main
side
curve
  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Library The Shearing Shed: The Black Sheep Library Thread

Discussion in 'Role Playing Resource' started by Bardan_Jusik, Sep 24, 2017.

Thread Status:
Not open for further replies.
  1. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Secondary (or NPC) Character Sheet:

    General Information:

    Character's Name: Harley Quin
    Callsign: Wildcard
    Species: Zeltron
    Gender: female
    Rank/Affiliation: Flight Officer assigned to Black Sheep Squadron, Alliance to restore the Republic
    Languages: Zeltron, Basic, Huttese
    Residence: Rebel Carrier Intrepid
    Home Planet: Kessel
    Age: 27
    Approved Special Features:

    Character Traits:
    Personality: Crazy, dislikes authority, crazy, funloving, crazy, daring, crazy, does not work well with others, crazy. Oh did I mention she's crazy?
    Habits/Mannerisms:
    Likes/Dislikes: Enjoys causing chaos and wreaking havoc. Dislikes taking orders and working with others.
    Racial Traits: Produces potent pheromones which enhannces her attractiveness and likeability. Limited telepathic ability, used to project emotions onto others, as well as allowing them to read and even feel the emotions of others. (Taken direct from the wook.)
    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: Stronger than she looks, she is also quite adept at various methods of hand to hand combat.

    Looks:
    Appearance:

    Picture:

    [​IMG]

    Eye Color: Blue
    Hair/Fur: naturally blond though one would never know it with how often it has been dyed. Currently blonde (almost white) pink and blue.
    Skin Color: light pink, but often wears pasty white makeup/warpaint

    Clothing: A red and black flightsuit (checkerboard pattern) while on duty. Her off duty clothing varies but is often scant.

    Brief Biography: A gifted and natural pilot Quin's inability to deal with authority has seen her kicked out of no less than 12 flights schools across the galaxy. Still her natural ability has seen her take on work as a smuggler, pirate and renegade for another dozen crime syndicates and rebel cells, though she rarely lasts long in any of them. Her loathing of any sort of authority though sees her returning to the rebels time after time in an effort to dismantle their control over the galaxy. Many of her superiors believe that should the Rebel Alliance ever be victorious that Quin would immediately join with whatever group sought the overthrow of a new government.


    Pets: None
    Weapons: Scatter pistol and a lightball bat she keeps in her quarters some odd reason.
    Starship Qualifications: Y-Wing, X-Wing, B-Wing, A-Wing, Z-95, TIE series.
     
    Last edited: Jan 7, 2019
  2. Vehn

    Vehn Force Ghost star 4

    Registered:
    Sep 14, 2009
    Secondary Character Sheet Approved!

    General Information:

    Character's Name: Airen Vehn
    Species: Human
    Gender: Male
    Rank/Affiliation: Petty Officer, assigned as plane captain to Louise Gray's Y-Wing.
    Languages: Basic
    Residence: Rebel Carrier Intrepid
    Home Planet: Ord Mantell
    Age: 34
    Approved Special Features:

    Character Traits: Calm, hard working, steady with his hands.
    Personality: Enjoys a good laugh, resourceful, knows when to buckle down and focus.
    Habits/Mannerisms
    Likes/Dislikes: Likes his home on Roon. Dislikes the Empire.
    Racial Traits:
    Strengths and Weaknesses: Intelligent, idealistic, but can occasionally be impulsive.
    Physical Strengths and Weaknesses: Is fairly strong but relies more on his mental prowess.

    Looks:
    Appearance:
    Picture:


    [​IMG]

    Clothing: Standard deck crew coveralls

    Brief Biography: Born on Ord Mantell, Airen joined the Empire in a desperate attempt to get away from the scrap yards. He quickly excelled at the local Imperial Academy and upon graduating was sent directly to the front lines as a lieutenant. He served with distinction during the Empire's occupation on Jedha and befriended his commanding officer, Myn Kolvaard, saving his life during an ambush in the deadly streets of the holy city.

    The unit Airen served in was transferred to the Death Star. Disgusted with High Command, Airen began to detach himself from the ideals of the Empire. He officially left Imperial service shortly before the Death Star was destroyed over Yavin IV and went to Roon where he met Louise Gray.

    The pair didn't immediately hit it off and Airen went his separate ways going after the infamous Jaded Emerald of Solost. A mission still heavily classified and one that Airen will not speak of to anyone. When Louise left for the Rebel Alliance, Airen followed in her footsteps and was just recently assigned to the Intrepid...

    Pets: None
    Weapons: hydrospanner and set of various bits.
    Starship Qualifications: None
     
    Last edited: Nov 21, 2022
  3. Adalia-Durron

    Adalia-Durron WNU/Costume/Props/EUC Mod. star 10 Staff Member Manager

    Registered:
    Jun 3, 2003
    Name: Jeen Talgana
    Homeworld: Nar Shaddaa
    Species: Human
    Hair: Brown
    Eyes: Hazel
    Height: 5'10''
    Age: Late 20s (27-8)
    Clothing: As garish as possible, has attached neon green strips to his bright orange working overalls.
    Build: Fairly built and stocky. Not fat, but has to work hard at the gym to keep the gut away.

    Personality: Loud, outgoing and flirtatious. Is rejected at least 6 times an hour but it never phases him and works more often than you would think. Lighthearted and happy. Always tries to have a joke and make people laugh. Has a intellectual side too. Likes languages and every day performs Tai Chi in the morning. Meditates under the ship in quiet moments.

    Weapons: A couple of knives on his person and a standard issue blaster. Prefers fighting hand-to-hand

    Special abilities: Proficient in four martial arts and learning two others. Not a force sensitive. The ability to make horrific chat-up lines somehow work from time to time.

    Biography: Jeen grew up on the moon of Nar Shaddaa. He had to quickly learn how to look after himself when his house was robbed at an early age. Unfortunately, this incident lead to the deaths of his parents. Furious at his inability to do anything to help them he threw himself into learning various fighting styles. But unless provoked will avoid a fight, considers it a waste of his time.

    At the age of 16 he was taken on board a “cargo/smuggler” ship as an errand/odd job boy. He spent more and more time in the hangars and under craft learning just how ships worked. He learnt quickly and by the time he was 21 could fix almost anything. At the age of 23 he got a transport to the rebellion command where he endeared himself to the powers that be and quickly developed a love for the X-wing. For the next few years he went where was needed and pretty much was given all the 'tough' fixes as he had the ability to make something out of nothing.


    [​IMG]
     
  4. Rebecca_Daniels

    Rebecca_Daniels Force Ghost star 5

    Registered:
    Sep 3, 2006
    GM approved!

    General Information:

    Character's Name: Kio Daumé
    Species: Human
    Gender: Male
    Rank/Affiliation: Petty officer
    Languages: Basic, Droidspeak, Naboo
    Residence: Intrepid, currently
    Home Planet: Naboo
    Age: 23

    Character Traits:

    Personality: Careful, kind, quiet, a good listener but not the best conversationalist, struggles with communicating ideas to others, backs down easily, shy and awkward around new people, values his personal appearance a bit too much
    Likes/Dislikes: Likes gentle conversation, the peace found within the organised chaos of an active rebel hangar bay, art and nature that reminds him of Naboo, cleanliness. Dislikes superstition, confrontation, too much attention

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: Stronger than he might appear but not exceptionally so, not particularly coordinated outside of work he is familiar with, not combat-trained
    Mental Strengths and Weaknesses: Not always the fastest at repairs but fixes things to last, solves problems in unconventional ways, adept at finding patterns within
    Emotional Strengths and Weaknesses: Stays calm under pressure when it comes to his work, but can’t handle direct or personal confrontation, will back down even when he knows he’s right

    Looks:
    Appearance: Well-groomed, tall and slim, values cleanliness more than certain other mechanics. Very long hair that he prefers to keep loose but will tie up on the job, and a trimmed beard.
    Picture:
    [​IMG]

    Eye Color: Dark brown
    Hair/Fur: Black
    Skin Color: Fair
    Clothing: Typically dark clothing following Naboo fashion trends, some jewelry from home, wears plain coveralls when working.

    Brief Biography:

    The rumours surrounding Kio Daumé are much more intriguing than the truth. Rebels in every posting he has served whispered that he comes from some distant planet in the Unknown Regions, that he curses every ship and pilot he touches to an early grave, that he is an agent of the Empire so well-disguised that his sabotage is undetectable, that even a single word shared might spell your own doom, that he might be a Force-sensitive sorcerer with the afflictions he brings down.

    The reality, of course, is far more mundane.

