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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

What's YOUR Star Wars RPG about?

Discussion in 'Archive: Games: RPG & Miniatures' started by Malshabek, Feb 26, 2003.

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  1. Tremaniac

    Tremaniac Jedi Youngling star 3

    Registered:
    Feb 26, 2002
    Update on Vader Emancipation Teams and the never ending Quest to Make Isard and Xizor look like cheap whores.

    My group of would be heroes have since perminantly shut down a Black Sun Slaving Operation based in Trianni space. Having picked up 30 new Emancipators (including a new PC, Monticore Katz, bonus points for anyone who recognizes the first name)and a capital scale ship, now comes the true test of Kietel and the Drunken Fist. The Emperors Birthday Gala. A virtual who's who of people to embarrass, rub elbows with, and shoes to barf on.
    This years current plan is a clandestine strike on Leovanni Virsachi, the galaxies most famous dress maker, to steal the formal wear of Director Isard, and have it adjusted to fit on one Elena Shelvay. Further complicating things is the added bonus goal of replacing the dress with a cheap K-mart knockoff, with a built in feature that shows on the dress when body temperature rises. Basically a sign, marking the director as someones property. Because abuse like this is worth way more than the book alotted 15 CP per session if done right.
    Further planning includes a scaled down kiddy car replica of Xizors original cloud car, since stolen by said intrepid heroes, and proudly on display somewhere in Vaders palace. However, said kiddy car has a special remote and "optional features" that are guarenteed to embarrass whomever is unfortunate enough to ride in said vehicle. Kietel has character points that say it won't be him. But can he beat Xizors natural persuasion and diplomatic powers? Or will Guri just try to poison him on the spot?
    Further along on the agenda is the eventual freeing of Catboy, Tremaynes long suffering pet assassin. After humiliating several Drunken Fist crewmen on an attempted sabatoge gone horribly wrong (resulting in said crewmen to be paraded around the Interrogator buck naked tied chain gang style with feather boas), Catboy has gained some much needed self confidence, and a dangerously insaboardinant attitude. Can Kietel save him before Tremayne turns him into next weeks Lunch Special? Lets just say strange things are bound to happen.
     
  2. DarthArraKul

    DarthArraKul Jedi Youngling star 2

    Registered:
    Jul 30, 2003
    star wars the roleplaying game episode 4 the return of
    Warb null
    Part 3
    A long time ago in a galaxy far, far away.......


    Hymmn-vo is dead, Jaice and Syrena are captured by the sith , and the rest are trapped on the abandoned planet of bellwisrubi. Lord Vahlk now has the plans for the republic military campaign, as well as the knowledge of who holds the lost tomb of agamemmno, in his clutches, in the form of jaice. Before his death, Hymmn-vo implanted the information into Jaice?s mind telepathically.

    The queen of marlavva is another valuable prize for the sith , but little do they know that her capture will set into motion events which are beyond even their control. All the while, both the queen and jaice are being held on the new superweapon constructed by the sithlords.

    Meanwhile, the rest of the group is trapped, their ship smashed and most badly injured. With little time to spare they have begun planning their escape from the hostile world on which they have been stranded...
     
  3. MethaneDealer

    MethaneDealer Jedi Youngling star 1

    Registered:
    Oct 9, 2003
    Hey Tremaniac, that sounds similar to the plot one of my players was going to attempt. Being the totally awesome Tech specialist that he is, he was going to build some sort of a "stupid ray" gun, get some ysalimari, and go to Coruscant. This is where it gets crazy/stupid/hilarious. He planned to break into Palpatine's throne room (with the ysalimari strapped to his back), shoot the Emperor with the stupid ray until his Intelligence hit roughly 1 or 2, and kidnap him. But that's not all! He was going to take him into his ship, get one of his many droids to strip the Emperor, dress him in a pink bikini, strap a parachute to him, and toss him out over Coruscant! Of course, there was his other plan to carve his initials or maybe his name into the surface of a planet or large moon with explosives (the lettering would be large enough to easily be seen from space with the naked eye).
     
