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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

CONTEST - Episode III Location WIP: Coruscant Docking Bay - Lightsaber_Monster

Discussion in 'Archive: Scifi 3D Forum' started by Lightsaber_Monster, Jan 22, 2006.

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  1. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    Hi everyone, Im now modeling the Coruscant Docking Bay, heres some reference:

    [image=http://img467.imageshack.us/img467/6300/episode3reference12fr.jpg]

    [image=http://img467.imageshack.us/img467/9774/episode3reference26ba.jpg]

    [image=http://img467.imageshack.us/img467/7366/episode3reference34ra.jpg]

    And the First WIP of the hallway:

    [image=http://img300.imageshack.us/img300/8628/coruscentdockingbaywip17nw.jpg]

    [image=http://img300.imageshack.us/img300/9704/coruscentdockingbaywip24dk.jpg]

    [image=http://img300.imageshack.us/img300/7802/coruscentdockingbaywip36zn.jpg]
     
  2. Jedi_Nath

    Jedi_Nath Jedi Knight star 5

    Registered:
    Mar 30, 2005
  3. morpher-2005

    morpher-2005 Jedi Master star 4

    Registered:
    Apr 19, 2005
    Good so far, keep it up :)
     
  4. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    Heres another update guys!!, Added stairs and another pillar, along with a new floor underneath the tiles that you saw in the last render. Ive also done more of the floor:

    [image=http://img216.imageshack.us/img216/5448/coruscentdockingbaywip60fb.jpg]

    [image=http://img216.imageshack.us/img216/944/coruscentdockingbaywip42cd.jpg]

    [image=http://img216.imageshack.us/img216/6343/coruscentdockingbaywip56aa.jpg]

    Hope to hear what you think!!
     
  5. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    Updated model:

    [image=http://img299.imageshack.us/img299/6527/coruscentdockingbaywip72ka.jpg]

    [image=http://img299.imageshack.us/img299/6641/coruscentdockingbaywip94ta.jpg]

    [image=http://img299.imageshack.us/img299/8078/coruscentdockingbaywip84ka.jpg]

    Edi: Poly count so far is 87702
     
  6. QuiGonDave

    QuiGonDave Jedi Youngling star 3

    Registered:
    Aug 29, 2004
    Nice! Keep going, not much time left!
     
  7. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    Thanks Dave!!!

    Also I have learnt how to render in much bigger sizes so expect some much bigger render like:
    1665 X 1285( My personal preference)
     
  8. PadawanNick

    PadawanNick Jedi Grand Master star 4

    Registered:
    Jun 6, 2001
    If you're going to render "big" you may want to consider rendering to 1920x1080.
    This is the resolution of the HD cameras used to shoot ROTS.
     
  9. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    I havent taken your advice beacuse imageshack wouldent take the Hi-res renders (Too Big lol)

    Updates: Added roof and detailing, I have also added some new materials to the model:

    [image=http://img299.imageshack.us/img299/2517/coruscentdockingbaywip107fx.jpg]

    [image=http://img299.imageshack.us/img299/8735/coruscentdockingbaywip111xt.jpg]

    [image=http://img299.imageshack.us/img299/7140/coruscentdockingbaywip126la.jpg]


    Edit: Had to re-render the images beacuse Imageshack won't take files over 1mb
     
  10. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    Updates: Added door at the end of corridor, Added smoothing and beveling

    [image=http://img210.imageshack.us/img210/8571/coruscentdockingbaywip130zq.jpg]

    [image=http://img210.imageshack.us/img210/6313/coruscentdockingbaywip143xi.jpg]

    [image=http://img210.imageshack.us/img210/6049/coruscentdockingbaywip153qz.jpg]

    Wire frame renders:

    [image=http://img210.imageshack.us/img210/5272/coruscentdockingbaywipwirefram.jpg]

    [image=http://img210.imageshack.us/img210/3701/coruscentdockingbaywipwirefram1.jpg]

    [image=http://img210.imageshack.us/img210/9697/coruscentdockingbaywipwirefram2.jpg]

    [image=http://img210.imageshack.us/img210/5374/coruscentdockingbaywipwirefram3.jpg]

    [image=http://img210.imageshack.us/img210/8585/coruscentdockingbaywipwirefram4.jpg]

    Had to do take screenshots because blender make all the wireframe renders really dark

    Current poly count is 142952

    Only 4 days left guys, The model is basically finished, another update tommorow, then the final renders
     
  11. morpher-2005

    morpher-2005 Jedi Master star 4

    Registered:
    Apr 19, 2005
    Nice work! I noticed that our msn conversation appeared in those screen shots [face_mischief]
     
  12. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    Lol, Expect the final renders by tommorow or Sunday guys!
     