    Raised on Naboo, Kio’s family owned a successful speeder and starship repair business, where he took up the trade himself. Even at a young age, he excelled with mechanical systems and engineering, and always sought out any unusual ships in the spaceport to examine and learn, later taking holonet classes from various technical institutes around the galaxy to hone his talents. His family had little trouble from the Empire, as Naboo was the Emperor’s homeworld, but Kio was raised to believe in freedom and peace, and could not watch as the Empire’s unjust reign continued. Kio and his sister, Imé, decided that some evils had to be faced directly, and sought out the Rebellion to offer their talents towards freedom. Imé was assigned to communications and tactical analysis, her talents more suited for the planning and big-picture work that required. Kio ended up attached to a starfighter wing, particularly taking to the smaller A-wings, which he found similar in many respects to the small starships and speeders he used to work on at home.

    As time went on, however, Kio picked up a reputation for being cursed. Barely a week after his first assignment as a plane captain-- an assignment he’d desired from the moment he joined the Alliance-- the pilot was killed in a skirmish. The loss was nothing unusual during wartime, though worry plague Kio for some time that it had been some failure on his part that had led to the pilot’s death. As time went on, however, the death toll rose; while mechanical issues were ruled out in the vast majority of the circumstances, every ship Kio was assigned to was lost within two months of laying hands on the machine. While the losses left his young heart heavy, he knew that it was a matter of unfortunate but random luck, and carried on with the hope of finding a crew that understood the reality instead of the superstitious rumours being shared.

    After the loss of Viper 11, under his care, Kio requested a move to one of the Black Sheep A-wings, seeing that it was without an assigned mechanic-- and his supposed "curse" was unlikely to do much to the already ill-fated squadron.

    Miscellaneous:

    Pets: None
    Weapons: None
    Starship Qualifications: Personal speeders (ground and low altitude only)
    Droid: None
     
  5. Sarge221

    Sarge221 Jedi Grand Master star 5

    Registered:
    Sep 9, 2006
    GM APPROVED


    Character's Name: Kardon Durham
    Callsign: Grin
    Species: Human
    Gender: Male
    Rank/Affiliation: Flight Officer
    Languages: Basic, Smidgen of Binary
    Residence: Wherever Assigned
    Home Planet: Alderaan
    Age: 24


    Character Traits:
    Personality:
    Quiet. Detached. Passive. Kardon displays the obvious signs of depression such as avoiding socialization and preferring to remain in his bunk unless there’s a mission or some other engagement that requires his attention. In battle and with others, he says little even when spoken to. He follows orders easily, making him painless to work with as you would hardly ever hear a complaint from him. Despite his reclusive nature though, he commonly lends a helping hand if he believes it needed with small gestures such as handing someone the correct tool they need if they’re fiddling with their machine as he’s walking by, picking up something someone may’ve dropped, stepping into an argument that he feels is becoming too heated – all of this without a word and rarely responding with more than a nod if thanked.
    Habits/Mannerisms: Staying in his bunk resting and his heightened metabolism always leaves him with a craving for snacks or something to eat. When flying, he tends to set his inertial compensator to a lower setting than normal.
    Likes/Dislikes: He likes to fly, eat, sleep, and hit the firing range. Dislikes the more rowdier, talkative crowd.
    Racial Traits: None

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses:
    Kardon’s fit but not an athlete and other than what hand-to-hand training that the Rebellion can scrape up for its members, Kardon had once crossed paths with an Echani sympathetic to the Alderaanians and their resistance cells who gave him some lessons. The training never went far, the Echani having hoped to instill some sense of pride for something in Kardon, but soon gave up when it proved futile. Nonetheless, Kardon knows a couple moves that he could pull on those who would normally not suspect something of the like from him and gain an advantage, but otherwise he’s no fighter and in life-or-death situations he would prefer relying on his blaster pistol as he actually possesses above-average marksmanship when it comes to the smaller weapons.
    Mental Strengths and Weaknesses: Kardon’s nature allows him to be patient and view scenarios with a more detached perspective. That said, this also makes him hesitant to outright shunning more personal contact with those he works with and prefers to just get the mission done, return to his dorm, and wait for the next one.
    Emotional Strengths and Weaknesses: Although he can become annoyed, it’s very rare for Kardon to get angry as he personally finds anger and explosive retorts to be wasteful – never seeing the point. While some may find his disinclination for confrontation a strength, others could very easily view it as a weakness as this includes never really standing up for himself unless pushed too far.

    Looks:
    Appearance:
    He has a slight above average height of 6’1” and has a rather fit build with broad shoulders, making him a tad intimidating. He tends to let his hair and beard grow out, but has recently fixed both with a current goatee and hair cut short to almost shaved off.
    Picture:
    [​IMG]
    (Taken during time in the Imperial Academy)

    Eye Color: Green
    Hair/Fur: Dark brown.
    Skin Color: Although he’s gotten a shade paler, he remains relatively fair-skinned.
    Clothing: Other than his dark green standard-issue flightsuit, he tends to wear simple pants and shirts.

    Personal History:
    Immediate Family:
    His mother and sister live with his brother-in-law on Dac.
    Spouse/Children: None
    Biography: Even with the tumult of Imperial rule that extended across the galaxy where military suppression and rebellion went hand-in-hand in equal numbers and would cause billions to suffer, billions more went on as normal. This included Kardon Durham. Despite being born on Alderaan, a center of anti-Imperial protests and misplaced refugees, his life was normal. He had family, friends, and if anyone questioned the very, very few people who knew him back then, they would mention plenty of moments when he smiled – back when he did have things to smile about. He had his own dreams, too, such as flying, which led him to the Imperial Academy to become a starfighter pilot. It was the only reason he survived his planet’s destruction.

    It was an all-too-common story, and Kardon’s was no less ordinary. Upon learning the truth, he left the Imperial Academy with the assistance of rebel agents who also covertly relocated the only family he had left: his sister, who had married and moved to Sluis Van where her husband worked as a technician, and his mother who had been visiting them at the time when Alderaan was destroyed. They would eventually resettle on Dac where the Mon Calamari, upon obtaining their own freedom from Imperial control, invited technicians to learn and work at their shipyards to provide the Rebellion with ships. As for Kardon, he wounded up in one of the few Alderaanian rebel cells at first before eventually finding a way into what would become the Rebellion’s Starfighter Corps.

    However, his joining and later actions in the Rebel Alliance were not influenced by some need to seek revenge or deliver justice to the Empire. Instead…it just happened to be where he ended up. The rebel agents who first got him out were part of the Alderaanian cell that he joined and his acceptance into the Starfighter Corps was a recommendation based on his previous experience at a time when the Rebellion desperately needed pilots to replenish their growing fleet. Even if it meant accepting someone like him.

    What psychological evaluations were made pointed to the obvious: a traumatized, emotionally-damaged man. However, while he displays the signs of clinical depression, there was nothing that examiners deemed as self-destructive or a danger to others. Not enough to justify depriving the Alliance of a pilot when they were currently needed at a premium. Nonetheless, it did little to help him in the eyes of his fellow pilots. Between his introverted tendencies and his background as an Alderaanian survivor and Imperial cadet, it was already difficult for fellow pilots to even approach him much less trust him. The problem only grew when it came to his missions which he would always take without a word, including high-risk recon flights and lightning raids into Imperial-held territory; essentially volunteer missions typically done with modified A-Wings outfitted with enhanced sensors and jammers, but his demeanor has made him a popular candidate for officers to personally ask him to carry out. He never says no.

    At best, his fellow pilots deem him as bad luck, while at worst they view him as someone with a death wish. When more squadrons were created and became more formalized under Starfighter Command, commanders had displayed reluctance with accepting him into their squadrons due to his unfortunate reputation. All except one, apparently…

    Miscellaneous: Kardon never smiles. The rare times he does, its less of a smile and more of a grin, thus came the birth of his callsign: Grin. Although, in a few cases, some pilots – those more wary of his reputation – would instead refer to him as ‘Grim’. Whether as a joke or an insult, Kardon never asked nor cared to do so.

    Pets: None
    Weapons: A donated weapons cache from Naboo let Kardon acquire an officer’s variant of the S-5 heavy blaster pistol early on in his rebelling career and he has kept it ever since. The survival knife he keeps at his other side is as close to ‘standard’ as the Rebellion could provide for their pilots.
    Starship Qualifications: Though it’s been a while, he is experienced in flying Imperial starfighters such as TIEs due to his days at the Academy. Since joining the Rebellion, he has flown a variety of Alliance ships but the one he has the most experience in to the verge of mastery is the A-Wing. With its sensors and jammers, complete with its high speed and maneuverability, he has performed various raids and reconnaissance runs into Imperial territory. Those same tactics transition well into dogfights with him slashing in and out of furballs, a TIE usually being claimed with each pass.
    Droid: None
     
  6. BobaMatt

    BobaMatt TFN EU Staff star 7 VIP

    Registered:
    Aug 19, 2002
    *ahem*

    Character's Name: Bolo Lappie
    Callsign: Boomah
    Species: Otollah Gungan
    Gender: Male

    Rank/Affiliation: Captain of the repurposed Lucrehulk-frigate Otoh Gunga, currently operating as a trading station.
    Languages: Basic, Gunganese
    Residence: The Otoh Gunga
    Home Planet: Naboo
    Age: 53

    [​IMG]
    Art by: Stu Cunningham

    Eye Color: Yellow
    Skin Color: Mottled purple and orange
    Clothing: An odd mix of Gungan clothes and Naboo finery
    Other: Bolo's upper lip is lined with a "mustache" of fleshy barbels, befitting a dignified Gungan of a certain age.