  4. DarthArraKul

    DarthArraKul Jedi Youngling star 2

    Registered:
    Jul 30, 2003
    Star wars episode 5
    the roleplaying game



    Trapped on the planet
    of doom

    the galaxy is at war, the mandalorians have begun a relentless assault on the republic, at the behest of the sith lord vahlk. The republic is losing...


    while investigating the mysterious rebirth of the sith lord warb null, our heros were intercepted and shot down over the grave world of korriban. With their ship breaking apart our heros make for the escape pods , launching themselves onto the grave-world....


    Little do they know that korriban is no longer uninhabited, there is a new force there to contend with, in addition to the ever present sith spirits. Now separated from one another, and with minimal supplies the group must find away off the planet before the worst happens...
     
  5. Sayo

    Sayo Jedi Youngling

    Registered:
    Feb 7, 2004
    I jumped in the group 2 sessions in, but,

    Episode 7: After Endor, the galaxy still shakes.

    Our party keeps getting bigger as a mysterious employer Christoph sends us through odd jobs on Coruscant, all leading up to testing us for a super secret plot, so closly guarded, I don't even know what it is yet :p
     
  6. DARTH_USERNAME

    DARTH_USERNAME Jedi Youngling

    Registered:
    Feb 28, 2004
    I am currently GM-ing a campaign (Starring Warrior_of_Mandalore) in which the players have recently refounded the Mandalorian Empire. They have 50 people and a ship. They are 7th level. We have a Mandalorian (guess who's playing him), a sorta weird Force-dark side-user, who likes to use a T21 Light Repeating Balster, when he isn't using force lightning. Then there is one other character. He kinda stands there. He is sorta charismatic, but doesn't do much negotiating. Tha Mandalorian really carries the campaign.
     
  7. Jedi_Rhysode

    Jedi_Rhysode Jedi Youngling star 2

    Registered:
    Jan 15, 2004
    I'm totally new to SW RPG (well, i played the d6 once..) and me and my friends are gonna try to play. I bought the new revised core rulebook and have read through most of it (except for the starship chapter), and I'm tentatively working on the first mission of what I hope will be an ongoing campaign. The PC's are gonna start out in an old battered down Corellian shuttle serving as a civilian transport craft durring the rise of the empire era. The character I'm running (a corellian jedi padawan) is under-cover on what he believes is just another dry-milk-run job. Things complicate when he's attacked in the ship's tap-cafe (where hopefully the other PC's will have sense enough to jump in and save him) and they all learn of a possible ambush by Seperatist forces. There's maybe 2,000 civilians on the transport. If the hero's dont stop the attack before it starts, then the sepreratists will gain hostage power for later battles in the Clone wars. It'll take more than just combat to complete this mission. They've gotta use guile and skill to get their hands on entry coordinates for the attack as well as convince the ships crew of the threat. Not to mention a few chances shoot to stuff. I'm hoping the in-ship mission will offer a kind of insulated dungeon feel where we can all test out game-play in a closed environment. If I figure out starship battle before we get started, I might hide a nice shiny new ship somewhere in the docks for any ambitious players to take a shot at. This mission is mainly just gonna be an opportunity for us to test out the rules and combat style.
     
  8. Blithe

    Blithe Jedi Master star 4

    Registered:
    Jun 24, 2003
    Well, it seems I finally got my first real Campaign started as a GM. I had no idea I was going to play today, I had nothing planned, no stats ready, it was all on the fly. A friend of mine wanted to play, so we spent about 30 min on creating 3rd lvl PC's. Thankfully I found a copy of the "Nebula assasin", a adventure I printed off the net a while back. I modified it a little to help suite my friend's play style thought, never the less, a great help.

