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Watch Your Step [Deck]

Discussion in 'Archive: Games: CCG, TCG, and Boardgames' started by Bib Fortuna Twi'lek, Apr 9, 2001.

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  1. Bib Fortuna Twi'lek

    Bib Fortuna Twi'lek Jedi Youngling star 10

    Registered:
    Jul 9, 1999
    Characters (19):
    Luke Skywalker, Jedi Knight
    Master Luke
    Captain Han Solo
    Han With Heavy Blaster Pistol
    Chewbacca, Protector
    Chewie With Blaster Rifle
    Theron Nett
    Wedge Antilles
    Melas
    Dash Rendar
    Lando With Blaster Pistol
    Talon Karrde X2
    Mirax Terrik
    Rayc Ryjerd
    Ralltiir Freighter Captain X3
    LE-BO2D9

    Starships (6):
    Artoo-Detoo In Red 5
    Millennium Falcon
    Outrider
    Red 10
    Red Squadron 1
    Pulsar Skate

    Admiral's Orders (2):
    I'll Take The Leader
    No Questions Asked

    Objectives (1):
    Watch Your Step

    Locations (6):
    Tatooine
    Kessel
    Rendezvous Point
    Tatooine: Cantina
    Tatooine: Docking Bay 94
    Tatooine: Mos Eisley

    Weapons (1):
    Luke's Lightsaber

    Effects (10):
    Draw Their Fire
    Goo Nee Tay
    Insurrection (start)
    Menace Fades (start)
    Scramble
    Squadron Assignments (start)
    Kessel Run X3
    What're You Tryin' To Push On Us?

    Interrupts (15):
    Fallen Portal
    Out Of Nowhere
    Rebel Barrier X3
    The Bith Shuffle & Desperate Reach
    Out Of Commission & Transmission Terminated X2
    Sorry About The Mess & Blaster Proficiency
    Heading For The Medical Frigate (start)
    Cantina Brawl
    Don't Get Cocky
    Life Debt
    Punch It!
    Run Luke, Run!

    First of all, let me say that I love this Objective. :)

    My strategy is to get the Kessel system out on the first turn, then use Squadron Assignments to (hopefully) get Dash, Han, Mirax or Wedge there. On my second turn, I drop some more characters in the Cantina and flip. If I have enough Force, I'll put another pilot out at Kessel so I can get an extra battle destiny.

    My average destiny in this deck is very high (3.3), so I can typically hurt the DS very badly in battles. I have so many interrupts because I can play them from my Lost Pile, which essentially increases my deck size from 60 to 80. I especially love losing a critical interrupt from my Reserve Deck and playing it whenever I need it. I once canceled Visage Of The Emperor 3 times in one game with the Out Of Commission combo. :)

    Some problems this deck might face are: Secret Plans, Something Special Planned For Them, Lateral Damage, Oo-ta Goo-ta Solo? and Set For Stun.
     
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