Who has done a better job capturing the feel of Star Wars in card games?

Discussion in 'Games: CCG, TCG, and Boardgames' started by SithDooku, Jul 11, 2002.

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Who has done a better job capturing the feel of Star Wars in card games?

Poll closed Mar 24, 2012.
DECIPHER 39 vote(s) 67.2%
WIZARDS OF THE COAST 19 vote(s) 32.8%
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  1. SithDooku Jedi Master

    Member Since:
    May 7, 2002
    star 4
  2. SithDooku Jedi Master

    Member Since:
    May 7, 2002
    star 4
    Decipher gets my vote as of now. I hope that the SW:TCG will improve, and what I've read about Sith Rising, it should. But Decipher's great job with the Star Wars TCG will be very hard to match, and Young Jedi was even very enjoyable. I hated to see that Decipher lost a contract extention, but it has been fun seeing a new form of game play using dice.
  3. Blues Jedi Padawan

    Member Since:
    Jun 22, 2002
    I'll say that WOTC has my vote, for the simple reason that I like the battles most from the films (call me shallow if you will) and the TCG is all about the battles.

    Played CCG since it's release - great game, good feel but a little too much thinking involved.

    The TCG is a great game but doesn't involve quite as much headwork to enjoy, which I feel is the main point of the game - enjoyment.
  4. rfuthey Jedi Knight

    Member Since:
    May 14, 2002
    star 1
    SWTCG gets my vote. I feel that the movies are fairly straightforward movies about fightin'. That is captured rather well, in Wizard's game.
  5. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    Well, here's the moron's opinion:


    WOTC took the Star Wars model (namely having two or more storylines going at once) and took it to it's lowest common denominator... or to it's simplest form. In doing that, however, they watered Star Wars down. Insted of having three storylines with epic battles and struggling objectives, there is just three fights going on. They are in no way connected (unless you count the 'bombard' and 'ion cannon' rules). There is a lot of room for improvement.

    Decipher's style allows you to have multiple storylines within a single game, and yet have a uniformity about it. It's all one game, but the way you play affects whether or not the game feels like Star Wars. SW:CCG allows the players to have freedom to roam the Star Wars galaxy, and the only boundries are what cards are at your disposal. Unlike the TCG, you can put Obi-Wan up against an AT-AT, or have an X-Wing attack Darth Vader.

    So, ultimatly I choose SW:CCG!
  6. StormChewieJedi Jedi Master

    Member Since:
    May 27, 2002
    star 2
    I haven't really played enough of the Wizards game, so I voted for Decipher, because I've been playing since '97. I will, however, continue to play the Wizards game, and continue with Decipher as well, as they are both fun games.
  7. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    Up... this is actually a good, thought-provoking question/poll.
  8. SithDooku Jedi Master

    Member Since:
    May 7, 2002
    star 4
  9. Castin_Lah Jedi Knight

    Member Since:
    Mar 13, 2002
    star 2
    I vote SWCCG.
    The quote from Obi-Wan seems to sum up the game.

    "Not as clumsy or random as a blaster, a weapon of a more cicilized age."

    I think that the TCG is just randomized fights using dice to determine the outcome.
    On the other hand, you have the CCG, which requires tracking, destiny adders, limiters, and modifiers.

    This is the reason for my sticking with SWCCG.
  10. Sithlord119 Jedi Knight

    Member Since:
    May 23, 2002
    SW CCG from Decipher as Star Wars was always about more than battles.
  11. Bib Fortuna Twi'lek Jedi Youngling

    Member Since:
    Jul 9, 1999
    star 10
    Star Wars CCG is like chess. Star Wars TCG is like chess where you throw rocks at each other's pieces to see who can knock them over first.
  12. Jirin_Raman Jedi Master

    Member Since:
    Apr 6, 2002
    star 4
    Very nicely worded, Bib. In fact, I described the CCG as a chess-like game to a friend who I'm trying to make into a full-time player. It has helped thus far, as he is a chess player.
  13. SithDooku Jedi Master

    Member Since:
    May 7, 2002
    star 4
    That is one way to look at it I guesse. It still bugs me that the TCG is based on the luck of a dice roll.
  14. DarksiderGeorge Jedi Knight

    Member Since:
    Apr 29, 2002
    star 2
    Decipher has the feel of Star Wars down pat!! The game itself could have 2 dozen Star Wars locations just in one game! It is definitely a thinking mans game. The CCG is even humorous at the same time as being entertaining and immersive.

    We could only hope that someday Decipher could get the license back!!! :D
  15. Lord_Sith_Nut Jedi Knight

    Member Since:
    Jun 7, 2002
    star 1
    To be straight-forwardly honest, there is NO PLACE in Central PA [Hummelstown, Harrisburg, Hershey, ie. basically Dauphin County] that plays SWTCG.