    But man, by the time we got the PC's created, and started playing a while, all that reading and looking up stats and trying to create this adventure off the top of my head with no warning gave me a headache. :( But my friend still said it was fun when he left! :D I hope he wasn't just being polite.. [face_plain]

    But geez, I really understand now what all those experienced GM were talking about when they said you might have a perfect plan "A" or "B" layed out. And the Player goes for plan "I". [face_plain] [face_laugh] Everything seemed to bog down after a while though, I could barely concentrate with that blasted headache. :mad:

    Anyway, sorry, here is my SW RPG! or atleast what has happened so far...

    My character( lvl 3 soldier) and my friend(lvl 3 scoundrel) are indebted to a powerfull Hutt on Nal Hutta. He has hired us as mercenaries to track down some stolen info that if sold on the black market could ruin him. Its basiclly a suicide mission, but when the Hutt has your disabled ship sitting in his backyard with hundreds of gaurds around, you really dont have a choice do ya? And the Hutt has BH's waiting to destroy the ship that carrying the stolen info once it arrives at Nar Shadda. Whether or not we have retreived the info or not, just to make sure it doesen't get sold on the black Market.

    We find out that the person who stole the hutt's goods has boarded a ship that smuggles people off Nal Hutta to Nar Shadda. We arrive at the broken down hangar bay to find the ship nearly ready for take off, a up in age Sullistan (8th lvl Tech Specialist) greets us at the entrance. My "abrasive" friend decides to question the old guy, who of course does not take well to this. My friend tries to get him in a headlock, which is repelled, and I try to stop the situation from escalating further down the toilet by drawing my guns. I take some shots at the old Tech before he can get my cohort with his vibro dagger. After rolling a critical miss, the old guy proceeds to beat the snot out of us. Back up arrives for him and I am left standing firm with both blasters still ready to fire. Which leads to some snappy diolouge:

    Human Female: Put you're weapons down or face the consequences!
    ME: I make my own consequences....

    We eventually are tied up in the cargo bay. [face_plain] and leaves me complaining to my comrade. 8-} While he is in shock that a elderly Sullistan could whoop his ass.

    By the end of the session, the ship is now under imperial control. Thanks to my cohort again, who ended up hijacking the ship, cutting the life support from all sections of the ship except the cockpit. The awsome Tech in turn used his L337 skills to cut our air off too! Luckily, my friend found some breathe masks. After our adversaries passed out, he threw them all in a escape pod and sent them off to toydaria. Since I was passed out as well, I couldn't protest his actions, so i warned him out of game. He continued anyway so I gave him 2 DSP. He then tried to warp to Tatooine for repairs and to sell the Hutt's information on the Black Market. That is until a interdictor cruiser pulls us out of hyperspace and tractors us in. It seems the Imps want the info too, and it appears that the Hutt was in alot deeper than he wanted to be. As the info seems to have some sort of connection with the Black sun, as we know so far. As of now, we are trying to escape as the ship is being rocked with mysterious explosions. Armed with 2 E-11's, blaster pistol, Stormy army and my friend is hell bent on finding his Dl-44.

    My Friend now has it w
     
  9. JediLeeora

    JediLeeora Jedi Youngling star 3

    Registered:
    Jun 22, 2004
    Well the one I play in is set in the NJO. We have to do the exact things that the twins and other main characters went through. Of course no one else caught on to that fact except me and the GM > (No one else has read all the books!) :)
     
  10. Padawan_John

    Padawan_John Jedi Padawan star 4

    Registered:
    Mar 10, 2002
    I've got a half-dozen guys ready, willing, and able to play a Rebel SpecForce team. Guns, bombs, and blades. It's gonna be a Sith of a good time!
     
  11. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
    I have two campaigns going right now. One online and the other live.

    Online: A female Jedi Ace, Investigator, guardian (NPC) was ambushed on Alderaan while investigating Seperatist activity. The party moves in to save her and they escort her to Coruscant where they're drafted into the GAR as a top secret infiltration unit (think SEALS with Jedi) where they go all over the galaxy routing seperatist spies and retrieving information. So far we're between missions. Everyone is back on Coruscant stocking up on weapons and equipment before heading to Ando to retrieve information on a droid that has been hunting them throughout the campaign.

