Agents of Mayhem There’s something about, despite its flaws, that keeps drawing me back. It could be the simplicity of it - the firefights are pretty damn hectic, with a variety of enemies and abilities - health, shield, armour. Each of the characters have specialities in this respect, so able to evade attacks more easily, take shields or armour down or do quick attacks or heavy hits. Swapping the characters becomes far easier than it seems at the start. Taking on a Legion commander to clear the alert is quite satisfying. As is walking around afterwards and seeing the corpses of your slain enemies. And then there was the boss battle I did today, with August Gaunt - think the most cloying, manipulative, Cowell-on-crack-produced pop and you have Gaunt. A fake, fraudulent pop star who’s into mind control. The boss fight starts off predictably enough, with him attacks that can kill you quick - it was the hardest section. After that, it veers straight into full mick take with you melee fans to remove mind control VR helmets and it follows that up with you sabotaging Gaunt’s autotune! What makes this so fun is after the first one you wreck, he no longer sounds so good, he gets worse after the second, becoming truly screeching and the third becomes a mercy killing. Very funny to play. After that I just did casual stuff around Seoul. One criticism of the game is the way Legion take back outposts you have taken over, which renders doing them quite pointless, which is true. On the other hand, this game is built around the idea of a Saturday morning 80s cartoon with lots of F-bombs and swearing and in those cartoons? The bad guy never gets defeated completely. Unleash armies? Send in doomsday weapons? Yep, but totally lose? Nope.