Vulcan Cannon

Discussion in 'Scifi 3D Forum' started by RyiokuXL, Sep 28, 2005.

Thread Status:
Not open for further replies.
  1. RyiokuXL Jedi Master

    Member Since:
    Jun 2, 2005
    star 4
    Hey everyone... right now, I'm modelling a version of the M61 Vulcan Cannon, to be part of a Metal Gear I'm modelling for a fanfilm... mind you this is only my second model and it's in blender... but I'd say its pretty good for only my second try at modelling :)

    Heres the wireframe and the solid...

    [image=http://i14.photobucket.com/albums/a338/RyiokuXL/VulcanWireframe.jpg]

    [image=http://i14.photobucket.com/albums/a338/RyiokuXL/VulcanCannon.jpg]

    Please let me know how it looks, what I need to change, etc...

    Thanks! :D

    Cheers

    UPDATES SOON
  2. joek1010 Jedi Knight

    Member Since:
    Feb 16, 2004
    star 1
    Nice modelling! I'd like to see a render of it.

    One thing though; how did you smooth the gun barrells? From the wire-frame, it looks like you subdivided it a whole lot. You can achieve the same smooth effect with much fuller vertices (faster rendering) by selecting the faces you want smoothed in EDIT mode (you would just want to select the curved side of the cylinder) and then going to the EDITING (F9) tab and pressing SET SMOOTH. This will decrease your render times, and increase the performance of blender when you model without any noticable difference (if you do get a noticeable difference, just subdivide once or twice and apply).

    Good luck with your project!
  3. RyiokuXL Jedi Master

    Member Since:
    Jun 2, 2005
    star 4
    Thanks... however it may look like it, i didnt subdivide the barrels any, they each have 32 vertices, i dont know why they look so thick... and yea i knew about the SET SMOOTH thing ;)
  4. joek1010 Jedi Knight

    Member Since:
    Feb 16, 2004
    star 1
    Cool! I didn't figure out SET SMOOTH for at least a month after I had blender. Really a critical button/feature/pain.

    Like I said before, looking good!
  5. RyiokuXL Jedi Master

    Member Since:
    Jun 2, 2005
    star 4
    One problem though, when I render it, it looks extremely fake, as in... too much like a cheezy model... is that because of the lack of textures? or something with the model?

    Also, bump mapping... do you know a tutorial or somewhere to get me started on that?
  6. RyiokuXL Jedi Master

    Member Since:
    Jun 2, 2005
    star 4
    Small update... added the bullet barrel thingy...

    both wire, and solid again

    [image=http://i14.photobucket.com/albums/a338/RyiokuXL/VulcanUpdateWire.jpg]

    [image=http://i14.photobucket.com/albums/a338/RyiokuXL/VulcanUpdateSolid.jpg]
  7. joek1010 Jedi Knight

    Member Since:
    Feb 16, 2004
    star 1
    Its a combination of things; no textures and bad lighting (you probably just have the original light) probably being the worst 2. Try deleting the light and rendering with Ambient Occlusion (its under the Shading tab, then press the world button). This will improve the look of the model because it adds soft shadows, as apposed to the hard shadows you get with just a normal light.

    It also would help if you added some grime to your model. Check out the free samples from DV Garage's Surface Toolkit (http://dvgarage.com/tut/tut.php?view=dvg, free membership required). You can easily add these textures to your models, or modify them with Photoshop/Gimp and get some good looking results.



    I'll look around, but nothing really comes to mind right now. I assume you know how to add one in general, but if you don't, its labeled as NOR (normal) under the MAP TO button of SHADING (far right).

  8. RyiokuXL Jedi Master

    Member Since:
    Jun 2, 2005
    star 4
    Thanks Joek1010! That really helped...

    heres a really quick test render I did with no other texture than leather for the straps, and a little grime from that website :)

    [image=http://i14.photobucket.com/albums/a338/RyiokuXL/QuickRender.jpg]
  9. Jedi_Nath Jedi Grand Master

    Member Since:
    Mar 30, 2005
    star 5
  10. swimmerman91 Jedi Master

    Member Since:
    Aug 22, 2005
    star 4
Thread Status:
Not open for further replies.