    My live game I didn't have a single thing planned either except for the era. I wanted to see what everyone's character would turn out to be and kinda work with that. As it stands we have a lvl 2 soldier/tech spec., a lvl 2 scoundrel and a lvl 2 Force sensitive soldier. The party was in the lower-levels of Coruscant just before the events of Dark Empire when the imperials show up (because they've just re-taken coruscant). The groups first objective was to get off the planet. They were aided by a Jedi Knight who survived the Clone Wars and was on the planet trying to decide whether to help the Republic or not. The thing about this guy is that he's Xenophobic and two of the PC's are alien so there's some friction there as you can guess. He's utterly contemptuous of aliens ;)

    In both games the players have agreed to do away with continuity which is going to make my job a lot more fun [face_devil]

    For the online game I just need to find stats for I5-YQ (Lorn Pavan's droid - "Darth Maul: Shadow Hunter"). Someone in the party is about to buy him and it's going to turn out his memory wasn't as thouroughly wiped as it was supposed to be so they're going to find out some interesting information about the Sith.
     
  12. joejtmb

    joejtmb Jedi Youngling

    Registered:
    Jul 10, 2004
    My game is based loosely on the NJO books with my own ideas to fill it out. Currently my player are part of a stike team that runs missions throughout the galaxy. Thier main opponents are actually a group of Sith that refuse to follow the rule-of-two. It has been an interesting experiance to see thier progress. I plan to continue this current story line into a new war. Though that may change.
     
  13. Tremaniac

    Tremaniac Jedi Youngling star 3

    Registered:
    Feb 26, 2002
    Ok, I'm back after a rather long absence. I'm also GMing again (d20 at this point), so here's the long and the short of it:

    Last I left off this campaign idea my group of intrepid heroes hacked up a bar full of criminals who got in their way. Well, that group isn't around anymore, and the new group picked things up with gusto!
    First off was a very diplomatic scoundrel and a shotgun toting soldier. Both decided the Jedi hacked that bar up for no good reason (not seeing what happened firsthand, and not having the jedi around to explain things), and quickly deduced that jedi are evil and need to be dealt with, before they wipe out every decent, hardworking citizen on this planet. They even managed to get a 3000 credit bounty put up for anyone who turns over a lightsaber or corpse to a local mafia leader. Things ended abruptly when the group mistakenly thought it could take on a 12th level jedi master. Most died or ran away.
    Next the group had an interesting mix, and added a few players. We now had a fist using soldier, a jedi consular and guardian, and a fringer. They were intent on mimizing the anti jedi sentiment on planet while uncovering a seriously malicious plot that went something like this:
    Around three months ago a group of vicious bank robbers started taking out banks on this one planet, killing anyone who got in their way. This group was very methodical and very violent in thier means. They were also very professional, and escaped arrest thus far. Around a month ago one of the major banking institutions on the planet suddenly found it's entire holdings electronically moved offworld. Over the next two weeks 3 other banks followed suit. This loss of cash distablized confidence in this planets banking industry (normally a solid, albeit smaller alternative to the Banking Consortium), and shattered the lives of millions of locals, who suddenly found everything they've saved for years gone in an instant.
    Every aspect of life in this planet was hit. Any individual who could leave was packing after a month. With the cash flow gone, so were the jobs, the security, and the solid, respectable way of life. A group of Jedi were sent in to uncover whomever is behind this dastardly plot and perform as much damage control as humanly possible. As they are on planet, distaster strikes again and a fifth bank is electronically systematically eliminated. A fresh wave of suicide and a new mass exodus begins.
    This is the kind of mission that makes people heroes. Even if the group isn't a fan of big business or the souless corporate machine, the plain effects of these banks being robbed is highly visable. This planet depended on their seven banks, and now five are gone in the span of a month. Hundreds of millions of credits are suddenly missing, several dozen people are dead, and it's up to my PCs to try and save a planet while uncovering an even more sinister plot!
     
