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Lit GAVs Junkie Base- The technical discussions of the GFFA (Armored Cavalry thread)

Discussion in 'Literature' started by LelalMekha, Oct 31, 2017.

  1. MercenaryAce

    MercenaryAce Chosen One star 6

    Registered:
    Aug 10, 2005
    True. If nothing else, they can shrug off a lot of damage, and that alone gives them great value. Particularly if they are deployed alongside other vehicles that can make up for their weaknesses and protect their flanks. Warfare is all about combined arms tactics after all, rather than creating a few things that handle everything.

    In particular, they do have a natural partnership with AT-STs - the AT-ATs can smash fixed fortifications too tough for at-sts, and at-sts can protect the bigger walkers from maneuver units.
     
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  2. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    And, at the same time, just because the ATAT can't do the written 60mph doesn't make it less effective. Sure, it has other flaws, but it isn't meant to be used for situations where speed is needed. As a transport, it's meant to navigate situations that wheeled vehicles (and sometimes repulsorcraft) cannot. Not fast delivery. And as a combat platform, it's not meant to be a maneuverable craft or one that charges quickly through or around enemy positions.
     
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  3. jSarek

    jSarek VIP star 4 VIP

    Registered:
    Feb 18, 2005
    Well, it IS effective ... but it's not a weapon for symmetrical warfare. It's assumed to be practically indestructible in the face of what the Rebellion can throw at it, so it can afford to be slow, top-heavy, and a bit ungainly for the benefit of being a literal monster on the battlefield, breaking the morale of those it doesn't directly engage.
     
  4. Alpha-Red

    Alpha-Red Chosen One star 7

    Registered:
    Apr 25, 2004
    AT-AT hulls can't be any stronger than starship hulls, and the Rebels definitely have weapons that can destroy those. So if we think too hard about it, the AT-AT really doesn't make sense.
     
  5. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    To be fair, it was developed, and primarily deployed, in an era where they wouldn't usually encounter starfighter support one-on-one. It was stronger than traditional air and ground support.

    If you look to Legends, then you also have the AT-AA as a later development that would counter that weakness as well. Powerful combo- AT-STs taking on smaller, more maneuverable attacks by ground (and some air) forces, while AT-AAs keep away anything capable of punching through AT-AT armor, and AT-AT's dish out the damage relatively unmolested by heavy fire.
     
    Last edited: May 15, 2023
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  6. Long Snoot

    Long Snoot Jedi Master star 2

    Registered:
    Mar 1, 2018
    Did we ever see AT-ATs face X-Wings in combat? I doubt they would survive a well placed proton torpedo (and I think they get bombarded by Y-Wings in some comics) but I wonder how their armor would fare against starfighter or gunship cannons.

    I think the older variant's armor shrugs off the Ghost's lasers in one Rebels episode.
     
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  7. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    [​IMG]

    As I recall, the results are what you suggest. A good proton torpedo hit and they're done.
     
    Last edited: May 22, 2023
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  8. Alpha-Red

    Alpha-Red Chosen One star 7

    Registered:
    Apr 25, 2004
    Isard's Revenge has the Rogues using their X-wings' laser cannons to kill the AT-ATs. It's not even a battle, they just completely slaughter the walkers. They basically say "haha it's a good thing we're in our X-wings this time" and even say that they don't want to waste proton torpedoes on AT-ATs. So at least according to this book, X-wing lasers are much more powerful than snowspeeder lasers.

    I think this depiction is way overpowered in favor of the X-wing, but even if it were toned down considerably, I think 4-6 torpedoes would probably be enough to knock out an AT-AT. And there's no reason why the Rebels or any other faction couldn't just load a bunch of torpedoes onto a gunship or bomber and use that to kill AT-ATs.
     
    Last edited: May 22, 2023
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  9. Grevious_Coward

    Grevious_Coward Jedi Knight star 1

    Registered:
    May 30, 2020
    Last time I watched this, it did bring up one question. If you change the AT-AT's gait, can it reach higher speeds without looking ridiculous?
    The way the AT-AT moves in the movie is good at slow speeds, as it keeps 3 feet on the ground at all times; giving it greater stability. The problem is once you reach higher speeds the legs end up moving too fast. Which ends up looking wrong for it's size and weight.

    So how can it be made to work? Well, as EC Henry mentioned part of the solution is increasing the stride length. Mechanically, based of the Battlefront AT-AT, each leg could potentially have a maximum stride length of 12m. But it can't fully utilise this while walking, as the back legs would end up colliding with the front ones - it might also look a bit ridiculous.
    The other part is changing how often its legs step forward. Currently each leg waits for the other three before it makes a step. This means a leg stepping forward has to cover the same distance, as a leg going backwards, in a lot less time (in my animation of the movie gait, it takes 10 frames to step forward and 30 to move backwards). So if we change it so that a leg only has to wait for one other leg to make a step, we can increase the speed of the AT-AT without having to increase how fast each leg moves forward, when it takes a step.

    If you made it through that explanation, here's a roughish animation of how it would look moving at 30km/h (hopefully the clip works properly).

    Like the movie version, I based the gait on an elephants. It's actually pretty similar to the AT-ATs normal gait, the main difference being that forward foot steps forward before the rear foot hits the ground, and that each leg only has to wait for one other before it takes a step. This keeps the legs stepping forward more frequently and at a more leisurely pace. It also allows the legs to take longer strides without hitting each other. In this animation the stride length is 8.4m, and it takes 1 second for them to move that distance, which should give a speed of 30.24km/h (hopefully I calculated all the speeds correctly:p).
    Of course can't forget to show it at 60.48km/h

    For comparison, here is a version using the movie gait, going at I believe 21.6km/h
     
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  10. Long Snoot

    Long Snoot Jedi Master star 2

    Registered:
    Mar 1, 2018
    Regarding AT-ATs facing X-Wings I just remembered that we actually got to see that in a canon story, "Blade Squadron - Kuat"!
    I much prefer the portrayal here compared to Isard's Revenge, here are the relevant bits:

    "Even more alarming was the fact that the X-Wing lasers weren't powerful enough to penetrate the walker's heavy armor in a single shot".
    "The only way to knock off those walkers was with proton torpedoes"
    "While the armored beasts' weapons could punch through most snubfighters, they were not as effective at tracking them at high speed"
    "Moonsong lined up her shot and let loose a pair of torpedoes that lighted up an AT-AT crew compartment, and sent the walker toppling over onto a half built scout model"

    [​IMG]
     
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