    Personal History: Give Bolo Lappie a cigarra and he'll tell you about his days smuggling through the planet core, and about the the time he cleaned up his act and followed Jar Jar Binks into battle against the Trade Federation, about marching on Theed under Boss Lyonie's command, about the early days of the Imperial occupation of his homeworld and his service as a mechanic, how he fled the oceans and waterways for open space, how he found a wrecked Trade Federation frigate floating around derelict and got it half working again with the help of some local pirates and some Gungan plasma tech. The Otoh Gunga won't fly anywhere - moving through hyperspace would rattle her to bits - but she's a good place to call home, so, with the help of a patched together TF pilot droid with a protocol droid's brain, he filled her with plantlife and animals, and reserved a deck to work on other bits and bobs he found floating around the Chommel Sector. His baby? The wrecked N-1 starfighter he meticulously restored, upgraded, and painted green.

    Character Traits: Bolo is tired. It's been a long life, and Bolo's seen a lot. While he's not quick to anger, he's quick to weariness and sarcasm - if you want something done right, you have to do it yourself. He's slow to trust, but happy to offer what he can to travelers, traders, and pirates that come through the Otoh Gunga. He has no love for the Empire, to be sure, but he's not exactly eager to join the Rebellion, either. As an outcast Gungan, he's used to looking out for himself and is skeptical of allegiances. Still, Bolo is a veteran of the Grand Army of the Republic, a brave warrior who knows what it means to serve. He knows the meaning of honor, even if he doesn't put much stock in it anymore. He's brave, and smart, and his years on his own have made him wily.

    Strengths: Though he's become something of a skilled pilot, Bolo's real strengths come from his time as a warrior in the Gungan heavy infantry. During the Clone Wars, Bolo was among the workers charged with arming Theed with Gungan plasma shield technology, and picked up a fair bit of mechanical and engineering skill; when the Empire took over, the Empire used these skills when he was pressed into service. Bolo likes to make things go boom.

    Weaknesses: Bolo isn't the greatest pilot, but he makes it work. He doesn't have the patience for planning or for strategy - as a warrior, he prefers a straight up fight, and this doesn't always work out for him.

    Pets: An amiable old blarth named Peppi
    Weapons: An ELG-3A Blaster Pistol, plasma boomahs, a Gungan shield
    Starship Qualifications: In addition to various speeders and submersible vehicles, Bolo's handy with larger Naboo ships and his trusty N-1.
    Droid: Tarpals, a patched up OOM pilot droid.
     
  7. zark

    zark Jedi Master star 4

    Registered:
    Feb 23, 2009
    GM Approved

    Character's Name:
    Belgium
    Callsign: Belgium
    Species: R2 Series Astromech Droid
    Gender: Very much male
    Rank/Affiliation: Rogue Droid
    Languages: Binary, Basic (vocoder), Huttese Curses
    Residence: Chronic Stowaway
    Home Planet: Nubia
    Age: 40ish
    Approved Special Features: Vocoder that he doesn’t always tell people about, speaking binary to fly under the radar, Numerous memory backups stored in different parts, a small internal smuggling compartment just big enough to hold a large bottle of brandy, and a light layer of ion resistant material around his processing core and power, enough to maintain a modicum of function if hit with an ion blaster.


    Character Traits:
    Personality: Unpleasant, rude, insulting, and demeaning, Belgium is nearly intolerable. Nearly, because sometimes he makes friends.
    Habits/Mannerisms: “Meatbags” is a term that Belgium enjoys and employs regularly. Belgium also likes to remind organics how temporary and dispensable they are, though he might be more attached to some of them than he would ever admit. Belgium is also a braggart, and will do “kind” things for other beings if he thinks he might receive verbal praise for it.
    Likes/Dislikes: Belgium feels strongly about looking after #1, but currently holds a grudge against the Empire for rejecting his falsified trade visa, and is looking to strike back at them in any way he can, petty or otherwise.
    Racial Traits: n/a


    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: Belgium is nearly incapable of combat outside of zapping someone with a prod on his manipulator arm. While relatively durable to physical impact, he is not blaster resistant. Belgium has slight resistance to ion blasters, allowing him to function at a small percent of normal capacity after being shot. Belgium can be slowed massively by the presence of stairs.
    Mental Strengths and Weaknesses: Belgium is crafty and sneaky. Belgium also has an exceptional capacity for remembering who owes him money, how much, calculating interest, and even converting galactic currencies. Belgium is excellent at hot-wiring vehicles, astrogation, and blending in in places he’s not supposed to be. Belgium struggles to understand organic emotions and relationships outside the lens of greed.
    Emotional Strengths and Weaknesses: He is a bitter, grudge holding droid. And with a droid’s memory, he holds a grudge forever. Belgium also craves attention and verbal praise. As much as he might try to hide it, he’s a bit regretful of running away from his last master, and he wants to be a better droid going forward.

    Looks:
    [​IMG]
    Appearance:
    Cylindrical, White and Green
    Eye Color: n/a
    Hair/Fur: n/a
    Skin Color: n/a
    Clothing: Sometimes, a hat.

    Personal History:
    Immediate Family: n/a
    Biography: Belgium has been handed from owner to owner since his manufacture. He’s served pilots, smugglers, business men, and even a farmer. One smuggler is responsible for most of Belgium’s modifications, as well as his knowledge and experience in the trade. Early on, most of his transfers were the result of financial necessity, but after a smuggler modified Belgium to have multiple stored backups, he began becoming resentful of his masters who abandoned him at will. He resolved to look after himself, and after his last master died peacefully at home, Belgium took the opportunity to run. He forged papers of release, and began a life of stowing away on ships, stealing materials, and making small smuggling runs when he could find work.
     
  8. The Real Kyp Durron

    The Real Kyp Durron Jedi Master star 2

    Registered:
    May 6, 2018
    @Bardan_Jusik Approved



    Character's Name: MacKenzie Hollymander code name 'Flanker'
    Species: Human
    Gender: Male
    Rank/Affiliation: Commander Imperial Navy (Undercover Rebel)
    Languages: Basic
    Residence: Coruscant
    Home Planet: Bakura
    Age: 24
    Personality: Aware, Alert, watching and notices small things - details. Takes orders well and does his job as best he can whilst passing information to the Rebel Alliance, he is DEEP undercover.

    Likes/Dislikes: Injustice, which is why he is doing what he is doing, wants to make the galaxy right. Violence for the sake of it.
    Strengths and Weaknesses:MacKenzie knew his father was abusive and detests violence against women. He also knew his brother was growing up the same as his fathers favorite son. He knows right from wrong. He's good with a blaster but as an Officer doesn't get to use one much, he's also excellent at lying his way out of situations. Best fake smile around.

    Mental Strengths and Weaknesses: He dismissed his family a long time ago, so has no connections to worry about. His memory is his best asset as he can see things picture perfect in his mind's eye and remember details with clear accuracy. He has a photographic memory for faces and names.

    Emotional Strengths and Weaknesses: These days he has nothing to lose in his life. He is outwardly cool and smooth and distant at times.

    Looks: Tall, he was lucky enough to be the good looking brother (looking like his mother) but these traits are only tools in his personal war against the Empire. Blonde wavy hair with blue eyes.
    [​IMG]
    MacKenzie fled Bakura after he witnessed his father beat his mother to death after years of abuse to both him and his mother as he was not his father's favourite due to resemblance to his mother. He was 16 when he left the Imperial ruled world to join the Rebel Alliance. With his appearance and memory it was soon recognised that he'd be a great Imperial Officer able to infiltrate places 'less charismatic and attractive' men could. Mac has buckets of charisma and it gets him much more than those around him and access to information most don't get. He has been 'an Imperial' for over 7 years now and climbed the ladder reasonably fast. He gives the Rebellion a great deal of intel and assistance when he can. The only contact he's had with his father was 3 years before when he received bragging Holo images of his younger brother's wedding, and he lamented the fact he'd not been there to warn the young woman or stop it as he knew she would end up the way his mother did. He knows one day he will have to either leave the Empire suddenly or die for his betrayal, but as he has no one, he cares little.

    Edit: request of image by poster and approval by Corellian Outrider.
     
