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You May Start Your Landing'Cause That Things Operational! [Deck]

Discussion in 'Archive: Games: CCG, TCG, and Boardgames' started by The2ndQuest , Jun 2, 2001.

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  1. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    For some fun I decided to see if I could merge a YMSYL with a TTO deck (and since I'm not having much luck with my existing TTO deck, I figured 'hey, why not?'). Now I do spread myself kinda thin at parts, but the general idea is to get the DS2 running ASAP as usual and then get it to Hoth, using the Twi'lek Advisors to pull the YMSYL and related effects and start draining the opponent from both the TTO gametext (2+1 from WSDOE+4 battlegrounds if i get presence of the force on those sites+normal force drains+YMSYL's drain+RBO's force loss is what I'm aiming for.) and hold control of Hoth with the few cap ships I have and use the fighters to protect the DS2 from getting blown away. Lemme know what you think. BTW- can the DS2 orbit a system if the system card is not on the table but related sites are?


    STARTING ITEMS [repeated below]

    Endor
    Operational As Planned
    Death Star 2
    Moff Jerjerod
    Desperate Counter

    Locations:

    Endor
    Death Star 2
    Death Star 2: Docking Bay
    Death Star 2: Coolant Shaft
    Death Star 2: Capacitors
    Death Star 2: Reactor Core
    Hoth
    Hoth: Defensive Perimeter
    Hoth: North Ridge
    Hoth: Ice Plains
    Hoth: Mountains

    Characters:

    The Emperor
    Darth Vader w/Lightsaber
    Mara Jade
    Prince Xizor
    Moff Jerjerod
    Grand Admiral Thrawn
    Admiral Piett
    General Veers
    Baron Soontir Fel
    Major Mianda
    Lt. Hebsly
    Boba Fett w/Blaster Rifle
    Dengar w/Blaster Carbine

    Epic Event:

    That Things Operational

    Weapons:

    Superlaser Mark 2
    SFS L-s.9.3 Laser Cannons x2
    SFS L-s.7.2 Laser Cannons x2

    Ships & Vehicles:

    Executor
    Chimaera
    Scythe 1
    Scythe 3
    Saber 1
    Bossk in Hounds Tooth
    Zuckuss in Mist Hunter
    Blizzard 1
    Blizzard 2
    Blizzard Walker x2
    Dune Walker

    Podracers:

    Sebulba's Podracer

    Effects and Interupts:

    Operational As Planned
    We Shall Double Our Efforts
    Desperate Counter
    Imperial Arrest Order
    Combat Response
    You May Start Your Landing
    Walker Garrison
    Rebel Base Occupation
    Presence of the Force x3
    No Escape
    Twi'lek Advisor x5
     
  2. Jedi Bib

    Jedi Bib Jedi Grand Master star 6

    Registered:
    Apr 16, 2000
    Ya know... I don't think those nutty Rogues would have to much luck against this!
     
  3. 4Q2

    4Q2 Jedi Youngling star 1

    Registered:
    Apr 6, 2001
    Wow! That's an interesting deck.

    There are a lot of things to beware with this deck. First of all, you are thin on characters. Three of your characters are pilots you aren't going to deploy on the ground. That only leaves you ten characters to defend four Hoth sites.

    Second, in answer to your question, no, the Death Star (I or II) can not orbit a system that is not on the table, even if the system's related sites are on the table. And even if you COULD, TTO requires you to occupy the system.

    That means you're going to need some way to pull the Hoth system. That means Merrejk needs to go back in.

    Since you're pulling IAO first or second turn, why not put Hoth:Echo Docking Bay in there?

    I don't know of any way to pull Hoth sites from your reserve deck, so you may want to put Reactor Terminal in there so you can make lots of draws.

    You have Mara but not Mara's Saber?

    Now that you have AT-AT's you probably WANT to use Battle Deployment instead of Fighters Coming In!

    If you need to free up cards, you could get rid of one or two of those Presence of the Force.

    Those are my humble suggestions, anyway.... Good luck with this deck!

     
  4. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    well the trick is the presence of the forces are needed to make some of the marker sites battlegrounds so I can add them to TTO...and the reason I dropped maras saber is it seemed better to drop one weapon to free up a slot...I'll try to reorganize the characters and ships to see if i can balance things out a bit better...
     
  5. Teknobabel

    Teknobabel Jedi Master star 5

    Registered:
    Jun 4, 2000
    IIRC the rules about death stars, you can either orbit be at the planet or be at the hyperspace marker ( 5 for hoth, we do remember the old way to get rid of echo base don't we). So you can move the DSII to hyperspace 5 and wait until the card comes up or. But this would be a real interesting way of doing things I must say
     
  6. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Version 2.0 ...



    STARTING ITEMS [repeated below]

    Endor
    Operational As Planned
    Death Star 2
    Moff Jerjerod
    Desperate Counter

    Locations:

    Endor
    Death Star 2
    Death Star 2: Docking Bay
    Death Star 2: Coolant Shaft
    Death Star 2: Capacitors
    Death Star 2: Reactor Core
    Hoth
    Hoth: Defensive Perimeter
    Hoth: Ice Plains
    Hoth: Mountains

    Characters:

    The Emperor
    Darth Maul
    Darth Vader w/Lightsaber
    Mara Jade
    Moff Jerjerod
    Grand Admiral Thrawn
    Commander Merrejk
    Commander Igar
    General Veers
    Baron Soontir Fel
    Major Mianda
    Lt. Hebsly
    Boba Fett w/Blaster Rifle

    Epic Event:

    That Things Operational

    Weapons:

