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UV Unwrapping help

Discussion in 'Scifi 3D Forum' started by corey123, Aug 24, 2003.

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  1. corey123

    corey123 Jedi Youngling star 1

    Registered:
    Feb 10, 2003
    hello every one I need some help with this I need to no how to get the wireframe of the object so I can go to photoshop to make the skins. I have seen them before were its just a black background and the out line and stuff of the object. I am using 3ds max 5. thanks
     
  2. lolleader

    lolleader Jedi Youngling star 2

    Registered:
    May 26, 2000
    I'd recommend a Google search - I found this one using MAX''s built in UV Unwrap function:

    [link=http://www.planetquake.com/polycount/cottages/bk-coffeehouse/tut-max-mapping.shtml]http://www.planetquake.com/polycount/cottages/bk-coffeehouse/tut-max-mapping.shtml[/link]

    There are a number of programs and applications that do this for you though.

    EDIT: Just found this (the point?...a little Google searching goes a loooong way ;) )

    [link=http://www.cgtalk.com/showthread.php?s=&threadid=7598]http://www.cgtalk.com/showthread.php?s=&threadid=7598[/link]
     
  3. Darksteps

    Darksteps Jedi Youngling star 3

    Registered:
    May 15, 2001
    MAX 5 has some great help files regarding this... plus you may also wanna look into Texporter... which helps a little too...

    Darksteps...
     
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