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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Lit MACLUNKY -- The Lit Forum Maclunky Thread, v3

Discussion in 'Literature' started by Point Given , Sep 12, 2015.

  1. anakinfansince1983

    anakinfansince1983 Skywalker Saga/LFL/YJCC Manager star 10 Staff Member Manager

    Registered:
    Mar 4, 2011
    I was at the Women's March in Charlotte yesterday, with mranakinfan and our youngest. Our oldest got back from a camping trip today; I showed him the pictures and video that I shot and had his brother repeat some of the things he heard. The first two things he repeated was "Love trumps hate" and "Women's rights are human rights." I wore a Leia shirt and carried a sign that said "Women and cats will do as they please."

    The energy was positive and uplifting, both among the marchers and among the bystanders and police officers who directed our route. I was a bit cranky when I started due to having to hurry in the morning but by the time we started marching, I had a smile on my face that did not disappear for hours. We were not initially given a permit to march in the street, we were supposed to stick to the sidewalk, but after 15-20K people showed up when they only expected 5,000, the police told us we were good to march on the street, and they redirected our route a bit.

    My sister-in-law was in DC and said there was not even room to breathe there. And it should be noted that half a million people were there and not one single arrest.

    The rioters who were breaking **** do not represent anyone but themselves, no matter what they claim.
     
    Senpezeco, Dante1120, Gamiel and 3 others like this.
  2. starfish

    starfish Chosen One star 5

    Registered:
    Oct 9, 2003
    Yeah, I saw in the news today that there were no arrests, great example of what a peaceful march looks like and what kind of positive and powerful effect they can have.

    I wasn't able to make it to the rallies here in Maine, but I hear both Augusta and Portland had ten thousand or more turnout.
     
  3. anakinfansince1983

    anakinfansince1983 Skywalker Saga/LFL/YJCC Manager star 10 Staff Member Manager

    Registered:
    Mar 4, 2011
    Considering you have more lobsters than people in Maine, that's impressive. :p
     
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  4. Jedi Ben

    Jedi Ben Chosen One star 9

    Registered:
    Jul 19, 1999
    The running joke with one of my team at work is that her cat is her boss, we both know it's true, cats don't have owners - they have staff.
     
  5. AdmiralWesJanson

    AdmiralWesJanson Force Ghost star 5

    Registered:
    May 23, 2005
    :rolleyes: "Alternative Facts"
     
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  6. anakinfansince1983

    anakinfansince1983 Skywalker Saga/LFL/YJCC Manager star 10 Staff Member Manager

    Registered:
    Mar 4, 2011
    I have thought about starting a thread in the YJCC called "List your alternative facts here."

    1. The Panthers won the Super Bowl in 2016.
    2. I run faster than Gwen Jorgensen.
     
  7. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    3. The Rebels won the Battle of Endor
     
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  8. LelalMekha

    LelalMekha Jedi Grand Master star 5

    Registered:
    Oct 29, 2012
    Those of you who play Force Arena, is it just me, or is truly impossible to win with the Empire?
     
  9. Darth_Duck

    Darth_Duck Chosen One star 5

    Registered:
    Oct 13, 2000
    I'm terrible at the game, but I think I do just as well with the Empire, maybe even better, than I do with the Rebels. Go Vader.
     
  10. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    It's not but it's much harder.


    Missa ab iPhona mea est.
     
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  11. BobaMatt

    BobaMatt TFN EU Staff star 7 VIP

    Registered:
    Aug 19, 2002
    I feel like there must be a balance issue. It's very frustrating trying to win with the Empire.
     
  12. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    Rebel units seem cheaper and more plentiful. Imperial units are expensive but die just as easily.


    Missa ab iPhona mea est.
     
  13. BobaMatt

    BobaMatt TFN EU Staff star 7 VIP

    Registered:
    Aug 19, 2002
    I also just got the escape pod card, which causes damage where it lands and then discharges a Dresselian soldier and that's...very useful. Not to mention almost all of the units' special abilities are personal attacks with splash damage whereas Leia's special ability is literally just to summon four more soldiers for free.
     
  14. LelalMekha

    LelalMekha Jedi Grand Master star 5

    Registered:
    Oct 29, 2012
    I'm sick of trying to advance with Imperial units. u__u Granted, I'm not a very good player, but still...
    Leia, on the other hand, is my lucky charm.
     
  15. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    Thrawn has a pretty good stormtrooper spawning ability. But he's far from the best Imperial leader. I use him and Pryce anyway.

    Same with Leia. I think Luke, Lando, etc are more effective leaders but I'll always use Leia and Evaan.

    I'm not interested in winning. I just want to play with my favorites.


    Missa ab iPhona mea est.
     
  16. LelalMekha

    LelalMekha Jedi Grand Master star 5

    Registered:
    Oct 29, 2012
    I'm not that interested in winning either. But I want to collect the cards, and for that I have to win. I wonder when/if they'll start adding more cards.
     
