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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Lit Fleet Junkie Flagship- The technical discussions of the GFFA (Capital Ships thread Mk. II)

Discussion in 'Literature' started by AdmiralWesJanson, Sep 12, 2005.

  1. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    So, "sole Y-Wing":

    [​IMG]

    Gray Squadron 1:

    [​IMG]

    Colonel Salm:
    [​IMG]

    Kin Kian:
    [​IMG]

    (Of course, there is a bit of a kerfuffle over Kin Kian being a gunner and former member of Agressor Squadron in the X-Wing comics but being a Sullustan...)
     
  2. Sinrebirth

    Sinrebirth Mod-Emperor of the EUC, Lit, RPF and SWC star 10 Staff Member Manager

    Registered:
    Nov 15, 2004
    frowns

    Well this is going to be harder work to retcon than Evaan and Keyan...
     
  3. Long Snoot

    Long Snoot Jedi Master star 2

    Registered:
    Mar 1, 2018
    "Last one to the Y-Wing sits in the astromech socket!"
     
  4. Tuskin38

    Tuskin38 Jedi Grand Master star 4

    Registered:
    Jul 15, 2010
    From the new squadrons trialer, could this be the new canon version of the XQ Platform?
    [​IMG]
    [​IMG]
    [​IMG]

    Also

    [​IMG]
     
    Last edited: Aug 27, 2020
  5. Long Snoot

    Long Snoot Jedi Master star 2

    Registered:
    Mar 1, 2018
    I remember there's a scene in Battlefront II where a Gozanti cruiser incorrectly lands on its docking tubes instead of using its landing gear (which probably wasn't even modeled for the game). Hilariously, here the issue is exactly the opposite:
    [​IMG]
     
  6. JediBatman

    JediBatman Jedi Master star 4

    Registered:
    May 3, 2015
    It covers other franchises in addition to Star Wars (as well as real life), but I figured this video might interest some people here.

     
  7. Tuskin38

    Tuskin38 Jedi Grand Master star 4

    Registered:
    Jul 15, 2010
    Oh the Electronic Warfare variant of the Gozanti seen in Rebels is in the trailer. It also has its landing gear down.. all of the Gozanti's appear to have them down.
    [​IMG]
    And the Quasar Fire, though it's looking a little stretched/squished, but that might be from lens distortion.
    [​IMG]

    Saw this pointed out on Reddit, the CR-90s seem to be upgraded with a third gun turret on the 'wings', or whatever you want to call them.

    [​IMG]
     
    Last edited: Aug 27, 2020
  8. TheNerdyOne_

    TheNerdyOne_ Jedi Knight star 2

    Registered:
    May 24, 2015
    Another interesting things of note from the trailer (though one which has been discussed a bit before), the Starhawk is clearly a very different model. Aside from the general shape, there's honestly more differences than similarities compared to the Armada model.

    [​IMG]
    [​IMG]

    [​IMG]

    Most importantly, beyond all of the aesthetic differences, the Squadrons models seems to be missing shield domes and also seems to be significantly smaller (maybe 1800m?). Since the story seems to indicate that this is the first Starhawk ever built, it's possible that it's simply a prototype that was built more as a proof-of-concept, likely even lacking the necessary salvage material to make it any bigger than it is.

    It seems to me that these changes are necessitated by gameplay. It's unknown if the Starhawk will show up in multiplayer, but at least in the campaign there seems to be a mission where a Starhawk and its escort face down a Star Destroyer and its support fleet. The Armada Starhawk would likely be too big for the game, both in the sense that it could never feasibly lose to a Star Destroyer but also purely from a gameplay/performance perspective. So they sized it down, took away its overpowered shields, and will likely just explain it away as a prototype.

    I do appreciate that they took the time to make it visually distinct though, would have been easy to just scale down a standard Starhawk and call it a day. The Squadrons version has an entirely different engine array, 4 giant pods on either sides of the main top structure, and additional structure on the "wings" just to name a few things. They really managed to just visually make it look a little unrefined and like a prototype. The "wings" in particular look much more like they were just literally cut off of a Star Destroyer and glued on to the Starhawk.
     