    Last edited by a moderator: Sep 7, 2019
  9. TheSilentInfluence

    TheSilentInfluence Retired Manager star 6 VIP - Former Mod/RSA

    Registered:
    Jul 15, 2014
    GM Approved.

    Character's Name: Eliana Saeli
    Callsign: Mixer
    Species: Human, although there might be some Kiffar further back.
    Gender: Female
    Rank/Affiliation: Corporal
    Languages: Basic, Twi'lek, and a smattering of Mando'a.
    Residence: Wherever there is food and a place to sleep.
    Home Planet: Naboo
    Age: 25
    Approved Special Features (any force sensitivity would go here :p ): Force Sensitive

    Character Traits: Eliana is a very humble sort of person, to a degree. She also knows when to keep her mouth shut (from experience) and won't hesitate if there is trouble.
    Personality: Humble, reserved until she feels safe enough around the people she is with. Also can be confident and snarky in stressful situations.
    Habits/Mannerisms: She has a habit of praying silently before a flight. Eliana also can't keep still after missions.
    Likes/Dislikes: Honesty, strength, and a good sense of humor/dishonestly, Jedi Hunters and the Empire.
    Racial Traits: None

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: Eliana is a good runner, but lacks in physical strength.
    Mental Strengths and Weaknesses: Eliana knows how to keep her mouth shut, but can get snarky in bad situations.
    Emotional Strengths and Weaknesses: Eliana can be quick to anger but she can also be calm and reserved. It depends on the situation.

    Looks: She is very fair skinned unless she is on a hot planet where she tans with little effort. Eliana cut her hair short after she left the academy, and now wears it shoulder length. She also doesn't have the same muscle mass but is working on getting that back up.
    Appearance: Fair skin, dark shoulder length hair. She wears a white shirt, tan pants and a dark bombers jacket.
    Picture:[​IMG]

    Eye Color: Bluish-Grey
    Hair/Fur: Deep Brown
    Skin Color: Light
    Clothing: (Described above)

    Personal History: Eliana was born into a family that is without a doubt loyal to the Empire. She was sent to the Academy at a young age, her parents hoping that she would eventually be chosen for officer candidacy, until Eliana overheard that she would be chosen to join the ranking's of the Inquisitors instead. She took the first opportunity to run away, making it look like she had been kidnapped and joined with a pirate crew at the first opportunity.
    Immediate Family: Rayf, Kayda, Rolf, Leah, Eleanor and Jana.
    Spouse/Children: None.
    Biography: Eliana was born to parents Rayf and Kayda, both of whom serve the Empire respectively. Although her mother does do secretive work for the resistance as well, though her husband knows nothing of this. She also has an older brother, Rolf and three older sisters, Leah, Eleanor and Jana. Eliana doesn't remember her family at all, but often wonders what they are like. She was born in a nice middle class neighbourhood on Naboo, where she grew up running around the streets and attending lessons before she was accepted into the Imperial Academy. She would eventually leave the academy, joining with a pirate crew before she joined the Rebels.

    Miscellaneous:

    Pets: None
    Weapons: A nice Imperial blaster that is nestled into a leather holder that goes over her shoulder and rests on her side.
    Starship Qualifications: She has done smuggling jobs for pirates around the outer rim and is pretty good at out manoeuvring the enemy. Eliana is currently a Rebel.
    Droid: An old R2 unit affectionately nicknamed Buddy.


    One last thing, as a part of your character bio please include something that makes them a candidate for Black Sheep Squadron. Something that makes them stand out as a misfit or castoff that any regular squadron wouldn't want to touch with a two meter force pike. If you would like to keep that secret from your fellow players at the beginning of the game (to reveal it through your posting as the game goes on) you may excise it from your final posted sheet, but please include it for the GM so I can ensure this vital character trait is indeed included in your character makeup.

    She is often seen as a 'pirate' among fellow Rebels because she doesn't hesitate when it comes to the captured Empire soldiers to get rid of them. Eliana has mellowed out, but still has a vindictive streak.
     
    Last edited: Jan 24, 2019
  10. TheSilentInfluence

    TheSilentInfluence Retired Manager star 6 VIP - Former Mod/RSA

    Registered:
    Jul 15, 2014
    GM Approved.

    General Information:

    Character's Name: Alec Cadera
    Callsign: Alor
    Species: Human.
    Gender: Male
    Rank/Affiliation: Lieutenant
    Languages: Mando'a, Basic
    Residence: Wherever the Rebellion needs him.
    Home Planet: Mandalore
    Age: 27
    Approved Special Features (any force sensitivity would go here :p ): None.

    Character Traits:
    Personality: Alec is reserved, he does what he must but isn't immune to his emotions. He is confident and very self assured by his ability to lead, but has moments of self doubt. A very dedicated Mandalorian.
    Habits/Mannerisms: He paces when he is stressed, and often hums a song when he is happy or deep in thought.

    Likes/Dislikes: Strength. Flying. He dislikes acts of cowardice.

    Racial Traits: None.

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: He is physically strong but often overdoes it.
    Mental Strengths and Weaknesses: He acts tougher then he is because he has too. Sometimes overthinks.
    Emotional Strengths and Weaknesses: Understanding. But he doesn't like cowards.

    Looks: Dark hair with a reddish tinge, green-grey eyes.
    Appearance: (below)
    Picture:[​IMG]

    Eye Color: Green-Grey
    Hair/Fur: Reddish brown.
    Skin Color: Light.
    Clothing: Above.

    Personal History: Alec was born on Mandalore and had a young insight into the politics as his parents were loyalist to House/Clan Kryze. He attended government school until the Empire fully took over and turned itinto the Imperial Academy, and eventually found his way to the Rebellion.
    Immediate Family: He has a few siblings that he has lost contact with and his parents who are fighting outside of Mandalorian Space.

    Spouse/Children: None.

    Biography: Alec as raised to be a leader, and was selected to lead his clan at an early age. He hates the Empire, and does what he can to help destroy them. Alec moves around more often now, but wants to make his home on one of the Mandalorian planets when the war is over and start a family.

    Miscellaneous:

    Pets: None.
    Weapons: A vibrosword and his blaster.
    Starship Qualifications: He trained with a small Mandalorian Star fighter regiment.
    Droid: None.
     
    Last edited: Apr 2, 2019
  11. Master Vo

    Master Vo Jedi Master star 4

    Registered:
    Mar 19, 2017
    GM Approved

    General Information:

    Character's Name: Vo'un R'k'sa
    Callsign: Nighthawk
    Species: Mandalorian
    Gender: Male
    Rank/Affiliation: Rookie
    Languages: Mando'a, Basic
    Residence: Wherever Posted
    Home Planet: Mandalore
    Age: 24
    Approved Special Features: Received Mandalorian Combat Training

    Character Traits:
    Personality: Anti-Social, Stubborn, Arkward
    Habits/Mannerisms: Terrible Table Manners
    Likes/Dislikes: Likes Flying, Mandalorians, Drinks/ Dislikes: Staying still, talking, making new friends
    Racial Traits: Mandalorian Training

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: Strong, High Endurance, nervous about needles and not very agile
    Mental Strengths and Weaknesses: Intelligent, but naive and prone to following authority
    Emotional Strengths and Weaknesses: Anti-Social and Awkward to be around, but a kind heart and strong ally

    Appearance:
    [​IMG]
    Picture:
    [​IMG]
    Eye Color: Brown
    Hair/Fur: Brown hair, dread locks
    Skin Color: Dark skin
    Clothing: Flight jumpsuit, Mandalorian Combat armor

    Personal History:
    Immediate Family: N/A
    Spouse/Children: N/A
    Biography:
    "I was born in Mandalore, yeah... Can't say I remember who my parents where... I was raised to be a soldier, see... Then they went ahead and dumped me on some backwater planet, got lost for a bit, rebellion picked me up and dumped me in this ****-hole of a squadron. Why? I don't know why.... Might be cause I never answered the interview properly or that time some guy tried to normally talk to me and I broke his arm...."
    Miscellaneous:

    Pets: None
    Weapons: Mandalorian Rifle, Blaster Pistol, Beskar-Steel Sword
    Starship Qualifications: TIE Advanced, TIE Interceptor, TIE Fighter, Fang Fighter, X-Wing, A-Wing, B-Wing
    Droid: "R2-B5, got this at a junkyard sale, it was a steal and he was easy to fix."
    [​IMG]
     
    Last edited: Apr 8, 2019
  12. Mira Grau

    Mira Grau Force Ghost star 5

    Registered:
    May 11, 2016
    GM Approved

    Name: Alec Fenton
    Species: Human
    Gender: Male
    Rank/Affiliation: Petty Officer
    Languages: Basic
    Residence: Rebel Cruiser Intrepid
    Home Planet: Corellia
    Age: 23
    Approved Special Features (any force sensitivity would go here): None

    Personality: Alec is somewhat shy and insecure around strangers, but generally friendly and helpful to others especially when on the job or around people he knows. He has a strong interest in holobooks and both fictional and historical stories. Having an open and creative mind he enjoys writing stories in which he sometimes incorporates his own feelings and experiences. Is a bit of a dreamer which sometimes leads him to become distracted at his work when his thoughts drift off. Generally he is with his shy, bookish and polite nature the opposite of a stereotypical corellian and tends to get somewhat annoyed whenever the "all Corellians are dashing, snarky, rouges" cliché is brought up.


