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FF:VIC What do you think?

Discussion in 'Oceania Discussion Boards' started by DarkJediTJ, Feb 26, 2002.

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  1. DarkJediTJ Jedi Master

    Member Since:
    Dec 26, 2000
    star 4
    I'm setting up a new RPG in the Role-playing fourms just want to have you guys see it and jugde it first... here we go...

    ---Primary Rules ---
    -No God Moding.
    -No Starting with full Amour
    -No Starting with full Equipment
    -No more then one Specialty.

    Ranks and Rank Rules

    -Rank Rules-
    Unlike My past Game (Tales from the Ice plains) in this you can not start being the grand Commander. To work your way up you have to win Bounties by the rules. You can also loose your rank if your money goes down.

    ---Bounty hunter Ranks---


    --Hero Bounty Hunter--

    Needed for rank: 100,000 Credits.

    Info: You can hold as much as you want, your skills have shot up ten each since you last saw it in Noble, your amour can now range from cloaks to Heavy metal deflector shields and you are able to hold as much as 100 Items (Good luck Remembering what you have).

    Skills up: Shooting: +10, Aim: +10, Jumps: +10, Bargaining: +10.

    --Noble Bounty Hunter--

    Needed for rank: 50,000 Credits.

    Info: You can now carry up to 50 Items at a time, your skills are enough to start taking on hard challengers. Your Clothing can now range from Cloaks to light metal Amour.

    Skills up: Shooting: +5, Aim: +4, Jumps: +6, Bargaining: +3.

    --Novice Bounty Hunter--

    Needed for rank: 1,000 Credits.

    Info: Your now a Novice you should start to Earn more money now, you can pick most locks but some you can, Good luck in it. You can hold 25 Items and you are able to wear from Cloaks to Helmets

    Skills up: Shooting: +3, Aim: +4, Jumps: +2, Bargaining: +5.

    --Newbie Bounty Hunter--

    Set in stone the Basis of all starters

    Set Skills: All: 2.

    Info: You can hold ten Items at a time and can only wear the selection from the Clocks it would be a good idea to start some shooting practise at wamprats and training droids.

    Other: All start with 100 Credits just to start them off.

    ---Items, Weapons, and Clothes.---

    As you might have guessed there is a wide range of Cloth Items and Weapons. Each at a cost though here is the Starting list.

    --Amour--

    -Cloaks-

    -Robe: long drapes and buckle: Cost 10 credits: Defence +4
    Upgrades: 10 Credits for Defence +1

    -Poncho: used in different places for Different reasons: cost 5 Credits: Defence +2
    Upgrades: 10 Credits for Defence +1

    -Shirts (Coloured): For fun, you can even write Bounty hunter on the back: cost 2 Credits: Defence +1
    Upgrades: 10 Credits for Defence +1

    -Light Amour-

    -Small Metal Breast plate: Any Colour you like: Cost 50 Credits: Defence +5
    Upgrades: 10 Credits for Defence +1

    -Thin Leg Plates: With your choice of Colour and blast marks: Cost 10 Credits (each): Defence +2.5 (each)
    Upgrades: 10 Credits for Defence +1

    -Protection Helmet: Any Size or shape you want: Cost 15 Credits: Defence +5
    Upgrades: 10 Credits for Defence +1

    -Heavy Amour-

    -Full Bounty Hunter Breast Plate: With Deflection rate at 50%, once aging any shape or size: Cost 1,000 Credits: Defence 20
    Upgrades: 1,000 Credits for Defence +50

    -Heavy Amour Helmet: In any shape or size, along with Targeting Computer, On/Off Voice Scrambler, and other various Features: Cost 500 Credits: Defence 10.
    Upgrades: 1,000 Credits for Defence +50

    (This will all be Updated regularly so keep in tune)

    --Weapons--

    -Standard Blaster: Choose your type: Cost 10 credits: strength +5:
    Upgrades cost 15 Credits and improve it by +3.

    -Blaster Riffle: Your Choice: Cost 15 Credits: Strength +10
    Upgrades: 10 Credits for Defence +3

    -Thermal Detonator: With the Throw up and Blow up Mech. : Cost 5 Credits Each: Strength 10
    Upgrades: N/A

    (More Coming Soon)

    --Skills--
    The Skills are as follows.

    Shooting: The Level that your shooting is on effects the hit on the person that you have shot. 1-5: +1 onto your hit. 6-10: +2 onto your hit. 16-20: +3 onto your hit. 21-29: +4 onto your hit. Level 30: +5 onto your hit.

    Aim: The Level your Aim is effects the amount of times
  2. Protege-of-Thrawn Manager Emeritus

    Member Since:
    Mar 14, 2001
    star 6
    When you die your dead.

    Good point TJ! ;)
  3. DarkJediTJ Jedi Master

    Member Since:
    Dec 26, 2000
    star 4
    Thanks i thought it might come in handy
  4. DarkJediTJ Jedi Master

    Member Since:
    Dec 26, 2000
    star 4
    Can anyone find any bad spelling, gramma or idea's?

    Is there anything that I could add?

    I want to leave my mark!
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