  13. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    SCI-FI 3D EPISODE III ROOM/LOCATION MODELLING COMPETITION

    Entry by: Laurence Hurwitz Bremner (Lightsaber_Monster)

    Subject: Coruscant Docking Bay

    Description: The Location where Obi wan says goodbye to Anakin before going to Utapau find General Grievous

    I have made the model as close as I can to replicate the Model in ROTS, every part of the model seen in ROTS was made (Even an extra door was added) the model was made in about a week and a half, you may need to change the specularity of the model a bit to make it look more real, The sections of the model including the parts of the floor can be extended indefinately by duplicating them

    Images: I have rendered some nice big 1024 X 576 images for you and angles that you can compare to the movie:

    [image=http://img210.imageshack.us/img210/2056/coruscentdockingbaywipfinal10a.jpg] [image=http://img519.imageshack.us/my.php?image=episode3reference43js.jpg]

    [image=http://img210.imageshack.us/img210/8926/coruscentdockingbaywipfinal21w.jpg] [image=http://i32.photobucket.com/albums/d19/Lightsaber_Monster/042368a9.jpg]

    [image=http://img210.imageshack.us/img210/4528/coruscentdockingbaywipfinal36k.jpg] [image=http://img210.imageshack.us/img210/7343/episode3reference54qf.jpg]

    [image=http://img210.imageshack.us/img210/4759/coruscentdockingbaywipfinal40e.jpg] No Movie refrence here sorry!

    Wireframe:

    [image=http://img210.imageshack.us/img210/323/coruscentdockingbaywipwirefram8.jpg]

    [image=http://img210.imageshack.us/img210/815/coruscentdockingbaywipwirefram9.jpg]

    [image=http://img210.imageshack.us/img210/8342/coruscentdockingbaywipwirefram6.jpg]

    [image=http://img210.imageshack.us/img210/6738/coruscentdockingbaywipwirefram5.jpg]

    Final Statistics:

    Used: Blender 3D, Default Blender Internal Renderer
    Polygons count: 143119
    Lights: 1
    File size (Model and materials): 6.89mb
    Rendering time: 1-2 min for 1920 X 1080

    Enjoy!!!

    Hope to hear your comments!!!
     
  14. morpher-2005

    morpher-2005 Jedi Master star 4

    Registered:
    Apr 19, 2005
    Great work Laurence! The model itself is excellent, but it would look better with some better lighting and tesxtures!
     
  15. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
  16. Rogan_Agar

    Rogan_Agar Jedi Padawan star 4

    Registered:
    Dec 1, 2004
    It looks awesome!
     
  17. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    Changed the lighting setup for more impressive renders:

    [image=http://img62.imageshack.us/img62/6782/coruscentdockingbaywipfinal58k.jpg]

    Rendering time: 22:03

    [image=http://img62.imageshack.us/img62/3267/coruscentdockingbaywipfinal69q.jpg]

    Rendering time: 20:36

    [image=http://img62.imageshack.us/img62/2984/coruscentdockingbaywipfinal72x.jpg]

    Rendering time: 23:14

    I will edit this message for more renders ASAP

     
  18. darthviper107

    darthviper107 Jedi Master star 4

    Registered:
    Jun 26, 2003
    Doesn't Blender have Global Illumination now? Try rendering it with GI lighting.
     
  19. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    Im not sure if blender has GI, Ill have to check it out
     
  20. Lightsaber_Monster

    Lightsaber_Monster Jedi Youngling star 3

    Registered:
    Oct 11, 2005
    Last render for the competition, extended the hallway so you dont have to:

    [image=http://img62.imageshack.us/img62/5328/coruscentdockingbaywipfinal86k.jpg]

    Poly count: 224541

    Rendering time: 42:03

     
  21. Mooky

    Mooky Jedi Youngling

    Registered:
    Jan 24, 2006
    Very nice Work Lightsaber_Monster

    Blender render engin have the GI option it's Call Ambient Occlusion.
    it work only in Raytracing render. You find It in the pannel "World Buttons" window and subcontexte Occlusion
    [image=http://mooky.3d.free.fr/dynamique/modules/uploader/files/occlusion_panel.jpg]

    in this part you can use a basic GI With "ADD" and "Plain" Option or change the color of te light ambient on use Sky (world horizon Color and Zenith Color)or Use A Light prob Environment in "Sky Texture" option ( World Texture Whit a HDRI or LDRI Sphérical Map load in image texture)
    And ou can combined the light (Lamp proprietie) at the light Prob enlightment with Sub And Both Option

    Notice in MédiaWiki Blender Guide.
    http://mediawiki.blender.org/index.php/Manual/PartVI/Ambient_Occlusion




     
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