  14. Lord_Dal

    Lord_Dal Jedi Youngling

    Registered:
    Aug 26, 2004
    I'm going the 5,000 years before EP1 route. I'm doing it during the Sith War. Good thing I have all the comics about that stuff. Not realy any material for the RPG on that ear huh?
     
  15. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
    I'm running a campain in the Rebellion era. It'll be dynamic, where I'll be reacting to the various things the party ends up doing, but it'll start off with them on a passenger liner. The ship'll be attacked by pirates, looking for the son of an Imperial Goverernor on board, and the fight'll be carried down to the planet's surface...
     
  16. FlareStorm

    FlareStorm Jedi Grand Master star 6

    Registered:
    Nov 13, 2000
    Started with one player...and it grew.

    She was a Jedi and we were learning the rules, so she went on a little adventure and got her butt kicked by thugs on Coruscant who stole her lightsaber.

    She hired a smuggler and made friends with a Twi'lek dancer (Players #1 and #2), who helped track down the crimelord who had her lightsaber (without her master's permission).

    They ended up on Naboo during the invasion, met two other players and went through the adventure in Secrets of Naboo

    Basically a free-form campaign that I strung together based on the situations. It was great!
     
  17. tikaheta

    tikaheta Jedi Youngling

    Registered:
    Aug 11, 2004
    I have to log off soon, so I'll keep this short.

    Online, I came across stats for The Great Holocron, which was created for the pre-Empirial era(s) only.

    The overall goal, in my post-Vong War rpg, is for the players to recover the Great Holocron. However, their are a few problems that will be slowing them down.

    For one, Major, wide spread, communication problems. There is also some galactic politcal problems, etc.

    I just resently started this RPG, so it still needs a little work, obviously...
     
  18. Shadowen

    Shadowen Jedi Youngling star 3

    Registered:
    May 11, 1999
    8.5 years after Endor, Luke Skywalker sends three of his students with a professional pilot in one of the Academy's shuttles to Storinal, an Imperial resort world. Master Skywalker lost contact with a more advanced student, a native of the world, who had gone home to meditate over the construction of his lightsaber, the final test he had to pass before he would be ready to become a Jedi Knight.

    Upon arriving on the world, however, the Jedi are apprehended by local authorities. The strange thing is that the customs official presiding over their arrest didn't take them into custody because it was three aliens and a human--he took them specifically because they were Jedi, and had set the plan in motion.

    Is that official more than meets the eye? Is there a dark Force-user on-planet helping Imperial officials, who started by having them capture or kill the young apprentice? A Force-user who isn't dark but has a grudge against Jedi and is working with the Imperials? Or something altogether more sinister?
     
  19. Vangarian

    Vangarian Jedi Master star 4

    Registered:
    Mar 9, 2003
    A Long Time Ago in a Galaxy Far, Far Away...

    My RPG begins about 2 years before the NJO story "Vector Prime" on the 4th moon of the Gas Giant Yavin. Lando Calrician has recently won a business in a Sabacc game. It is a Corsica Stone Fishing company that is turning a good profit. After about a month he finds out that his two best producers are responsible for discovering a unique stone that has a spun-layered appearence. The stone has a core made of pure crystalized hydrogen (a super conductor) with an outer layer made of pure carbon (diamond). Suddenly the lucrative business has discovered not only a new commercial commodity but a rare valuable commercial commodity that has power coupling capabilities. The two people responsible for this discovery, Desmond and Amber Tikaris (siblings)are honored by Lando Calrisian, at his first annual company party, who names the newly discovered gem the Tikaris Stone. While at the company party, the Tikaris Twins meet a young noble named Roth Luthern who is looking to join up with Lando's operation. Later on, after the twins help Lando set up a special technique for acquiring the new stones more efficiently, he sends them and Roth Luthern (with Gas Giant Diving Equipment) out to survey other gas giants with similar properties along the Hydian Way in order to see if they might also be producers of Tikaris Stones. More to come as time allows.
     
  20. Binder-lover

    Binder-lover Jedi Grand Master star 4

    Registered:
    Dec 3, 2003
    I started mine a week ago, but only got through the opening crawl before I had to go home. :(

    Here it is anyway! :)



    A long time ago, in a galaxy very far away?