    I have attempted to play the game. It is HORRIBLE. Simply HORRIBLE and there is nothing really else to put it as.

    There is about 5% strategy. I will list the strategy value of other games to compare.

    SWCCG: 100%
    L5R [Pre Gold]: 90%
    L5R [Post Gold]: 65%
    Magic: 60%
    Raw Deal: 55%
    Warlords: 40%
    Jedi Knights: 30%
    Young Jedi: 12%
    Austin Powers: 8%
    SWTCG: 5% [if that]

    That basically sums it all up right there.





  16. SithDooku Jedi Master

    Member Since:
    May 7, 2002
    star 4
    I never really though of the TCG as Horrable, I still think it a good game if you want to play quickly... But you are Right it is about 5% strategy, and 95% luck...I little to imballenced for me. If WOTC decides to put Weapon card into the game it would make it mor injoyable and put in some more thinking.
  17. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    My vote is definitely for the CCG. I think you guys are being a little rough on the TCG with the "5%" strategy thing. Deckbuilding always involves strategy, and there is also the question of whether to tap some cards (if they have a special ability that does so), or attack with them. There is also the strategy of "do I attack the cards with 12 damage left, or do I try to wipe out the weenies. Maybe that's onl;y 10% strategy, but it's more than 5%

    I think if you've only played the starters it would be 5%
  18. rfuthey Jedi Knight

    Member Since:
    May 14, 2002
    star 1
    I love how people complain about TCG not having only strategy when it only has one set out with no expansions. Maybe it will have a more depth when it has 15 expansions like CCG.

    Don't compare apples and oranges, and don't call something stupid just because your company lost it's license.
  19. Bacabachaui Manager Emeritus

    Member Since:
    Jan 24, 2002
    star 4
    Anyone that says SWTCG has only 5% strategy is kidding themselves or they know nothing about the game.

    I couldn't say an exact percentage, but there is at least 25-40% strategy in it, if not more. And there will be even more when the new sets come out.

    Dice adds randomness, but a skillplayer with a good strategy and a good well thought out deck can overcome it. Don't believe me? Play me a few games.

    And in my town the game is taking off like wildfire. The lady at my local card shop said her phone has been ringing off the hook asking about Sith Rising. I asked her about the game 3 months ago and she had no clue what I was talking about. Now she has taken notice of it and was PO'd that one of the card stores here was already selling it a few days earlier. She started boasting that she was going to sell much more than them because her prices are so low. This kind of competition does not happen with a dead game.

    People need to start facing the fact that no matter what they may feel about the license issue, or which game is more appealing to them, or which one felt like a movie in a box, SWTCG is a good game. While not everyone likes it (is there anything out there everyone likes?), it is liked by many, and will be here for a while. And no, it is not miserably falling flat on it's face.

    Out of the 7 people I taught the game to and that actively play it and buy cards, ZERO of them get on the Net and chat about it. They just play.
  20. _Zap_ Jedi Knight

    Member Since:
    Mar 28, 2002
    star 3
    i have never played the wotc game since it uses dice i've stayed away from it(i get the worst dicerolls imaginable) but i think decipher did a good job capturing the feel of starwars with all the things you can do like pod racing and carbon freezeing
    however with all the people complaining about to much luck involved in the wotc game don't forget that there is a lot of luck involved in the sw movies and books
  21. Doran Jedi Padawan

    Member Since:
    Jul 30, 2002
    Playing the CCG is as complicated as building a Star Destroyer from scratch all by yourself. I really think the TCG captures the feel of Star Wars very good and it's a lot of fun to play and it isn't th emost strategic of the Star Wars Card Games, but in my opioning it captures the feel best with it's space-ground-character system, and it's the funnest I've played.
  22. Count_Doofus Jedi Knight

    Member Since:
    May 30, 2002
    star 1
    "The CCG is even humorous at the same time as being entertaining and immersive."

    Yes, like drawing Pi (from Brainiac) as a battle destiny. :D
  23. Teknobabel Jedi Grand Master

    Member Since:
    Jun 4, 2000
    star 5
    CCG, it captured the feel of star wars better than the tcg, mainly due to the layout of the game, the lore, info and humour it has built into the cards.

    TCG may end up getting that level of immersion, but atm ccg has it






  24. Darth_Raine Jedi Master

    Member Since:
    Jul 3, 2002
    star 2
  25. Artie-Deco Jedi Knight

    Member Since:
    Aug 23, 2001
    star 3
    Dice "captures the feel of Star Wars"? Not really.

    "Dice rule"? In this game, yes. That's exactly why so many SW:CCG players don't like it. They want the cards to rule the game, not the dice....

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