    Superlaser Mark 2
    SFS L-s.9.3 Laser Cannons
    SFS L-s.7.2 Laser Cannons x2

    Ships & Vehicles:

    Executor
    Chimaera
    Scythe 1
    Scythe 3
    Saber 1
    Bossk in Hounds Tooth
    Dengar in Punishing One
    Blizzard 1
    Blizzard 2
    Blizzard Walker
    Tempest 1
    Dune Walker

    Podracers:

    Sebulba's Podracer

    Admiral's Orders:

    Battle Deployment

    Effects and Interupts:

    Operational As Planned
    We Shall Double Our Efforts
    Desperate Counter
    Imperial Arrest Order
    Combat Response
    You May Start Your Landing
    Walker Garrison
    Rebel Base Occupation
    Reactor Terminal
    No Escape
    Twi'lek Advisor x5
    Presence of the Force x3
     
  7. 4Q2

    4Q2 Jedi Youngling star 1

    Registered:
    Apr 6, 2001
    Well, FWIW ... I would still trade one Hoth site for Echo Base Docking Bay. You can pull it with IAO, and it's already a battleground site ... won't need Presence of the Force to make it one, and you can take one of those out of your deck.

    Defensive Perimeter (3rd Marker) is already a battleground site, so you can take one more Presence of the Force out. Now you're down to one, which you'll use at the Ice Plains or Mountains (whichever one you keep, or both if you keep both), and I like that a lot better.

    Replace Dengar in Punishing One with Zuckuss in Mist Hunter if you have it.

    You may have a problem with low destiny draws in this deck. You have a lot of destiny 1 characters and starships & vehicles. Play this deck and see.... If you can trade Executor for Flagship Executor I'd do that. No attrition immunity, but lower deploy and HIGHER DESTINY.

     
  8. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Well, the thing that makes me hesitate with removing one of the exterior sites is that You May Start Your Landing affects only Marker sites, so i wanted to keep 3 of em in there. BUt your right, I could drop the extra presence of the force for the docking bay...maybe drop one walker for another character or starship...

    Reason I went with Dengar and took out Zuckuss was because Dengar cancels opponent's immunity to attrition (and adds 1 to total battle destiny for each opponent starship present....although quick question- does that work even if if i don't have an ability of 4 or greater present? adding to the zero BD, kinda like how you can call a force drain of zero and add modifiers to it?)
     
  9. Red84

    Red84 SWCCG Content Mgr. (Card Games) star 4 VIP

    Registered:
    Oct 20, 2000
    No. In order to add to battle destiny you have to be able to draw it. In the case of Force drains, the reason you can add to a drain of 0 is...well...because the Force drain's value is "0". In the same way you can add to a destiny modifier like Dengar's to a draw of "0"...but you have to draw it :)
     
  10. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Can Combat Vehicles, such as AT-AT's, deploy or move to a docking bay?
     
  11. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Ok, here we go again, I may still switch out one walker for either anotehr character or a backup copy of the Hoth system (since if i lose that I'm kinda screwed)



    STARTING ITEMS [repeated below]

    Endor
    Operational As Planned
    Death Star 2
    Moff Jerjerod
    Desperate Counter

    Locations:

    Endor
    Death Star 2
    Death Star 2: Docking Bay
    Death Star 2: Coolant Shaft
    Death Star 2: Capacitors
    Death Star 2: Reactor Core
    Hoth
    Hoth: Echo Docking Bay
    Hoth: Defensive Perimeter
    Hoth: Ice Plains
    Hoth: Mountains

    Characters:

    The Emperor
    Darth Maul
    Darth Vader w/Lightsaber
    Mara Jade
    Moff Jerjerod
    Grand Admiral Thrawn
    Commander Merrejk
    Commander Igar
    General Veers
    Baron Soontir Fel
    Major Mianda
    Lt. Hebsly
    Boba Fett w/Blaster Rifle

    Epic Event:

    That Things Operational

    Weapons:

    Superlaser Mark 2
    SFS L-s.9.3 Laser Cannons
    SFS L-s.7.2 Laser Cannons x2

    Ships & Vehicles:

    Executor
    Chimaera
    Scythe 1
    Scythe 3
    Saber 1
    Bossk in Hounds Tooth
    Dengar in Punishing One
    Blizzard 1
    Blizzard 2
    Blizzard Walker
    Tempest 1
    Dune Walker

    Podracers:

    Sebulba's Podracer

    Admiral's Orders:

    Battle Deployment

    Effects and Interupts:

    Operational As Planned
    We Shall Double Our Efforts
    Desperate Counter
    Imperial Arrest Order
    Combat Response
    You May Start Your Landing
    Walker Garrison
    Rebel Base Occupation
    Reactor Terminal
    No Escape
    Twi'lek Advisor x5
    Presence of the Force x2
     
  12. Jedikynes

    Jedikynes Jedi Youngling star 1

    Registered:
    Jan 15, 2001
    to a normal docking bay yes. if you are playing aginast someone who is playing an EBO deck like me I'll have the shields up so you wouldn't be able to deploy there.
     
  13. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Also, is the darkside's location deployment (ie: echo docking bay) restricted by the Hoth Energy shield?
     
  14. 4Q2

    4Q2 Jedi Youngling star 1

    Registered:
    Apr 6, 2001
    Look up the Hoth Energy Shield Rules in the glossary. I don't think there have been any changes to those rules.

    If the Hoth:Main Power Generators are not on the table, you (ds) can deploy and move to any Hoth site as you normally would.

    But if the Hoth:Main Power Generators are on the table, you can not deploy to any shielded Hoth site, or use docking bay transit to Echo Docking Bay. And yes, the Echo Docking Bay is a shielded site.


     
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