    Weapons: He owns a blaster as part of his rank in the alliance but isn´t a great shot, something he tries to improve with regularly training at the shooting range.

    Looks: Alec is a slightly taller than average human, with a slender somewhat athletic build and dark blonde hair.

    Family: Quite a large one back on Corellia, also has a cousin who serves in the imperial army.

    Personal History: Born into a middle class family of mechanics and (ship)equipment dealers on Corellia Alec learned a lot about spaceships and how they function on a technical level since his early childhood, as his father or uncle would often bring him along to their work. But their hopes of sparking the same interest for the inner workings of ships within him didn´t come to fruition, as Alec was often more interested in the stories the customers, who had their ships repaired or improved, had to tell, of travels through distant systems, fights with pirates or encounters with exotic species. Often he would think and dream of his own adventures to have at some point and even began writing some of it as a hobby. His family didn´t discouraged him from it but their total lack of interest in his writings did disappoint him, so he went on posting his stories in the holonet gaining the attention of people from other worlds. Not really fitting with the Corellian mentality Alec found himself a little bit of a loner in school and only had a few close friends.

    With the years the empires oppression became stronger and stronger and the tales the customers told Alec darker and darker, which greatly upset the young man. And so did the news of the destruction of Alderan, though the spark of rebellion it caused gave him some hope. In his daydreams he would now think of how it would be to be one of these rebels fighting the empire. He even began to put this into his writings, which he somewhat innocently continued to post on holonet forums, not realizing the danger this could bring. Thankfully one of his readers was a hacker working for the rebel alliance who managed to warn him of the danger his actions caused and cover up his tracks. Though also seeing his protest against the empire, as clumsy as it was, and learning that he was a somewhat skilled mechanic lead to her offering Alec a place in the rebellion. Unsure at first, Alec eventually decided to take the offer. In the alliance he was eventually asigned as a plane captain to Ethan Malek.
     
    Last edited: Apr 22, 2019
  13. Sarge

    Sarge Chosen One star 10

    Registered:
    Oct 4, 1998
    Secondary Character:

    Character's Name: "Kraken" Kradkans
    Species: Mon Calamari
    Gender: Male
    Rank/Affiliation: Tech Sergeant E-6/ Intrepid Marines
    Languages: Mon Cal, Standard
    Residence: Intrepid
    Home Planet: Mon Cal
    Age:44

    Character Traits:
    Personality: calm and intense
    Habits/Mannerisms: quiet and still, until it's time to move fast
    Likes/Dislikes: Loves to swim, and 0-g EVA in deep space. Dislikes gravity, walking, and talking
    Racial Traits: Amphibious

    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: excellent sense of balance, not very fast on his feet
    Mental Strengths and Weaknesses: good head for tech, impatient with those who can't adapt to 0-g
    Emotional Strengths and Weaknesses: calm and cool in crises, doesn't like getting close to people or talking

    Appearance:
    [​IMG]

    Eye Color: black
    Skin Color: orange
    Clothing: armored vacc suit with mag boots and 0-g thruster pack

    Biography:
    As a young adult, he joined the Mon Cal Deep Space Emergency Service, trained as an EVA rescue specialist. The rescue ship he served on was destroyed by the Empire for trying to save a crashing ship full of "undesirables", then he joined the Rebellion. His experience in space suits made him a natural for the Marines and boarding parties.
    Miscellaneous: Expert at 0-g combat

    Weapons: recoilless laser rifle with underslung grenade launcher, blaster pistol, hand grenades, plastic explosives, vibroknife
    Other equipment: emergency medkit, electronic scanner, utility tool belt, plasma torch
    Starship Qualifications: Good at rapidly jury-rigging damaged systems for emergency use, especially environmental/life support
     
    Last edited: Jun 2, 2019
    Adalia-Durron and TheAdmiral like this.
  14. The Vanguard

    The Vanguard Jedi Grand Master star 4

    Registered:
    Apr 12, 2016
    GM Approved

    Character's Name: Yov Jaqa
    Callsign: Blackbone
    Species: Mirialan
    Gender: Male
    Rank/Affiliation: First Lieutenant
    Languages: Mirialan, Dug, Galactic basic, binary
    Residence: Malastare
    Home Planet: Mirialan
    Age: 26
    Approved Special Features: N/A

    Character Traits
    Personality: Yov is a practical man who enjoys routine. He knows this about himself so he tries to break out whenever he feels comfortable enough. He enjoys a sense of belonging and will even sacrifice his own desires if it means pleasing the group. Yov sometimes struggles with putting his ideas into action.
    Habits/Mannerisms: Yov likes using his hands when he speaks. He struggles to budget his personal finances and often worries about spending. This makes him rather frugal.
    Likes: Podracing, leisure time and social interactions, drinking, clever jokes.
    Dislikes: fakeness, being told what to do, being late.
    Racial Traits: primitive force sense.

    Physical
    Strengths: quick reflexes, excellent eyesight, average physical strength
    Weaknesses: Has a weak lower back from multiple slipped disks, needs to watch what he does when moving things around.

    Mental
    Strengths: healthy critical thinking abilities, when put under pressure can rise to the occasion and lead if needed.
    Weaknesses: has doubts and can become obstinate at times and become neglectful of himself and others.

    Emotional
    Strengths: deeply receptive, has a strong sense of self by feeling autonomous and fulfilled. Innocent and simple, Yov is good-natured and has a calming influence on others.
    Weaknesses: Can resent others when he sacrifices things for them and they don't appreciate or reciprocate even though others don't ask him to give of himself. Lives in a double bind of trying to please others but doesn't take care of himself sometimes. Yov has a belief that emotions are misleading and tries to deny his own emotions at every turn.

    Appearance: Bearded scruff.
    Picture:[​IMG]
    Eye Color: Yellow
    Hair: Thick, Black
    Skin Color: Green
    Clothing: Shin-high cuffed deck trousers, layered light robes for comfort.

    Personal History:
    Yov's upbringing was fairly straightforward his entire young life. His family and people placed spiritual enlightenment on a pedestal, something he embraced early but now struggles with keeping due to the evils he has experienced in life. Yov values peace but understands action is required in order to preserve peace, for himself and for those he cares for. Many of his

    Spouse/Children: No spouse, no kids.

    Biography: When Yov's sister was branded a Jedi traitor by the Empire, he and his family were set to panic for her. His sister was a Jedi Padawan who served during the Clone Wars but when order 66 was issued, she was feared to be lost. Yov's parents are holding hope that she may have survived but Yov himself presumed her dead. Yov didn't hesitate to join the rebellion as soon as he could. Against his parent's wishes, he left his home as a pre-teen and linked up with a rebel cell on Malastare. He started from grassroots and slowly rose in the ranks within his sector. It was during this time where he met and became friends with Cassion Andor, before the victorious mission on Scarif. Yov has earned his stripes with the rebellion and goes where he is needed.

    Miscellaneous: he has facial and body clan clan tattoos.
    [​IMG]

    Pets: none, he hates pets.

    Weapons: DH-17 blaster pistol, switchblade hidden in his trousers.
    [​IMG]
    Starship Qualifications: RZ-1 and X-Wing starfighters, speeders, freighter vessels.
    [​IMG]
    Droid: separate N/A.
     
  15. The Vanguard

    The Vanguard Jedi Grand Master star 4

    Registered:
    Apr 12, 2016
    GM Approved
    Secondary CS

    Character's Name: GC-17
    Callsign: Circuits
    Species: Decommissioned Gladiator droid
    Gender: N/A, masculine
    Rank/Affiliation: Infiltrator, specializes in acquisition & evasion
    Languages: Galactic basic, binary, Mirialan, Huttese, Shyriiwook, Gungan, and several other languages.
    Residence: Rebel Outpost (Mygeeto) - Recently destroyed
    Home Planet: Coruscant
    Age: 49
    Approved Special Features: N/A

    Character Traits
    Personality: Seasoned fighter. Doesn't understand galactic power struggle but reasons that the rebellion fights for sentient freedom, similar to his own freedom he cherishes as a former Gladiator Droid.
    Likes: Good intel.
    Dislikes: Bad intel.
    Racial Traits: Is the reason droids aren't welcome in the Mos Eisley cantina.

