I hate it when developers screw up great movies or TV shows by making shoddy games. With the exception of Goldeneye 007 for the N64, a handful of Star Wars games and maybe Spider-Man: The Movie, just about every single game based on a license has sucked. Examples: Buzz Lightyear of Star Command Nightmare on Elm Street The World is Not Enough Tomorrow Never Dies Jackie Chan: Stuntmaster Friday the 13th The Mummy The Mummy Returns The Scorpion King Tarzan: Untamed Simpsons Wrestling Simpsons Road Rage Crow: City of Angels Family Feud South Park: Chef's Luv Shack Batman Beyond: Return of the Joker Independence Day South Park Spice World (based on a movie, although I'm sure no matter what, it'd suck) Spawn: The Eternal Blade Mary Kate and Ashley: Sweet 16. Die Hard Trilogy 2: Viva Las Vegas X-Men: Children of the Atom Beast Wars: Transmetals Disney's Dinosaur HBO Boxing Monster Rancher Hop-A-Bout Star Wars Episode 1: Jedi Power Battles Top Gun: Fire At Will Dukes of Hazzard II: Daisy Dukes It Out A Bug's Life Casper Digimon World 2 Mary-Kate & Ashley's Magical Mystery Mall Tom and Jerry in House Trap Walt Disney's The Jungle Book Rhythm N' Groove Woody Woodpecker Racing Driven Monsters, Inc. Blade II Men In Black II: Alien Escape Survivor: The Australian Outback Interactive Game Timeline Animaniacs: A Gigantic Adventure South Park Rally Harry Potter and the Sorcerer's Stone Planet of the Apes The Weakest Link American Idol (coming soon) (note: most of these games are considered sucky because they scored less than 5.0 at IGN) AND THE LIST GOES ON... So why do these games suck so bad? And why do people keep making them? Well I don't know. Maybe its because they spend so much money attaining licenses the games don't get too much of a budget. But that doesn't explain Goldeneye. Maybe they want such penetration and hype they send it to too many consoles, wearing the development team too thin (Harry Potter will come out to a total of 7 platforms on the same day). But that doesn't explain games like Madden. Perhaps the movie doens't offer enough concepts or aren't fit for games. But that doesn't explain Spider-Man. Who knows? Discuss. FURTHER READING: EGM, October 2002.