    www.fanfilmengine.com

    It's my own site, and it's sort of small right now (6 tuts), but it's growing.
     
  12. Adobe-Wan_Kenobi

    Adobe-Wan_Kenobi Jedi Youngling

    Registered:
    Jan 17, 2003
    I have a few questions that I haven't been able to find answers for on the web after extensive searching.

    First, does anyone know where I can find an explanation of car modeling teqniques? I've found a couple of tutorials in various places, but none were very well made or very helpful. I can make car models currently, but my methods take lots of time and I know there's bound to be a faster way.

    Second, I could use some help on animating envmap reflections with complex meshes in Blender. I have seen a billion tutorials on how to make planar reflections, spherical reflections, and water reflections. What I am having trouble with is animating reflections on complex models like ships and cars. I have the Blender 2.3 Guide, but it's section on envmap reflections is lacking at best.
     
  13. NickDW

    NickDW Jedi Youngling

    Registered:
    Jul 29, 2004
    Here are a couple of better done tutorials for 3ds Max...

    These are ALL car modeling tutorials, I have others for more sci-fi specific things also....

    http://www.onnovanbraam.com/index.php?m=tutorials&g=7-car-body

    http://hem.passagen.se/dh1998/3d/gto/modelling01.html

    (uses NURMs) http://www.wide3d.no/tutorials/Car_nurms_03.htm

    http://www.raz.ro/tutorials/lotus/l1.htm

    http://www.raz.ro/tutorials/masina/car1.htm

    http://www.3dtotal.com/ffa/tutorials/max/car_tutorial/car1.asp

    http://www.munkmotion.com/tutorials/nsx/1b.htm

    http://www.3dcar-gallery.com/tutorial/less02.htm

    Note -All these links are from my favorites, in total I have 118 links if someone would like me to send them to them so they could be sorted out for a tutorial links page on the sci-fi3d page let me know.
     
  14. Adobe-Wan_Kenobi

    Adobe-Wan_Kenobi Jedi Youngling

    Registered:
    Jan 17, 2003
    You said they're for 3DS max, are they tool-specific, or can they be done in all programs? (I plan on checking them out either way, but I don't have time at the moment)
     
  15. NickDW

    NickDW Jedi Youngling

    Registered:
    Jul 29, 2004
    They can be used in any app if you know your way around it because they are allot about technique.

    I say they are for Max because they walk you through some specific steps in Max if you dont know the tools.
     
  16. Mara

    Mara Jedi Grand Master star 4

    Registered:
    Jan 7, 1999
    Just a suggestion to this topic: maybe it could be organized like The Webmasters' Resource Index (now closed) over at the Fan Sites board, where the first post would have the links suggested by the users. It works the way it is now, but would be easier to use organized that way. :)
     
  17. diabloblanco17

    diabloblanco17 Jedi Youngling star 3

    Registered:
    Dec 8, 2002
    Since someone just asked about the subject...

    Planet Map Tutorial

    It's a good, detailed explanation of how to use satellite imagery to create a realistic planet texture, and then how to work that texture into a 3d scene. 3ds Max- and Photoshop-specific, but the basic concepts should translate into other programs as well.
     
  18. Iyidin_Kyeimo

    Iyidin_Kyeimo Jedi Youngling star 3

    Registered:
    Sep 21, 2000
    A great face modelling tut: 3dZealot
     
  19. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    POST BY: Olblue http://boards.theforce.net/admin/userportal.asp?usr=1161788

    First up, I have made a skimmer tutorial, its about 14 parts long (something like about 6 or 7 hours) with audio and downloadable via my site. The tutorial shows you how to build an end to end skimmer ship for groundfighting as well as showing how to add in important detail fast and thrash out simple mask textures to use with procedural paint textures.

    Here follows a load of images...

    [image=http://www.3d-palace.com/crisimages/p9.gif]
    [image=http://3d-palace.com/modules/gallery/albums/userpics/10003/stage14_04.jpg]
    [image=http://www.3d-palace.com/modules/gallery/albums/userpics/10003/enginebox02.jpg]
    [image=http://www.3d-palace.com/modules/gallery/albums/userpics/10003/stage14_01.jpg]
    [image=http://www.3d-palace.com/modules/gallery/albums/userpics/10003/stage14_04%7E0.jpg]

    Its free, head on over and download it, I think it comes in at 680 megs in total, so if you are on 56k you might want to borrow a friend's machine.

    The tutorial is over at http://www.3d-palace.com/video.php?vid=70 - make an account (via the forums) and jsut download - I know its not particually 'Star Wars' however cease and desist orders are something I try and avoid...

    Ok, next on the list is Ultimax, this is a commercial DVD set, its on sale and shipping now - I just posted out all the pre-orders (nearly broke my back on the way to the post office) £32.49 INCLUDING worldwide postage. Blurb follows... (You dont have to buy this, you can just download all the free stuff if you like, I dont mind)

    www.3d-palace.com/shop.php

    Ultimax Armageddon - 380 meter high walking city killer.


    In July last year I approached extremely talented artist Jeremy Love and commissioned him to create for me a concept of a massive mobile walking machine city, what he created for me allowed me in turn to create what follows. All of jeremy's materials that he created for this project will be available to download in a zip archive or you can purchase the reference art pack seperately via the shop. Also Dave Davidson, top 3d bloke, trad artist and all round nice bloke, very kindly produced for us some concepts that evolved into the transforming scout and defender ships - so head over and check out dave's great work at www.max3d.org and download his concept sketching walkthrough on 3d-palace.