    Physical
    Strengths: similar but lesser strength than a Wookie.
    Weaknesses: his power core overheats at random times, needs to go into sleep mode in order to vent excess temperatures.

    Mental
    Strengths: Solid combat matrix, memory functions matrix, sensory system matrix, memory matrix, cognitive matrix, and creative simulation matrix.
    Weaknesses: weak core and emotional construct matrix, making him moody and needing to take breaks to vent his core heating.

    Emotional
    Strengths: will perform tasks with gusto.
    Weaknesses: Can be moody due to his weak emotional construct matrix being damaged on a previous mission.

    Appearance: bipedal humanoid
    Picture:
    [​IMG]
    Display color: blue, black
    Circuitry: weathered copper and black rubber.
    Plating color: gray, weathered
    Clothing: random pieces of clothing to appear more human.

    Personal History:
    GC was a prototype Gladiator droid manufactured by the Black Sun and sold to members of the Shadow Collective. He was used in competitions on Coruscant for entertainment winning most of his matches. At some point becoming self-aware, GC decided he would rather not exist and threw his own competition, losing to a pair of upgraded droidekas of the former Trade Federation. Before he could be shipped back to the Shadow Collective for parts, he would be stolen by a squad of rebel fighters who sought to re-program the droid to fight for their cause. He has since gained a reputation as a reliable asset for infiltration and sabotage missions.

    Spouse/Children: N/A

    Pets: N/A

    Weapons: neuronic whip (limited charge power), blaster rifle specialization, blaster pistol specialization, advanced blowtorch, shield disruptor.

    Starship Qualifications: N/A
     
  16. galactic-vagabond422

    galactic-vagabond422 Force Ghost star 4

    Registered:
    Jul 11, 2009
    GM Approved Marine

    Character's Name: Mullen Shetland
    Species: Human
    Gender: Male
    Rank/Affiliation: Rebel Alliance Marine Corporal
    Languages: Basic
    Residence: Intrepid
    Home Planet: Taanab
    Age: 20
    Approved Special Features: None

    Character Traits: Mutters before battle but, quiet otherwise keeps to the marines and tends to avoid large gatherings.
    Personality: A little withdrawn, quiet, and doesn't really laugh much. The other Marines will play jokes on him and he will just give a wan smile.

    Habits/Mannerisms: Mutters something like a prayer, or religious chant before stepping off the landing craft. Gives a pained smile when he is uncomfortable in social situations.

    Likes/Dislikes: Likes: Range time, sitting alone, working on the landing craft. Dislikes: Large crowds, Insults directed at him (Though he'll never say anything), and lukewarm water

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: A well drilled marine and impeccable shot, not the strongest but, has good endurance. Has a few injuries cause him pain but, nothing that will slow him down.

    Mental Strengths and Weaknesses: A good marine, follows orders and gets the job done. A little withdrawn and uncomfortable in large crowds.

    Emotional Strengths and Weaknesses: Can take a joke, and doesn't crack under pressure in combat at least. Keeps his cool even when he's in an uncomfortable situation though he will find a way out of it.

    Looks: [​IMG]

    Average facial features with an athletic frame a runner's physique

    Appearance: Generally wears his uniform around the ship like everyone else. Doesn't really care much about his appearance.

    Eye Color: Grey
    Hair/Fur: Brown
    Skin Color: Tanned
    Clothing: Marine Uniform

    Brief Biography: "Imperial Bolts will avoid Mullen Shetland's body." Is his muttered prayer or chant in the landing craft as it descends to a planet, or docks with a hostile ship. He does this so often the other Marines call him Priest, He's praying all the time. Others call him Lucky. Because he's been through a lot of fights and come out alive. His service record stuffed with missions that were ultimately a bloodbath and he was left standing when pararescue came to get his battalion. Could it be that his chant actually calls upon a divine force to guard his body or is it just a placebo, something to calm his mind before combat. Who can say. If it works who cares.

    Harbors a not so secret crush on Pilot Officer Pallas. He'll never act on it not that they have much chance to interact he a marine, her a pilot, but he can't help himself when she crosses his field of vision. He has to steal at least one glance her way before burying his nose again. The other marines rib him a little for his shy looks, dare him to go up to her. He never does, he's content to just look and imagine.
     
    Last edited: Mar 4, 2020
  17. Vehn

    Vehn Force Ghost star 4

    Registered:
    Sep 14, 2009
    GM Approved!

    General Information:

    Character's Name: Tyrone Clark
    Nickname: "Keystone"
    Species: Human
    Rank/Affiliation: Gunnery Sergeant, assigned to Rebel carrier Intrepid Marine detachment
    Languages: Basic
    Residence: Rebel Carrier Intrepid
    Home Planet: High River, Roon
    Age: 54
    Picture:

    [​IMG]

    Brief Biography:

    Tyrone Clark is a grizzled veteran of the late Clone Wars and subsequent Outer Rim conflicts of the early Empire. He's served in some of the meanest bush the Empire ever deployed and willingly participated in conflicts that most beings shied away from.

    The Empire, impressed with his performance on the battlefield, pulled him from active combat duty and assigned him to train at one of the Imperial Academies as a drill instructor. Tyrone, disgusted with High Command for mothballing him, resigned and joined the Rebel Alliance days later with the guarantee he'd get some front line action.

    Forget loyalty, Tyrone just wanted to stay relevant and to continue to do what he did best: fight.

    The Rebel Alliance didn't disappoint.
     
  18. TheAdmiral

    TheAdmiral Chosen One star 4

    Registered:
    Mar 28, 2004
    GM Approved

    Character's Name: Genevieve Lehrsherr
    Nickname: "Foxxy"
    Species: Human
    Rank/Affiliation: First Sergeant of the Marine detachment of the Intrepid
    Languages: Basic
    Residence: the Intrepid
    Home Planet: Jabiim
    Age: 37
    Picture:

    [​IMG]

    Brief Biography:
    Born in a family of loyalists who believed in the Republic until the betrayal from the hands of the Jedi Anakin Skywalker. Ever since she had been a child Genevieve had to move around as the planet was a constant battlefield. When the Empire came things didn’t improve. The former CIS allies decided to help the new invaders. Foxxy as her friends and family called her learned to shoot. It was a necessity as the enemies of Jabiim were neverending. The Loyalists never stood a chance. There was a Rebel cell on Jabiim and Genevieve got close to some of the soldiers in it. There were some veterans from the Clone Wars who helped her finish her training. It was then when she realized that she had to join the bigger Rebellion, despite her parents’ protest and distrust towards outsiders, in order to save her homeplanet. She took part in some missions around the Galaxy and last was assigned to the Intrepid’s Marine detachment as a First Sergeant.
     
  19. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Secondary (or NPC) Character Sheet: GM Submitted/Approved

    General Information:

    Character's Name: Rayne Shicks
    Species: Human
    Gender: Male
    Rank/Affiliation: Corporal (E-4) Intrepid MarDet
    Languages: Basic, some mando'a
    Residence: MarDet Barracks, rebel carrier Intrepid
    Home Planet: Draboon
    Age: 24
    Approved Special Features: None

    Character Traits:
    Personality: Quiet and subdued, he is a professional soldier
    Habits/Mannerisms: Tends to fall asleep just prior to mission insertion.
    Likes/Dislikes: Not well read, Shocks still enjoys learning as much as he can about a myriad of topics (mostly related to combat), and passing on what he has learned to those under his watch.
    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: A physically fit marine, has a tendency to sometimes underestimate a situation

    Looks:
    Picture: [​IMG]
    Clothing: Standard issue marine battle fatigues

    Brief Biography: Shicks grew up on the Mandalorian world of Draboon though he was not a Mandalorian. Rather he grew up as a "subject" to the rule of the local clans. Not quite a slave, but certainly not deemed a citizen, Shicks never the less learned to fight from the mandalorians. First as a "disposable" member of the Mandalorian resistance movement before joining the Rebel Alliance as a proper marine.


    Pets: None
    Weapons: EE-3 Blaster carbine
    Starship Qualifications: None
     
  20. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Secondary (or NPC) Character Sheet: GM Submitted/Approved

    GM restricted use NPC


    General Information:

    Character's Name: Manx "Terminal" Bane
    Species: Duros
    Gender: Male
    Rank/Affiliation: Lance Corporal (E-3) Intrepid MarDet
    Languages: Duros, basic, can understand droidspeak
    Residence: MarDet Barracks, Rebel Carrier Intrepid
    Home Planet: Duros
    Age: Late 20's, unsure of actual birthdate due to loss of records.
    Approved Special Features:

    Character Traits:

    Personality:
    Habits/Mannerisms: Always has a story to tell about how the current situation is like something from his own personal past. Tends to tell these during any downtime or when nervous.
    Likes/Dislikes: Likes telling stories and fighting. finds himself at home in anything from a barfight to a pitched battle against the Empire
    Racial Traits:
    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: Possess a wiry strength and is a good runner. His true strength lies in his stamina.

