The Greel Wood Haven is an interesting sourcefile piece. Author Craig Robert Carey, a relatively prolific contributor to WEG, the Adventure Journal, WOTC, and Gamer, provides a backstory for the established material greel wood, just sort of a throwaway reference that gets expanded out into the basis of a whole setting here. One that is, of course, infused with a Rebel tie-in. See, as the intro tells us, the company that harvests greel wood (why is there always only one company associated with each planet/resource/industry?) diverts its profits and resources to the Rebel Alliance. A subject as boring as wood is secretly rebellious! Greel trees are native to the third and fourth planets of the Pii system, the only places with the right environment for them to grow. I immediately like the fact that they're native to more than one planet, that they've spread throughout a system. The greel wood there is logged by the very mundanely named Greel Wood Logging Corporation, a subsidiary of MK Enterprises. MK Enterprises is led by the ridiculously named Meysen Kayson, a businessman and philanthropist who bought the rights to Pii 3 and 4 in the last decades of the Old Republic with the goal of creating a nature preserve. It's interesting to see a dude just buying planets like it's no big deal. The issue of planetary rights has to be an interesting one. Anyway, in the process of developing the park, Kayson found that the wood of the unique species of greel tree there was of a beautiful coloration, scarlet and violet, smooth, and generally suitable for use as a luxury wood. And what's more, the greel tree grew at a great rate and could regenerate from a stump, growing a thirty-five-meter tree in only five years, making it ideal for logging. Out went the nature preserve, in came the sustainable logging operation. Kayson logs mainly with manual labor and a few droids, not the massive industrial logging operations common across the galaxy, as he doesn't want to damage the soft wood. Kayson was originally a smuggler from Corulag who made enough money to go legitimate, becoming a big-time entrepreneur with interests across the galaxy. He owns properties all over and nine galactic businesses, all held by MK Enterprises. Carey throws in a few connections, making him friends with Kassar Kosciusko from Cracken's Rebel Operatives and the foster father of Kayson from Galaxy Guide 7, a Mos Eisley weapons dealer whom, we learn, Kayson found on the streets of Mos Eisley, took in, and taught the gunrunning and arms-dealing trade. A friendly, generous man, he was involved in politics as a big businessman and was a noted opponent of Palpatine's rise to power. With the arrival of the Empire, Kayson got worried about Imperial blowback and gave the greel wood rights to Xenon Nnaksta, a friend and fellow Rebel sympathizer. Nnaksta hired a bunch of top business consultants who were fellow sympathizers, and the operation is more successful than ever, with greel wood a popular material among high-end craftsmen. Kayson was able to dodge Imperial crackdowns until his political contacts cleared his name of all illegal associations in exchange for a public apology and fines, and he reemerged, putting a board of directors in control of the company while he and Nnaksta get more involved with the Rebellion. Meanwhile, the company diverts raw materials, spacecraft, and a significant chunk of its profits to the Rebellion, as well as allowing the Alliance to use Pii 3 and 4 as safeworlds and training areas for soldiers. Kayson is a major financier for the Rebellion, and is working on projects like buying up control of Kwenn Space Station. He's currently one hundred twenty-one, and is seen publicly as a funny old rich man, keeping his increasing Rebel activism hidden, but doing everything he can to protect Rebel operatives, including hiring many within his companies to provide them cover. Several other individiuals get profiles also. Nnaksta is a Vodran whose parents were killed in the Thruncon Insurrection. He grew up fearless and reckless in the streets and swamps of Vodran before making it to Delassin Six, where he worked as a longshoreman. He encountered Kayson, who hired him for a stockroom job, and within two years Nnaksta was an executive with Kayson's outdoor outfitting chain. He was given control of the Greel Wood Logging Corporation and hired Rebel-sympathizing executives before, two years in, taking a six-year sabbatical to attend a survival school. He came back and splits his time between being a director of the company and laboring as a logger. Dude sounds like a total weirdo, frankly. His friend from the survival school, Rebel Adazian Liebke, ended up hiding out on Pii 3 and convinced Nnaksta to join the Rebellion as a