    The tutorial scope is to show you how to create everything you are going to need as major props for a mock sci fi promo ? Ultimax Armageddon ? Ultimax is a giant mobile temple that walks from city to city so that its undead crew can make sacrifices to keep themselves in their state of undeath. (note that there will be DVDs covering building the crew later this year) The giant walking machine is some 380 meters tall and is detailed LITERALLY down to the rivets. Ultimax has gangways, access doors, access panels, riveted panels, pipework, cabling, access stairs and ladders, habitation decks, hangars, command areas, HUGE weapons defence systems and a lot more besides.

    ?Is that all?? You may ask, no ? how about this time we show you (note partially with the main model) how to unwrap, create textures, and place them? How about we also show you how to create it's support craft, scouts and attacker vehicles which can fly down from the hangars and transform into two legged attack and scout vehicles? How about we show you how to rig and animate those too? How about we show you how to unwrap and texture those as well? Want something to destroy? How about we even show you how to create a 300 meter high desert archology structure that it can attack with its support vehicles?

    We can show you all of this in ULTIMAX ARMAGEDDON!

    So, what do you get with this huge set? Two (How did we get it all on there???) DVDs packed with the tutorials and a friendly and easy to use interface which come in a beautifully packaged DVD case ? the tutorials will take you from an empty (and no plugins needed by the way) reset of Max 7, all the way through to having all your Xreffed objects stamping about on
     
  20. -OC-

    -OC- Jedi Youngling star 1

    Registered:
    Sep 23, 2004
    MY 3DS-MAX USEFUL AND USELESS TRICKS FOR NOOBS (who don't have manual)


    MODELLING

    Sub-object selection in Editable Poly

    There is a shortcut to 'transfer' a selection from one sub-object level to another, like the 'convert to' command in the Quad Menu.
    All you have to do is to press the Ctrl key when you're selecting another sub-object level.
    This way you can make very fast polygon selections by converting vertex and edge selections, specially if you use the 'loop' and 'ring' commands
    it really saves a lot of time with practice.

    Nurms in Editable Poly

    It is possible to subdivide a mesh in Nurms directly from the Edit poly interface. But this action remains in history and each iteration will be kept in the Undo.
    That's why it's better to use a meshsmooth modificator instead, at the top of the modification list, and to activate it only when needed.
    This way,
    1- This command is considerated as a display setting, and isn't cancelled by a Undo. Before/after tests when you are modelling are really easier this way.
    2- For mapping and skinning, make sure the Nurms subdivision of the meshsmooth is on the top of the list, so mapping and skining is a lot easier, while you can still see the result when smoothed in one click.

    Clone

    No copy/paste in max. Sounds dumb when you alreday know it, but remember the first time you wanted to have four xwings in your scene...
    holding Shift while moving or rotating an object opens a dialog box to set the number and type (copy, instance, reference) of copy you want.
    -Copy mode is just a copy, the new object has no relation with the original.
    -Instance mode create a new object that will get the same modification has the original. If you move a vertex one of the two (or more) objects, the same vertex on the other(s) will do the same.
    -Reference is a bit different from Instance: the new object will react to modifications applied on the source object, but you can apply modificators on the reference, that won't affect the original. It's pretty usefull if you're modelling a symetric object, like a face: start working on one side, then when you're getting some polies, make a symetry as a reference, on which you apply a meshsmooth: you can work on the lowpoly side, while you can see the smoothed result on the other side


    LIGHTING

    Light that only casts shadows

    It can happen that to get a good lighting result or a special effect, you need a lamp to project no light but shadows
    It is possible by setting the light color to black, the multiplicator to 1, the shadow color to white (yes white), and, very impotant, the shadow density to -1

    make a scene or part of a scene darker

    to create a darker wone in a scene, without srewing up your cool ligh settings: create an omnilight (it works with all kind of lights) where needed, set the far attenuation to affect only the zone you want to, and set the light multiplicator to a negative value


    THE INTERFACE

    Default Scene

    Pissed off configuring viewports, timeline, render settings, environment... every time you reset Max?

    Save an empty scene, with all the settings you need, as 'Maxstart.max' in Max startup directory. To know the startup directory, go to menu Customize->configurePath->Maxstart.
    Your scene will loaded everytime you load or reset Max, with all you settings, lighting...


    numbers addition

    Don't know if it's very usefull, unless you want to be very accurate, this function allow you to add a value to a current one
    in an already filled value field, enter 'r' followed by a new value, and max will make an addition with the previous value... ok, useless, you can forget it

    reset a value to 0

    Just right-click on the the double-arrow next to the field. ok, it doesn't save a lot of time, but now you know it's possible

    Cancelling an action

    Max does have an Undo function, but there is a shortcut, that you must know, and that should be in almost every application I think.
    When you're changing a value, applying a transformation to an object, moving in veiwport, just right-click while you
     
  21. Miroku_87

    Miroku_87 Jedi Youngling

    Registered:
    Mar 16, 2005
    Can someone give me a good tutorial link to learn how make a complete person body?
     
  22. -OC-

    -OC- Jedi Youngling star 1

    Registered:
    Sep 23, 2004
    Here
    The best character modelling tutorial ever done. It's for 3ds max, and translated from a french tutorial. If you follow all the steps of this tutorial, then you'll be able to redo the same things with a different charater
     
  23. Miroku_87

    Miroku_87 Jedi Youngling

    Registered:
    Mar 16, 2005
    Thanx a lot!
     
  24. razzy1319

    razzy1319 Jedi Padawan star 4

    Registered:
    Jun 27, 2004
    anybody know a tutorial for paneling? not the texture paneling though... always have trouble with the model when i extrude for paneling.
     
  25. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    3Dkingdom link to a PDF tutorial on how to make 3D EXPLOSIONS without any plugins using MAX 6.0 or higher. http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&sid=658
     
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