  17. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    I actually played exclusively as Imperials until I hit tier 4.... and only switched bc the objectives made me.


    Missa ab iPhona mea est.
     
  18. Darkslayer

    Darkslayer #2 Sabine Wren Fan star 7

    Registered:
    Mar 26, 2013
    Had some leftover Christmas money. So, I just bought a bunch of new books! Each was less than 5 bucks, except Dynasty and Thrawn.

    - Darth Bane: Rule of Two
    - Darth Bane: Dynasty of Evil
    - Maul: Lockdown
    - Shatterpoint
    - Labyrinth of Evil
    - Thrawn (preorder)

    [face_dancing]
     
  19. Jedi Ben

    Jedi Ben Chosen One star 9

    Registered:
    Jul 19, 1999
    Otherwise known as... Lies.
     
  20. Gamiel

    Gamiel Chosen One star 9

    Registered:
    Dec 16, 2012
  21. starfish

    starfish Chosen One star 5

    Registered:
    Oct 9, 2003
    Why is there a plate of eggs and bacon? :p

    Also Tarkin should have a glass of corellian whiskey and Thrawn should have a mug of a delicious stout.
     
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  22. Barriss_Coffee

    Barriss_Coffee Chosen One star 6

    Registered:
    Jun 29, 2003
    Thank you for my evening dose of confuddlement, Gamiel.
     
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  23. Karl0413

    Karl0413 Jedi Grand Master star 4

    Registered:
    Mar 11, 2015
    New Stellaris Dev Diary introducing Civil Rights, new refugee mechanics and other tidbits....[face_devil]

    Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be a meaty one, covering several new features in the 1.5 'Banks' update, as well as some paid features coming in the (unannounced) expansion accompanying Banks. Please note that because of some sickness, we're a little behind in the interface department, so the interface graphics shown today are placeholders and not what will be in the final product.

    Species Rights (Free Feature)
    The big new feature we'll be talking about today is Species Rights. Previously, what rights your species had were controlled through a set of policies that could only discriminate between 'your founder species' and 'everyone else'. We felt that this was an area in need of more granularity, both to make playing a multispecies empire more interesting and also to create more of a sense of distinction between your pops. Thus, in Banks, it will now be possible to individually determine the rights and obligations of each species in your empire. In addition to setting rights for a species currently in your empire, you can also set rights for species outside your empire (for example granting species you would like to attract to your empire via migration Full Citizenship and a good living standard) and have a default set of rights that is applied to any species you have not specifically configured the rights for.

    The most fundamental status of a species in your empire is Citizenship. Citizenship is the overall set of rights and privileges given to a species: Whether they are free or unfree, whether they can participate in the political processes of the country, what restrictions can be placed on them and even whether they have the right to live in your empire at all. In addition to rights and obligations, citizenship also affects Pops' migration attraction: A Pop that is currently enjoying Full Citizenship is unlikely to move to another empire where their rights would be curtailed, and Pops living under second-class citizen conditions are more likely to move somewhere that promises them a better life.
    • Full Citizenship: Species with full citizenship are fully integrated populations in your empire. They have the right to vote in democracies and can become leaders of all types. You are also forbidden from enacting population controls on them.
    • Caste System: Species with a caste system have a mix of full citizenship and slavery, with pops working in the farms and mines being enslaved and the rest being free to enjoy the fruits of the serfs' labor.
    • Limited Citizenship: Species with limited citizenship are tolerated but not integrated populations in your empire. While not enslaved, their right to vote and stand for political office is curtailed, and you can place population restrictions on them and restrict them from being able to settle on your core worlds (more on that below).
    • Slaves: Species with this setting are all enslaved without exception. They have no rights whatsoever and live under the most squalid of conditions.
    • Undesirables: Undesirables are species that you do not wish to exist in your empire. Depending on your purge policy this can either mean that you mean that you target them for extermination, or just try to drive them off from your worlds (more on that below).

    Military Service is the martial obligations placed on this species by your empire. It can range from allowing Full Military Service as both soldiers and officers, allowing you to recruit generals and admirals from the species even if they would normally not be allowed to be leaders (for example due to Limited Citizenship) all the way down to a full exemption from all military service.

    Living Standards represents how economically favored a population is, for example whether they benefit from social welfare or have restrictions placed on what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, and the happier it will be (more on Consumer Goods below).

    Migration Controls determines whether a species is allowed to freely migrate between worlds or not. Restrictions on migrations are always in place for slaves and pops that are being purged.

    Population Controls determines whether a species is allowed to grow its population or not. Species with population control will not grow new pops, but neither will their existing pops die off.