soldier. Nnaksta is now a lieutenant who works as a pathfinder and SpecForces type, but he refuses to use blasters. Instead, he relies on a customized vibro-saw. Adazian Liebke you may remember from offhand mentions in Carey's Wanted by Cracken from issue four. Carey's slowly building his own little universe of weirdo Rebel operatives. Liebke is a Weequay from a military family who served in the Dnalvec Militia during the Houk-Weequay wars on Sriluur. He became a dark wolf handler during the conflict, which sounds pretty badass, but when the Empire came in and occupied many of the areas Liebke had been fighting over, he was furious and left the planet to join the Rebel Alliance. There's a rumor that he also did a stint guarding a cybernetics laboratory, but he won't talk about that. He attended survival school with Nnaksta, who became his best friend, and whom he ended up recruiting. Now they often go on operations together and argue over who gets to drive. Major Liebke is a SpecForces wilderness fighter for the Alliance, stationed on New Kisge, and is responsible for sending Rebel soldiers to train on Pii 4 and integrating refugees into hiding among the workers on Pii 3. The Pii system gets a writeup as well. It's in the Arkanis sector, near the Mid Rim border, and far away from anything of significance. It's hard to get to, in an area with little mineral wealth, and therefore the whole area has been little scouted, exploited, or settled. It took Kayson looking to make a nature preserve and stumbling across these two beautiful planets to accidentally find a profit source. Pii 3 and 4, orbiting a red giant in an otherwise barren system, are collectively known as Teeda's Eyes, referring to the green eyes of Empress Teeda of the legendary Arkanis Regency. This is a reference nobody did anything with until The Essential Atlas. Each world produces a slightly different type of greel wood thanks to their differing environments. Pii 3 is dry and stable, and produces the grassland scarlet greel, a bushier tree that makes a lighter-colored, denser wood. The planet was briefly colonized by the Duro Relocation Colony program before the Duros got bored of the world and moved on. Pii 4 is tectonically active and rainier, with rugged terrain. The trees there are larger and straighter due to the rain, and produce band crimson wood, which is less dense, but more richly colored and has more extravagant patterning in the wood, with some very dark flaws. This wood is the most expensive, with a luxurious appearance that, when polished and finished, can take on a gemlike appearance. Pii 4 also has the more dangerous wildlife. As a result, it's where the more experienced employees and the ones from tougher species are stationed, with extra pay, while new employees and less physically robust species work on mild Pii 3. Pii 4 features the greel screamer, a flying reptile that nests in greel trees and will attack when disturbed, and the timber render, which is basically a wolverine the size of a room. Thankfully, sightings of them are rare, and there's only been one actual encounter with a timber render, though it left seven employees dead. There are also some writeups of equipment, which Kayson often develops for his logging operation and then markets through his other businesses. There's the Aratech Z-24 flatbed speeder truck, used to haul logs; the vibro-saw; and the lumberdroids used to assist on Pii 3. They can calculate cuts and fall trajectories, can help cut, and move on big dual treads, but are disliked by crews for being clunky and prone to breakdowns. The Adventure Idea for this consists of hiding out among a logging crew on Pii 4, facing the tough life there and maybe some pursuing Imperials. It's an interestingly offbeat piece. It doesn't get that much into the actual industrial angle of things, or even say very much about the Greel Wood Logging Company's operations. Carey's not interested in weaving a really deep setting. He seems more interested in creating a sort of outdoors setting to weave his wilderness-loving, eccentric cast of Rebel operatives into, one that he's going to continue further developing in his other WEG work. That's why most of the content is in the profiles of Kayson, Nnaksta, and Liebke, and the description of the whole operation, before we start getting into the specific writeups, takes only about a page and a half. Still, it's fun stuff, even if it ends up more focused on creating Carey's world than in giving players a compelling setting to mess around in. I'd have liked to have seen him give players a little more in the way of story hooks to work with, but there's good stuff there to work with if you have creativity. Next up, the big moment of truth finally arrives for Alex Winger.