Discussion in 'Scifi 3D Forum' started by RylorTaduri, Jun 17, 2003.
.... it's kinda good...
I'm starting to impress myself... LOL
I couldn't model a week ago...
"I'm starting to impress myself"
Yeah we already know that, but I must admit it's a good result after only one week
keep working, do not stop after this one
There we go, looking a lot better now. Do you compare the latest image with the first one? You've come a long way. Good job.
Thanks guys. I'm gonna start mapping now.
Here we go.
Mapping, version 2. I thought the blue was cool.
Might wanna try redoing the cockpit texture, it doesn't look as good as I wish it would...
Still room for improvement, but I think you're catching on. I know a guy who just COULD NOT get a hold on starship modeling without proper ref. images, but he was trying to create an original ship. He tried for about two months before breaking down and buying some graph paper. Come to find out, graph paper is a pretty good idea for creating your own references. Especially if you're able to draw (I CAN ). Anyway, I'm rambling. You're improving fast, I forsee very good things in the next year!
That's what bothers me a bit when using bump maps for line detailing on surfaces. Increase the size of your bump map, larger file, and make sure that the lines are solid without any edge feathering, etc. It will make the lines appear sharper on your model.
Other than that, keep it up the good work.
Hey Golden Y, what you said makes sense. It's cause I took the original map, increased its size by 200% and blurred it so that you couldn't see those ugly pixels.
So you can see the lines better now:
I haven'T done the cockpit yet.
not wad but your bump map is definitly too strong, lines are very thick
You think so?... I thought it looked cool...
They're only 2 pixels thick... :S
I'll shorten them to 0.5 pixel. Does that make sense?
Final shot coming soon!
I'm having a hard time with mapping...
My textures look good, but not realistic.
Anyone can give me tips about giving the ship a more metallistic mapping, like if it could refract the light more like real materials do?
The best place to discover the art of texturing (at least from what I've found) is the amazing and beautiful texturing goddess' texturing threads over at CGTalk.
Check them out, and take you time, there is a lot there.
w007!!! GO dark Forces!!!!
I own3d that game, i had the official 200 page guide book
looks pretty good, but i think the lines on the wings are a little to thick...
could just be me though
Agreed. Gonna make the modifications right away.
much better, helps give it some scale too
I haven't really paid alot of attention to this thread but now the model is being sent to me so I better participate. First of all note that we try to stay away from non-cannon stuff.. mainly b/c the potential use in fan films is lower.. and b/c it kinda opens up a door to a whole world of stuff that we don't really want to cover. References are sketchy too.
I think this is a decent model but the textures are a little too simple... needs some color and detail. There are so many maps available out there that you don't have to make one from scratch. Also.. the polygonal detail needs to be increased a bit too. Too many hard edges. Not enough beveling or something. Those gun turrets are too simple too. Those need to be beveled up, cut some shames out, detail some more, etc.
Basically... learn to use more detailing techniques.. and continue what you are doing so far to improve your modelling skills. You are well on your way to being a great modeller.
Yeah, for the textures, you mean the cockpit and the ship body huh?
I think the wings are ok, but for the rest, I agree, have to work on it.
I'm really into polygon modelling, like take primitives and work them out. What other technique would you recommend?
Like you said, there are not really many reference pictures, so it's a bit hard...!
Yea. I think you picked something that is a bit harder for a beginner b/c there are no references. You can see some stuff Dr.Jones did like the Ewing? and he added alot of that detail on his own. But he's been doing this game for awhile.
I don't know how to tell you how to do it? These other guys around here who are the real pros with the hands-on experience would have better advice than me. There are things out there. I had the Ron Thornton LW tapes many years ago so that was my first experience at how to model a craft and add detail. I'm sure there are other resources out there. It's mostly just cutting shapes out of existing pieces, taking primatives and making shapes out of them, beveling edges, etc.
lightwave specific but great for ideas on how to add details