I am currently involved in a small 3D project for school, an animation in which I need some pretty intricate lighting. I am two weeks new to 3DS MAX and have absolutely no idea where to start in lighting what I need. There are a couple instances where omni lights are practical and I can manage with that. However, the ?intricate lighting? in my animation comes in the form of visible spot light beams, and the lighting effect they have on things outside the visible beam. If you are not quite sure what I mean, the best reference or example I have for this is the [link=http://swg-blacksun.com/20th.JPG]20th Century Fox Logo[/link] with it?s spotlights. What?s different from my animation and the logo above is the environmental lighting. Basically, I have no light sources in my animation save for the spotlights (unlike the 20th Century Fox Logo where it is outside and lit by natural light). I want to realistically light my animation accordingly, where the geometry in view of the beams, but not inside, is accurately lit and shadowed. I want to realistically light the geometry while still holding a solid light beam coming from the spotlights (that I also want to animate, if possible). I would appreciate any artistic (a basic understanding of lighting and its projection) and technical (the knowledge how to do what I want to accomplish) help, reference or knowledge anyone has to offer accordingly.