    Looks:
    Appearance: 1.9 meters tall
    Picture: [​IMG]
    Eye Color: red
    Hair/Fur: None
    Skin Color: Blue
    Clothing: well worn fatigues

    Brief Biography: A distant relative of the infamous bounty hunter Cad Bane, Manx' first experience with the Empire came when they forcibly removed his family from their homeworld when he was a child. The then three year old child was nearly killed by stormtroopers as he threw rocks at them before being rescued by a family member. From that day on all Manx wanted to do was fight, everyone and everything. His penchant for fighting saw him eventually drift into the service with the Alliance as a marine, though it kept him from earning promotion beyond that of a lance corporal.


    Pets: None
    Weapons: DLT-20A blaster rifle
    Starship Qualifications: None
     
    Adalia-Durron and Sarge like this.
  21. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Secondary (or NPC) Character Sheet: GM Submitted/Approved

    General Information:

    Character's Name: Hud Sonn
    Species: Human
    Gender: male
    Rank/Affiliation: Private First Class/PFC (E-2) Intrepid MarDet
    Languages: Basic
    Residence: MarDet barracks, Rebel carrier Intrepid
    Home Planet: Corellia
    Age: 23
    Approved Special Features:

    Character Traits:
    Personality: Immature and wildly unpredictable. At times he can be over eager and others totally apathetic. Likewise his mood can swing from over confident optimisim to extreme pessimism at the first sign of trouble.
    Habits/Mannerisms:
    Likes/Dislikes: Teases fellow marines incessantly. Has a dislike for anything and anyone outside the marine chain of command.
    Racial Traits:
    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: Frightened of bugs, though he tries to hide it behind a veneer of false bravado.

    Looks:
    Appearance:
    Picture: [​IMG]
    Clothing: standard issue marine fatigues

    Brief Biography: Growing up on Corellia as something of a nobody with no real interest in anything, Sonn joined the rebel marines to give himself a sense of belonging and purpose. While those deep seated issues have yet to be resolved by his recent enlistment, his hatred for "the man", and anything Imperial seems to keep him going.


    Pets: None
    Weapons: A-280 blaster rifle
    Starship Qualifications: None
     
    Last edited: Jun 28, 2019
  22. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Secondary (or NPC) Character Sheet: GM Submitted/Approved

    General Information:

    Character's Name: Jean Quez
    Species: Human
    Gender: female
    Rank/Affiliation: Private First class/PFC (E-2) Intrepid MarDet
    Languages: basic, droid speak
    Residence: MarDet Barracks, rebel carrier Intrepid
    Home Planet: Coruscant
    Age: 22
    Approved Special Features:

    Character Traits:
    Personality: Brash and cocky. Knows she can do anything anyone else can, and can do it better too.
    Habits/Mannerisms:
    Likes/Dislikes: Dislikes wealth and displays of wealth by others.
    Racial Traits:
    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: Very physically strong and with great stamina, she is however not much of a runner.

    Looks:
    Appearance:
    Picture: [​IMG]
    Clothing: Standard marine battle fatigues. Wears a red bandanna to keep the sweat out of her eyes while on mission.

    Brief Biography: The second youngest sibling among four older brothers, and two sisters Quez quickly learned to fight for everything she got. Growing up poor in the underbelly of Coruscant gave her no choice. It was either that or starve to death. A repeat offender and well known to the justice system of Coruscant for everything from petty theft up through assault, her last crime there (a mugging of a low level banking executive) saw her shipped out for basic training with the Imperial Army in lieu of a prison term. She defected to the rebellion shortly after completing that training where she now serves as a light repeater gunner.


    Pets: None
    Weapons: T-21 light repeating blaster
    Starship Qualifications: None
     
  23. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Secondary (or NPC) Character Sheet: GM Submitted/Approved

    General Information:

    Character's Name: Al Pone
    Species: Human
    Gender: Male
    Rank/Affiliation: Gunnery Sergeant (E-7) Intrepid MarDet
    Languages: Basic, though fluent in the "colorful metaphors" from over a dozen other languages including mando'a, Shyriiwook, Huttese and others.
    Residence: MarDet barrack, rebel carrier Intrepid
    Home Planet:
    Age: 44
    Approved Special Features:

    Character Traits:
    Personality: Gruff and demanding. His only love is the rebel marines and the values for which they stand.
    Habits/Mannerisms:
    Likes/Dislikes: Dislikes laziness and ineptitude
    Racial Traits:
    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: Strong, but aging. His reaction time is not what it once was. He tries to make up for ths with his experience

    Looks:
    Appearance:
    Picture: [​IMG]

    Clothing: Standard issue marine battle fatigues.

    Brief Biography: A veteran of the Clone Wars where he served in the Onderon militia and resistance movement. Came to join the rebellion at the same time as the infamous Saw Gerrera, though Pone joined the Alliance marines while Gerrera went on to found his own cell, the Partisans. His experience and attitude were instrumental in his rapid promotion through the NCO ranks. It is highly rumored that he is to soon be promoted to Master sergeant and transferred off the Intrepid to a new unit.


    Pets: None
    Weapons: A-280 Blaster rifle/DT-15 blaster pistol
    Starship Qualifications: None
     
  24. Bacta Bubble Bath

    Bacta Bubble Bath Jedi Padawan star 1

    Registered:
    Aug 29, 2019
    GM approved! (Sorry for the lack of coding. I copy-pasted this from my phone)

    Character's Name: Shi-Lara Dolva

    Callsign: Runaway

    Species: Cerean

    Gender: Female

    Rank/Affiliation: Pilot Officer

    Languages: Basic, Cerean, Huttese

    Residence: A slum apartment on the Smuggler’s Moon

    Home Planet: Cerea (born here but not considered home), Nar Shaddaa (fled to here)

    Age: 19

    Approved Special Features: Shi-Lara has an aptitude for getting into a vehicle and intrinsically knowing how to put some “hitch in it’s giddy-up” as she likes to call it. With no formal training, she can pilot a swoop, a speeder, and any fighter she gets her hands on.


    Character Traits:

    Personality: She knows what it means to be alone and knows that working together is important. She’s eager to group up with others (whether they are like-minded or not) but she detests those who are attached to their cultural norms. She’s friendly, alert, and is quick to learn.

    Habits/Mannerisms: Always trying to learn new things, but life on the streets of Nar Shaddaa has meant that she has picked up some unlawful habits (theft, larceny, grand theft speeder…). You have to do what you can to survive

    Likes/Dislikes:

    --Likes: Flying, conversing, planning, meeting new people, petty crimes

    --Dislikes: arranged marriages, speeder gangs, bounty hunters, and jealous Gamorrean ex-boyfriends

    Racial Traits: Two hearts, two brains (the standard Cerean fare)


    Strengths and Weaknesses:


    Physical Strengths and Weaknesses: A concussion suffered at the age of 13 which could cause her to blackout should she suffer a blow to the back of the head. The length of these blackouts varies though it’s not been looked into by a proper medical physician.


    Mental Strengths and Weaknesses: An uncanny ability to quickly put the “hitch in the giddy-up” of any vehicle she finds herself in. Can assess situations very quickly thanks to being able to focus her brains on two things at once. Though she can understand ships, she has a hard time understanding droids and claims it’s because she “can’t pick up the accent”.


    Emotional Strengths and Weaknesses: She craves attachment and misses her family back home, but should she ever come into contact with her father or her mother again she may be forced to run away again to avoid an arranged marriage...


    Looks:

    Appearance: Shi-Lara is a beautiful young woman of light athletic build. She has shoulder-length carmine colored hair that is worn in several elaborate braids (though her hairline starts at the top of her head). She has bright turquoise eyes and warm ivory-colored skin. On the left side of her temple, she has a blue Bantha skull tattoo from her time spent with a street gang on Nar Shaddaa. She also has a slightly crooked smirk.


    Picture: None (yet)


    Eye Color: Turquoise

    Hair: Carmine

    Skin Color: Warm Ivory

    Clothing: She owns a stolen TX-3 combat flight suit which she wears over a deep blue tromin unigarment. One of the sleeves had been replaced with an armored one found at a Hutt scrap dealer’s store, the make definitely Mandalorian by the looks of it (though Shi-Lara has no idea)


    Personal History:

    Immediate Family: Kar-Sheh Dolva (Father), Mada-Vil Dolva (Mother)

    Spouse/Children: None (though she was fleeing an arranged marriage at age 11…)

    Biography:

    Most of Shi-Lara’s life up until her early years were uneventful. She wasn’t a rough and tumble kid, spent most of her time within the confines of the family estate, and got along well with her half-siblings. It wasn’t until her 10th birthday did she realize that her parents had been in talks with another family about arranging a marriage between her and their son when they would come of age.


