Between d6 and d20, which Dark Side mechanics more accurately reflect the Star Wars universe to you? Which one correlates the best toward you and your group's gaming style? What problems (if any) have you encountered with each system's method of showing the affects and seduction of the Dark Side? Has anyone ever made their own rules? I tend to lean towards the d6 rules, if only because the atonement process is stricter than d20's and less prone to munchkinizing. I hate the idea of using Force points to burn Dark Side points. When I GM, I only allow my players to burn-off a Dark Side point at moments of dramatic heroism, choosing to remove a Dark Side point rather than earn a Force point. You see, my group and I have been discussing recently on which Dark Side system is more appropriate, and so far, everyone is split down the middle. Some of us prefer the Dark Side to be more dangerous, like it is in d6, and some think it's more fair to have that "tainted" zone that d20 has (# of DSP = Wis/2), with more room between and actual fall and being "consumed." (# of DSP = Wis or a failed Will save on any particular DSP gained after being considered tainted) Thoughts?