    Last edited: Aug 30, 2020
  9. Tuskin38

    Tuskin38 Jedi Grand Master star 4

    Registered:
    Jul 15, 2010
    Yeah the prototype part is probably the explanation.
     
    Last edited: Aug 30, 2020
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  10. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    The problem with the prototype excuse is that, with the prototype being the A/V introduction to the wider audience of the ship, there’s a very good chance all future depictions of a Starhawk will adhere to that more widely recognized version.

    That aside, another tech detail I found very interesting- the tractor beams are actually showing visible energy, something that SW typically has shown to be invisible, not like the Trek energy wave depiction.
     
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  11. Tuskin38

    Tuskin38 Jedi Grand Master star 4

    Registered:
    Jul 15, 2010
    I'm guessing it's just meant to be visual feedback for the players.
     
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  12. TheNerdyOne_

    TheNerdyOne_ Jedi Knight star 2

    Registered:
    May 24, 2015
    I don't think that's a huge worry in this situation. From what we've seen, at least the first part of the campaign revolves around the Starhawk project, and this being the first Starhawk ever built seems be a pretty big deal within the story. Nobody would really question a bigger and more advanced version showing up in later media. Besides, the two versions are honestly similar enough the average fan might not even notice.

    I know the story group isn't perfect, but the Starhawk project has been made to be a huge deal post-Endor. I can't see them ignoring the previous depiction, which they would have likely approved around the same time as this one given development timelines, when there's no real need to. It seems to me that the difference in depictions is pretty purposeful, if you look at the Squadrons model it looks like they've really given the model some thought.

    Just look at the AT-AT. They've stuck with the canonical design for the time period regardless of what is more recognizable. Would have been beyond easy to ignore the Rebels depiction as a stylization.
     
    Last edited: Aug 30, 2020
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  13. Chris0013

    Chris0013 Jedi Grand Master star 4

    Registered:
    May 21, 2014
    Maybe just artistic license like the TIEs in Rebels.
     
  14. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

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    Jan 27, 2000
    I’m not worried about the story group so much as a random artist or animator down the road just going with the design they saw in the game they played- or, at the very least, using that as visual reference.

    It appears to be part of a cinematic or cut scene, not gameplay. If it were, it still oversteps previous canon’s attempts to work with the invisible tractor beams despite the concept not lending itself well to a visual medium.

    As I was reading Aftermath 3, I always kinda wondered how we’d see the Ravager’s death depicted given that it is very difficult to make the use of something invisible have dramatic impact that can be conveyed to the viewer. So, it’s amusing to see Squadrons circumvent that issue by avoiding it/cheating.
     
  15. JediBatman

    JediBatman Jedi Master star 4

    Registered:
    May 3, 2015
    I wouldn't worry too much about it. If later works show this other model of Starhawk? Well then I guess it means the kinks in the prototype design were worked out, and they ended up making more of them. It could be a split like the two different Imp Star Destroyer designs.

    And the tractor beam showing a visible light beam? Do you realize how many Star Wars video games have shown objects or enemies surrounded with a blue glow when you use Force powers? Video games have always have a bit of artistic license associated with them. It's why sometimes lightsabers come across more as glowing baseball bats or Kyle Katarn can carry 17 weapons at once.
     
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  16. Alpha-Red

    Alpha-Red Chosen One star 7

    Registered:
    Apr 25, 2004
    Speaking of which, why are blaster bolts so ugly in so many games? Instead of an elongated glowy thing that zips quickly through the air or vacuum, we get these rounded blobs or pellets that sail along incredibly slowly (*cough* KotOR, Empire at War *cough*). It can't be that difficult to make them look just like the movies...
     
    Last edited: Aug 30, 2020
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  17. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

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    Jan 27, 2000
    There is a difference between gameplay mechanics/features (not canon) and story/cinematics (canon), however. Just because something is in a video game doesn’t mean it is automatically in the former category. That’s how SW video games have always been.