    STAR WARS

    Episode 4 and a half: A Spark Of Hope




    The Rebellion is in turmoil. LUKE SKYWALKER has been captured by the Galactic Empire. The Rebel Alliance is trying desperately to help him, but to no avail. There is one hope, however.

    AULÉ SIFTA, a tech specialist and one of Padmé Amidala?s former handmaidens, has invaluable information on young Skywalker?s whereabouts.

    She rushes to the Alliance on her starship, unaware that sinister forces watch her every move?




    I'm planning on having Aule run into the Empire, get captured, and get thrown into a cell with Luke.

    I can see it now...

    Luke: Why are you here, anyway?

    Aule: I came to rescue you!

    Luke: (looks around) Good job!
     
  21. Vangarian

    Vangarian Jedi Master star 4

    Registered:
    Mar 9, 2003
    A Long Time Ago, in a Galaxy Far, Far, Away...

    While enroute to the far rimward end of the Hydian Way, Desman and Amber Tikaris, Roth Luthern and a company scout by the name of Ben Dirri are on board a Calrisian Enterprises Special Operations Vessel. As they pass through the outward, spinward side of the Cron Drift the ship is damaged by small chunks of star material resulting from the series of Novas that took place during the Sith War in that region of the Galaxy. The company ship crash lands on a planet in a remote system after it is discovered that the pilot and navigator have been riddled with steller shrapnel. The Captain orders the onboard security officer, N'rall Hanser(a human), together with the offshift pilot Gruth'ka (a male Cathar) and 2nd navigator Ki'sha (Gruth'ka's niece) to switch the controls from the pilot's compartment to the rear engineering compartment's engineering stations. With the engineering stations' modified use, the three officers just barely manage to get the ship to crash land, such that passengers and crew can walk away from it. Their troubles however, have only just begun. More later.

    Vangarian out
     
  22. Jacen78

    Jacen78 Jedi Youngling

    Registered:
    Sep 9, 2002
    My StarWars RPG is getting ready to go into the reballian (hey i know i cant spell) era
    I start my campgain out with an evil party
    I made the darksiders win in the very first battle between light and dark
    so the darksiders beat the lightside sending them into exile instead of the darksiders
    the darksiders after about 10000 years of control of the galaxy they were over thrown and escaped to the maw cluster

    Now for 10000 more years there are no know force users in the republic cause they are treated as the most wanted bountys in the know galaxy
    After the evil party just barely escapes a hutt's wrath by entering the maw cluster they find the long forgetton dark jedi's. Where they surived to join forces with the Republic in the fight aganist the Yuzhan Vong for safe passage through republic space heading for the unkown regions looking for a planet to settle on.

    now that we have just finished the NJO era of my campagin with the surrender of the Yuzhan Vong the jedi have started their old ways again in trying to retake the galaxy.

    Once the party has helped the Republic wipe out the dark jedi's the rebullion era and the good campgain can start
     
  23. Vangarian

    Vangarian Jedi Master star 4

    Registered:
    Mar 9, 2003
    A Long Time Ago In A Galaxy Far, Far Away...

    The story continues with the surviving crew and passengers of the crashed special operations ship collecting survival gear, supplies and on board weapons from the weapons locker, before heading towards a cluster of buildings spotted during their emergency decent. When they arrive at the makeshift village, they meet some local people who themselves are from off planet and are likewise marrooned. Desmond, Amber, Roth, N'Rall, Ben Dirri, Gruth'Ka and Kisha introduce themselves to Predne Graff an engineering expert with skills in the force (Force Adept), Sera Mitsun a native from Dathomir, Joel a mercinary soldier and Katrina an engineering technician. Together they pool their respective resources and skills from the crashed ship and the one at the village (which turns out to be a mining encampment that was misteriously abandoned by the previous occupents without a trace). After facing off with the local indigenous and dangerous carnivorse the castaways realize that the local four are the last survivors of an expeditionary force that was sent to the planet to discover what became of the previous inhabitents of the village, only to find out the nocturnal wild life was way too deadly. After a successful transfer of parts and supplies is accomplished everyone who survived the ordeal leaves the planet to continue on their journey.
     