    Her older half-sisters teased her about the marriage and said that she was going to be “sold off” to the other family. Having none of it, Shi-Lara stowed away on a freighter and disembarked at its last port: the Smuggler’s Moon.


    There she had to learn quickly to adapt or become one of many casualties whether it was from starvation, mugging, or worse… She had found herself among a group of street toughs who took her in and showed her how to get by on Nar Shaddaa. It was there she learned she had a unique skill with flying machines, stealing speeders to sell off to the Hutts (and stealing Hutt ships to sell off to other rival gangs and pirates).


    She ran afoul a Hutt’s henchman outside one of the many cantinas who beat her to within an inch of her life for attempting to steal his swoop bike. The beating left a toll on her, leaving her with a slightly crooked smirk and a concussion that would linger for the rest of her days. Her old gang welcomed her back, and with the newfound credits they had procured, made a more permanent base for her on the Moon.

    Her antics continued, evading low-time bounty hunters and “handsy” Imperials all while bouncing back and forth between boyfriends and girlfriends. It wasn’t until her last boyfriend, Grokkbuk the Gammorrean, started to get really possessive of her and didn’t even let her leave the apartment that she felt the need to flee once again. Shi-Lara stole the first docked starship that she came across and never looked back…


    Miscellaneous:


    Pets: None

    Weapons: ELG-3A blaster, boot vibro-dagger

    Starship Qualifications: If it’s meant to move, she can make it move.

    Droid: None
     
    Last edited: Sep 3, 2019
  25. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    • Classified: Top Secret/Omega level clearance required
    • Subject: Disposition of Black Sheep Squadron flght personnel Lieutenant Louise Gray and Sergeant Jocelyn Sunwalker (chain codes to follow)

    Alliance Intelligence source [FRITZ/La-9] confirms capture of Lieutenant Louise Gray [Chaincode *REDACTED*] and Sergeant Jocelyn Sunwalker [Chaincode *REDACTED*] by Imperial naval forces and assignment of Lieutenant Louise Gray [Chaincode *REDACTED*] and Sergeant Jocelyn Sunwalker [Chaincode *REDACTED*] to SonTay Prisoner of War camp for incarceration, interrogation and reducation. Information on SonTay Prisoner of War camp to follow.




    SonTay Prison complex is located on the jungle moon of a gas giant in the SonTay system, a world deep within the Imperial outer rim frontier. It is the only inhabited celestial body in the system and occupied only by Imperial military facilities (namely those supporting the SonTay prison complex).

    The SonTay prison complex began in the later days of the Republic and was constructed to house Class Aurek felons convicted of major felonies such as rape or murder. Since Imperial control began the camp has grown to include not only incarcerated felons but Imperial Military prisoners, political prisoners as well as prisoners of war. All shipments to and from SonTay pass through the Imperial spaceport, the main Imperial base on SonTay. The Spaceport has it's own garrison under separate command from the prison complex though these can reinforce the camp if need be with a battalion of stormtroopers via patrol gunships. Also included there is an entire wing of TIE Strikers to provide air superiority.

    The prison complex itself is located roughly 200 kilometers distant (275 kilometers by road) from the spaceport. Cut out of the local jungle, it is divided into several camps each with a distinct purpose. Transport to and from the camps is accomplished by converted Imperial troop transports (ITT) via a series of two lane dirt roads maintained between the spaceport and the camps. Further roads surround the camps for patrol purposes. Prison transports are usually escorted by speeder bike.

    [​IMG]


    • West Camp: The original prison camp. The West Camp houses civilian felons convicted of Class Aurek Felonies (Rape/Murder). The West Camp has it's own warden outside the military chain of command but who is subservient to the Commandant. Further information in addendum A
    • North Camp: This camp is more recently constructed and houses Rebel Alliance prisoners of war. Commandant of the Camp Complex also acts as warden for this camp. Further information in addendum B
    • South Camp: This camp houses incarcerated Imperial military personnel convicted of various felony charges. Commandant acts as warden for this camp. Further information in addendum C
    • Imperial Lager: Imperial Garrison housed here. Includes overall prison administration for all camps (long centrally located building). The two L shaped buildings have been identified as belonging to the ISB. The smaller building is ISB officer barracks. Other is ISB Stormtrooper barracks. Prisoners are never brought into the Imperial Lager. Further information in addendum D
    • Center Camp: This camp houses High Value Prisoners (HVP), those in which the ISB is taking a particular interest. These can be of any type. Note the doubly sectioned off area. ISB Agent in Charge runs this camp, but is within the Commandant's chain of command. ISB Agent in Charge (AIC) is seen as second in command of the entire complex. Further information in addendum E
    • East Camp: This camp houses Political Prisoners. Most of these end up as HVPs over time. ISB Agent in Charge runs this camp, but is within the Commandant's chain of command. ISB Agent in Charge (AIC) is seen as second in command of the entire complex. Further information in addendum F

    Note extra sectioned off areas for West, North, Center/East camps. These are the administration sections for the camps they abut and double as prisoner in processing sites. Building Five is ISB interrogation/administration. Building six is the Commandant's office and POW camp admin. Building seven is prisoner in processing/interrogation. North section handles in processing of all military prisoners which are then separated by service loyalty (Imperial/Rebel).

    • Addendum A: [REDACTED]
    • Addendum B: The North Camp is believed to house roughly 200 Alliance Prisoner of War (POW).
    • Building 1: Guard bunker controlling adjoining gate. This bunker controls all access to both North and South camps via this gateway. Further entry to South camp is via gates to west of North camp (corridor between West and North/South camps). Building at Southern edge of this corridor is another guard bunker controlling access to both West and South Camps
    • Building 2: POW barracks (reported that Lieutenant Louise Gray [Chaincode *REDACTED*] and Sergeant Jocelyn Sunwalker [Chaincode *REDACTED*] are housed here.
    • Building 3: POW Re-education center
    • Building 4: Senior Ranking Officer barracks Houses SRO and NCOIC
    • Building 5: ISB interrogation/administration. Solitary confinement wing is also located here.
    • Building 6: Commandant's office and POW camp admin.
    • Building 7: Prisoner inprocessing/interrogation.
    • Addendum C: [REDACTED]
    • Addendum D: [REDACTED]
    • Addendum E: [REDACTED]
    • Addendum F: [REDACTED]

    • Guard Towers: These are duracrete towers with a watchtower like structure at the top. Each offers 360 degree coverage and is armed with an E-Web repeater that can be placed within each in whatever fashion needed by the crews of the towers (crew of two per tower). These can be rigged to fire into the camp or outside to repel an attack.
    • Wire fence: These are ten meter high duracrete fences topped with an arcing energy field enough to stun, but not kill, any being coming in contact with it. These function much the same as energy binders seen on pod racers. They are designed to slow down but not kill an escapee. Fence slats are far enough apart to see through, but not slip through. These slats may be energized with a force field when alert is sounded and camp goes into lockdown.

    Imperial forces assigned to the SonTay Prison camp complex:

    Commanding officer is reported to be Commandant Vonn Lugar, an Imperial Navy officer and a veteran of the Clone Wars. Under his command are the following:

    • Stormtroopers: One company assigned to ISB section as well as assisting in prisoner movement-intake/outake
    • Scout Troopers: Four lances (16 total troopers) assigned to 16 speeder bikes for patrol/pursuit duties.
    • Naval Troopers: One company assigned to guard towers as well as power/maintainance facilities-camp logistics
    • Army Troopers: One company assigned to guard duties/patrol of fence line. Four AT-DP assigned to this section.

    Total Imperial strength at the Prison complex is thus estimated to be roughly 600 troopers of various types.

    "Empty Boxes" in each camp denote food gardens tended by prisoners. Each prison barracks (aside from SRO barracks) houses between a half dozen and a dozen prisoners.




    A few OOC notes regarding this and the map. Big X is housed in far southwest barracks of the North camp. Captain Rouger and Lieutenant Stilts are housed is barracks just to east. The two barracks are connected by a tunnel (Dick), though this is as yet unknown to any player character (unless told otherwise) and is assumed to not be on the map. The other tunnels shown on the map (Tom, Harry and George) are also likewise assumed to either exist or are being worked on, though of course they too are also unknown to any player character (unless told otherwise) for now and don't appear on the official map in Rebel hands. The Imperial Lager replaces the German Lager on this map. The planet itself is as noted a jungle world with no settlements other than the Imperial spaceport and the prison camps. Assume all manner of jungle appropriate beasts to inhabit the wild jungle areas.
     
    Last edited: Jan 14, 2020
Thread Status:
Not open for further replies.