    In this case, Squadrons had to tackle depicting “the tractor beam ship” using its key feature the same way a movie or TV series would have to and chose to depict something different with the technology.

    It’s not like it can’t be explained- they can say that that is why they are so much more powerful than normal tractor beams. But the fact is they chose to depict the technology in a manner different than past canon material. And that’s notable.
     
  18. Long Snoot

    Long Snoot Jedi Master star 2

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    Mar 1, 2018
    I'd be surprised if Starhawks looked identical to each other given their origins, maybe they're like Mon Cala cruisers where there are supposed to be many different variants but on screen we only see the 2 notable ones (although the different size could be an issue). I count at least 16 heavy ISD turbolaser turrets on the game model, that ship's carrying a punch.
    EDIT: I checked and the Armada version mounts 10 instead, 6 on the top and 4 on the bottom side.
     
    Last edited: Aug 31, 2020
  19. Tuskin38

    Tuskin38 Jedi Grand Master star 4

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    Jul 15, 2010
  20. Wrinty

    Wrinty Jedi Master star 3

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    Apr 8, 2007
    I mean, it could be that for the Starhawk (ortor eventeven thisbthis particular) glow when used as a unique quirk that can be easily explained.
     
  21. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

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    Jan 27, 2000
    And I'm fine with that- but it's still a change in how the technology as been depicted in the franchise previously, so, as I said in my initial comment, it's an interesting tech detail. Especially since it tackles a visual storytelling challenge that other visual sources haven't had to solve before (or, at the very least, had to circumvent by depicting specific scenarios).
     
    Last edited: Sep 1, 2020
  22. JediBatman

    JediBatman Jedi Master star 4

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    May 3, 2015
    I can't remember a specific example off the top of my head, but I'm pretty sure at least a few video games have shown the "glowing blue Force push" even during cutscenes. Meaning even if it's not to make gameplay easier it's a depiction different from the films to make something that's normally invisible visible for once. It is a bit of a departure. But for tractor beams we could always chalk it up to some models using more energy or different wavelengths so some have visible beams and some don't.

    Actually now that I think of it, couldn't the same thing be said for energy shields? IIRC we don't see shields on the Falcon in the OT, or around either of the Death Stars. Yet in other times the shields are a visible glowing barrier. Is this just artistic license? Or are some energy shields invisible? Has that ever been established?
     
    Last edited: Sep 1, 2020
  23. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Some larger shields are visible (see: Scarif) while others are not (don't see: Death Star II). Seems to depend on the plot (ie: Battle of Endor doesn't work if the Rebels could see a shield around the DS2 when they arrived). I could be wrong, but it may be that shields that are interacting with projection and interruption surfaces (like the Shield Gate station and Naboo/Gungan shield) are visible while fully-projected, uninterrupted shields are not (Hoth shield, DS2).

    Closest we've seen to visible shields on a ship would be, I believe, when Anakin raises them on his N-1 before destroying the Control Ship reactor in TPM. That has a visible distortion while activating before going invisible.

    Games stuff will have variations depending on the tech being used- something like Jedi Starfighter would have both pre-rendered cinematics and in-engine cutscenes. The former would clearly be canon while the latter usually has no choice but to maintain game mechanic effects since it's still running the level just without user input control. Even though that line has become blurred in modern consoles (where more and more cinematics are done in-engine), it's usually pretty easy to tell the difference between mechanical and non-mechanical elements.
     
    Last edited: Sep 1, 2020
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  24. Alpha-Red

    Alpha-Red Chosen One star 7

    Registered:
    Apr 25, 2004
    How 'bout the shields on the hangars of the Invisible Hand? Which now that I think about it, is a pretty weird use of shields.
     
    Last edited: Sep 1, 2020
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  25. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

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    Jan 27, 2000
    I meant to specify more in terms of ship shields. I assume the IH's hangar was a variation of the magnetic containment field of most hangars and more in line with tech like the Naboo/Gungan shields or the energy bridge on Ryloth in TCW.
     
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