  24. LordDarthXavier

    LordDarthXavier Jedi Youngling

    Registered:
    Dec 25, 2004
    Of the group I play with, I am the only Star Wars fan, so I have never been able to get them to play in a Star Wars Universe, so instead I brought aspects of it into Rifts: Phaseworld RPG which they love to play. It is a space game and we created both Jedi and Sith charchter O.C.C's and then a percentile role 96 or higher in order to be Force Adept (Capable of learning the Force)51-95 is Force Sensitive, (you can turn a lightsabre on) or under 51 Force Inept (incapable of learning the Force)

    I have one Sith and two Jedi Knights, Jacen and Jaina Solo from the novels. They were on a diplomatic mission to Zenoma Sekot in the Unknown Regions where they discovered a space anomolly, or a Rift appear. Curiousity got the best of them and they entered the Rift, but not before leaving a message beacon at the site of the Rift for some one, hopefully Master Luke or Han to find if they do not return to make it to Zenoma Sekot.

    Moments after entering the Rift, thier ship starts to take electrical damage and when they appear on the other side of the Rift as they think, they are in an unknowm area and are left drifting in space with not even pulse engines, thier is minimal life support for 12 hours and they are defintaly not where they were.

    During the Rift, on the Phase World side, a secluded warrior, a Cosmic Knight is beckoned by the Forge to goto this Rift forming in the Phase World Galaxy, not far from where he is, and help those that are their.

    With the Forge as his guide, the Cosmic Knight finds the drifting alien ship, unlike any space craft he has ever seen. Thier is life aboard, but no communications it seems. Sensing no danger the Cosmic Knight ventures to the ship and finds a entrance hatch, sealed and vacuum tight. This poses little trouble for the Cosmic one. He enters the ship and reseals the hatch, and makes not haste to find the life forms he sensed. Deep in the bowels of this small Correllian Frigate, he finds three humans all holding hands and sitting on the floor with legs crossed as if they were meditating. the one in the center, opens his eyes first. He introduces himseld as Jacen Solo, and the others, one his Sister Jaina and a close companion and cousing to Han.

    Thus begins the adventure in a new universe for the two Jedi and thier companion. Unknowing to them, is a Sith Knight whom is tracking them for assination and he finds thier beacon first, and of course destroys it after reading it, to his dismay the anomally is gone, and only great traces of galactic energy is felt here. Contacting his Master, he tells the Sith Knight to wait, and be patient, the problem with solve it self, the Force has told him so. Moments later the energies in this area spike and the Rift reopens, Darth Xavier enters in pursuit of the two Jedi brats.

    End introduction.

    A few facts about the two universes. The hyperspace drives in all the Star Wars vessels do not work in most areas of this Universe, only in a Dead zone can it be used, so they must fonvert thier engines to be able to use FTL capabilites used in Phase world. We have played this for a few weeks now and everyone seems to really enjoy the intergration of the two worlds, and I think Palladium Rifts was a good world to use if they would not play in the Star Wars universe.
     
  25. DaRealMandalore

    DaRealMandalore Jedi Youngling

    Registered:
    Jan 4, 2005
    My RPG game would be like there are 12 characters you can choose from; a Mandalorian, a Miraluka, a Wookie, 2 Twi'leks, 4 humans; 3 jedi; you can turn all these into jedi but you start out with three jedi; a guardian, consular, and a sentinel. Well there are alot of planets like 20 of them. You make a character and you can go to any of the planets and do anything go anywhere. You can get a job like chef or police man. You can get arrested and put on trail. But in the end you fight the Sith. After you beat the sith you can either take over as supreme sith lord or become the jedi guardian of the universe. That is my rpg if you like reply plz i would like to know

    Thanks,
    DaRealMandalore
     
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