    In addition to determining what a species is able to do, species rights will also affect a variety of other factors such as happiness and consumer goods (for example, Pops are generally not very pleased about being enslaved or having population controls placed on them). Different factions in your empire will also have different preferences for what species rights you employ, such as Authoritarian pops liking Caste Systems and Supremacist factions being less than happy with granting Full Citizenship to aliens.
    [​IMG]

    Purge and Slavery Types (Paid Feature)
    In addition to the free species rights given to everyone in the Banks update, there is also a paid element, namely the special Purge and Slavery policies that allows you define in which manner your empire utilizes slavery and purging vis-a-vis specific species. The default options (Chattel Slavery and Extermination) are always available even without the expansion, and those without the expansion can also make use of Displacement via a policy, but the rest are only for expansion owners.

    The slavery types are as follows:
    • Chattel Slavery: This represents forced labor on a massive scale. Chattel Slaves have a bonus to food and mineral production and a large penalty to energy/science production and under a Caste System all Pops producing Minerals and Food will be enslaved.
    • Domestic Servitude: This represents a combination of plantation slavery and indentured servitude. Domestic Servants have no boost to any resource production and a small penalty to mineral/energy/science production, but increase the happiness of all non-enslaved citizen pops on the planet.
    • Battle Thralls: This represents a system of enforced martial serfdom. Battle Thralls have no boost to any resource production and a moderate penalty to energy/science production, but armies recruited from them are stronger.
    • Livestock: This represents a species that is regularly culled to be used as food. Livestock produce a fixed number of extra food, but are completely unable to produce any other kind of resource.
    The purge types are as follows:
    • Extermination: The species is systemically killed off by any means available. This is the fastest form of purging, but pops subject to it are unable to produce any resources while they are busy dying off.
    • Displacement: The species is driven away through the use of forced resettlement and destruction of their homes. Displaced pops will not be killed, but rather will attempt to flee the empire to other, more welcoming empires, and might even try to settle uncolonized planets. This process is slow, but generates less outrage among other empires than the other forms of purging.
    • Forced Labor: The species is placed in camps and forced to do hard labor under brutal conditions with inadequate food and shelter, effectively working them to death. Pops doing Forced Labor will be killed off more slowly than through extermination, but will continue to produce minerals, food and (at a significant penalty) energy.
    • Processing: The species is processed into food for the consumption of other Pops. Pops being Processed generate a fixed amount of food and die off at a fairly fast pace, but cannot be put to use producing any other resources.
    • Neutering: The species is prevented from reproducing through chemical castration or biological modification, eventually dying off naturally. Neutered Pops continue to function normally and may even be given a high standard of life, but have a large penalty to their happiness. The speed at which they die off varies based on the species' natural lifespan, but is typically very slow.
    [​IMG]

    Consumer Goods (Free Feature)
    Another issue we're trying to tackle in Banks is mineral inflation. Mineral production has a tendency to snowball in the mid- and lategame, particularly in large, sprawling empires. In order to address this we've introduced a new mineral cost called Consumer Goods. Consumer Goods represents the portion of your industrial base that is occupied with seeing to the needs of your population, ie producing butter instead of guns. Each Pop in your empire will use a certain amount of Consumer Goods each month, with the amount primarily dependent on their living standards. Each unit of consumer goods costs a certain number of minerals dependening on factors such as ethics, traditions, whether your empire is engaged in a defensive war and so on.
    [​IMG]

    Refugees and Core Worlds (Free Feature)
    The last thing we'll be covering today is some new policies that tie into the mechanics of species rights. The Core Worlds Population policy determines which Pops are allowed to live on your core (non-sector) planets, and can be set to either allow only citizen Pops (Full Citizenship/Caste System), citizen and slave Pops (Full Citizenship/Caste System/Slaves) or open them up to all species. If you restrict your core worlds and there are prohibited Pops living there, they will move away, either migrating to your sectors or fleeing your empire altogether if there is another empire willing to take them. It is also possible for Pops that are enslaved or targeted for extermination to escape your empire, particularly if there is an influential Xenophile faction that is helping them flee.

    Whether or not another empire is willing to accept those fleeing purges, slavery and resettlement depends on your Refugees policy. You can choose to accept other species will open arms, allowing refugee Pops to freely move into your empire, be more restrictive and accept only those Pops you have deigned to grant citizenship, or simply shut down acceptance of refugees altogether.
    [​IMG]

    Right, that's all for today! Next week we'll be talking about something I know a lot of people have been wanting for some time: Orbital Habitats. Don't miss it.

     
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  24. Vthuil

    Vthuil Force Ghost star 5

    Registered:
    Jan 3, 2013
    ...why is Tarkin looking at some kind of crowdfunding site?
     
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  25. Gamiel

    Gamiel Chosen One star 9

    Registered:
    Dec 16, 2012
    Take a look at the name of the picture. That will explain it.
    But neither of those are breakfast drinks.

    Also, Tarkin is clearly a white wine person. It goes with the cold ashes of his enemies.
     
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